mirror of
https://github.com/Dss0/t7-server-config.git
synced 2025-03-11 20:56:56 +00:00
Add gamesettings config files
This commit is contained in:
parent
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commit
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16
boiii/gamesettings/cp/gamesettings_coop.cfg
Normal file
16
boiii/gamesettings/cp/gamesettings_coop.cfg
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@ -0,0 +1,16 @@
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gametype_setting scorelimit 7500
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gametype_setting timelimit 10
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gametype_setting prematchperiod 0
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gametype_setting roundlimit 1
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gametype_setting playerNumlives 0
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gametype_setting playerrespawndelay 0
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gametype_setting waverespawndelay 0
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gametype_setting disableweapondrop 1
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gametype_setting allowAnnouncer 0
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gametype_setting startRound 1
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gametype_setting magic 1
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gametype_setting headshotsonly 0
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gametype_setting allowdogs 0
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gametype_setting disableClassSelection 0
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gametype_setting disableCompass 1
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gametype_setting characterCustomization 0
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16
boiii/gamesettings/cp/gamesettings_cpzm.cfg
Normal file
16
boiii/gamesettings/cp/gamesettings_cpzm.cfg
Normal file
@ -0,0 +1,16 @@
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gametype_setting scorelimit 7500
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gametype_setting timelimit 10
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gametype_setting prematchperiod 0
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gametype_setting roundlimit 1
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gametype_setting playerNumlives 0
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gametype_setting playerrespawndelay 0
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gametype_setting waverespawndelay 0
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gametype_setting disableweapondrop 1
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gametype_setting allowAnnouncer 0
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gametype_setting startRound 1
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gametype_setting magic 1
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gametype_setting headshotsonly 0
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gametype_setting allowdogs 0
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gametype_setting disableClassSelection 1
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gametype_setting disableCompass 1
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gametype_setting characterCustomization 0
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109
boiii/gamesettings/cp/gamesettings_default.cfg
Normal file
109
boiii/gamesettings/cp/gamesettings_default.cfg
Normal file
@ -0,0 +1,109 @@
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gametype_setting allowAnnouncer 1
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gametype_setting allowBattleChatter 1
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gametype_setting allowFinalKillcam 1
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gametype_setting allowHitMarkers 2
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gametype_setting allowInGameTeamChange 0
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gametype_setting allowKillcam 1
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gametype_setting allowSpectating 0
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gametype_setting autoDestroyTime 0
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gametype_setting autoTeamBalance 0
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gametype_setting bombTimer 0
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gametype_setting bulletDamageScalar 1.0
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gametype_setting captureTime 10
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gametype_setting crateCaptureTime 3
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gametype_setting cumulativeRoundScores 0
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gametype_setting deathPointLoss 0
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gametype_setting defuseTime 0
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gametype_setting delayPlayer 0
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gametype_setting destroyTime 0
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gametype_setting disableAmbientFx 0
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gametype_setting disableAttachments 0
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gametype_setting disableCAC 0
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gametype_setting disableContracts 0
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gametype_setting disableTacInsert 0
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gametype_setting disableweapondrop 1
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gametype_setting disallowaimslowdown 0
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gametype_setting disallowprone 0
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gametype_setting enemyCarrierVisible 0
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gametype_setting extraTime 0
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gametype_setting flagCaptureGracePeriod 0
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gametype_setting flagDecayTime 0
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gametype_setting flagRespawnTime 0
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gametype_setting forceRadar 0
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gametype_setting friendlyfiretype 0
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gametype_setting hardcoremode 0
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gametype_setting hotPotato 0
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gametype_setting idleFlagDecay 0
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gametype_setting idleFlagResetTime 0
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gametype_setting inactivityKick 0
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gametype_setting kothMode 0
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gametype_setting leaderBonus 0
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gametype_setting loadoutKillstreaksEnabled 0
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gametype_setting maxAllocation 10
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gametype_setting maxObjectiveEventsPerMinute 0
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gametype_setting maxPlayerDefensive 0
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gametype_setting maxPlayerEventsPerMinute 0
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gametype_setting maxPlayerOffensive 0
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gametype_setting multiBomb 0
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gametype_setting objectivePingTime 6
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gametype_setting objectiveSpawnTime 0
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gametype_setting onlyHeadshots 0
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gametype_setting perksEnabled 0
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gametype_setting plantTime 0
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gametype_setting playerForceRespawn 1
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gametype_setting playerHealthRegenTime 5
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gametype_setting playerKillsMax 0
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gametype_setting playerMaxHealth 100
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gametype_setting playerNumlives 0
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gametype_setting playerObjectiveHeldRespawnDelay 0
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gametype_setting playerQueuedRespawn 0
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gametype_setting playerRespawnDelay 0
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gametype_setting playerSprintTime 4
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gametype_setting pregameAlwaysShowCACEdit 1
