UE4 support
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@ -82,7 +82,8 @@ static void JoinRequestHandler(const DiscordUser* request)
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void UDiscordRpc::Initialize(const FString& applicationId,
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bool autoRegister,
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const FString& optionalSteamId)
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const FString& optionalSteamId,
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int pipe)
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{
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self = this;
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IsConnected = false;
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@ -102,7 +103,7 @@ void UDiscordRpc::Initialize(const FString& applicationId,
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auto appId = StringCast<ANSICHAR>(*applicationId);
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auto steamId = StringCast<ANSICHAR>(*optionalSteamId);
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Discord_Initialize(
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(const char*)appId.Get(), &handlers, autoRegister, (const char*)steamId.Get());
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(const char*)appId.Get(), &handlers, autoRegister, (const char*)steamId.Get(), pipe);
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}
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void UDiscordRpc::Shutdown()
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