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https://github.com/Dss0/t7-server-config.git
synced 2025-03-12 13:16:58 +00:00
Added lua file to handle different lobby modes via dvar.
Added campaign cfg and bat.
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36
BOIII_CP_Server.bat
Normal file
36
BOIII_CP_Server.bat
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@ -0,0 +1,36 @@
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@echo off
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::///////////////////////////////////////////////////////////////////////
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::/// BOIII Dedicated Server Configuration start-up file ///
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::///////////////////////////////////////////////////////////////////////
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::// //
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::// Your Game Server Port. //
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::// Make sure you Port Forward both UDP & TCP //
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::///////////////////////////////////////////////////////////////////////
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set GamePort=28960
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::///////////////////////////////////////////////////////////////////////
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::// Below edits are optional unless you run multiable servers or mods.//
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::///////////////////////////////////////////////////////////////////////
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::// Load a mod on your server //
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::// Example: ModfolderName=mods/bots //
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::// //
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::// UNLOAD a mod on your server //
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::// Example: ModfolderName= //
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::///////////////////////////////////////////////////////////////////////
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set ModFolderName=
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::///////////////////////////////////////////////////////////////////////
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::// Your edited server.cfg in the "zone" folder goes here... //
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::// This is were you edit your hostname, rcon, inactivity, etc //
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::// (Optional) //
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::///////////////////////////////////////////////////////////////////////
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set ServerFilename=server_cp.cfg
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::///////////////////////////////////////////////////////////////////////
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:://DONE!! WARNING! Don't mess with anything below this line. SEROUSLY!//
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::///////////////////////////////////////////////////////////////////////
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start boiii.exe -dedicated +set fs_game "%ModFolderName%" +set net_port "%GamePort%" +exec %ServerFilename%
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49
boiii/lobby_scripts/server_lobby_selector/__init__.lua
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49
boiii/lobby_scripts/server_lobby_selector/__init__.lua
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Lobby.Process.CreateDedicatedModsLobby = function (f8_arg0, f8_arg1)
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local lobby_mode = Engine.DvarString( nil, "sv_lobby_mode" )
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if lobby_mode ~= "" then
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if lobby_mode == "zm" then
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f8_arg1 = LobbyData.UITargets.UI_ZMLOBBYONLINECUSTOMGAME
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elseif lobby_mode == "cp" then
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f8_arg1 = LobbyData.UITargets.UI_CPLOBBYONLINECUSTOMGAME
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elseif lobby_mode == "cpzm" then
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f8_arg1 = LobbyData.UITargets.UI_CP2LOBBYONLINECUSTOMGAME
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elseif lobby_mode == "fr" then
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f8_arg1 = LobbyData.UITargets.UI_FRLOBBYONLINEGAME
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f8_arg1.maxClients = Engine.DvarInt( nil, "com_maxclients" )
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elseif lobby_mode == "doa" then
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f8_arg1 = LobbyData.UITargets.UI_DOALOBBYONLINE
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elseif lobby_mode == "mp" then
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f8_arg1 = LobbyData.UITargets.UI_MPLOBBYONLINEMODGAME
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elseif lobby_mode == "arena" then
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f8_arg1 = LobbyData.UITargets.UI_MPLOBBYONLINEARENAGAME
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end
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end
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local f8_local0 = Dvar.sv_playlist
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Engine.SetPlaylistID(f8_local0:get())
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local f8_local1 = Lobby.Actions.ExecuteScript(function ()
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Lobby.ProcessNavigate.SetupLobbyMapAndGameType(f8_arg0, f8_arg1)
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end)
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local f8_local2 = Lobby.Actions.SetNetworkMode(f8_arg0, Enum.LobbyNetworkMode.LOBBY_NETWORKMODE_LIVE)
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local f8_local3 = Lobby.Actions.LobbySettings(f8_arg0, f8_arg1)
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local f8_local4 = Lobby.Actions.UpdateUI(f8_arg0, f8_arg1)
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local f8_local5 = Lobby.Actions.LobbyHostStart(f8_arg0, f8_arg1.mainMode, f8_arg1.lobbyType, f8_arg1.lobbyMode, f8_arg1.maxClients)
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local f8_local6 = Lobby.Actions.AdvertiseLobby(true)
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local f8_local7 = Lobby.Actions.ExecuteScript(function ()
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Engine.QoSProbeListenerEnable(f8_arg1.lobbyType, true)
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Engine.SetDvar("live_dedicatedReady", 1)
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Engine.RunPlaylistRules(f8_arg0)
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Engine.RunPlaylistSettings(f8_arg0)
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Lobby.Timer.HostingLobby({controller = f8_arg0, lobbyType = f8_arg1.lobbyType, mainMode = f8_arg1.mainMode, lobbyTimerType = f8_arg1.lobbyTimerType})
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if Engine.DvarInt( nil, "sv_skip_lobby" ) == 1 then
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Engine.Exec(0, "launchgame")
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end
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end)
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Lobby.Process.AddActions(f8_local2, f8_local3)
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Lobby.Process.AddActions(f8_local3, f8_local1)
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Lobby.Process.AddActions(f8_local1, f8_local4)
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Lobby.Process.AddActions(f8_local4, f8_local5)
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Lobby.Process.AddActions(f8_local5, f8_local6)
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Lobby.Process.AddActions(f8_local6, f8_local7)
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Lobby.Process.AddActions(f8_local7, nil)
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return {head = f8_local2, interrupt = Lobby.Interrupt.NONE, force = true, cancellable = true}
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end
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@ -36,6 +36,7 @@ set sv_pure "0" // verifying cilent files
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set sv_floodProtect "1" // Chat Spam Protection
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set logfile "1" // Enable loging 1-2? enable. 0 disable. Leave it on if you plan on using B3 or IW4MAdmin.
