mirror of
https://github.com/Dss0/t7-server-config.git
synced 2025-04-19 07:42:54 +00:00
Merge pull request #12 from Brentdevent/main
Add gamesettings config files
This commit is contained in:
commit
bd3f31331b
16
boiii/gamesettings/cp/gamesettings_coop.cfg
Normal file
16
boiii/gamesettings/cp/gamesettings_coop.cfg
Normal file
@ -0,0 +1,16 @@
|
||||
gametype_setting scorelimit 7500
|
||||
gametype_setting timelimit 10
|
||||
gametype_setting prematchperiod 0
|
||||
gametype_setting roundlimit 1
|
||||
gametype_setting playerNumlives 0
|
||||
gametype_setting playerrespawndelay 0
|
||||
gametype_setting waverespawndelay 0
|
||||
gametype_setting disableweapondrop 1
|
||||
gametype_setting allowAnnouncer 0
|
||||
gametype_setting startRound 1
|
||||
gametype_setting magic 1
|
||||
gametype_setting headshotsonly 0
|
||||
gametype_setting allowdogs 0
|
||||
gametype_setting disableClassSelection 0
|
||||
gametype_setting disableCompass 1
|
||||
gametype_setting characterCustomization 0
|
16
boiii/gamesettings/cp/gamesettings_cpzm.cfg
Normal file
16
boiii/gamesettings/cp/gamesettings_cpzm.cfg
Normal file
@ -0,0 +1,16 @@
|
||||
gametype_setting scorelimit 7500
|
||||
gametype_setting timelimit 10
|
||||
gametype_setting prematchperiod 0
|
||||
gametype_setting roundlimit 1
|
||||
gametype_setting playerNumlives 0
|
||||
gametype_setting playerrespawndelay 0
|
||||
gametype_setting waverespawndelay 0
|
||||
gametype_setting disableweapondrop 1
|
||||
gametype_setting allowAnnouncer 0
|
||||
gametype_setting startRound 1
|
||||
gametype_setting magic 1
|
||||
gametype_setting headshotsonly 0
|
||||
gametype_setting allowdogs 0
|
||||
gametype_setting disableClassSelection 1
|
||||
gametype_setting disableCompass 1
|
||||
gametype_setting characterCustomization 0
|
108
boiii/gamesettings/cp/gamesettings_default.cfg
Normal file
108
boiii/gamesettings/cp/gamesettings_default.cfg
Normal file
@ -0,0 +1,108 @@
|
||||
gametype_setting allowAnnouncer 1
|
||||
gametype_setting allowBattleChatter 1
|
||||
gametype_setting allowFinalKillcam 1
|
||||
gametype_setting allowHitMarkers 2
|
||||
gametype_setting allowInGameTeamChange 0
|
||||
gametype_setting allowKillcam 1
|
||||
gametype_setting allowSpectating 0
|
||||
gametype_setting autoDestroyTime 0
|
||||
gametype_setting autoTeamBalance 0
|
||||
gametype_setting bombTimer 0
|
||||
gametype_setting bulletDamageScalar 1.0
|
||||
gametype_setting captureTime 10
|
||||
gametype_setting crateCaptureTime 3
|
||||
gametype_setting cumulativeRoundScores 0
|
||||
gametype_setting deathPointLoss 0
|
||||
gametype_setting defuseTime 0
|
||||
gametype_setting delayPlayer 0
|
||||
gametype_setting destroyTime 0
|
||||
gametype_setting disableAmbientFx 0
|
||||
gametype_setting disableAttachments 0
|
||||
gametype_setting disableCAC 0
|
||||
gametype_setting disableContracts 0
|
||||
gametype_setting disableTacInsert 0
|
||||
gametype_setting disableweapondrop 1
|
||||
gametype_setting disallowaimslowdown 0
|
||||
gametype_setting disallowprone 0
|
||||
gametype_setting enemyCarrierVisible 0
|
||||
gametype_setting extraTime 0
|
||||
gametype_setting flagCaptureGracePeriod 0
|
||||
gametype_setting flagDecayTime 0
|
||||
gametype_setting flagRespawnTime 0
|
||||
gametype_setting forceRadar 0
|
||||
gametype_setting friendlyfiretype 0
|
||||
gametype_setting hardcoremode 0
|
||||
gametype_setting hotPotato 0
|
||||
gametype_setting idleFlagDecay 0
|
||||
gametype_setting idleFlagResetTime 0
|
||||
gametype_setting inactivityKick 0
|
||||
gametype_setting kothMode 0
|
||||
gametype_setting leaderBonus 0
|
||||
gametype_setting loadoutKillstreaksEnabled 0
|
||||
gametype_setting maxAllocation 10
|
||||
gametype_setting maxObjectiveEventsPerMinute 0
|
||||
gametype_setting maxPlayerDefensive 0
|
||||
gametype_setting maxPlayerEventsPerMinute 0
|
||||
gametype_setting maxPlayerOffensive 0
|
||||
gametype_setting multiBomb 0
|
||||
gametype_setting objectivePingTime 6
|
||||
gametype_setting objectiveSpawnTime 0
|
||||
gametype_setting onlyHeadshots 0
|
||||
gametype_setting perksEnabled 0
|
||||
gametype_setting plantTime 0
|
||||
gametype_setting playerForceRespawn 1
|
||||
gametype_setting playerHealthRegenTime 5
|
||||
gametype_setting playerKillsMax 0
|
||||
gametype_setting playerMaxHealth 100
|
||||
gametype_setting playerNumlives 0
|
||||
gametype_setting playerObjectiveHeldRespawnDelay 0
|
||||
gametype_setting playerQueuedRespawn 0
|
||||
gametype_setting playerRespawnDelay 0
|
||||
gametype_setting playerSprintTime 4
|
||||
gametype_setting pregameAlwaysShowCACEdit 1
|
||||
gametype_setting pregameAlwaysShowStreakEdit 1
|
||||
gametype_setting pregameCACModifyTime 0
|
||||
gametype_setting pregameDraftEnabled 0
|
||||
gametype_setting pregameDraftRoundTime 0
|
||||
gametype_setting pregameItemMaxVotes 0
|
||||
gametype_setting pregameItemVoteEnabled 0
|
||||
gametype_setting pregameItemVoteRoundTime 0
|
||||
gametype_setting pregamePositionShuffleMethod 0
|
||||
gametype_setting pregamePositionSortType 0
|
||||
gametype_setting pregamePostRoundTime 0
|
||||
gametype_setting pregamePostStageTime 0
|
||||
gametype_setting pregamePreStageTime 0
|
