Add gamesettings config files

This commit is contained in:
BrentVL-1952840 2023-04-09 18:53:57 +02:00
parent 9c0dc70cb7
commit 81cd042e8d
24 changed files with 906 additions and 0 deletions

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gametype_setting scorelimit 7500
gametype_setting timelimit 10
gametype_setting prematchperiod 0
gametype_setting roundlimit 1
gametype_setting playerNumlives 0
gametype_setting playerrespawndelay 0
gametype_setting waverespawndelay 0
gametype_setting disableweapondrop 1
gametype_setting allowAnnouncer 0
gametype_setting startRound 1
gametype_setting magic 1
gametype_setting headshotsonly 0
gametype_setting allowdogs 0
gametype_setting disableClassSelection 0
gametype_setting disableCompass 1
gametype_setting characterCustomization 0

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gametype_setting scorelimit 7500
gametype_setting timelimit 10
gametype_setting prematchperiod 0
gametype_setting roundlimit 1
gametype_setting playerNumlives 0
gametype_setting playerrespawndelay 0
gametype_setting waverespawndelay 0
gametype_setting disableweapondrop 1
gametype_setting allowAnnouncer 0
gametype_setting startRound 1
gametype_setting magic 1
gametype_setting headshotsonly 0
gametype_setting allowdogs 0
gametype_setting disableClassSelection 1
gametype_setting disableCompass 1
gametype_setting characterCustomization 0

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gametype_setting allowAnnouncer 1
gametype_setting allowBattleChatter 1
gametype_setting allowFinalKillcam 1
gametype_setting allowHitMarkers 2
gametype_setting allowInGameTeamChange 0
gametype_setting allowKillcam 1
gametype_setting allowSpectating 0
gametype_setting autoDestroyTime 0
gametype_setting autoTeamBalance 0
gametype_setting bombTimer 0
gametype_setting bulletDamageScalar 1.0
gametype_setting captureTime 10
gametype_setting crateCaptureTime 3
gametype_setting cumulativeRoundScores 0
gametype_setting deathPointLoss 0
gametype_setting defuseTime 0
gametype_setting delayPlayer 0
gametype_setting destroyTime 0
gametype_setting disableAmbientFx 0
gametype_setting disableAttachments 0
gametype_setting disableCAC 0
gametype_setting disableContracts 0
gametype_setting disableTacInsert 0
gametype_setting disableweapondrop 1
gametype_setting disallowaimslowdown 0
gametype_setting disallowprone 0
gametype_setting enemyCarrierVisible 0
gametype_setting extraTime 0
gametype_setting flagCaptureGracePeriod 0
gametype_setting flagDecayTime 0
gametype_setting flagRespawnTime 0
gametype_setting forceRadar 0
gametype_setting friendlyfiretype 0
gametype_setting hardcoremode 0
gametype_setting hotPotato 0
gametype_setting idleFlagDecay 0
gametype_setting idleFlagResetTime 0
gametype_setting inactivityKick 0
gametype_setting kothMode 0
gametype_setting leaderBonus 0
gametype_setting loadoutKillstreaksEnabled 0
gametype_setting maxAllocation 10
gametype_setting maxObjectiveEventsPerMinute 0
gametype_setting maxPlayerDefensive 0
gametype_setting maxPlayerEventsPerMinute 0
gametype_setting maxPlayerOffensive 0
gametype_setting multiBomb 0
gametype_setting objectivePingTime 6
gametype_setting objectiveSpawnTime 0
gametype_setting onlyHeadshots 0
gametype_setting perksEnabled 0
gametype_setting plantTime 0
gametype_setting playerForceRespawn 1
gametype_setting playerHealthRegenTime 5
gametype_setting playerKillsMax 0
gametype_setting playerMaxHealth 100
gametype_setting playerNumlives 0
gametype_setting playerObjectiveHeldRespawnDelay 0
gametype_setting playerQueuedRespawn 0
gametype_setting playerRespawnDelay 0
gametype_setting playerSprintTime 4
gametype_setting pregameAlwaysShowCACEdit 1
gametype_setting pregameAlwaysShowStreakEdit 1
gametype_setting pregameCACModifyTime 0
gametype_setting pregameDraftEnabled 0
gametype_setting pregameDraftRoundTime 0
gametype_setting pregameItemMaxVotes 0
gametype_setting pregameItemVoteEnabled 0
gametype_setting pregameItemVoteRoundTime 0
gametype_setting pregamePositionShuffleMethod 0
gametype_setting pregamePositionSortType 0
gametype_setting pregamePostRoundTime 0
gametype_setting pregamePostStageTime 0
gametype_setting pregamePreStageTime 0
gametype_setting pregameScorestreakModifyTime 0
gametype_setting randomObjectiveLocations 0
gametype_setting roundlimit 1
gametype_setting roundStartExplosiveDelay 5
gametype_setting roundStartKillstreakDelay 0
gametype_setting roundswitch 1 // rounds between switching teams
gametype_setting roundwinlimit 0
gametype_setting scoreHeroPowerGainFactor 1.0
gametype_setting scoreHeroPowerTimeFactor 1.0
gametype_setting scorelimit 100
gametype_setting spectateType 1
gametype_setting teamCount 1
gametype_setting teamKillPenalty 2
gametype_setting teamKillPointLoss 0
gametype_setting teamKillPunishCount 3
gametype_setting teamKillReducedPenalty 0.25
gametype_setting teamKillScore 4
gametype_setting teamKillSpawnDelay 20
gametype_setting timelimit 10
gametype_setting totalKillsMax 0
gametype_setting vehiclesEnabled 1
gametype_setting vehiclesTimed 1
gametype_setting voipDeadChatWithDead 0
gametype_setting voipDeadChatWithTeam 1
gametype_setting voipDeadHearAllLiving 0
gametype_setting voipDeadHearKiller 0
gametype_setting voipDeadHearTeamLiving 1
gametype_setting voipEveryoneHearsEveryone 0
gametype_setting voipKillersHearVictim 1
gametype_setting waverespawndelay 0
gametype_setting zmDifficulty 1
// player movement
gametype_setting trm_maxHeight 144.0

