37 lines
6.4 KiB
Plaintext
37 lines
6.4 KiB
Plaintext
#using scripts\codescripts\struct;
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#using scripts\shared\util_shared;
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//commenting audio script out to get the map loading 1-15-14
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//#using scripts\mp\_audio;
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#using scripts\mp\_load;
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#using scripts\mp\mp_apartments_amb;
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#using scripts\mp\mp_apartments_fx;
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#using scripts\mp\mp_apartments_lighting;
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// Test clientside script for mp_apartments
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function main()
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{
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// _load!
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load::main();
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mp_apartments_fx::main();
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thread mp_apartments_amb::main();
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// This needs to be called after all systems have been registered.
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util::waitforclient( 0 );
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level.endGameXCamName = "ui_cam_endgame_mp_apartments";
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SetDvar( "phys_buoyancy", 1 );
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SetDvar( "phys_ragdoll_buoyancy", 1 );
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/# println("*** Client : mp_apartments running..."); #/
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}
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