||||
gametype_setting pregameScorestreakModifyTime 0
|
||||
gametype_setting randomObjectiveLocations 0
|
||||
gametype_setting roundlimit 1
|
||||
gametype_setting roundStartExplosiveDelay 5
|
||||
gametype_setting roundStartKillstreakDelay 0
|
||||
gametype_setting roundswitch 1 // rounds between switching teams
|
||||
gametype_setting roundwinlimit 0
|
||||
gametype_setting scoreHeroPowerGainFactor 1.0
|
||||
gametype_setting scoreHeroPowerTimeFactor 1.0
|
||||
gametype_setting scorelimit 100
|
||||
gametype_setting spectateType 1
|
||||
gametype_setting teamCount 1
|
||||
gametype_setting teamKillPenalty 2
|
||||
gametype_setting teamKillPointLoss 0
|
||||
gametype_setting teamKillPunishCount 3
|
||||
gametype_setting teamKillReducedPenalty 0.25
|
||||
gametype_setting teamKillScore 4
|
||||
gametype_setting teamKillSpawnDelay 20
|
||||
gametype_setting timelimit 10
|
||||
gametype_setting totalKillsMax 0
|
||||
gametype_setting vehiclesEnabled 1
|
||||
gametype_setting vehiclesTimed 1
|
||||
gametype_setting voipDeadChatWithDead 0
|
||||
gametype_setting voipDeadChatWithTeam 1
|
||||
gametype_setting voipDeadHearAllLiving 0
|
||||
gametype_setting voipDeadHearKiller 0
|
||||
gametype_setting voipDeadHearTeamLiving 1
|
||||
gametype_setting voipEveryoneHearsEveryone 0
|
||||
gametype_setting voipKillersHearVictim 1
|
||||
gametype_setting waverespawndelay 0
|
||||
gametype_setting zmDifficulty 1
|
||||
|
||||
// player movement
|
||||
gametype_setting trm_maxHeight 144.0
|
4
boiii/gamesettings/cp/gamesettings_doa.cfg
Normal file
4
boiii/gamesettings/cp/gamesettings_doa.cfg
Normal file
@ -0,0 +1,4 @@
|
||||
gametype_setting disableClassSelection 1
|
||||
gametype_setting disableCompass 1
|
||||
gametype_setting characterCustomization 1
|
||||
gametype_setting spectateType 0
|
24
boiii/gamesettings/mp/gamesettings_ball.cfg
Normal file
24
boiii/gamesettings/mp/gamesettings_ball.cfg
Normal file
@ -0,0 +1,24 @@
|
||||
gametype_setting timelimit 5
|
||||
gametype_setting roundScoreLimit 10
|
||||
gametype_setting scorelimit 0
|
||||
gametype_setting roundlimit 2
|
||||
|
||||
gametype_setting ballCount 1
|
||||
gametype_setting carryScore 2
|
||||
gametype_setting throwScore 1
|
||||
gametype_setting carrierArmor 100
|
||||
gametype_setting idleFlagResetTime 15
|
||||
|
||||
gametype_setting scoreHeroPowerGainFactor 0.684 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in BALL
|
||||
gametype_setting scoreHeroPowerTimeFactor 0.684
|
||||
|
||||
gametype_setting enemyCarrierVisible 2 // delayed can see person with ball on map
|
||||
|
||||
|
||||
gametype_setting captureTime 0
|
||||
gametype_setting defuseTime 0
|
||||
|
||||
gametype_setting spawntraptriggertime 10
|
||||
|
||||
gametype_setting gameAdvertisementRuleTimeLeft 4
|
||||
gametype_setting gameAdvertisementRuleRound 3
|
12
boiii/gamesettings/mp/gamesettings_clean.cfg
Normal file
12
boiii/gamesettings/mp/gamesettings_clean.cfg
Normal file
@ -0,0 +1,12 @@
|
||||
gametype_setting scorelimit 60
|
||||
gametype_setting timelimit 10
|
||||
gametype_setting teamCount 2
|
||||
gametype_setting teamScorePerKill 0
|
||||
gametype_setting teamScorePerCleanDeposit 1
|
||||
gametype_setting cleanDepositOfflineTime 0
|
||||
gametype_setting cleanDepositOnlineTime 60
|
||||
gametype_setting cleanDepositRotation 1
|
||||
|
||||
// Copied from KOTH
|
||||
gametype_setting scoreHeroPowerGainFactor 0.646 //Score earned towards Hero Weapons and Abilities are multiplied by this factor
|
||||
gametype_setting scoreHeroPowerTimeFactor 0.646
|
11
boiii/gamesettings/mp/gamesettings_conf.cfg
Normal file
11
boiii/gamesettings/mp/gamesettings_conf.cfg
Normal file
@ -0,0 +1,11 @@
|
||||
gametype_setting antiBoostDistance 100
|
||||
gametype_setting scorelimit 100
|
||||
gametype_setting timelimit 10
|
||||
gametype_setting teamCount 2
|
||||
gametype_setting teamScorePerKill 0
|
||||
|
||||
gametype_setting scoreHeroPowerGainFactor 0.646 //Score earned towards Hero Weapons and Abilities are multiplied by this factor
|
||||
gametype_setting scoreHeroPowerTimeFactor 0.646
|
||||
|
||||
gametype_setting gameAdvertisementRuleScorePercent 15
|
||||
gametype_setting gameAdvertisementRuleTimeLeft 2
|
20
boiii/gamesettings/mp/gamesettings_ctf.cfg
Normal file
20
boiii/gamesettings/mp/gamesettings_ctf.cfg
Normal file
@ -0,0 +1,20 @@
|
||||
gametype_setting captureTime 0
|
||||
gametype_setting defuseTime 0 // touch return time, -1 = Off, 0 = Instant
|
||||
gametype_setting cumulativeRoundScores 0 // 0 = Round Wins, 1 = Total Flag Captures
|
||||
gametype_setting timelimit 5
|
||||
|
||||
gametype_setting scorelimit 3
|
||||
gametype_setting roundlimit 2
|
||||
gametype_setting roundwinlimit 2
|
||||
|
||||
gametype_setting enemyCarrierVisible 2 // delayed
|
||||
gametype_setting idleFlagResetTime 30
|
||||
gametype_setting flagCaptureCondition 1
|
||||
|
||||
gametype_setting playerrespawndelay 5
|
||||
|
||||
gametype_setting scoreHeroPowerGainFactor 0.835 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in CTF
|
||||
gametype_setting scoreHeroPowerTimeFactor 0.835
|
||||
|
||||
gametype_setting gameAdvertisementRuleTimeLeft 4
|
||||
