UE4 support
This commit is contained in:
parent
2f52c24f6d
commit
544f91a5a8
@ -82,7 +82,8 @@ static void JoinRequestHandler(const DiscordUser* request)
|
|||||||
|
|
||||||
void UDiscordRpc::Initialize(const FString& applicationId,
|
void UDiscordRpc::Initialize(const FString& applicationId,
|
||||||
bool autoRegister,
|
bool autoRegister,
|
||||||
const FString& optionalSteamId)
|
const FString& optionalSteamId,
|
||||||
|
int pipe)
|
||||||
{
|
{
|
||||||
self = this;
|
self = this;
|
||||||
IsConnected = false;
|
IsConnected = false;
|
||||||
@ -102,7 +103,7 @@ void UDiscordRpc::Initialize(const FString& applicationId,
|
|||||||
auto appId = StringCast<ANSICHAR>(*applicationId);
|
auto appId = StringCast<ANSICHAR>(*applicationId);
|
||||||
auto steamId = StringCast<ANSICHAR>(*optionalSteamId);
|
auto steamId = StringCast<ANSICHAR>(*optionalSteamId);
|
||||||
Discord_Initialize(
|
Discord_Initialize(
|
||||||
(const char*)appId.Get(), &handlers, autoRegister, (const char*)steamId.Get());
|
(const char*)appId.Get(), &handlers, autoRegister, (const char*)steamId.Get(), pipe);
|
||||||
}
|
}
|
||||||
|
|
||||||
void UDiscordRpc::Shutdown()
|
void UDiscordRpc::Shutdown()
|
||||||
|
Loading…
x
Reference in New Issue
Block a user