boiii-scripts/mp/mp_apartments.csc
2023-04-13 17:30:38 +02:00

37 lines
6.4 KiB
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#using scripts\codescripts\struct;
#using scripts\shared\util_shared;
//commenting audio script out to get the map loading 1-15-14
//#using scripts\mp\_audio;
#using scripts\mp\_load;
#using scripts\mp\mp_apartments_amb;
#using scripts\mp\mp_apartments_fx;
#using scripts\mp\mp_apartments_lighting;
// Test clientside script for mp_apartments
function main()
{
// _load!
load::main();
mp_apartments_fx::main();
thread mp_apartments_amb::main();
// This needs to be called after all systems have been registered.
util::waitforclient( 0 );
level.endGameXCamName = "ui_cam_endgame_mp_apartments";
SetDvar( "phys_buoyancy", 1 );
SetDvar( "phys_ragdoll_buoyancy", 1 );
/# println("*** Client : mp_apartments running..."); #/
}