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gametype_setting disableClassSelection 1
gametype_setting disableCompass 1
gametype_setting characterCustomization 1
gametype_setting spectateType 0

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gametype_setting timelimit 5
gametype_setting roundScoreLimit 10
gametype_setting scorelimit 0
gametype_setting roundlimit 2
gametype_setting ballCount 1
gametype_setting carryScore 2
gametype_setting throwScore 1
gametype_setting carrierArmor 100
gametype_setting idleFlagResetTime 15
gametype_setting scoreHeroPowerGainFactor 0.684 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in BALL
gametype_setting scoreHeroPowerTimeFactor 0.684
gametype_setting enemyCarrierVisible 2 // delayed can see person with ball on map
gametype_setting captureTime 0
gametype_setting defuseTime 0
gametype_setting spawntraptriggertime 10
gametype_setting gameAdvertisementRuleTimeLeft 4
gametype_setting gameAdvertisementRuleRound 3

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gametype_setting scorelimit 60
gametype_setting timelimit 10
gametype_setting teamCount 2
gametype_setting teamScorePerKill 0
gametype_setting teamScorePerCleanDeposit 1
gametype_setting cleanDepositOfflineTime 0
gametype_setting cleanDepositOnlineTime 60
gametype_setting cleanDepositRotation 1
// Copied from KOTH
gametype_setting scoreHeroPowerGainFactor 0.646 //Score earned towards Hero Weapons and Abilities are multiplied by this factor
gametype_setting scoreHeroPowerTimeFactor 0.646

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gametype_setting antiBoostDistance 100
gametype_setting scorelimit 100
gametype_setting timelimit 10
gametype_setting teamCount 2
gametype_setting teamScorePerKill 0
gametype_setting scoreHeroPowerGainFactor 0.646 //Score earned towards Hero Weapons and Abilities are multiplied by this factor
gametype_setting scoreHeroPowerTimeFactor 0.646
gametype_setting gameAdvertisementRuleScorePercent 15
gametype_setting gameAdvertisementRuleTimeLeft 2

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gametype_setting captureTime 0
gametype_setting defuseTime 0 // touch return time, -1 = Off, 0 = Instant
gametype_setting cumulativeRoundScores 0 // 0 = Round Wins, 1 = Total Flag Captures
gametype_setting timelimit 5
gametype_setting scorelimit 3
gametype_setting roundlimit 2
gametype_setting roundwinlimit 2
gametype_setting enemyCarrierVisible 2 // delayed
gametype_setting idleFlagResetTime 30
gametype_setting flagCaptureCondition 1
gametype_setting playerrespawndelay 5
gametype_setting scoreHeroPowerGainFactor 0.835 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in CTF
gametype_setting scoreHeroPowerTimeFactor 0.835
gametype_setting gameAdvertisementRuleTimeLeft 4
gametype_setting gameAdvertisementRuleRound 3