gametype_setting gameAdvertisementRuleRound 3
|
175
boiii/gamesettings/mp/gamesettings_default.cfg
Normal file
175
boiii/gamesettings/mp/gamesettings_default.cfg
Normal file
@ -0,0 +1,175 @@
|
||||
|
||||
gametype_setting allowAnnouncer 1
|
||||
gametype_setting allowBattleChatter 1
|
||||
gametype_setting allowFinalKillcam 1
|
||||
gametype_setting allowHitMarkers 2
|
||||
gametype_setting allowInGameTeamChange 1
|
||||
gametype_setting allowKillcam 1
|
||||
gametype_setting allowMapScripting 1
|
||||
gametype_setting allowSpectating 1
|
||||
gametype_setting antiBoostDistance 100
|
||||
gametype_setting autoDestroyTime 0
|
||||
gametype_setting autoTeamBalance 0
|
||||
gametype_setting ballCount 1
|
||||
gametype_setting bombTimer 0
|
||||
gametype_setting bootTime 5
|
||||
gametype_setting bulletDamageScalar 1.0
|
||||
gametype_setting captureTime 10
|
||||
gametype_setting carryScore 0
|
||||
gametype_setting carrierArmor 100
|
||||
gametype_setting crateCaptureTime 3
|
||||
gametype_setting cumulativeRoundScores 1
|
||||
gametype_setting deathPointLoss 0
|
||||
gametype_setting defuseTime 0
|
||||
gametype_setting delayPlayer 0
|
||||
gametype_setting destroyTime 0
|
||||
gametype_setting disableAmbientFx 0
|
||||
gametype_setting disableAttachments 0
|
||||
gametype_setting disableCAC 0
|
||||
gametype_setting disableClassSelection 0
|
||||
gametype_setting disableContracts 0
|
||||
gametype_setting disableTacInsert 0
|
||||
gametype_setting disableThirdPersonSpectating 0
|
||||
gametype_setting disableVehicleSpawners 0
|
||||
gametype_setting disableweapondrop 0
|
||||
gametype_setting disallowaimslowdown 0
|
||||
gametype_setting disallowprone 0
|
||||
gametype_setting droppedTagRespawn 0
|
||||
gametype_setting enemyCarrierVisible 2
|
||||
gametype_setting extraTime 0
|
||||
gametype_setting flagCanBeNeutralized 0
|
||||
gametype_setting flagCaptureCondition 1
|
||||
gametype_setting flagCaptureGracePeriod 0
|
||||
gametype_setting flagDecayTime 0
|
||||
gametype_setting flagRespawnTime 0
|
||||
gametype_setting forceRadar 0
|
||||
gametype_setting friendlyfiretype 0
|
||||
gametype_setting gameAdvertisementRuleScorePercent 0
|
||||
gametype_setting gameAdvertisementRuleTimeLeft 0
|
||||
gametype_setting gameAdvertisementRuleRound 0
|
||||
gametype_setting gameAdvertisementRuleRoundsWon 0
|
||||
gametype_setting gunSelection 0
|
||||
gametype_setting hardcoremode 0
|
||||
gametype_setting hotPotato 0
|
||||
gametype_setting idleFlagDecay 0
|
||||
gametype_setting idleFlagResetTime 0
|
||||
gametype_setting inactivityKick 0
|
||||
gametype_setting incrementalSpawnDelay 0
|
||||
gametype_setting infectionMode 0
|
||||
gametype_setting killEventScoreMultiplier 1
|
||||
gametype_setting kothMode 0
|
||||
gametype_setting leaderBonus 0
|
||||
gametype_setting loadoutKillstreaksEnabled 1
|
||||
gametype_setting killstreaksGiveGameScore 1
|
||||
gametype_setting maxAllocation 10
|
||||
gametype_setting maxObjectiveEventsPerMinute 0
|
||||
gametype_setting maxPlayerDefensive 0
|
||||
gametype_setting maxPlayerEventsPerMinute 0
|
||||
gametype_setting maxPlayerOffensive 0
|
||||
gametype_setting maxSuicidesBeforeKick 0
|
||||
gametype_setting movePlayers 1
|
||||
gametype_setting multiBomb 0
|
||||
gametype_setting objectivePingTime 4
|
||||
gametype_setting objectiveSpawnTime 0
|
||||
gametype_setting oldschoolMode 0
|
||||
gametype_setting classicMode 0
|
||||
gametype_setting onlyHeadshots 0
|
||||
gametype_setting OvertimetimeLimit 2
|
||||
gametype_setting perksEnabled 1
|
||||
gametype_setting plantTime 0
|
||||
gametype_setting playerForceRespawn 1
|
||||
gametype_setting playerHealthRegenTime 5
|
||||
gametype_setting playerKillsMax 0
|
||||
gametype_setting playerMaxHealth 100
|
||||
gametype_setting playerNumlives 0
|
||||
gametype_setting playerObjectiveHeldRespawnDelay 0
|
||||
gametype_setting playerQueuedRespawn 0
|
||||
gametype_setting playerRespawnDelay 0
|
||||
gametype_setting playerSprintTime 4
|
||||
gametype_setting pointsForSurvivalBonus 0
|
||||
gametype_setting pointsPerMeleeKill 0
|
||||
gametype_setting pointsPerPrimaryGrenadeKill 0
|
||||
gametype_setting pointsPerPrimaryKill 0
|
||||
gametype_setting pointsPerSecondaryKill 0
|
||||
gametype_setting pointsPerWeaponKill 0
|
||||
gametype_setting pregameAlwaysShowCACEdit 1
|
||||
gametype_setting pregameAlwaysShowStreakEdit 1
|
||||
gametype_setting pregameCACModifyTime 90
|
||||
gametype_setting pregameDraftEnabled 0
|
||||
gametype_setting pregameDraftRoundTime 30
|
||||
gametype_setting pregameDraftType 0
|
||||
gametype_setting pregameItemMaxVotes 1
|
||||
gametype_setting pregameItemVoteEnabled 0
|
||||
gametype_setting pregameItemVoteRoundTime 30
|
||||
gametype_setting pregamePositionShuffleMethod 0
|
||||
gametype_setting pregamePositionSortType 0
|
||||
gametype_setting pregamePostRoundTime 3
|
||||
gametype_setting pregamePostStageTime 3
|
||||
gametype_setting pregamePreStageTime 5
|
||||
gametype_setting pregameScorestreakModifyTime 30
|
||||
gametype_setting prematchperiod 15
|
||||
gametype_setting preroundperiod 5
|
||||
gametype_setting prematchrequirement 0
|
||||