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gametype_setting pregameAlwaysShowStreakEdit 1
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gametype_setting pregameCACModifyTime 0
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gametype_setting pregameDraftEnabled 0
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gametype_setting pregameDraftRoundTime 0
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gametype_setting pregameItemMaxVotes 0
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gametype_setting pregameItemVoteEnabled 0
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gametype_setting pregameItemVoteRoundTime 0
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gametype_setting pregamePositionShuffleMethod 0
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gametype_setting pregamePositionSortType 0
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gametype_setting pregamePostRoundTime 0
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gametype_setting pregamePostStageTime 0
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gametype_setting pregamePreStageTime 0
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gametype_setting pregameScorestreakModifyTime 0
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gametype_setting randomObjectiveLocations 0
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gametype_setting roundlimit 1
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gametype_setting roundStartExplosiveDelay 5
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gametype_setting roundStartKillstreakDelay 0
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gametype_setting roundswitch 1 // rounds between switching teams
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gametype_setting roundwinlimit 0
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gametype_setting scoreHeroPowerGainFactor 1.0
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gametype_setting scoreHeroPowerTimeFactor 1.0
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gametype_setting scorelimit 100
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gametype_setting spectateType 1
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gametype_setting teamCount 1
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gametype_setting teamKillPenalty 2
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gametype_setting teamKillPointLoss 0
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gametype_setting teamKillPunishCount 3
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gametype_setting teamKillReducedPenalty 0.25
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gametype_setting teamKillScore 4
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gametype_setting teamKillSpawnDelay 20
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gametype_setting timelimit 10
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gametype_setting totalKillsMax 0
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gametype_setting vehiclesEnabled 1
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gametype_setting vehiclesTimed 1
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gametype_setting voipDeadChatWithDead 0
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gametype_setting voipDeadChatWithTeam 1
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gametype_setting voipDeadHearAllLiving 0
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gametype_setting voipDeadHearKiller 0
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gametype_setting voipDeadHearTeamLiving 1
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gametype_setting voipEveryoneHearsEveryone 0
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gametype_setting voipKillersHearVictim 1
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gametype_setting waverespawndelay 0
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gametype_setting zmDifficulty 1
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// player movement
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gametype_setting trm_maxHeight 144.0
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4
boiii/gamesettings/cp/gamesettings_doa.cfg
Normal file
4
boiii/gamesettings/cp/gamesettings_doa.cfg
Normal file
@ -0,0 +1,4 @@
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gametype_setting disableClassSelection 1
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gametype_setting disableCompass 1
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gametype_setting characterCustomization 1
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gametype_setting spectateType 0
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25
boiii/gamesettings/mp/gamesettings_ball.cfg
Normal file
25
boiii/gamesettings/mp/gamesettings_ball.cfg
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@ -0,0 +1,25 @@
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gametype_setting timelimit 5
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gametype_setting roundScoreLimit 10
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gametype_setting scorelimit 0
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gametype_setting roundlimit 2
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gametype_setting ballCount 1
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gametype_setting carryScore 2
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gametype_setting throwScore 1
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gametype_setting carrierArmor 100
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gametype_setting idleFlagResetTime 15
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gametype_setting scoreHeroPowerGainFactor 0.684 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in BALL
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gametype_setting scoreHeroPowerTimeFactor 0.684
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gametype_setting enemyCarrierVisible 2 // delayed can see person with ball on map
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gametype_setting captureTime 0
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gametype_setting defuseTime 0
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gametype_setting spawntraptriggertime 10
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gametype_setting gameAdvertisementRuleTimeLeft 4
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gametype_setting gameAdvertisementRuleRound 3
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13
boiii/gamesettings/mp/gamesettings_clean.cfg
Normal file
13
boiii/gamesettings/mp/gamesettings_clean.cfg
Normal file
@ -0,0 +1,13 @@
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gametype_setting scorelimit 60
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gametype_setting timelimit 10
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gametype_setting teamCount 2
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gametype_setting teamScorePerKill 0
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gametype_setting teamScorePerCleanDeposit 1
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gametype_setting cleanDepositOfflineTime 0
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gametype_setting cleanDepositOnlineTime 60
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gametype_setting cleanDepositRotation 1
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// Copied from KOTH
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gametype_setting scoreHeroPowerGainFactor 0.646 //Score earned towards Hero Weapons and Abilities are multiplied by this factor
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gametype_setting scoreHeroPowerTimeFactor 0.646
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12
boiii/gamesettings/mp/gamesettings_conf.cfg
Normal file
12
boiii/gamesettings/mp/gamesettings_conf.cfg
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@ -0,0 +1,12 @@
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gametype_setting antiBoostDistance 100
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gametype_setting scorelimit 100
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gametype_setting timelimit 10
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gametype_setting teamCount 2
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gametype_setting teamScorePerKill 0
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gametype_setting scoreHeroPowerGainFactor 0.646 //Score earned towards Hero Weapons and Abilities are multiplied by this factor
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gametype_setting scoreHeroPowerTimeFactor 0.646
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gametype_setting gameAdvertisementRuleScorePercent 15
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gametype_setting gameAdvertisementRuleTimeLeft 2
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24
boiii/gamesettings/mp/gamesettings_ctf.cfg
Normal file
24
boiii/gamesettings/mp/gamesettings_ctf.cfg
Normal file
@ -0,0 +1,24 @@