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gametype_setting allowAnnouncer 1
gametype_setting allowBattleChatter 1
gametype_setting allowFinalKillcam 1
gametype_setting allowHitMarkers 2
gametype_setting allowInGameTeamChange 1
gametype_setting allowKillcam 1
gametype_setting allowMapScripting 1
gametype_setting allowSpectating 1
gametype_setting antiBoostDistance 100
gametype_setting autoDestroyTime 0
gametype_setting autoTeamBalance 0
gametype_setting ballCount 1
gametype_setting bombTimer 0
gametype_setting bootTime 5
gametype_setting bulletDamageScalar 1.0
gametype_setting captureTime 10
gametype_setting carryScore 0
gametype_setting carrierArmor 100
gametype_setting crateCaptureTime 3
gametype_setting cumulativeRoundScores 1
gametype_setting deathPointLoss 0
gametype_setting defuseTime 0
gametype_setting delayPlayer 0
gametype_setting destroyTime 0
gametype_setting disableAmbientFx 0
gametype_setting disableAttachments 0
gametype_setting disableCAC 0
gametype_setting disableClassSelection 0
gametype_setting disableContracts 0
gametype_setting disableTacInsert 0
gametype_setting disableThirdPersonSpectating 0
gametype_setting disableVehicleSpawners 0
gametype_setting disableweapondrop 0
gametype_setting disallowaimslowdown 0
gametype_setting disallowprone 0
gametype_setting droppedTagRespawn 0
gametype_setting enemyCarrierVisible 2
gametype_setting extraTime 0
gametype_setting flagCanBeNeutralized 0
gametype_setting flagCaptureCondition 1
gametype_setting flagCaptureGracePeriod 0
gametype_setting flagDecayTime 0
gametype_setting flagRespawnTime 0
gametype_setting forceRadar 0
gametype_setting friendlyfiretype 0
gametype_setting gameAdvertisementRuleScorePercent 0
gametype_setting gameAdvertisementRuleTimeLeft 0
gametype_setting gameAdvertisementRuleRound 0
gametype_setting gameAdvertisementRuleRoundsWon 0
gametype_setting gunSelection 0
gametype_setting hardcoremode 0
gametype_setting hotPotato 0
gametype_setting idleFlagDecay 0
gametype_setting idleFlagResetTime 0
gametype_setting inactivityKick 0
gametype_setting incrementalSpawnDelay 0
gametype_setting infectionMode 0
gametype_setting killEventScoreMultiplier 1
gametype_setting kothMode 0
gametype_setting leaderBonus 0
gametype_setting loadoutKillstreaksEnabled 1
gametype_setting killstreaksGiveGameScore 1
gametype_setting maxAllocation 10
gametype_setting maxObjectiveEventsPerMinute 0
gametype_setting maxPlayerDefensive 0
gametype_setting maxPlayerEventsPerMinute 0
gametype_setting maxPlayerOffensive 0
gametype_setting maxSuicidesBeforeKick 0
gametype_setting movePlayers 1
gametype_setting multiBomb 0
gametype_setting objectivePingTime 4
gametype_setting objectiveSpawnTime 0
gametype_setting oldschoolMode 0
gametype_setting classicMode 0
gametype_setting onlyHeadshots 0
gametype_setting OvertimetimeLimit 2
gametype_setting perksEnabled 1
gametype_setting plantTime 0
gametype_setting playerForceRespawn 1
gametype_setting playerHealthRegenTime 5
gametype_setting playerKillsMax 0
gametype_setting playerMaxHealth 100
gametype_setting playerNumlives 0
gametype_setting playerObjectiveHeldRespawnDelay 0
gametype_setting playerQueuedRespawn 0
gametype_setting playerRespawnDelay 0
gametype_setting playerSprintTime 4
gametype_setting pointsForSurvivalBonus 0
