Some more cleanup

This commit is contained in:
BrentVL-1952840 2023-04-09 20:29:14 +02:00
parent 01ca4bf751
commit 00b9cac16a
8 changed files with 0 additions and 15 deletions

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@ -10,7 +10,6 @@ gametype_setting carrierArmor 100
gametype_setting idleFlagResetTime 15 gametype_setting idleFlagResetTime 15
gametype_setting scoreHeroPowerGainFactor 0.684 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in BALL gametype_setting scoreHeroPowerGainFactor 0.684 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in BALL
gametype_setting scoreHeroPowerTimeFactor 0.684 gametype_setting scoreHeroPowerTimeFactor 0.684
gametype_setting enemyCarrierVisible 2 // delayed can see person with ball on map gametype_setting enemyCarrierVisible 2 // delayed can see person with ball on map

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@ -9,5 +9,4 @@ gametype_setting cleanDepositRotation 1
// Copied from KOTH // Copied from KOTH
gametype_setting scoreHeroPowerGainFactor 0.646 //Score earned towards Hero Weapons and Abilities are multiplied by this factor gametype_setting scoreHeroPowerGainFactor 0.646 //Score earned towards Hero Weapons and Abilities are multiplied by this factor
gametype_setting scoreHeroPowerTimeFactor 0.646 gametype_setting scoreHeroPowerTimeFactor 0.646

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@ -5,7 +5,6 @@ gametype_setting teamCount 2
gametype_setting teamScorePerKill 0 gametype_setting teamScorePerKill 0
gametype_setting scoreHeroPowerGainFactor 0.646 //Score earned towards Hero Weapons and Abilities are multiplied by this factor gametype_setting scoreHeroPowerGainFactor 0.646 //Score earned towards Hero Weapons and Abilities are multiplied by this factor
gametype_setting scoreHeroPowerTimeFactor 0.646 gametype_setting scoreHeroPowerTimeFactor 0.646
gametype_setting gameAdvertisementRuleScorePercent 15 gametype_setting gameAdvertisementRuleScorePercent 15

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@ -1,8 +1,6 @@
gametype_setting captureTime 0 gametype_setting captureTime 0
gametype_setting defuseTime 0 // touch return time, -1 = Off, 0 = Instant gametype_setting defuseTime 0 // touch return time, -1 = Off, 0 = Instant
gametype_setting cumulativeRoundScores 0 // 0 = Round Wins, 1 = Total Flag Captures gametype_setting cumulativeRoundScores 0 // 0 = Round Wins, 1 = Total Flag Captures
gametype_setting timelimit 5 gametype_setting timelimit 5
gametype_setting scorelimit 3 gametype_setting scorelimit 3
@ -10,14 +8,12 @@ gametype_setting roundlimit 2
gametype_setting roundwinlimit 2 gametype_setting roundwinlimit 2
gametype_setting enemyCarrierVisible 2 // delayed gametype_setting enemyCarrierVisible 2 // delayed
gametype_setting idleFlagResetTime 30 gametype_setting idleFlagResetTime 30
gametype_setting flagCaptureCondition 1 gametype_setting flagCaptureCondition 1
gametype_setting playerrespawndelay 5 gametype_setting playerrespawndelay 5
gametype_setting scoreHeroPowerGainFactor 0.835 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in CTF gametype_setting scoreHeroPowerGainFactor 0.835 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in CTF
gametype_setting scoreHeroPowerTimeFactor 0.835 gametype_setting scoreHeroPowerTimeFactor 0.835
gametype_setting gameAdvertisementRuleTimeLeft 4 gametype_setting gameAdvertisementRuleTimeLeft 4

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@ -121,7 +121,6 @@ gametype_setting roundScoreLimit 0
gametype_setting roundStartExplosiveDelay 10 gametype_setting roundStartExplosiveDelay 10
gametype_setting roundStartKillstreakDelay 15 gametype_setting roundStartKillstreakDelay 15
gametype_setting roundswitch 1 // rounds between switching teams gametype_setting roundswitch 1 // rounds between switching teams
gametype_setting roundwinlimit 0 gametype_setting roundwinlimit 0
gametype_setting scoreHeroPowerGainFactor 1.0 gametype_setting scoreHeroPowerGainFactor 1.0
gametype_setting scoreHeroPowerTimeFactor 1.0 gametype_setting scoreHeroPowerTimeFactor 1.0

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@ -1,6 +1,5 @@
gametype_setting timelimit 2 gametype_setting timelimit 2
gametype_setting scorelimit 4 // In the Customize game menu this is represented as "Round Win Limit" even though it's technically scorelimit gametype_setting scorelimit 4 // In the Customize game menu this is represented as "Round Win Limit" even though it's technically scorelimit
gametype_setting preroundperiod 3 gametype_setting preroundperiod 3
gametype_setting bombTimer 45 gametype_setting bombTimer 45
@ -9,10 +8,8 @@ gametype_setting defuseTime 5
gametype_setting multiBomb 0 gametype_setting multiBomb 0
gametype_setting roundswitch 1 // Rounds between switching teams. Usually set to 1. gametype_setting roundswitch 1 // Rounds between switching teams. Usually set to 1.
gametype_setting playerNumlives 1 // Search is always played Elimination style. You can not customize this in Custom Games. gametype_setting playerNumlives 1 // Search is always played Elimination style. You can not customize this in Custom Games.
gametype_setting playerKillsMax 6 gametype_setting playerKillsMax 6
gametype_setting totalKillsMax 11 gametype_setting totalKillsMax 11
gametype_setting teamKillScore 4 gametype_setting teamKillScore 4
@ -23,7 +20,6 @@ gametype_setting voipDeadChatWithDead 1
gametype_setting voipDeadChatWithTeam 0 gametype_setting voipDeadChatWithTeam 0
gametype_setting voipDeadHearTeamLiving 0 gametype_setting voipDeadHearTeamLiving 0
gametype_setting roundlimit 0 gametype_setting roundlimit 0
gametype_setting scoreHeroPowerGainFactor 0.8 gametype_setting scoreHeroPowerGainFactor 0.8

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@ -6,5 +6,3 @@ gametype_setting gameAdvertisementRuleScorePercent 15
gametype_setting gameAdvertisementRuleTimeLeft 2 gametype_setting gameAdvertisementRuleTimeLeft 2
gametype_setting gameAdvertisementRuleRound 0 gametype_setting gameAdvertisementRuleRound 0
gametype_setting gameAdvertisementRuleRoundsWon 0 gametype_setting gameAdvertisementRuleRoundsWon 0

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@ -77,7 +77,6 @@ gametype_setting roundlimit 1
gametype_setting roundStartExplosiveDelay 5 gametype_setting roundStartExplosiveDelay 5
gametype_setting roundStartKillstreakDelay 0 gametype_setting roundStartKillstreakDelay 0
gametype_setting roundswitch 1 // rounds between switching teams gametype_setting roundswitch 1 // rounds between switching teams
gametype_setting roundwinlimit 0 gametype_setting roundwinlimit 0
gametype_setting scoreHeroPowerGainFactor 1.0 gametype_setting scoreHeroPowerGainFactor 1.0
gametype_setting scoreHeroPowerTimeFactor 1.0 gametype_setting scoreHeroPowerTimeFactor 1.0