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gametype_setting captureTime 0
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gametype_setting defuseTime 0 // touch return time, -1 = Off, 0 = Instant
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gametype_setting cumulativeRoundScores 0 // 0 = Round Wins, 1 = Total Flag Captures
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gametype_setting timelimit 5
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gametype_setting scorelimit 3
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gametype_setting roundlimit 2
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gametype_setting roundwinlimit 2
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gametype_setting enemyCarrierVisible 2 // delayed
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gametype_setting idleFlagResetTime 30
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gametype_setting flagCaptureCondition 1
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gametype_setting playerrespawndelay 5
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gametype_setting scoreHeroPowerGainFactor 0.835 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in CTF
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gametype_setting scoreHeroPowerTimeFactor 0.835
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gametype_setting gameAdvertisementRuleTimeLeft 4
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gametype_setting gameAdvertisementRuleRound 3
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176
boiii/gamesettings/mp/gamesettings_default.cfg
Normal file
176
boiii/gamesettings/mp/gamesettings_default.cfg
Normal file
@ -0,0 +1,176 @@
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gametype_setting allowAnnouncer 1
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gametype_setting allowBattleChatter 1
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gametype_setting allowFinalKillcam 1
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gametype_setting allowHitMarkers 2
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gametype_setting allowInGameTeamChange 1
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gametype_setting allowKillcam 1
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gametype_setting allowMapScripting 1
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gametype_setting allowSpectating 1
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gametype_setting antiBoostDistance 100
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gametype_setting autoDestroyTime 0
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gametype_setting autoTeamBalance 0
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gametype_setting ballCount 1
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gametype_setting bombTimer 0
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gametype_setting bootTime 5
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gametype_setting bulletDamageScalar 1.0
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gametype_setting captureTime 10
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gametype_setting carryScore 0
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gametype_setting carrierArmor 100
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gametype_setting crateCaptureTime 3
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gametype_setting cumulativeRoundScores 1
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gametype_setting deathPointLoss 0
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gametype_setting defuseTime 0
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gametype_setting delayPlayer 0
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gametype_setting destroyTime 0
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gametype_setting disableAmbientFx 0
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gametype_setting disableAttachments 0
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gametype_setting disableCAC 0
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gametype_setting disableClassSelection 0
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gametype_setting disableContracts 0
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gametype_setting disableTacInsert 0
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gametype_setting disableThirdPersonSpectating 0
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gametype_setting disableVehicleSpawners 0
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gametype_setting disableweapondrop 0
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gametype_setting disallowaimslowdown 0
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gametype_setting disallowprone 0
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gametype_setting droppedTagRespawn 0
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gametype_setting enemyCarrierVisible 2
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gametype_setting extraTime 0
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gametype_setting flagCanBeNeutralized 0
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gametype_setting flagCaptureCondition 1
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gametype_setting flagCaptureGracePeriod 0
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gametype_setting flagDecayTime 0
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gametype_setting flagRespawnTime 0
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gametype_setting forceRadar 0
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gametype_setting friendlyfiretype 0
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gametype_setting gameAdvertisementRuleScorePercent 0
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gametype_setting gameAdvertisementRuleTimeLeft 0
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gametype_setting gameAdvertisementRuleRound 0
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gametype_setting gameAdvertisementRuleRoundsWon 0
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gametype_setting gunSelection 0
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gametype_setting hardcoremode 0
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gametype_setting hotPotato 0
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gametype_setting idleFlagDecay 0
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gametype_setting idleFlagResetTime 0
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gametype_setting inactivityKick 0
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gametype_setting incrementalSpawnDelay 0
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gametype_setting infectionMode 0
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gametype_setting killEventScoreMultiplier 1
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gametype_setting kothMode 0
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gametype_setting leaderBonus 0
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gametype_setting loadoutKillstreaksEnabled 1
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gametype_setting killstreaksGiveGameScore 1
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gametype_setting maxAllocation 10
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gametype_setting maxObjectiveEventsPerMinute 0
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gametype_setting maxPlayerDefensive 0
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gametype_setting maxPlayerEventsPerMinute 0
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gametype_setting maxPlayerOffensive 0
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gametype_setting maxSuicidesBeforeKick 0
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gametype_setting movePlayers 1
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gametype_setting multiBomb 0
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gametype_setting objectivePingTime 4
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gametype_setting objectiveSpawnTime 0
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gametype_setting oldschoolMode 0
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gametype_setting classicMode 0
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gametype_setting onlyHeadshots 0
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gametype_setting OvertimetimeLimit 2
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gametype_setting perksEnabled 1
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gametype_setting plantTime 0
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gametype_setting playerForceRespawn 1
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gametype_setting playerHealthRegenTime 5
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gametype_setting playerKillsMax 0
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gametype_setting playerMaxHealth 100
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gametype_setting playerNumlives 0