gametype_setting pointsPerMeleeKill 0
gametype_setting pointsPerPrimaryGrenadeKill 0
gametype_setting pointsPerPrimaryKill 0
gametype_setting pointsPerSecondaryKill 0
gametype_setting pointsPerWeaponKill 0
gametype_setting pregameAlwaysShowCACEdit 1
gametype_setting pregameAlwaysShowStreakEdit 1
gametype_setting pregameCACModifyTime 90
gametype_setting pregameDraftEnabled 0
gametype_setting pregameDraftRoundTime 30
gametype_setting pregameDraftType 0
gametype_setting pregameItemMaxVotes 1
gametype_setting pregameItemVoteEnabled 0
gametype_setting pregameItemVoteRoundTime 30
gametype_setting pregamePositionShuffleMethod 0
gametype_setting pregamePositionSortType 0
gametype_setting pregamePostRoundTime 3
gametype_setting pregamePostStageTime 3
gametype_setting pregamePreStageTime 5
gametype_setting pregameScorestreakModifyTime 30
gametype_setting prematchperiod 15
gametype_setting preroundperiod 5
gametype_setting prematchrequirement 0
gametype_setting prematchrequirementtime 0
gametype_setting randomObjectiveLocations 0
gametype_setting rebootPlayers 0
gametype_setting rebootTime 15
gametype_setting robotSpeed 1
gametype_setting robotShield 0
gametype_setting roundlimit 1
gametype_setting roundScoreLimit 0
gametype_setting roundStartExplosiveDelay 10
gametype_setting roundStartKillstreakDelay 15
gametype_setting roundswitch 1 // rounds between switching teams
gametype_setting roundwinlimit 0
gametype_setting scoreHeroPowerGainFactor 1.0
gametype_setting scoreHeroPowerTimeFactor 1.0
gametype_setting scoreThiefPowerGainFactor 1.0
gametype_setting scorelimit 100
gametype_setting scorePerPlayer 0
gametype_setting scoreResetOnDeath 1
gametype_setting setbacks 0
gametype_setting shutdownDamage 2
gametype_setting silentPlant 0
gametype_setting spawnprotectiontime 3
gametype_setting spawnsuicidepenalty 0
gametype_setting spawnteamkilledpenalty 0
gametype_setting spawntraptriggertime 5
gametype_setting spectateType 1
gametype_setting cleanDepositOnlineTime 60
gametype_setting cleanDepositRotation 1
gametype_setting teamAssignment 2
gametype_setting teamCount 2
gametype_setting teamKillPenalty 2
gametype_setting teamKillPointLoss 1
gametype_setting teamKillPunishCount 0
gametype_setting teamKillReducedPenalty 1
gametype_setting teamKillScore 4
gametype_setting teamKillSpawnDelay 20
gametype_setting teamNumLives 0
gametype_setting teamScorePerCleanDeposit 1
gametype_setting teamScorePerDeath 0
gametype_setting teamScorePerHeadshot 0
gametype_setting teamScorePerKill 1
gametype_setting teamScorePerKillConfirmed 1
gametype_setting teamScorePerKillDenied 0
gametype_setting throwScore 0
gametype_setting timelimit 10
gametype_setting timelimit 10
gametype_setting timePausesWhenInZone 0
gametype_setting useEmblemInsteadOfFactionIcon 0
gametype_setting vehiclesEnabled 1
gametype_setting vehiclesTimed 1
gametype_setting voipDeadChatWithDead 0
gametype_setting voipDeadChatWithTeam 1
gametype_setting voipDeadHearAllLiving 0
gametype_setting voipDeadHearKiller 0
gametype_setting voipDeadHearTeamLiving 1
gametype_setting voipEveryoneHearsEveryone 0
gametype_setting voipKillersHearVictim 1
gametype_setting waverespawndelay 0
gametype_setting weaponCount 0
gametype_setting weaponTimer 0
// player movement
gametype_setting trm_maxHeight 95.0

