boiii-scripts/shared/statstable_shared.gsh
2023-04-13 17:30:38 +02:00

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// unique unsigned int - general numbering of all items
// string - item group name, "primary" "secondary" "inventory" "specialty" "grenades" "special grenades" "stow back" "stow side" "attachment"
// string - name of the item, "Extreme Conditioning"
// string - reference string of the item, "m203" "svt40" "bulletdamage" "c4"
// signed int - item count, if exists, -1 = has no count
// string - item's image file name
// long string - item's description
// long string - item's other string data, reserved
// signed int - item's other number data, used for attachment number representations
// unsigned int - represents if item is unlocked by default
// signed int - item's other number data, used for primary weapon camo skin number representations
// signed int - allocation cost of the item
// string - slot for the given item
// string - dlc required
// signed int - momentum cost
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