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gametype_setting playerObjectiveHeldRespawnDelay 0
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gametype_setting playerQueuedRespawn 0
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gametype_setting playerRespawnDelay 0
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gametype_setting playerSprintTime 4
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gametype_setting pointsForSurvivalBonus 0
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gametype_setting pointsPerMeleeKill 0
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gametype_setting pointsPerPrimaryGrenadeKill 0
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gametype_setting pointsPerPrimaryKill 0
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gametype_setting pointsPerSecondaryKill 0
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gametype_setting pointsPerWeaponKill 0
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gametype_setting pregameAlwaysShowCACEdit 1
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gametype_setting pregameAlwaysShowStreakEdit 1
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gametype_setting pregameCACModifyTime 90
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gametype_setting pregameDraftEnabled 0
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gametype_setting pregameDraftRoundTime 30
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gametype_setting pregameDraftType 0
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gametype_setting pregameItemMaxVotes 1
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gametype_setting pregameItemVoteEnabled 0
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gametype_setting pregameItemVoteRoundTime 30
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gametype_setting pregamePositionShuffleMethod 0
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gametype_setting pregamePositionSortType 0
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gametype_setting pregamePostRoundTime 3
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gametype_setting pregamePostStageTime 3
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gametype_setting pregamePreStageTime 5
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gametype_setting pregameScorestreakModifyTime 30
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gametype_setting prematchperiod 15
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gametype_setting preroundperiod 5
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gametype_setting prematchrequirement 0
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gametype_setting prematchrequirementtime 0
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gametype_setting randomObjectiveLocations 0
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gametype_setting rebootPlayers 0
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gametype_setting rebootTime 15
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gametype_setting robotSpeed 1
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gametype_setting robotShield 0
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gametype_setting roundlimit 1
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gametype_setting roundScoreLimit 0
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gametype_setting roundStartExplosiveDelay 10
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gametype_setting roundStartKillstreakDelay 15
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gametype_setting roundswitch 1 // rounds between switching teams
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gametype_setting roundwinlimit 0
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gametype_setting scoreHeroPowerGainFactor 1.0
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gametype_setting scoreHeroPowerTimeFactor 1.0
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gametype_setting scoreThiefPowerGainFactor 1.0
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gametype_setting scorelimit 100
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gametype_setting scorePerPlayer 0
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gametype_setting scoreResetOnDeath 1
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gametype_setting setbacks 0
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gametype_setting shutdownDamage 2
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gametype_setting silentPlant 0
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gametype_setting spawnprotectiontime 3
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gametype_setting spawnsuicidepenalty 0
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gametype_setting spawnteamkilledpenalty 0
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gametype_setting spawntraptriggertime 5
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gametype_setting spectateType 1
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gametype_setting cleanDepositOnlineTime 60
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gametype_setting cleanDepositRotation 1
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gametype_setting teamAssignment 2
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gametype_setting teamCount 2
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gametype_setting teamKillPenalty 2
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gametype_setting teamKillPointLoss 1
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gametype_setting teamKillPunishCount 0
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gametype_setting teamKillReducedPenalty 1
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gametype_setting teamKillScore 4
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gametype_setting teamKillSpawnDelay 20
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gametype_setting teamNumLives 0
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gametype_setting teamScorePerCleanDeposit 1
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gametype_setting teamScorePerDeath 0
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gametype_setting teamScorePerHeadshot 0
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gametype_setting teamScorePerKill 1
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gametype_setting teamScorePerKillConfirmed 1
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gametype_setting teamScorePerKillDenied 0
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gametype_setting throwScore 0
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gametype_setting timelimit 10
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gametype_setting timelimit 10
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gametype_setting timePausesWhenInZone 0
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gametype_setting useEmblemInsteadOfFactionIcon 0
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gametype_setting vehiclesEnabled 1
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gametype_setting vehiclesTimed 1
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gametype_setting voipDeadChatWithDead 0
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gametype_setting voipDeadChatWithTeam 1
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gametype_setting voipDeadHearAllLiving 0
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gametype_setting voipDeadHearKiller 0
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gametype_setting voipDeadHearTeamLiving 1
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gametype_setting voipEveryoneHearsEveryone 0
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gametype_setting voipKillersHearVictim 1
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gametype_setting waverespawndelay 0
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gametype_setting weaponCount 0
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gametype_setting weaponTimer 0
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// player movement
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gametype_setting trm_maxHeight 95.0
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30
boiii/gamesettings/mp/gamesettings_dem.cfg
Normal file
30
boiii/gamesettings/mp/gamesettings_dem.cfg
Normal file
@ -0,0 +1,30 @@
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gametype_setting timelimit 2.5
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gametype_setting scorelimit 2 // In the Customize game menu this is represented as "Round Win Limit" even though it's technically scorelimit
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gametype_setting bombTimer 45
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gametype_setting plantTime 5
|
||||
gametype_setting defuseTime 5
|
||||
gametype_setting extraTime 2
|
||||
gametype_setting OvertimetimeLimit 2
|
||||
|
||||
gametype_setting maxObjectiveEventsPerMinute 5
|
||||
gametype_setting maxPlayerDefensive 128
|
||||
gametype_setting maxPlayerOffensive 128
|