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gametype_setting timelimit 2.5
gametype_setting scorelimit 2 // In the Customize game menu this is represented as "Round Win Limit" even though it's technically scorelimit
gametype_setting bombTimer 45
gametype_setting plantTime 5
gametype_setting defuseTime 5
gametype_setting extraTime 2
gametype_setting OvertimetimeLimit 2
gametype_setting maxObjectiveEventsPerMinute 5
gametype_setting maxPlayerDefensive 128
gametype_setting maxPlayerOffensive 128
gametype_setting maxPlayerEventsPerMinute 2.5
gametype_setting multiBomb 1 // This needs to be set for the bomb carry icon to show up on the HUD
gametype_setting roundlimit 0
gametype_setting cumulativeRoundScores 0 // Winning is round-based
gametype_setting roundStartExplosiveDelay 2
gametype_setting roundStartKillstreakDelay 15
gametype_setting scoreHeroPowerGainFactor 0.679 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Demolition
gametype_setting scoreHeroPowerTimeFactor 0.679
gametype_setting spawntraptriggertime 10
gametype_setting gameAdvertisementRuleRound 3
gametype_setting gameAdvertisementRuleTimeLeft 1

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gametype_setting disableTacInsert 1
gametype_setting roundStartExplosiveDelay 2
gametype_setting roundStartKillstreakDelay 0
gametype_setting teamCount 1
gametype_setting timelimit 10
gametype_setting scorelimit 30
gametype_setting useEmblemInsteadOfFactionIcon 1
gametype_setting voipEveryoneHearsEveryone 1
gametype_setting gameAdvertisementRuleScorePercent 50
gametype_setting gameAdvertisementRuleTimeLeft 2

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gametype_setting timelimit 0
gametype_setting scorelimit 0
gametype_setting roundScoreLimit 100
gametype_setting captureTime 10
gametype_setting roundlimit 2
gametype_setting maxObjectiveEventsPerMinute 3
gametype_setting maxPlayerDefensive 128
gametype_setting maxPlayerOffensive 128
gametype_setting maxPlayerEventsPerMinute 3
gametype_setting flagCanBeNeutralized 0
gametype_setting scoreHeroPowerGainFactor 0.616 //Score earned towards Hero Weapons and Abilities are multiplied by this factor
gametype_setting scoreHeroPowerTimeFactor 0.616
gametype_setting gameAdvertisementRuleScorePercent 10
gametype_setting gameAdvertisementRuleRound 3

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gametype_setting timelimit 5
gametype_setting scorelimit 0
gametype_setting roundscorelimit 1
gametype_setting roundwinlimit 2
gametype_setting roundlimit 2
gametype_setting preroundperiod 10
gametype_setting teamCount 2
gametype_setting shutdownDamage 3
gametype_setting bootTime 5
gametype_setting rebootTime 15
gametype_setting rebootPlayers 0
gametype_setting movePlayers 1
gametype_setting robotSpeed 1
gametype_setting robotShield 0
gametype_setting scoreHeroPowerGainFactor 0.788 //Score earned towards Hero Weapons and Abilities are multiplied by this factor
gametype_setting scoreHeroPowerTimeFactor 0.788
gametype_setting spawntraptriggertime 5
gametype_setting disableVehicleSpawners 1
gametype_setting gameAdvertisementRuleTimeLeft 3.5
gametype_setting gameAdvertisementRuleRound 3

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gametype_setting allowFinalKillcam 0
gametype_setting disableTacInsert 1
gametype_setting disableCAC 0
gametype_setting disableClassSelection 1
gametype_setting loadoutKillstreaksEnabled 0
gametype_setting prematchperiod 0
gametype_setting roundswitch 0
gametype_setting scorelimit 0
gametype_setting teamCount 1
gametype_setting timelimit 0
gametype_setting allowInGameTeamChange 0

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gametype_setting disableClassSelection 1
gametype_setting disableVehicleSpawners 1
gametype_setting disableweapondrop 1
gametype_setting loadoutKillStreaksEnabled 0
gametype_setting playerNumlives 0
gametype_setting perksEnabled 0
gametype_setting playerrespawndelay 0
gametype_setting roundlimit 1
gametype_setting scorelimit 200
gametype_setting setbacks 1
gametype_setting spectateType 3
gametype_setting timelimit 0
gametype_setting wagermatchhud 1
gametype_setting waverespawndelay 0
gametype_setting teamCount 1
gametype_setting forceRadar 1
gametype_setting voipEveryoneHearsEveryone 1

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gametype_setting timelimit 2
gametype_setting scorelimit 0
gametype_setting preroundperiod 10
gametype_setting teamCount 2
gametype_setting loadoutKillstreaksEnabled 0
gametype_setting disableVehicleSpawners 1
gametype_setting gameAdvertisementRuleScorePercent 15
gametype_setting gameAdvertisementRuleTimeLeft 2
gametype_setting gameAdvertisementRuleRound 0
gametype_setting gameAdvertisementRuleRoundsWon 0