gametype_setting prematchrequirementtime 0
|
||||
gametype_setting randomObjectiveLocations 0
|
||||
gametype_setting rebootPlayers 0
|
||||
gametype_setting rebootTime 15
|
||||
gametype_setting robotSpeed 1
|
||||
gametype_setting robotShield 0
|
||||
gametype_setting roundlimit 1
|
||||
gametype_setting roundScoreLimit 0
|
||||
gametype_setting roundStartExplosiveDelay 10
|
||||
gametype_setting roundStartKillstreakDelay 15
|
||||
gametype_setting roundswitch 1 // rounds between switching teams
|
||||
gametype_setting roundwinlimit 0
|
||||
gametype_setting scoreHeroPowerGainFactor 1.0
|
||||
gametype_setting scoreHeroPowerTimeFactor 1.0
|
||||
gametype_setting scoreThiefPowerGainFactor 1.0
|
||||
gametype_setting scorelimit 100
|
||||
gametype_setting scorePerPlayer 0
|
||||
gametype_setting scoreResetOnDeath 1
|
||||
gametype_setting setbacks 0
|
||||
gametype_setting shutdownDamage 2
|
||||
gametype_setting silentPlant 0
|
||||
gametype_setting spawnprotectiontime 3
|
||||
gametype_setting spawnsuicidepenalty 0
|
||||
gametype_setting spawnteamkilledpenalty 0
|
||||
gametype_setting spawntraptriggertime 5
|
||||
gametype_setting spectateType 1
|
||||
gametype_setting cleanDepositOnlineTime 60
|
||||
gametype_setting cleanDepositRotation 1
|
||||
gametype_setting teamAssignment 2
|
||||
gametype_setting teamCount 2
|
||||
gametype_setting teamKillPenalty 2
|
||||
gametype_setting teamKillPointLoss 1
|
||||
gametype_setting teamKillPunishCount 0
|
||||
gametype_setting teamKillReducedPenalty 1
|
||||
gametype_setting teamKillScore 4
|
||||
gametype_setting teamKillSpawnDelay 20
|
||||
gametype_setting teamNumLives 0
|
||||
gametype_setting teamScorePerCleanDeposit 1
|
||||
gametype_setting teamScorePerDeath 0
|
||||
gametype_setting teamScorePerHeadshot 0
|
||||
gametype_setting teamScorePerKill 1
|
||||
gametype_setting teamScorePerKillConfirmed 1
|
||||
gametype_setting teamScorePerKillDenied 0
|
||||
gametype_setting throwScore 0
|
||||
gametype_setting timelimit 10
|
||||
gametype_setting timelimit 10
|
||||
gametype_setting timePausesWhenInZone 0
|
||||
gametype_setting useEmblemInsteadOfFactionIcon 0
|
||||
gametype_setting vehiclesEnabled 1
|
||||
gametype_setting vehiclesTimed 1
|
||||
gametype_setting voipDeadChatWithDead 0
|
||||
gametype_setting voipDeadChatWithTeam 1
|
||||
gametype_setting voipDeadHearAllLiving 0
|
||||
gametype_setting voipDeadHearKiller 0
|
||||
gametype_setting voipDeadHearTeamLiving 1
|
||||
gametype_setting voipEveryoneHearsEveryone 0
|
||||
gametype_setting voipKillersHearVictim 1
|
||||
gametype_setting waverespawndelay 0
|
||||
gametype_setting weaponCount 0
|
||||
gametype_setting weaponTimer 0
|
||||
|
||||
// player movement
|
||||
gametype_setting trm_maxHeight 95.0
|
27
boiii/gamesettings/mp/gamesettings_dem.cfg
Normal file
27
boiii/gamesettings/mp/gamesettings_dem.cfg
Normal file
@ -0,0 +1,27 @@
|
||||
gametype_setting timelimit 2.5
|
||||
gametype_setting scorelimit 2 // In the Customize game menu this is represented as "Round Win Limit" even though it's technically scorelimit
|
||||
|
||||
|
||||
gametype_setting bombTimer 45
|
||||
gametype_setting plantTime 5
|
||||
gametype_setting defuseTime 5
|
||||
gametype_setting extraTime 2
|
||||
gametype_setting OvertimetimeLimit 2
|
||||
|
||||
gametype_setting maxObjectiveEventsPerMinute 5
|
||||
gametype_setting maxPlayerDefensive 128
|
||||
gametype_setting maxPlayerOffensive 128
|
||||
gametype_setting maxPlayerEventsPerMinute 2.5
|
||||
gametype_setting multiBomb 1 // This needs to be set for the bomb carry icon to show up on the HUD
|
||||
gametype_setting roundlimit 0
|
||||
gametype_setting cumulativeRoundScores 0 // Winning is round-based
|
||||
gametype_setting roundStartExplosiveDelay 2
|
||||
gametype_setting roundStartKillstreakDelay 15
|
||||
|
||||
gametype_setting scoreHeroPowerGainFactor 0.679 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Demolition
|
||||
gametype_setting scoreHeroPowerTimeFactor 0.679
|
||||
|
||||
gametype_setting spawntraptriggertime 10
|
||||
|
||||
gametype_setting gameAdvertisementRuleRound 3
|
||||
gametype_setting gameAdvertisementRuleTimeLeft 1
|
11
boiii/gamesettings/mp/gamesettings_dm.cfg
Normal file
11
boiii/gamesettings/mp/gamesettings_dm.cfg
Normal file
@ -0,0 +1,11 @@
|
||||
gametype_setting disableTacInsert 1
|
||||
gametype_setting roundStartExplosiveDelay 2
|
||||
gametype_setting roundStartKillstreakDelay 0
|
||||
gametype_setting teamCount 1
|
||||
gametype_setting timelimit 10
|
||||
gametype_setting scorelimit 30
|
||||
gametype_setting useEmblemInsteadOfFactionIcon 1
|
||||
gametype_setting voipEveryoneHearsEveryone 1
|
||||
|
||||
gametype_setting gameAdvertisementRuleScorePercent 50
|
||||
gametype_setting gameAdvertisementRuleTimeLeft 2
|
19
boiii/gamesettings/mp/gamesettings_dom.cfg
Normal file
19
boiii/gamesettings/mp/gamesettings_dom.cfg
Normal file
@ -0,0 +1,19 @@
|
||||
gametype_setting timelimit 0
|
||||
gametype_setting scorelimit 0
|
||||
gametype_setting roundScoreLimit 100
|
||||
|
||||
gametype_setting captureTime 10
|
||||
gametype_setting roundlimit 2
|
||||
|
||||
gametype_setting maxObjectiveEventsPerMinute 3
|
||||