||||
gametype_setting maxPlayerEventsPerMinute 2.5
|
||||
gametype_setting multiBomb 1 // This needs to be set for the bomb carry icon to show up on the HUD
|
||||
|
||||
gametype_setting roundlimit 0
|
||||
gametype_setting cumulativeRoundScores 0 // Winning is round-based
|
||||
|
||||
gametype_setting roundStartExplosiveDelay 2
|
||||
gametype_setting roundStartKillstreakDelay 15
|
||||
|
||||
gametype_setting scoreHeroPowerGainFactor 0.679 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Demolition
|
||||
|
||||
gametype_setting scoreHeroPowerTimeFactor 0.679
|
||||
|
||||
gametype_setting spawntraptriggertime 10
|
||||
|
||||
gametype_setting gameAdvertisementRuleRound 3
|
||||
gametype_setting gameAdvertisementRuleTimeLeft 1
|
11
boiii/gamesettings/mp/gamesettings_dm.cfg
Normal file
11
boiii/gamesettings/mp/gamesettings_dm.cfg
Normal file
@ -0,0 +1,11 @@
|
||||
gametype_setting disableTacInsert 1
|
||||
gametype_setting roundStartExplosiveDelay 2
|
||||
gametype_setting roundStartKillstreakDelay 0
|
||||
gametype_setting teamCount 1
|
||||
gametype_setting timelimit 10
|
||||
gametype_setting scorelimit 30
|
||||
gametype_setting useEmblemInsteadOfFactionIcon 1
|
||||
gametype_setting voipEveryoneHearsEveryone 1
|
||||
|
||||
gametype_setting gameAdvertisementRuleScorePercent 50
|
||||
gametype_setting gameAdvertisementRuleTimeLeft 2
|
20
boiii/gamesettings/mp/gamesettings_dom.cfg
Normal file
20
boiii/gamesettings/mp/gamesettings_dom.cfg
Normal file
@ -0,0 +1,20 @@
|
||||
gametype_setting timelimit 0
|
||||
gametype_setting scorelimit 0
|
||||
gametype_setting roundScoreLimit 100
|
||||
|
||||
gametype_setting captureTime 10
|
||||
gametype_setting roundlimit 2
|
||||
|
||||
gametype_setting maxObjectiveEventsPerMinute 3
|
||||
gametype_setting maxPlayerDefensive 128
|
||||
gametype_setting maxPlayerOffensive 128
|
||||
gametype_setting maxPlayerEventsPerMinute 3
|
||||
|
||||
gametype_setting flagCanBeNeutralized 0
|
||||
|
||||
gametype_setting scoreHeroPowerGainFactor 0.616 //Score earned towards Hero Weapons and Abilities are multiplied by this factor
|
||||
|
||||
gametype_setting scoreHeroPowerTimeFactor 0.616
|
||||
|
||||
gametype_setting gameAdvertisementRuleScorePercent 10
|
||||
gametype_setting gameAdvertisementRuleRound 3
|
26
boiii/gamesettings/mp/gamesettings_escort.cfg
Normal file
26
boiii/gamesettings/mp/gamesettings_escort.cfg
Normal file
@ -0,0 +1,26 @@
|
||||
gametype_setting timelimit 5
|
||||
gametype_setting scorelimit 0
|
||||
gametype_setting roundscorelimit 1
|
||||
gametype_setting roundwinlimit 2
|
||||
gametype_setting roundlimit 2
|
||||
gametype_setting preroundperiod 10
|
||||
gametype_setting teamCount 2
|
||||
|
||||
gametype_setting shutdownDamage 3
|
||||
gametype_setting bootTime 5
|
||||
gametype_setting rebootTime 15
|
||||
gametype_setting rebootPlayers 0
|
||||
gametype_setting movePlayers 1
|
||||
gametype_setting robotSpeed 1
|
||||
gametype_setting robotShield 0
|
||||
|
||||
|
||||
gametype_setting scoreHeroPowerGainFactor 0.788 //Score earned towards Hero Weapons and Abilities are multiplied by this factor
|
||||
gametype_setting scoreHeroPowerTimeFactor 0.788
|
||||
|
||||
gametype_setting spawntraptriggertime 5
|
||||
|
||||
gametype_setting disableVehicleSpawners 1
|
||||
|
||||
gametype_setting gameAdvertisementRuleTimeLeft 3.5
|
||||
gametype_setting gameAdvertisementRuleRound 3
|
11
boiii/gamesettings/mp/gamesettings_fr.cfg
Normal file
11
boiii/gamesettings/mp/gamesettings_fr.cfg
Normal file
@ -0,0 +1,11 @@
|
||||
gametype_setting allowFinalKillcam 0
|
||||
gametype_setting disableTacInsert 1
|
||||
gametype_setting disableCAC 0
|
||||
gametype_setting disableClassSelection 1
|
||||
gametype_setting loadoutKillstreaksEnabled 0
|
||||
gametype_setting prematchperiod 0
|
||||
gametype_setting roundswitch 0
|
||||
gametype_setting scorelimit 0
|
||||
gametype_setting teamCount 1
|
||||
gametype_setting timelimit 0
|
||||
gametype_setting allowInGameTeamChange 0
|
17
boiii/gamesettings/mp/gamesettings_gun.cfg
Normal file
17
boiii/gamesettings/mp/gamesettings_gun.cfg
Normal file
@ -0,0 +1,17 @@
|
||||
gametype_setting disableClassSelection 1
|
||||
gametype_setting disableVehicleSpawners 1
|
||||
gametype_setting disableweapondrop 1
|
||||
gametype_setting loadoutKillStreaksEnabled 0
|
||||
gametype_setting playerNumlives 0
|
||||
gametype_setting perksEnabled 0
|
||||
gametype_setting playerrespawndelay 0
|
||||
gametype_setting roundlimit 1
|
||||
gametype_setting scorelimit 200
|
||||
gametype_setting setbacks 1
|
||||
gametype_setting spectateType 3
|
||||
gametype_setting timelimit 0
|
||||
gametype_setting wagermatchhud 1
|
||||
gametype_setting waverespawndelay 0
|
||||
gametype_setting teamCount 1
|
||||
gametype_setting forceRadar 1
|
||||
gametype_setting voipEveryoneHearsEveryone 1
|
11
boiii/gamesettings/mp/gamesettings_infect.cfg
Normal file
11
boiii/gamesettings/mp/gamesettings_infect.cfg
Normal file
@ -0,0 +1,11 @@
|
||||
gametype_setting timelimit 2
|
||||
gametype_setting scorelimit 0
|
||||
gametype_setting preroundperiod 10
|
||||
gametype_setting teamCount 2
|
||||
gametype_setting loadoutKillstreaksEnabled 0
|
||||
gametype_setting disableVehicleSpawners 1
|
||||
|
||||
gametype_setting gameAdvertisementRuleScorePercent 15
|
||||
gametype_setting gameAdvertisementRuleTimeLeft 2
|
||||
gametype_setting gameAdvertisementRuleRound 0
|
||||
gametype_setting gameAdvertisementRuleRoundsWon 0
|
23
boiii/gamesettings/mp/gamesettings_koth.cfg
Normal file
23
boiii/gamesettings/mp/gamesettings_koth.cfg
Normal file
@ -0,0 +1,23 @@
|
||||
gametype_setting timelimit 5
|
||||
gametype_setting scorelimit 250
|
||||
gametype_setting teamCount 2
|
||||
gametype_setting maxPlayerEventsPerMinute 8
|
||||
gametype_setting autoDestroyTime 60 // Lifetime
|
||||
|
||||
gametype_setting captureTime 0
|
||||
gametype_setting objectiveSpawnTime 0 // Activation Delay
|
||||
|
||||
gametype_setting randomObjectiveLocations 0 // 2 = Linear
|
||||
|
||||
gametype_setting scorePerPlayer 0 // 0 = Constant, 1 = Additive (score for each player)
|
||||
|
||||
gametype_setting timePausesWhenInZone 1
|
||||
|
||||
gametype_setting kothMode 1
|
||||
|
||||
gametype_setting scoreHeroPowerGainFactor 0.45 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Hardpoint
|
||||
|
||||
gametype_setting scoreHeroPowerTimeFactor 0.45
|
||||
|
||||
gametype_setting gameAdvertisementRuleScorePercent 20
|
||||
gametype_setting gameAdvertisementRuleTimeLeft 1.5
|
15
boiii/gamesettings/mp/gamesettings_prop.cfg
Normal file
15
boiii/gamesettings/mp/gamesettings_prop.cfg
Normal file
@ -0,0 +1,15 @@
|
||||
gametype_setting timeLimit 4
|
||||
gametype_setting scoreLimit 0
|
||||
gametype_setting teamCount 2
|
||||
gametype_setting roundLimit 4
|
||||
gametype_setting roundWinLimit 3
|
||||
gametype_setting roundSwitch 1
|
||||
gametype_setting playerNumlives 1
|
||||
gametype_setting spectateType 3
|
||||
gametype_setting disableClassSelection 1
|
||||
gametype_setting disableVehicleSpawners 1
|
||||
gametype_setting preroundperiod 3
|
||||
|
||||
gametype_setting voipDeadChatWithDead 1
|
||||
gametype_setting voipDeadChatWithTeam 0
|
||||
gametype_setting voipDeadHearTeamLiving 0
|
28
boiii/gamesettings/mp/gamesettings_sas.cfg
Normal file
28
boiii/gamesettings/mp/gamesettings_sas.cfg
Normal file
@ -0,0 +1,28 @@
|
||||
// from dm
|
||||
gametype_setting useEmblemInsteadOfFactionIcon 1
|
||||
gametype_setting voipEveryoneHearsEveryone 1
|
||||
|
||||
// sas
|
||||
gametype_setting allowInGameTeamChange 0
|
||||
gametype_setting disableClassSelection 1
|
||||
gametype_setting disableweapondrop 1
|
||||
gametype_setting gunSelection 1
|
||||
gametype_setting loadoutKillStreaksEnabled 0
|
||||
gametype_setting playerNumlives 0
|
||||
gametype_setting pointsPerPrimaryKill 10
|
||||
gametype_setting pointsPerSecondaryKill 10
|
||||
gametype_setting pointsPerPrimaryGrenadeKill 5
|
||||
gametype_setting pointsPerMeleeKill 5
|
||||
gametype_setting roundlimit 1
|
||||
gametype_setting spectateType 3
|
||||
gametype_setting scorelimit 0
|
||||
gametype_setting roundStartExplosiveDelay 0
|
||||
gametype_setting timelimit 5
|
||||
gametype_setting wagermatchhud 1
|
||||
gametype_setting teamCount 1
|
||||
gametype_setting forceRadar 1
|
||||
gametype_setting roundStartExplosiveDelay 0
|
||||
gametype_setting disableVehicleSpawners 1
|
||||
|
||||
gametype_setting gameAdvertisementRuleScorePercent 35
|
||||
gametype_setting gameAdvertisementRuleTimeLeft 1.5
|
34
boiii/gamesettings/mp/gamesettings_sd.cfg
Normal file
34
boiii/gamesettings/mp/gamesettings_sd.cfg
Normal file
@ -0,0 +1,34 @@
|
||||
gametype_setting timelimit 2
|
||||
gametype_setting scorelimit 4 // In the Customize game menu this is represented as "Round Win Limit" even though it's technically scorelimit
|
||||
|
||||
gametype_setting preroundperiod 3
|
||||
|
||||
gametype_setting bombTimer 45
|
||||
gametype_setting plantTime 5
|
||||
gametype_setting defuseTime 5
|
||||
gametype_setting multiBomb 0
|
||||
gametype_setting roundswitch 1 // Rounds between switching teams. Usually set to 1.