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gametype_setting timelimit 5
gametype_setting scorelimit 250
gametype_setting teamCount 2
gametype_setting maxPlayerEventsPerMinute 8
gametype_setting autoDestroyTime 60 // Lifetime
gametype_setting captureTime 0
gametype_setting objectiveSpawnTime 0 // Activation Delay
gametype_setting randomObjectiveLocations 0 // 2 = Linear
gametype_setting scorePerPlayer 0 // 0 = Constant, 1 = Additive (score for each player)
gametype_setting timePausesWhenInZone 1
gametype_setting kothMode 1
gametype_setting scoreHeroPowerGainFactor 0.45 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Hardpoint
gametype_setting scoreHeroPowerTimeFactor 0.45
gametype_setting gameAdvertisementRuleScorePercent 20
gametype_setting gameAdvertisementRuleTimeLeft 1.5

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gametype_setting timeLimit 4
gametype_setting scoreLimit 0
gametype_setting teamCount 2
gametype_setting roundLimit 4
gametype_setting roundWinLimit 3
gametype_setting roundSwitch 1
gametype_setting playerNumlives 1
gametype_setting spectateType 3
gametype_setting disableClassSelection 1
gametype_setting disableVehicleSpawners 1
gametype_setting preroundperiod 3
gametype_setting voipDeadChatWithDead 1
gametype_setting voipDeadChatWithTeam 0
gametype_setting voipDeadHearTeamLiving 0

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// from dm
gametype_setting useEmblemInsteadOfFactionIcon 1
gametype_setting voipEveryoneHearsEveryone 1
// sas
gametype_setting allowInGameTeamChange 0
gametype_setting disableClassSelection 1
gametype_setting disableweapondrop 1
gametype_setting gunSelection 1
gametype_setting loadoutKillStreaksEnabled 0
gametype_setting playerNumlives 0
gametype_setting pointsPerPrimaryKill 10
gametype_setting pointsPerSecondaryKill 10
gametype_setting pointsPerPrimaryGrenadeKill 5
gametype_setting pointsPerMeleeKill 5
gametype_setting roundlimit 1
gametype_setting spectateType 3
gametype_setting scorelimit 0
gametype_setting roundStartExplosiveDelay 0
gametype_setting timelimit 5
gametype_setting wagermatchhud 1
gametype_setting teamCount 1
gametype_setting forceRadar 1
gametype_setting roundStartExplosiveDelay 0
gametype_setting disableVehicleSpawners 1
gametype_setting gameAdvertisementRuleScorePercent 35
gametype_setting gameAdvertisementRuleTimeLeft 1.5

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gametype_setting timelimit 2
gametype_setting scorelimit 4 // In the Customize game menu this is represented as "Round Win Limit" even though it's technically scorelimit
gametype_setting preroundperiod 3
gametype_setting bombTimer 45
gametype_setting plantTime 5
gametype_setting defuseTime 5
gametype_setting multiBomb 0
gametype_setting roundswitch 1 // Rounds between switching teams. Usually set to 1.
gametype_setting playerNumlives 1 // Search is always played Elimination style. You can not customize this in Custom Games.
gametype_setting playerKillsMax 6
gametype_setting totalKillsMax 11
gametype_setting teamKillScore 4
gametype_setting spectateType 3
gametype_setting voipDeadChatWithDead 1
gametype_setting voipDeadChatWithTeam 0
gametype_setting voipDeadHearTeamLiving 0
gametype_setting roundlimit 0
gametype_setting scoreHeroPowerGainFactor 0.8
gametype_setting scoreHeroPowerTimeFactor 0.3
gametype_setting disableVehicleSpawners 1
gametype_setting gameAdvertisementRuleRoundsWon 3

