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https://github.com/Dss0/t7-server-config.git
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Some more cleanup
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@ -10,7 +10,6 @@ gametype_setting carrierArmor 100
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gametype_setting idleFlagResetTime 15
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gametype_setting scoreHeroPowerGainFactor 0.684 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in BALL
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gametype_setting scoreHeroPowerTimeFactor 0.684
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gametype_setting enemyCarrierVisible 2 // delayed can see person with ball on map
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@ -9,5 +9,4 @@ gametype_setting cleanDepositRotation 1
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// Copied from KOTH
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gametype_setting scoreHeroPowerGainFactor 0.646 //Score earned towards Hero Weapons and Abilities are multiplied by this factor
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gametype_setting scoreHeroPowerTimeFactor 0.646
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@ -5,7 +5,6 @@ gametype_setting teamCount 2
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gametype_setting teamScorePerKill 0
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gametype_setting scoreHeroPowerGainFactor 0.646 //Score earned towards Hero Weapons and Abilities are multiplied by this factor
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gametype_setting scoreHeroPowerTimeFactor 0.646
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gametype_setting gameAdvertisementRuleScorePercent 15
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@ -1,8 +1,6 @@
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gametype_setting captureTime 0
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gametype_setting defuseTime 0 // touch return time, -1 = Off, 0 = Instant
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gametype_setting cumulativeRoundScores 0 // 0 = Round Wins, 1 = Total Flag Captures
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gametype_setting timelimit 5
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gametype_setting scorelimit 3
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@ -10,14 +8,12 @@ gametype_setting roundlimit 2
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gametype_setting roundwinlimit 2
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gametype_setting enemyCarrierVisible 2 // delayed
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gametype_setting idleFlagResetTime 30
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gametype_setting flagCaptureCondition 1
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gametype_setting playerrespawndelay 5
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gametype_setting scoreHeroPowerGainFactor 0.835 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in CTF
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gametype_setting scoreHeroPowerTimeFactor 0.835
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gametype_setting gameAdvertisementRuleTimeLeft 4
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@ -121,7 +121,6 @@ gametype_setting roundScoreLimit 0
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gametype_setting roundStartExplosiveDelay 10
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gametype_setting roundStartKillstreakDelay 15
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gametype_setting roundswitch 1 // rounds between switching teams
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gametype_setting roundwinlimit 0
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gametype_setting scoreHeroPowerGainFactor 1.0
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gametype_setting scoreHeroPowerTimeFactor 1.0
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@ -1,6 +1,5 @@
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gametype_setting timelimit 2
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gametype_setting scorelimit 4 // In the Customize game menu this is represented as "Round Win Limit" even though it's technically scorelimit
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gametype_setting preroundperiod 3
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gametype_setting bombTimer 45
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@ -9,10 +8,8 @@ gametype_setting defuseTime 5
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gametype_setting multiBomb 0
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gametype_setting roundswitch 1 // Rounds between switching teams. Usually set to 1.
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gametype_setting playerNumlives 1 // Search is always played Elimination style. You can not customize this in Custom Games.
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gametype_setting playerKillsMax 6
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gametype_setting totalKillsMax 11
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gametype_setting teamKillScore 4
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@ -23,7 +20,6 @@ gametype_setting voipDeadChatWithDead 1
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gametype_setting voipDeadChatWithTeam 0
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gametype_setting voipDeadHearTeamLiving 0
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gametype_setting roundlimit 0
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gametype_setting scoreHeroPowerGainFactor 0.8
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@ -6,5 +6,3 @@ gametype_setting gameAdvertisementRuleScorePercent 15
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gametype_setting gameAdvertisementRuleTimeLeft 2
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gametype_setting gameAdvertisementRuleRound 0
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gametype_setting gameAdvertisementRuleRoundsWon 0
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@ -77,7 +77,6 @@ gametype_setting roundlimit 1
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gametype_setting roundStartExplosiveDelay 5
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gametype_setting roundStartKillstreakDelay 0
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gametype_setting roundswitch 1 // rounds between switching teams
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gametype_setting roundwinlimit 0
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gametype_setting scoreHeroPowerGainFactor 1.0
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gametype_setting scoreHeroPowerTimeFactor 1.0
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