|
||||
|
||||
|
||||
gametype_setting playerNumlives 1 // Search is always played Elimination style. You can not customize this in Custom Games.
|
||||
|
||||
|
||||
gametype_setting playerKillsMax 6
|
||||
gametype_setting totalKillsMax 11
|
||||
gametype_setting teamKillScore 4
|
||||
|
||||
gametype_setting spectateType 3
|
||||
|
||||
gametype_setting voipDeadChatWithDead 1
|
||||
gametype_setting voipDeadChatWithTeam 0
|
||||
gametype_setting voipDeadHearTeamLiving 0
|
||||
|
||||
|
||||
gametype_setting roundlimit 0
|
||||
|
||||
gametype_setting scoreHeroPowerGainFactor 0.8
|
||||
gametype_setting scoreHeroPowerTimeFactor 0.3
|
||||
|
||||
gametype_setting disableVehicleSpawners 1
|
||||
|
||||
gametype_setting gameAdvertisementRuleRoundsWon 3
|
158
boiii/gamesettings/mp/gamesettings_sniperonly.cfg
Normal file
158
boiii/gamesettings/mp/gamesettings_sniperonly.cfg
Normal file
@ -0,0 +1,158 @@
|
||||
// from tdm
|
||||
gametype_setting timelimit 10
|
||||
gametype_setting scorelimit 75
|
||||
gametype_setting teamCount 2
|
||||
gametype_setting gameAdvertisementRuleScorePercent 15
|
||||
gametype_setting gameAdvertisementRuleTimeLeft 2
|
||||
gametype_setting gameAdvertisementRuleRound 0
|
||||
gametype_setting gameAdvertisementRuleRoundsWon 0
|
||||
|
||||
// from gun
|
||||
gametype_setting disableVehicleSpawners 1
|
||||
gametype_setting loadoutKillStreaksEnabled 0
|
||||
gametype_setting playerNumlives 0
|
||||
gametype_setting disableVehicleSpawners 1
|
||||
|
||||
// sniper only
|
||||
gametype_setting restrictedItems 0
|
||||
gametype_setting restrictedItems 1
|
||||
gametype_setting restrictedItems 2
|
||||
gametype_setting restrictedItems 3
|
||||
gametype_setting restrictedItems 4
|
||||
gametype_setting restrictedItems 5
|
||||
gametype_setting restrictedItems 6
|
||||
gametype_setting restrictedItems 7
|
||||
gametype_setting restrictedItems 8
|
||||
gametype_setting restrictedItems 9
|
||||
gametype_setting restrictedItems 10
|
||||
gametype_setting restrictedItems 11
|
||||
gametype_setting restrictedItems 12
|
||||
gametype_setting restrictedItems 13
|
||||
gametype_setting restrictedItems 14
|
||||
gametype_setting restrictedItems 15
|
||||
gametype_setting restrictedItems 16
|
||||
gametype_setting restrictedItems 17
|
||||
gametype_setting restrictedItems 18
|
||||
gametype_setting restrictedItems 19
|
||||
gametype_setting restrictedItems 20
|
||||
gametype_setting restrictedItems 21
|
||||
gametype_setting restrictedItems 22
|
||||
gametype_setting restrictedItems 23
|
||||
gametype_setting restrictedItems 24
|
||||
gametype_setting restrictedItems 25
|
||||
gametype_setting restrictedItems 26
|
||||
gametype_setting restrictedItems 27
|
||||
gametype_setting restrictedItems 28
|
||||
gametype_setting restrictedItems 29
|
||||
gametype_setting restrictedItems 30
|
||||
gametype_setting restrictedItems 31
|
||||
gametype_setting restrictedItems 32
|
||||
gametype_setting restrictedItems 33
|
||||
gametype_setting restrictedItems 34
|
||||
gametype_setting restrictedItems 35
|
||||
gametype_setting restrictedItems 36
|
||||
gametype_setting restrictedItems 37
|
||||
gametype_setting restrictedItems 38
|
||||
gametype_setting restrictedItems 39
|
||||
gametype_setting restrictedItems 44
|
||||
gametype_setting restrictedItems 47
|
||||
gametype_setting restrictedItems 48
|
||||
gametype_setting restrictedItems 49
|
||||
gametype_setting restrictedItems 50
|
||||
gametype_setting restrictedItems 51
|
||||
gametype_setting restrictedItems 52
|
||||
gametype_setting restrictedItems 53
|
||||
gametype_setting restrictedItems 54
|
||||
gametype_setting restrictedItems 55
|
||||
gametype_setting restrictedItems 56
|
||||
gametype_setting restrictedItems 57
|
||||
gametype_setting restrictedItems 58
|
||||
gametype_setting restrictedItems 59
|
||||
gametype_setting restrictedItems 60
|
||||
gametype_setting restrictedItems 61
|
||||
gametype_setting restrictedItems 62
|
||||
gametype_setting restrictedItems 63
|
||||
gametype_setting restrictedItems 64
|
||||
gametype_setting restrictedItems 65
|
||||
gametype_setting restrictedItems 66
|
||||
gametype_setting restrictedItems 67
|
||||
gametype_setting restrictedItems 68
|
||||
gametype_setting restrictedItems 69
|
||||
gametype_setting restrictedItems 70
|
||||
gametype_setting restrictedItems 71
|
||||
gametype_setting restrictedItems 72
|
||||
gametype_setting restrictedItems 73
|
||||
gametype_setting restrictedItems 74
|
||||
gametype_setting restrictedItems 75
|
||||