gametype_setting maxPlayerDefensive 128
|
||||
gametype_setting maxPlayerOffensive 128
|
||||
gametype_setting maxPlayerEventsPerMinute 3
|
||||
|
||||
gametype_setting flagCanBeNeutralized 0
|
||||
|
||||
gametype_setting scoreHeroPowerGainFactor 0.616 //Score earned towards Hero Weapons and Abilities are multiplied by this factor
|
||||
gametype_setting scoreHeroPowerTimeFactor 0.616
|
||||
|
||||
gametype_setting gameAdvertisementRuleScorePercent 10
|
||||
gametype_setting gameAdvertisementRuleRound 3
|
26
boiii/gamesettings/mp/gamesettings_escort.cfg
Normal file
26
boiii/gamesettings/mp/gamesettings_escort.cfg
Normal file
@ -0,0 +1,26 @@
|
||||
gametype_setting timelimit 5
|
||||
gametype_setting scorelimit 0
|
||||
gametype_setting roundscorelimit 1
|
||||
gametype_setting roundwinlimit 2
|
||||
gametype_setting roundlimit 2
|
||||
gametype_setting preroundperiod 10
|
||||
gametype_setting teamCount 2
|
||||
|
||||
gametype_setting shutdownDamage 3
|
||||
gametype_setting bootTime 5
|
||||
gametype_setting rebootTime 15
|
||||
gametype_setting rebootPlayers 0
|
||||
gametype_setting movePlayers 1
|
||||
gametype_setting robotSpeed 1
|
||||
gametype_setting robotShield 0
|
||||
|
||||
|
||||
gametype_setting scoreHeroPowerGainFactor 0.788 //Score earned towards Hero Weapons and Abilities are multiplied by this factor
|
||||
gametype_setting scoreHeroPowerTimeFactor 0.788
|
||||
|
||||
gametype_setting spawntraptriggertime 5
|
||||
|
||||
gametype_setting disableVehicleSpawners 1
|
||||
|
||||
gametype_setting gameAdvertisementRuleTimeLeft 3.5
|
||||
gametype_setting gameAdvertisementRuleRound 3
|
11
boiii/gamesettings/mp/gamesettings_fr.cfg
Normal file
11
boiii/gamesettings/mp/gamesettings_fr.cfg
Normal file
@ -0,0 +1,11 @@
|
||||
gametype_setting allowFinalKillcam 0
|
||||
gametype_setting disableTacInsert 1
|
||||
gametype_setting disableCAC 0
|
||||
gametype_setting disableClassSelection 1
|
||||
gametype_setting loadoutKillstreaksEnabled 0
|
||||
gametype_setting prematchperiod 0
|
||||
gametype_setting roundswitch 0
|
||||
gametype_setting scorelimit 0
|
||||
gametype_setting teamCount 1
|
||||
gametype_setting timelimit 0
|
||||
gametype_setting allowInGameTeamChange 0
|
17
boiii/gamesettings/mp/gamesettings_gun.cfg
Normal file
17
boiii/gamesettings/mp/gamesettings_gun.cfg
Normal file
@ -0,0 +1,17 @@
|
||||
gametype_setting disableClassSelection 1
|
||||
gametype_setting disableVehicleSpawners 1
|
||||
gametype_setting disableweapondrop 1
|
||||
gametype_setting loadoutKillStreaksEnabled 0
|
||||
gametype_setting playerNumlives 0
|
||||
gametype_setting perksEnabled 0
|
||||
gametype_setting playerrespawndelay 0
|
||||
gametype_setting roundlimit 1
|
||||
gametype_setting scorelimit 200
|
||||
gametype_setting setbacks 1
|
||||
gametype_setting spectateType 3
|
||||
gametype_setting timelimit 0
|
||||
gametype_setting wagermatchhud 1
|
||||
gametype_setting waverespawndelay 0
|
||||
gametype_setting teamCount 1
|
||||
gametype_setting forceRadar 1
|
||||
gametype_setting voipEveryoneHearsEveryone 1
|
11
boiii/gamesettings/mp/gamesettings_infect.cfg
Normal file
11
boiii/gamesettings/mp/gamesettings_infect.cfg
Normal file
@ -0,0 +1,11 @@
|
||||
gametype_setting timelimit 2
|
||||
gametype_setting scorelimit 0
|
||||
gametype_setting preroundperiod 10
|
||||
gametype_setting teamCount 2
|
||||
gametype_setting loadoutKillstreaksEnabled 0
|
||||
gametype_setting disableVehicleSpawners 1
|
||||
|
||||
gametype_setting gameAdvertisementRuleScorePercent 15
|
||||
gametype_setting gameAdvertisementRuleTimeLeft 2
|
||||
gametype_setting gameAdvertisementRuleRound 0
|
||||
gametype_setting gameAdvertisementRuleRoundsWon 0
|
18
boiii/gamesettings/mp/gamesettings_koth.cfg
Normal file
18
boiii/gamesettings/mp/gamesettings_koth.cfg
Normal file
@ -0,0 +1,18 @@
|
||||
gametype_setting timelimit 5
|
||||
gametype_setting scorelimit 250
|
||||
gametype_setting teamCount 2
|
||||
gametype_setting maxPlayerEventsPerMinute 8
|
||||
gametype_setting autoDestroyTime 60 // Lifetime
|
||||
gametype_setting captureTime 0
|
||||
gametype_setting objectiveSpawnTime 0 // Activation Delay
|
||||
gametype_setting randomObjectiveLocations 0 // 2 = Linear
|
||||
gametype_setting scorePerPlayer 0 // 0 = Constant, 1 = Additive (score for each player)
|
||||
gametype_setting timePausesWhenInZone 1
|
||||
|
||||
gametype_setting kothMode 1
|
||||
|
||||
gametype_setting scoreHeroPowerGainFactor 0.45 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Hardpoint
|
||||
gametype_setting scoreHeroPowerTimeFactor 0.45
|
||||
|
||||
gametype_setting gameAdvertisementRuleScorePercent 20
|
||||
gametype_setting gameAdvertisementRuleTimeLeft 1.5
|
15
boiii/gamesettings/mp/gamesettings_prop.cfg
Normal file
15
boiii/gamesettings/mp/gamesettings_prop.cfg
Normal file
@ -0,0 +1,15 @@
|
||||
gametype_setting timeLimit 4
|
||||
gametype_setting scoreLimit 0
|
||||
gametype_setting teamCount 2
|
||||
gametype_setting roundLimit 4
|
||||
gametype_setting roundWinLimit 3
|
||||
gametype_setting roundSwitch 1
|
||||
gametype_setting playerNumlives 1
|
||||
gametype_setting spectateType 3
|
||||
