boiii-scripts/shared/abilities/gadgets/_gadget_unstoppable_force.csc
2023-04-13 17:30:38 +02:00

148 lines
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#using scripts\codescripts\struct;
#using scripts\shared\callbacks_shared;
#using scripts\shared\clientfield_shared;
#using scripts\shared\filter_shared;
#using scripts\shared\util_shared;
#using scripts\shared\abilities\_ability_player;
#using scripts\shared\abilities\_ability_power;
#using scripts\shared\abilities\_ability_util;
#using scripts\shared\lui_shared;
#using scripts\shared\system_shared;
#precache( "client_fx", "player/fx_plyr_ability_screen_blur_overdrive" );
function autoexec __init__sytem__() { system::register("gadget_unstoppable_force",&__init__,undefined,undefined); }
function __init__()
{
callback::on_localclient_shutdown( &on_localplayer_shutdown );
clientfield::register( "toplayer", "unstoppableforce_state", 1, 1, "int", &player_unstoppableforce_handler, !true, true);
}
function on_localplayer_shutdown(localClientNum)
{
stop_boost_camera_fx( localClientNum );
}
function player_unstoppableforce_handler(localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
{
if ( !self IsLocalPlayer() || IsSpectating( localClientNum, false ) || ( (isdefined(level.localPlayers[localClientNum])) && (self GetEntityNumber() != level.localPlayers[localClientNum] GetEntityNumber())) )
{
return;
}
if( (newVal != oldval) && newVal)
{
EnableSpeedBlur( localClientNum, GetDvarFloat( "scr_unstoppableforce_amount", 0.15 ), GetDvarFloat( "scr_unstoppableforce_inner_radius", 0.6 ), GetDvarFloat( "scr_unstoppableforce_outer_radius", 1 ), GetDvarInt( "scr_unstoppableforce_velShouldScale", 1 ),GetDvarInt( "scr_unstoppableforce_velScale", 220 ));
self thread activation_flash(localClientNum);
self boost_fx_on_velocity(localClientNum);
}
else if ( (newVal != oldval) && !newval )
{
self stop_boost_camera_fx(localClientNum);
DisableSpeedBlur( localClientNum );
// Notify child threads to end.
self notify( "end_unstoppableforce_boost_fx");
}
}
// Flashes the screen white on activation.
function activation_flash(localClientNum)
{
self util::waittill_any_timeout(GetDvarFloat( "scr_unstoppableforce_activation_delay", 0.35 ), "unstoppableforce_arm_cross_end");
lui::screen_fade( GetDvarFloat("scr_unstoppableforce_flash_fade_in_time", 0.075), GetDvarFloat("scr_unstoppableforce_flash_alpha", 0.6), 0, "white" );
wait GetDvarFloat("scr_unstoppableforce_flash_fade_in_time", 0.075);
lui::screen_fade( GetDvarFloat("scr_unstoppableforce_flash_fade_out_time", 0.9), 0, GetDvarFloat("scr_unstoppableforce_flash_alpha", 0.6), "white" );
}
// Turn on the "hyperdrive" boost effects on camera
function enable_boost_camera_fx(localClientNum)
{
self.firstperson_fx_unstoppableforce = PlayFXOnCamera( localClientNum, "player/fx_plyr_ability_screen_blur_overdrive", (0,0,0), (1,0,0), (0,0,1) );
}
// Turn off the "hyperdrive" boost effects on camera
function stop_boost_camera_fx(localClientNum)
{
if (isdefined(self.firstperson_fx_unstoppableforce))
{
StopFX(localClientNum, self.firstperson_fx_unstoppableforce);
self.firstperson_fx_unstoppableforce = undefined;
}
}
// Stop FX when we die or hit a cybercom turnoff event.
function boost_fx_interrupt_handler(localClientNum)
{
self endon("end_unstoppableforce_boost_fx");
self util::waittill_any("disable_cybercom", "death");
stop_boost_camera_fx( localClientNum );
self notify( "end_unstoppableforce_boost_fx");
}
// Turn on boost FX (hyperdrive!) when we're moving forward fast enough.
// This effectively translates to sprinting forward with its current tuning.
function boost_fx_on_velocity(localClientNum) //self == player
{
self endon("disable_cybercom");
self endon("death");
self endon("end_unstoppableforce_boost_fx");
self endon("disconnect");
//Keep track of when we might need to turn force off the boost FX
self thread boost_fx_interrupt_handler(localclientnum);
while (isDefined(self))
{
// Get forward direction and speed information.
v_player_velocity = self GetVelocity();
v_player_forward = Anglestoforward(self.angles);
n_dot = VectorDot(VectorNormalize(v_player_velocity), v_player_forward);
n_speed = Length(v_player_velocity);
// If we're moving forward fast enough:
if (n_speed >= GetDvarInt( "scr_unstoppableforce_boost_speed_tol", 320 ) && n_dot > 0.8)
{
if (!isdefined(self.firstperson_fx_unstoppableforce))
{
self enable_boost_camera_fx(localClientNum);
}
}
else
{
if (isdefined(self.firstperson_fx_unstoppableforce))
{
self stop_boost_camera_fx(localClientNum);
}
}
{wait(.016);};
}
}