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set g_log "logs/games_mp.log" // Gamelog filename. If you edit this, Make sure you change B3.xml if you have bigbrotherbot. IW4MAdmin auto-detects however.
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set sv_lobby_mode "mp" // Sets the lobby type to multiplayer
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//////////////////////////////////////////////////
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// BOT CONFIGURATION //
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77
zone/server_cp.cfg
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77
zone/server_cp.cfg
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//////////////////////////////////////////////////
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/// BOIII Server Configuration //
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//////////////////////////////////////////////////
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//////////////////////////////////////////////////
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// SERVER NAME & COLORS TIPS //
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//////////////////////////////////////////////////
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// //
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// ^1 Red //
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// ^2 Green //
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// ^3 Yellow //
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// ^4 Blue //
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// ^5 Cyan //
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// ^6 Pink //
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// ^7 White //
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// ^8 Depends on the team colors playing. //
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// ^9 Orange //
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// ^0 Black //
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// //
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//////////////////////////////////////////////////
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set live_steam_server_name "Default BOIII Campaign Server" // Sets the server hostname.
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set live_steam_server_description "My longest YEA BOIII CAMPAIGN ever" // Sets a server description visible on the serverlist
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//////////////////////////////////////////////////
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// NON-GAMEPLAY CONFIGURATION //
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//////////////////////////////////////////////////
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set com_maxclients "4" // Max players in your server.
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set rcon_password "" // Access to your server to change stuff remotely or ingame. (Empty = disabled)
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set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out.
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set sv_privateClients "0" // Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) )
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set sv_timeout "30" // Timeout time period. You will timeout after (30) seconds when attempting to connect or if you are getting connection interruptions
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set sv_reconnectlimit "3" // How many times you can try to reconnect
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set sv_pure "0" // verifying cilent files
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set sv_floodProtect "1" // Chat Spam Protection
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set logfile "1" // Enable loging 1-2? enable. 0 disable. Leave it on if you plan on using B3 or IW4MAdmin.
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set g_log "logs/games_cp.log" // Gamelog filename. If you edit this, Make sure you change B3.xml if you have bigbrotherbot. IW4MAdmin auto-detects however.
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set sv_lobby_mode "cp" // Sets the lobby type to camapaign
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//////////////////////////////////////////////////
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// BASE GAME CONFIGURATION //
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//////////////////////////////////////////////////
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exec "gamedata/gamesettings/cp/gamesettings_default.cfg" // Leave this as is
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exec "gamedata/configs/common/default_xboxlive.cfg" // Leave this as is
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exec "gamedata/gamesettings/cp/gamesettings_coop.cfg" // Leave this as is
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set cg_thirdPerson "0" // third-person mode
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//////////////////////////////////////////////////////////////
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// MAP SHORT NAMES ROTATION LIST //
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//////////////////////////////////////////////////////////////
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// //
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// Safehouses //
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// Mobile - cp_sh_mobile //
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// Singapore - cp_sh_singapore //
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// Cairo - cp_sh_cairo //
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// //
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//////////////////////////////////////////////////////////////
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// //
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// Black Ops - cp_mi_eth_prologue //
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// New World - cp_mi_zurich_newworld //
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// In Darkness - cp_mi_sing_blackstation //
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// Provocation - cp_mi_sing_biodomes //
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// Hypocenter - cp_mi_sing_sgen //
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// Vengeance - cp_mi_sing_vengeance //
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// Rise & Fall - cp_mi_cairo_ramses //
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// Demon Within - cp_mi_cairo_infection //
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// Sand Castle - cp_mi_cairo_aquifer //
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// Lotus Towers - cp_mi_cairo_lotus //
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// Life - cp_mi_zurich_coalescence//
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// //
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//////////////////////////////////////////////////////////////
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set sv_maprotation "gametype coop map cp_mi_eth_prologue"
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map_rotate
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@ -35,8 +35,8 @@ set sv_reconnectlimit "3" // How many times you can try to
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set sv_pure "0" // verifying cilent files
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set sv_floodProtect "1" // Chat Spam Protection
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set logfile "1" // Enable loging 1-2? enable. 0 disable. Leave it on if you plan on using B3 or IW4MAdmin.
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set g_log "logs/games_mp.log" // Gamelog filename. If you edit this, Make sure you change B3.xml if you have bigbrotherbot. IW4MAdmin auto-detects however.
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set g_log "logs/games_zm.log" // Gamelog filename. If you edit this, Make sure you change B3.xml if you have bigbrotherbot. IW4MAdmin auto-detects however.
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set sv_lobby_mode "zm" // Sets the lobby type to zombies
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//////////////////////////////////////////////////
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// BASE GAME CONFIGURATION //
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