boiii-scripts/shared/ai/warlord.gsh
2023-04-13 17:30:38 +02:00

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///////////////////////////////////////////////////////////////////////////////
//
// Tweakables
//
///////////////////////////////////////////////////////////////////////////////
// Millisecond cooldown time before the warlord can juke again.
// Anything less than 2000 is less than the juke animation playback length.
// Health pool the warlord uses when in the tug-of-war recharge state.
// The initial health added to the warlord's health pool when entering the recharge state.
// NOTE - This is truncated to WARLORD_RECHARGE_HEALTH_MAX and should be positive.
// The amount of health to give the warlord per second when recharging.
// Health percentage of the warlord to play the medium damage FX.
// Health percentage of the warlord to play the heavy damage FX.
// The starting health of the warlord's shield.
// The percent of health the shield has to be to turn orange.
// The percent of health the shield has to be to turn red.
// Maximum distance from the player the warlord will try to charge melee them.
// How often the warlord will attempt to charge melee.
// in seconds
///////////////////////////////////////////////////////////////////////////////
//
// Warlord Defines
//
///////////////////////////////////////////////////////////////////////////////
/#
#/
///////////////////////////////////////////////////////////////////////////////
//
// Clientfields
//
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
//
// Warlord Spawn Types
//
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
//
// FX
//
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
//
// Sounds
//
///////////////////////////////////////////////////////////////////////////////