gametype_setting disableClassSelection 1
|
||||
gametype_setting disableVehicleSpawners 1
|
||||
gametype_setting preroundperiod 3
|
||||
|
||||
gametype_setting voipDeadChatWithDead 1
|
||||
gametype_setting voipDeadChatWithTeam 0
|
||||
gametype_setting voipDeadHearTeamLiving 0
|
28
boiii/gamesettings/mp/gamesettings_sas.cfg
Normal file
28
boiii/gamesettings/mp/gamesettings_sas.cfg
Normal file
@ -0,0 +1,28 @@
|
||||
// from dm
|
||||
gametype_setting useEmblemInsteadOfFactionIcon 1
|
||||
gametype_setting voipEveryoneHearsEveryone 1
|
||||
|
||||
// sas
|
||||
gametype_setting allowInGameTeamChange 0
|
||||
gametype_setting disableClassSelection 1
|
||||
gametype_setting disableweapondrop 1
|
||||
gametype_setting gunSelection 1
|
||||
gametype_setting loadoutKillStreaksEnabled 0
|
||||
gametype_setting playerNumlives 0
|
||||
gametype_setting pointsPerPrimaryKill 10
|
||||
gametype_setting pointsPerSecondaryKill 10
|
||||
gametype_setting pointsPerPrimaryGrenadeKill 5
|
||||
gametype_setting pointsPerMeleeKill 5
|
||||
gametype_setting roundlimit 1
|
||||
gametype_setting spectateType 3
|
||||
gametype_setting scorelimit 0
|
||||
gametype_setting roundStartExplosiveDelay 0
|
||||
gametype_setting timelimit 5
|
||||
gametype_setting wagermatchhud 1
|
||||
gametype_setting teamCount 1
|
||||
gametype_setting forceRadar 1
|
||||
gametype_setting roundStartExplosiveDelay 0
|
||||
gametype_setting disableVehicleSpawners 1
|
||||
|
||||
gametype_setting gameAdvertisementRuleScorePercent 35
|
||||
gametype_setting gameAdvertisementRuleTimeLeft 1.5
|
30
boiii/gamesettings/mp/gamesettings_sd.cfg
Normal file
30
boiii/gamesettings/mp/gamesettings_sd.cfg
Normal file
@ -0,0 +1,30 @@
|
||||
gametype_setting timelimit 2
|
||||
gametype_setting scorelimit 4 // In the Customize game menu this is represented as "Round Win Limit" even though it's technically scorelimit
|
||||
gametype_setting preroundperiod 3
|
||||
|
||||
gametype_setting bombTimer 45
|
||||
gametype_setting plantTime 5
|
||||
gametype_setting defuseTime 5
|
||||
gametype_setting multiBomb 0
|
||||
gametype_setting roundswitch 1 // Rounds between switching teams. Usually set to 1.
|
||||
|
||||
gametype_setting playerNumlives 1 // Search is always played Elimination style. You can not customize this in Custom Games.
|
||||
|
||||
gametype_setting playerKillsMax 6
|
||||
gametype_setting totalKillsMax 11
|
||||
gametype_setting teamKillScore 4
|
||||
|
||||
gametype_setting spectateType 3
|
||||
|
||||
gametype_setting voipDeadChatWithDead 1
|
||||
gametype_setting voipDeadChatWithTeam 0
|
||||
gametype_setting voipDeadHearTeamLiving 0
|
||||
|
||||
gametype_setting roundlimit 0
|
||||
|
||||
gametype_setting scoreHeroPowerGainFactor 0.8
|
||||
gametype_setting scoreHeroPowerTimeFactor 0.3
|
||||
|
||||
gametype_setting disableVehicleSpawners 1
|
||||
|
||||
gametype_setting gameAdvertisementRuleRoundsWon 3
|
158
boiii/gamesettings/mp/gamesettings_sniperonly.cfg
Normal file
158
boiii/gamesettings/mp/gamesettings_sniperonly.cfg
Normal file
@ -0,0 +1,158 @@
|
||||
// from tdm
|
||||
gametype_setting timelimit 10
|
||||
gametype_setting scorelimit 75
|
||||
gametype_setting teamCount 2
|
||||
gametype_setting gameAdvertisementRuleScorePercent 15
|
||||
gametype_setting gameAdvertisementRuleTimeLeft 2
|
||||
gametype_setting gameAdvertisementRuleRound 0
|
||||
gametype_setting gameAdvertisementRuleRoundsWon 0
|
||||
|
||||
// from gun
|
||||
gametype_setting disableVehicleSpawners 1
|
||||
gametype_setting loadoutKillStreaksEnabled 0
|
||||
gametype_setting playerNumlives 0
|
||||
gametype_setting disableVehicleSpawners 1
|
||||
|
||||
// sniper only
|
||||
gametype_setting restrictedItems 0 1
|
||||
gametype_setting restrictedItems 1 1
|
||||
gametype_setting restrictedItems 2 1
|
||||
gametype_setting restrictedItems 3 1
|
||||
gametype_setting restrictedItems 4 1
|
||||
gametype_setting restrictedItems 5 1
|
||||
gametype_setting restrictedItems 6 1
|
||||
gametype_setting restrictedItems 7 1
|
||||
gametype_setting restrictedItems 8 1
|
||||
gametype_setting restrictedItems 9 1
|
||||
gametype_setting restrictedItems 10 1
|
||||
gametype_setting restrictedItems 11 1
|
||||
gametype_setting restrictedItems 12 1
|
||||
gametype_setting restrictedItems 13 1
|
||||
gametype_setting restrictedItems 14 1
|
||||
gametype_setting restrictedItems 15 1
|
||||
gametype_setting restrictedItems 16 1
|
||||
gametype_setting restrictedItems 17 1
|
||||
gametype_setting restrictedItems 18 1
|
||||
gametype_setting restrictedItems 19 1
|
||||
gametype_setting restrictedItems 20 1
|
||||
gametype_setting restrictedItems 21 1
|
||||
gametype_setting restrictedItems 22 1
|
||||
gametype_setting restrictedItems 23 1
|
||||
gametype_setting restrictedItems 24 1
|
||||
gametype_setting restrictedItems 25 1
|
||||
gametype_setting restrictedItems 26 1
|
||||
gametype_setting restrictedItems 27 1
|
||||
gametype_setting restrictedItems 28 1
|
||||
gametype_setting restrictedItems 29 1
|
||||
gametype_setting restrictedItems 30 1
|
||||
gametype_setting restrictedItems 31 1
|
||||
gametype_setting restrictedItems 32 1
|
||||
gametype_setting restrictedItems 33 1
|