gametype_setting restrictedItems 76
|
||||
gametype_setting restrictedItems 77
|
||||
gametype_setting restrictedItems 78
|
||||
gametype_setting restrictedItems 79
|
||||
gametype_setting restrictedItems 83
|
||||
gametype_setting restrictedItems 84
|
||||
gametype_setting restrictedItems 85
|
||||
gametype_setting restrictedItems 93
|
||||
gametype_setting restrictedItems 94
|
||||
gametype_setting restrictedItems 95
|
||||
gametype_setting restrictedItems 96
|
||||
gametype_setting restrictedItems 97
|
||||
gametype_setting restrictedItems 99
|
||||
gametype_setting restrictedItems 100
|
||||
gametype_setting restrictedItems 101
|
||||
gametype_setting restrictedItems 102
|
||||
gametype_setting restrictedItems 103
|
||||
gametype_setting restrictedItems 104
|
||||
gametype_setting restrictedItems 105
|
||||
gametype_setting restrictedItems 106
|
||||
gametype_setting restrictedItems 107
|
||||
gametype_setting restrictedItems 108
|
||||
gametype_setting restrictedItems 109
|
||||
gametype_setting restrictedItems 110
|
||||
gametype_setting restrictedItems 111
|
||||
gametype_setting restrictedItems 112
|
||||
gametype_setting restrictedItems 113
|
||||
gametype_setting restrictedItems 114
|
||||
gametype_setting restrictedItems 115
|
||||
gametype_setting restrictedItems 116
|
||||
gametype_setting restrictedItems 117
|
||||
gametype_setting restrictedItems 118
|
||||
gametype_setting restrictedItems 119
|
||||
gametype_setting restrictedItems 120
|
||||
gametype_setting restrictedItems 121
|
||||
gametype_setting restrictedItems 122
|
||||
gametype_setting restrictedItems 123
|
||||
gametype_setting restrictedItems 124
|
||||
gametype_setting restrictedItems 125
|
||||
gametype_setting restrictedItems 126
|
||||
gametype_setting restrictedItems 127
|
||||
gametype_setting restrictedItems 128
|
||||
gametype_setting restrictedItems 129
|
||||
gametype_setting restrictedItems 131
|
||||
gametype_setting restrictedItems 132
|
||||
gametype_setting restrictedItems 133
|
||||
gametype_setting restrictedItems 134
|
||||
gametype_setting restrictedItems 135
|
||||
gametype_setting restrictedItems 136
|
||||
gametype_setting restrictedItems 137
|
||||
gametype_setting restrictedItems 138
|
||||
gametype_setting restrictedItems 139
|
||||
gametype_setting restrictedItems 140
|
||||
gametype_setting restrictedItems 141
|
||||
gametype_setting restrictedItems 142
|
||||
gametype_setting restrictedItems 143
|
||||
gametype_setting restrictedItems 144
|
||||
gametype_setting restrictedItems 145
|
||||
gametype_setting restrictedItems 146
|
||||
gametype_setting restrictedItems 147
|
||||
|
||||
// Restrict Red Dot
|
||||
gametype_setting restrictedattachments 32
|
||||
gametype_setting restrictedattachments 32
|
||||
gametype_setting restrictedattachments 32
|
||||
gametype_setting restrictedattachments 32
|
||||
gametype_setting restrictedattachments 32
|
||||
gametype_setting restrictedattachments 22
|
||||
gametype_setting restrictedattachments 32
|
||||
gametype_setting restrictedattachments 33
|
||||
gametype_setting restrictedattachments 32
|
||||
gametype_setting restrictedattachments 32
|
10
boiii/gamesettings/mp/gamesettings_tdm.cfg
Normal file
10
boiii/gamesettings/mp/gamesettings_tdm.cfg
Normal file
@ -0,0 +1,10 @@
|
||||
gametype_setting timelimit 10
|
||||
gametype_setting scorelimit 100
|
||||
gametype_setting teamCount 2
|
||||
|
||||
gametype_setting gameAdvertisementRuleScorePercent 15
|
||||
gametype_setting gameAdvertisementRuleTimeLeft 2
|
||||
gametype_setting gameAdvertisementRuleRound 0
|
||||
gametype_setting gameAdvertisementRuleRoundsWon 0
|
||||
|
||||
|
105
boiii/gamesettings/zm/gamesettings_default.cfg
Normal file
105
boiii/gamesettings/zm/gamesettings_default.cfg
Normal file
@ -0,0 +1,105 @@
|
||||
|
||||
gametype_setting allowAnnouncer 1
|
||||
gametype_setting allowBattleChatter 1
|
||||
gametype_setting allowFinalKillcam 1
|
||||
gametype_setting allowHitMarkers 2
|
||||
gametype_setting allowInGameTeamChange 0
|
||||
gametype_setting allowKillcam 1
|
||||
gametype_setting allowSpectating 0
|
||||
gametype_setting autoDestroyTime 0
|
||||
gametype_setting autoTeamBalance 0
|
||||
gametype_setting bombTimer 0
|
||||
gametype_setting bulletDamageScalar 1.0
|
||||
gametype_setting captureTime 10
|
||||
gametype_setting crateCaptureTime 3
|
||||
gametype_setting cumulativeRoundScores 0
|
||||
gametype_setting deathPointLoss 0
|
||||
gametype_setting defuseTime 0
|
||||
gametype_setting delayPlayer 0
|
||||