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// from tdm
gametype_setting timelimit 10
gametype_setting scorelimit 75
gametype_setting teamCount 2
gametype_setting gameAdvertisementRuleScorePercent 15
gametype_setting gameAdvertisementRuleTimeLeft 2
gametype_setting gameAdvertisementRuleRound 0
gametype_setting gameAdvertisementRuleRoundsWon 0
// from gun
gametype_setting disableVehicleSpawners 1
gametype_setting loadoutKillStreaksEnabled 0
gametype_setting playerNumlives 0
gametype_setting disableVehicleSpawners 1
// sniper only
gametype_setting restrictedItems 0
gametype_setting restrictedItems 1
gametype_setting restrictedItems 2
gametype_setting restrictedItems 3
gametype_setting restrictedItems 4
gametype_setting restrictedItems 5
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gametype_setting restrictedItems 67
gametype_setting restrictedItems 68
gametype_setting restrictedItems 69
gametype_setting restrictedItems 70
gametype_setting restrictedItems 71
gametype_setting restrictedItems 72
gametype_setting restrictedItems 73
gametype_setting restrictedItems 74
gametype_setting restrictedItems 75
gametype_setting restrictedItems 76
gametype_setting restrictedItems 77
gametype_setting restrictedItems 78
gametype_setting restrictedItems 79
gametype_setting restrictedItems 83
gametype_setting restrictedItems 84
gametype_setting restrictedItems 85
gametype_setting restrictedItems 93
gametype_setting restrictedItems 94
gametype_setting restrictedItems 95
gametype_setting restrictedItems 96
gametype_setting restrictedItems 97
gametype_setting restrictedItems 99
gametype_setting restrictedItems 100
gametype_setting restrictedItems 101
gametype_setting restrictedItems 102
gametype_setting restrictedItems 103
gametype_setting restrictedItems 104
gametype_setting restrictedItems 105
gametype_setting restrictedItems 106
gametype_setting restrictedItems 107
gametype_setting restrictedItems 108
gametype_setting restrictedItems 109
gametype_setting restrictedItems 110
gametype_setting restrictedItems 111
gametype_setting restrictedItems 112
gametype_setting restrictedItems 113
gametype_setting restrictedItems 114
gametype_setting restrictedItems 115
gametype_setting restrictedItems 116
gametype_setting restrictedItems 117
gametype_setting restrictedItems 118
gametype_setting restrictedItems 119
gametype_setting restrictedItems 120
gametype_setting restrictedItems 121
gametype_setting restrictedItems 122
gametype_setting restrictedItems 123
gametype_setting restrictedItems 124
gametype_setting restrictedItems 125
gametype_setting restrictedItems 126
gametype_setting restrictedItems 127
gametype_setting restrictedItems 128
gametype_setting restrictedItems 129
gametype_setting restrictedItems 131
gametype_setting restrictedItems 132
gametype_setting restrictedItems 133
gametype_setting restrictedItems 134
gametype_setting restrictedItems 135
gametype_setting restrictedItems 136
gametype_setting restrictedItems 137
gametype_setting restrictedItems 138
gametype_setting restrictedItems 139
gametype_setting restrictedItems 140
gametype_setting restrictedItems 141
gametype_setting restrictedItems 142
gametype_setting restrictedItems 143
gametype_setting restrictedItems 144
gametype_setting restrictedItems 145
gametype_setting restrictedItems 146
gametype_setting restrictedItems 147
// Restrict Red Dot
gametype_setting restrictedattachments 32
gametype_setting restrictedattachments 32
gametype_setting restrictedattachments 32
gametype_setting restrictedattachments 32
gametype_setting restrictedattachments 32
gametype_setting restrictedattachments 22
gametype_setting restrictedattachments 32
gametype_setting restrictedattachments 33
gametype_setting restrictedattachments 32
gametype_setting restrictedattachments 32

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gametype_setting timelimit 10
gametype_setting scorelimit 100
gametype_setting teamCount 2
gametype_setting gameAdvertisementRuleScorePercent 15
gametype_setting gameAdvertisementRuleTimeLeft 2
gametype_setting gameAdvertisementRuleRound 0
gametype_setting gameAdvertisementRuleRoundsWon 0