||||
gametype_setting restrictedItems 34 1
|
||||
gametype_setting restrictedItems 35 1
|
||||
gametype_setting restrictedItems 36 1
|
||||
gametype_setting restrictedItems 37 1
|
||||
gametype_setting restrictedItems 38 1
|
||||
gametype_setting restrictedItems 39 1
|
||||
gametype_setting restrictedItems 44 1
|
||||
gametype_setting restrictedItems 47 1
|
||||
gametype_setting restrictedItems 48 1
|
||||
gametype_setting restrictedItems 49 1
|
||||
gametype_setting restrictedItems 50 1
|
||||
gametype_setting restrictedItems 51 1
|
||||
gametype_setting restrictedItems 52 1
|
||||
gametype_setting restrictedItems 53 1
|
||||
gametype_setting restrictedItems 54 1
|
||||
gametype_setting restrictedItems 55 1
|
||||
gametype_setting restrictedItems 56 1
|
||||
gametype_setting restrictedItems 57 1
|
||||
gametype_setting restrictedItems 58 1
|
||||
gametype_setting restrictedItems 59 1
|
||||
gametype_setting restrictedItems 60 1
|
||||
gametype_setting restrictedItems 61 1
|
||||
gametype_setting restrictedItems 62 1
|
||||
gametype_setting restrictedItems 63 1
|
||||
gametype_setting restrictedItems 64 1
|
||||
gametype_setting restrictedItems 65 1
|
||||
gametype_setting restrictedItems 66 1
|
||||
gametype_setting restrictedItems 67 1
|
||||
gametype_setting restrictedItems 68 1
|
||||
gametype_setting restrictedItems 69 1
|
||||
gametype_setting restrictedItems 70 1
|
||||
gametype_setting restrictedItems 71 1
|
||||
gametype_setting restrictedItems 72 1
|
||||
gametype_setting restrictedItems 73 1
|
||||
gametype_setting restrictedItems 74 1
|
||||
gametype_setting restrictedItems 75 1
|
||||
gametype_setting restrictedItems 76 1
|
||||
gametype_setting restrictedItems 77 1
|
||||
gametype_setting restrictedItems 78 1
|
||||
gametype_setting restrictedItems 79 1
|
||||
gametype_setting restrictedItems 83 1
|
||||
gametype_setting restrictedItems 84 1
|
||||
gametype_setting restrictedItems 85 1
|
||||
gametype_setting restrictedItems 93 1
|
||||
gametype_setting restrictedItems 94 1
|
||||
gametype_setting restrictedItems 95 1
|
||||
gametype_setting restrictedItems 96 1
|
||||
gametype_setting restrictedItems 97 1
|
||||
gametype_setting restrictedItems 99 1
|
||||
gametype_setting restrictedItems 100 1
|
||||
gametype_setting restrictedItems 101 1
|
||||
gametype_setting restrictedItems 102 1
|
||||
gametype_setting restrictedItems 103 1
|
||||
gametype_setting restrictedItems 104 1
|
||||
gametype_setting restrictedItems 105 1
|
||||
gametype_setting restrictedItems 106 1
|
||||
gametype_setting restrictedItems 107 1
|
||||
gametype_setting restrictedItems 108 1
|
||||
gametype_setting restrictedItems 109 1
|
||||
gametype_setting restrictedItems 110 1
|
||||
gametype_setting restrictedItems 111 1
|
||||
gametype_setting restrictedItems 112 1
|
||||
gametype_setting restrictedItems 113 1
|
||||
gametype_setting restrictedItems 114 1
|
||||
gametype_setting restrictedItems 115 1
|
||||
gametype_setting restrictedItems 116 1
|
||||
gametype_setting restrictedItems 117 1
|
||||
gametype_setting restrictedItems 118 1
|
||||
gametype_setting restrictedItems 119 1
|
||||
gametype_setting restrictedItems 120 1
|
||||
gametype_setting restrictedItems 121 1
|
||||
gametype_setting restrictedItems 122 1
|
||||
gametype_setting restrictedItems 123 1
|
||||
gametype_setting restrictedItems 124 1
|
||||
gametype_setting restrictedItems 125 1
|
||||
gametype_setting restrictedItems 126 1
|
||||
gametype_setting restrictedItems 127 1
|
||||
gametype_setting restrictedItems 128 1
|
||||
gametype_setting restrictedItems 129 1
|
||||
gametype_setting restrictedItems 131 1
|
||||
gametype_setting restrictedItems 132 1
|
||||
gametype_setting restrictedItems 133 1
|
||||
gametype_setting restrictedItems 134 1
|
||||
gametype_setting restrictedItems 135 1
|
||||
gametype_setting restrictedItems 136 1
|
||||
gametype_setting restrictedItems 137 1
|
||||
gametype_setting restrictedItems 138 1
|
||||
gametype_setting restrictedItems 139 1
|
||||
gametype_setting restrictedItems 140 1
|
||||
gametype_setting restrictedItems 141 1
|
||||
gametype_setting restrictedItems 142 1
|
||||
gametype_setting restrictedItems 143 1
|
||||
gametype_setting restrictedItems 144 1
|
||||
gametype_setting restrictedItems 145 1
|
||||
gametype_setting restrictedItems 146 1
|
||||
gametype_setting restrictedItems 147 1
|
||||
|
||||
// Restrict Red Dot
|
||||
gametype_setting restrictedattachments 32 weaponindex 40 1
|
||||
gametype_setting restrictedattachments 32 weaponindex 41 1
|
||||
gametype_setting restrictedattachments 32 weaponindex 42 1
|
||||
gametype_setting restrictedattachments 32 weaponindex 43 1
|
||||
gametype_setting restrictedattachments 32 weaponindex 45 1
|
||||
gametype_setting restrictedattachments 22 weaponindex 46 1
|
||||
gametype_setting restrictedattachments 32 weaponindex 46 1
|
||||
gametype_setting restrictedattachments 33 weaponindex 46 1
|
||||
gametype_setting restrictedattachments 32 weaponindex 98 1
|
||||
gametype_setting restrictedattachments 32 weaponindex 130 1
|
8
boiii/gamesettings/mp/gamesettings_tdm.cfg
Normal file
8
boiii/gamesettings/mp/gamesettings_tdm.cfg