gametype_setting destroyTime 0
|
||||
gametype_setting disableAmbientFx 0
|
||||
gametype_setting disableAttachments 0
|
||||
gametype_setting disableCAC 1
|
||||
gametype_setting disableContracts 0
|
||||
gametype_setting disableTacInsert 0
|
||||
gametype_setting disableweapondrop 1
|
||||
gametype_setting disallowaimslowdown 0
|
||||
gametype_setting disallowprone 0
|
||||
gametype_setting enemyCarrierVisible 0
|
||||
gametype_setting extraTime 0
|
||||
gametype_setting flagCaptureGracePeriod 0
|
||||
gametype_setting flagDecayTime 0
|
||||
gametype_setting flagRespawnTime 0
|
||||
gametype_setting forceRadar 0
|
||||
gametype_setting friendlyfiretype 0
|
||||
gametype_setting hardcoremode 0
|
||||
gametype_setting hotPotato 0
|
||||
gametype_setting idleFlagDecay 0
|
||||
gametype_setting idleFlagResetTime 0
|
||||
gametype_setting inactivityKick 0
|
||||
gametype_setting kothMode 0
|
||||
gametype_setting leaderBonus 0
|
||||
gametype_setting loadoutKillstreaksEnabled 1
|
||||
gametype_setting maxObjectiveEventsPerMinute 0
|
||||
gametype_setting maxPlayerDefensive 0
|
||||
gametype_setting maxPlayerEventsPerMinute 0
|
||||
gametype_setting maxPlayerOffensive 0
|
||||
gametype_setting multiBomb 0
|
||||
gametype_setting objectiveSpawnTime 0
|
||||
gametype_setting onlyHeadshots 0
|
||||
gametype_setting perksEnabled 0
|
||||
gametype_setting plantTime 0
|
||||
gametype_setting playerForceRespawn 1
|
||||
gametype_setting playerHealthRegenTime 5
|
||||
gametype_setting playerKillsMax 0
|
||||
gametype_setting playerMaxHealth 100
|
||||
gametype_setting playerNumlives 0
|
||||
gametype_setting playerObjectiveHeldRespawnDelay 0
|
||||
gametype_setting playerQueuedRespawn 0
|
||||
gametype_setting playerRespawnDelay 0
|
||||
gametype_setting playerSprintTime 4
|
||||
gametype_setting pregameAlwaysShowCACEdit 1
|
||||
gametype_setting pregameAlwaysShowStreakEdit 1
|
||||
gametype_setting pregameCACModifyTime 0
|
||||
gametype_setting pregameDraftEnabled 0
|
||||
gametype_setting pregameDraftRoundTime 0
|
||||
gametype_setting pregameItemMaxVotes 0
|
||||
gametype_setting pregameItemVoteEnabled 0
|
||||
gametype_setting pregameItemVoteRoundTime 0
|
||||
gametype_setting pregamePositionShuffleMethod 0
|
||||
gametype_setting pregamePositionSortType 0
|
||||
gametype_setting pregamePostRoundTime 0
|
||||
gametype_setting pregamePostStageTime 0
|
||||
gametype_setting pregamePreStageTime 0
|
||||
gametype_setting pregameScorestreakModifyTime 0
|
||||
gametype_setting randomObjectiveLocations 0
|
||||
gametype_setting roundlimit 1
|
||||
gametype_setting roundStartExplosiveDelay 5
|
||||
gametype_setting roundStartKillstreakDelay 0
|
||||
gametype_setting roundswitch 1 // rounds between switching teams
|
||||
|
||||
gametype_setting roundwinlimit 0
|
||||
gametype_setting scoreHeroPowerGainFactor 1.0
|
||||
gametype_setting scoreHeroPowerTimeFactor 1.0
|
||||
gametype_setting scorelimit 100
|
||||
gametype_setting spectateType 1
|
||||
gametype_setting teamCount 1
|
||||
gametype_setting teamKillPenalty 2
|
||||
gametype_setting teamKillPointLoss 0
|
||||
gametype_setting teamKillPunishCount 3
|
||||
gametype_setting teamKillReducedPenalty 0.25
|
||||
gametype_setting teamKillScore 4
|
||||
gametype_setting teamKillSpawnDelay 20
|
||||
gametype_setting timelimit 10
|
||||
gametype_setting totalKillsMax 0
|
||||
gametype_setting vehiclesEnabled 1
|
||||
gametype_setting vehiclesTimed 1
|
||||
gametype_setting voipDeadChatWithDead 0
|
||||
gametype_setting voipDeadChatWithTeam 1
|
||||
gametype_setting voipDeadHearAllLiving 0
|
||||
gametype_setting voipDeadHearKiller 0
|
||||
gametype_setting voipDeadHearTeamLiving 1
|
||||
gametype_setting voipEveryoneHearsEveryone 0
|
||||
gametype_setting voipKillersHearVictim 1
|
||||
gametype_setting waverespawndelay 0
|
||||
gametype_setting zmDifficulty 1
|
12
boiii/gamesettings/zm/gamesettings_zclassic.cfg
Normal file
12
boiii/gamesettings/zm/gamesettings_zclassic.cfg
Normal file
@ -0,0 +1,12 @@
|
||||
gametype_setting scorelimit 7500
|
||||
gametype_setting timelimit 10
|
||||
gametype_setting roundlimit 1
|
||||
gametype_setting playerNumlives 0
|
||||
gametype_setting playerrespawndelay 0
|
||||
gametype_setting waverespawndelay 0
|
||||
gametype_setting disableweapondrop 1
|
||||
gametype_setting allowAnnouncer 0
|
||||
gametype_setting startRound 1
|
||||
gametype_setting magic 1
|
||||
gametype_setting headshotsonly 0
|
||||
gametype_setting allowdogs 1
|
Loading…
x
Reference in New Issue
Block a user