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6493347cd1
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a6adab0035
@ -4,6 +4,7 @@ def erase_commented_lines(filename, out):
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with open(filename, 'r') as file:
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lines = file.readlines()
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# gcc leaves these "comments" at the start of the file
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lines = [line for line in lines if not line.startswith('#')]
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with open(out, 'w') as file:
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@ -15,7 +15,7 @@ jobs:
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- name: Create release
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run: |
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bash -e .gitea/scripts/ci.sh
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./.gitea/scripts/ci.sh
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- name: Upload release
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uses: actions/upload-artifact@v3
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@ -3,6 +3,7 @@
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init()
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{
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setDvar( "bg_bounces", 1 );
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setDvar( "player_sustainAmmo", 1 ); // Requires sv_cheats
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thread onPlayerConnect();
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}
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@ -33,7 +34,7 @@ onPlayerSpawned()
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{
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self endon( "disconnect" );
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for ( ;; )
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while ( true )
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{
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self waittill( "spawned_player" );
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@ -57,7 +58,7 @@ onWeaponFired()
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level endon( "game_ended" );
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self endon( "disconnected" );
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for ( ;; )
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while ( true )
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{
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self waittill( "weapon_fired", weapon );
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@ -92,7 +93,7 @@ displaySpeed()
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if ( isDefined( self.last_rpg_shot ) && self.last_rpg_shot != 0 )
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{
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late = getTime() - self.last_rpg_shot;
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if (late < 500)
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if (late <= 500)
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{
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iPrintLn( "Late RPG (+" + (late) + ")" );
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}
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@ -19,6 +19,7 @@ _ON_PLAYER_CNCT_BEGIN
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PLAYER_NOTIFY_CMD( player, "save_pos", "+reload" );
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PLAYER_NOTIFY_CMD( player, "load_saved_pos", "+activate" );
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player thread onWeaponFired();
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player thread jumper();
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player thread displaySpeed();
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@ -26,6 +27,21 @@ _ON_PLAYER_CNCT_BEGIN
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_ON_PLAYER_CNCT_END
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onWeaponFired()
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{
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GENERIC_COROUTINE_END
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while ( true )
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{
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self waittill( "weapon_fired", weapon );
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if (weapon == "rpg_mp")
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{
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self.last_rpg_shot = getTime();
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}
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}
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}
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displaySpeed()
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{
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GENERIC_COROUTINE_END;
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@ -36,12 +52,30 @@ displaySpeed()
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self.speed_text.label = &"";
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self.last_speed_sample = 0;
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self.last_z_coordinate = 0.0;
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while ( true )
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{
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player_speed = distance( ZERO_VEC3, self getvelocity() );
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current_speed = int( player_speed );
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if ( self.origin[2] > self.last_z_coordinate )
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{
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// We should be going up
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if ( isDefined( self.last_rpg_shot ) && self.last_rpg_shot != 0 )
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{
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late = getTime() - self.last_rpg_shot;
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if (late <= 500)
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{
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iPrintLn( "Late RPG (+" + (late) + ")" );
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}
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self.last_rpg_shot = 0;
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}
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}
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self.last_z_coordinate = self.origin[2];
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if ( self.last_speed_sample == current_speed )
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{
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// White
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@ -115,4 +149,17 @@ _ON_PLAYER_SPAWNED_BEGIN
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self setPerk( "specialty_marathon", true, false );
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self freezeControls( false );
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self takeAllWeapons();
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self giveWeapon( "iw5_usp45_mp" );
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self giveMaxAmmo( "iw5_usp45_mp" );
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self giveWeapon( "rpg_mp" );
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self giveMaxAmmo( "rpg_mp" );
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wait 1;
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self switchToWeaponImmediate( "iw5_usp45_mp" );
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_ON_PLAYER_SPAWNED_END
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@ -12,15 +12,25 @@
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* /Zc:preprocessor is required with the MSVC compiler.
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*/
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#ifdef IW4
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#ifndef IW4MP
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#if defined(IW4)
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#if !defined(IW4MP)
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#define IW4MP
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#endif
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#ifndef IW4SP
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#if !defined(IW4SP)
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#define IW4SP
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#endif
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#endif
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#if defined(IW4MP)
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#define BOUNCES_DVAR "bg_bounces"
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#elif defined(IW4SP) || defined(IW5x)
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#define BOUNCES_DVAR "pm_bounces"
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#elif defined(IW5)
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#define BOUNCES_DVAR "sv_enableBounces"
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#else /* Some people from XLabs decided to be creative with the names */
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#define BOUNCES_DVAR "pm_bouncing"
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#endif
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#define TRUE 1
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#define FALSE 0
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@ -37,6 +47,8 @@
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#define GENERIC_INIT \
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init() \
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{ \
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setDvar( BOUNCES_DVAR, 1 ); \
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setDvar( "player_sustainAmmo", 1 ); \
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thread onPlayerConnect(); \
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}
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@ -79,7 +91,7 @@
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#define PRINT_FUNC_NAME print
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#endif
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#ifdef _UTILITY_DEBUG
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#if defined(_UTILITY_DEBUG)
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#define _VERIFY(cond, msg) \
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assertEx( cond, msg )
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