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gametype_setting allowAnnouncer 1
gametype_setting allowBattleChatter 1
gametype_setting allowFinalKillcam 1
gametype_setting allowHitMarkers 2
gametype_setting allowInGameTeamChange 0
gametype_setting allowKillcam 1
gametype_setting allowSpectating 0
gametype_setting autoDestroyTime 0
gametype_setting autoTeamBalance 0
gametype_setting bombTimer 0
gametype_setting bulletDamageScalar 1.0
gametype_setting captureTime 10
gametype_setting crateCaptureTime 3
gametype_setting cumulativeRoundScores 0
gametype_setting deathPointLoss 0
gametype_setting defuseTime 0
gametype_setting delayPlayer 0
gametype_setting destroyTime 0
gametype_setting disableAmbientFx 0
gametype_setting disableAttachments 0
gametype_setting disableCAC 1
gametype_setting disableContracts 0
gametype_setting disableTacInsert 0
gametype_setting disableweapondrop 1
gametype_setting disallowaimslowdown 0
gametype_setting disallowprone 0
gametype_setting enemyCarrierVisible 0
gametype_setting extraTime 0
gametype_setting flagCaptureGracePeriod 0
gametype_setting flagDecayTime 0
gametype_setting flagRespawnTime 0
gametype_setting forceRadar 0
gametype_setting friendlyfiretype 0
gametype_setting hardcoremode 0
gametype_setting hotPotato 0
gametype_setting idleFlagDecay 0
gametype_setting idleFlagResetTime 0
gametype_setting inactivityKick 0
gametype_setting kothMode 0
gametype_setting leaderBonus 0
gametype_setting loadoutKillstreaksEnabled 1
gametype_setting maxObjectiveEventsPerMinute 0
gametype_setting maxPlayerDefensive 0
gametype_setting maxPlayerEventsPerMinute 0
gametype_setting maxPlayerOffensive 0
gametype_setting multiBomb 0
gametype_setting objectiveSpawnTime 0
gametype_setting onlyHeadshots 0
gametype_setting perksEnabled 0
gametype_setting plantTime 0
gametype_setting playerForceRespawn 1
gametype_setting playerHealthRegenTime 5
gametype_setting playerKillsMax 0
gametype_setting playerMaxHealth 100
gametype_setting playerNumlives 0
gametype_setting playerObjectiveHeldRespawnDelay 0
gametype_setting playerQueuedRespawn 0
gametype_setting playerRespawnDelay 0
gametype_setting playerSprintTime 4
gametype_setting pregameAlwaysShowCACEdit 1
gametype_setting pregameAlwaysShowStreakEdit 1
gametype_setting pregameCACModifyTime 0
gametype_setting pregameDraftEnabled 0
gametype_setting pregameDraftRoundTime 0
gametype_setting pregameItemMaxVotes 0
gametype_setting pregameItemVoteEnabled 0
gametype_setting pregameItemVoteRoundTime 0
gametype_setting pregamePositionShuffleMethod 0
gametype_setting pregamePositionSortType 0
gametype_setting pregamePostRoundTime 0
gametype_setting pregamePostStageTime 0
gametype_setting pregamePreStageTime 0
gametype_setting pregameScorestreakModifyTime 0
gametype_setting randomObjectiveLocations 0
gametype_setting roundlimit 1
gametype_setting roundStartExplosiveDelay 5
gametype_setting roundStartKillstreakDelay 0
gametype_setting roundswitch 1 // rounds between switching teams
gametype_setting roundwinlimit 0
gametype_setting scoreHeroPowerGainFactor 1.0
gametype_setting scoreHeroPowerTimeFactor 1.0
gametype_setting scorelimit 100
gametype_setting spectateType 1
gametype_setting teamCount 1
gametype_setting teamKillPenalty 2
gametype_setting teamKillPointLoss 0
gametype_setting teamKillPunishCount 3
gametype_setting teamKillReducedPenalty 0.25
gametype_setting teamKillScore 4
gametype_setting teamKillSpawnDelay 20
gametype_setting timelimit 10
gametype_setting totalKillsMax 0
gametype_setting vehiclesEnabled 1
gametype_setting vehiclesTimed 1
gametype_setting voipDeadChatWithDead 0
gametype_setting voipDeadChatWithTeam 1
gametype_setting voipDeadHearAllLiving 0
gametype_setting voipDeadHearKiller 0
gametype_setting voipDeadHearTeamLiving 1
gametype_setting voipEveryoneHearsEveryone 0
gametype_setting voipKillersHearVictim 1
gametype_setting waverespawndelay 0
gametype_setting zmDifficulty 1

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gametype_setting scorelimit 7500
gametype_setting timelimit 10
gametype_setting roundlimit 1
gametype_setting playerNumlives 0
gametype_setting playerrespawndelay 0
gametype_setting waverespawndelay 0
gametype_setting disableweapondrop 1
gametype_setting allowAnnouncer 0
gametype_setting startRound 1
gametype_setting magic 1
gametype_setting headshotsonly 0
gametype_setting allowdogs 1