UE4 support

This commit is contained in:
msciotti 2018-11-07 12:08:14 -08:00
parent 2f52c24f6d
commit 544f91a5a8
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@ -82,7 +82,8 @@ static void JoinRequestHandler(const DiscordUser* request)
void UDiscordRpc::Initialize(const FString& applicationId, void UDiscordRpc::Initialize(const FString& applicationId,
bool autoRegister, bool autoRegister,
const FString& optionalSteamId) const FString& optionalSteamId,
int pipe)
{ {
self = this; self = this;
IsConnected = false; IsConnected = false;
@ -102,7 +103,7 @@ void UDiscordRpc::Initialize(const FString& applicationId,
auto appId = StringCast<ANSICHAR>(*applicationId); auto appId = StringCast<ANSICHAR>(*applicationId);
auto steamId = StringCast<ANSICHAR>(*optionalSteamId); auto steamId = StringCast<ANSICHAR>(*optionalSteamId);
Discord_Initialize( Discord_Initialize(
(const char*)appId.Get(), &handlers, autoRegister, (const char*)steamId.Get()); (const char*)appId.Get(), &handlers, autoRegister, (const char*)steamId.Get(), pipe);
} }
void UDiscordRpc::Shutdown() void UDiscordRpc::Shutdown()