Normal file
@ -0,0 +1,8 @@
|
||||
gametype_setting timelimit 10
|
||||
gametype_setting scorelimit 100
|
||||
gametype_setting teamCount 2
|
||||
|
||||
gametype_setting gameAdvertisementRuleScorePercent 15
|
||||
gametype_setting gameAdvertisementRuleTimeLeft 2
|
||||
gametype_setting gameAdvertisementRuleRound 0
|
||||
gametype_setting gameAdvertisementRuleRoundsWon 0
|
104
boiii/gamesettings/zm/gamesettings_default.cfg
Normal file
104
boiii/gamesettings/zm/gamesettings_default.cfg
Normal file
@ -0,0 +1,104 @@
|
||||
|
||||
gametype_setting allowAnnouncer 1
|
||||
gametype_setting allowBattleChatter 1
|
||||
gametype_setting allowFinalKillcam 1
|
||||
gametype_setting allowHitMarkers 2
|
||||
gametype_setting allowInGameTeamChange 0
|
||||
gametype_setting allowKillcam 1
|
||||
gametype_setting allowSpectating 0
|
||||
gametype_setting autoDestroyTime 0
|
||||
gametype_setting autoTeamBalance 0
|
||||
gametype_setting bombTimer 0
|
||||
gametype_setting bulletDamageScalar 1.0
|
||||
gametype_setting captureTime 10
|
||||
gametype_setting crateCaptureTime 3
|
||||
gametype_setting cumulativeRoundScores 0
|
||||
gametype_setting deathPointLoss 0
|
||||
gametype_setting defuseTime 0
|
||||
gametype_setting delayPlayer 0
|
||||
gametype_setting destroyTime 0
|
||||
gametype_setting disableAmbientFx 0
|
||||
gametype_setting disableAttachments 0
|
||||
gametype_setting disableCAC 1
|
||||
gametype_setting disableContracts 0
|
||||
gametype_setting disableTacInsert 0
|
||||
gametype_setting disableweapondrop 1
|
||||
gametype_setting disallowaimslowdown 0
|
||||
gametype_setting disallowprone 0
|
||||
gametype_setting enemyCarrierVisible 0
|
||||
gametype_setting extraTime 0
|
||||
gametype_setting flagCaptureGracePeriod 0
|
||||
gametype_setting flagDecayTime 0
|
||||
gametype_setting flagRespawnTime 0
|
||||
gametype_setting forceRadar 0
|
||||
gametype_setting friendlyfiretype 0
|
||||
gametype_setting hardcoremode 0
|
||||
gametype_setting hotPotato 0
|
||||
gametype_setting idleFlagDecay 0
|
||||
gametype_setting idleFlagResetTime 0
|
||||
gametype_setting inactivityKick 0
|
||||
gametype_setting kothMode 0
|
||||
gametype_setting leaderBonus 0
|
||||
gametype_setting loadoutKillstreaksEnabled 1
|
||||
gametype_setting maxObjectiveEventsPerMinute 0
|
||||
gametype_setting maxPlayerDefensive 0
|
||||
gametype_setting maxPlayerEventsPerMinute 0
|
||||
gametype_setting maxPlayerOffensive 0
|
||||
gametype_setting multiBomb 0
|
||||
gametype_setting objectiveSpawnTime 0
|
||||
gametype_setting onlyHeadshots 0
|
||||
gametype_setting perksEnabled 0
|
||||
gametype_setting plantTime 0
|
||||
gametype_setting playerForceRespawn 1
|
||||
gametype_setting playerHealthRegenTime 5
|
||||
gametype_setting playerKillsMax 0
|
||||
gametype_setting playerMaxHealth 100
|
||||
gametype_setting playerNumlives 0
|
||||
gametype_setting playerObjectiveHeldRespawnDelay 0
|
||||
gametype_setting playerQueuedRespawn 0
|
||||
gametype_setting playerRespawnDelay 0
|
||||
gametype_setting playerSprintTime 4
|
||||
gametype_setting pregameAlwaysShowCACEdit 1
|
||||
gametype_setting pregameAlwaysShowStreakEdit 1
|
||||
gametype_setting pregameCACModifyTime 0
|
||||
gametype_setting pregameDraftEnabled 0
|
||||
gametype_setting pregameDraftRoundTime 0
|
||||
gametype_setting pregameItemMaxVotes 0
|
||||
gametype_setting pregameItemVoteEnabled 0
|
||||
gametype_setting pregameItemVoteRoundTime 0
|
||||
gametype_setting pregamePositionShuffleMethod 0
|
||||
gametype_setting pregamePositionSortType 0
|
||||
gametype_setting pregamePostRoundTime 0
|
||||
gametype_setting pregamePostStageTime 0
|
||||
gametype_setting pregamePreStageTime 0
|
||||
gametype_setting pregameScorestreakModifyTime 0
|
||||
gametype_setting randomObjectiveLocations 0
|
||||
gametype_setting roundlimit 1
|
||||
gametype_setting roundStartExplosiveDelay 5
|
||||
gametype_setting roundStartKillstreakDelay 0
|
||||
gametype_setting roundswitch 1 // rounds between switching teams
|
||||
gametype_setting roundwinlimit 0
|
||||
gametype_setting scoreHeroPowerGainFactor 1.0
|
||||
gametype_setting scoreHeroPowerTimeFactor 1.0
|
||||
gametype_setting scorelimit 100
|
||||
gametype_setting spectateType 1
|
||||
gametype_setting teamCount 1
|
||||
gametype_setting teamKillPenalty 2
|
||||
gametype_setting teamKillPointLoss 0
|
||||
gametype_setting teamKillPunishCount 3
|
||||
gametype_setting teamKillReducedPenalty 0.25
|
||||
gametype_setting teamKillScore 4
|
||||
gametype_setting teamKillSpawnDelay 20
|
||||
gametype_setting timelimit 10
|
||||
gametype_setting totalKillsMax 0
|
||||
gametype_setting vehiclesEnabled 1
|
||||
gametype_setting vehiclesTimed 1
|
||||
gametype_setting voipDeadChatWithDead 0
|
||||
gametype_setting voipDeadChatWithTeam 1
|
||||
gametype_setting voipDeadHearAllLiving 0
|
||||
gametype_setting voipDeadHearKiller 0
|
||||
gametype_setting voipDeadHearTeamLiving 1
|
||||
gametype_setting voipEveryoneHearsEveryone 0
|
||||
gametype_setting voipKillersHearVictim 1
|
||||
gametype_setting waverespawndelay 0
|
||||
gametype_setting zmDifficulty 1
|
12
boiii/gamesettings/zm/gamesettings_zclassic.cfg
Normal file
12
boiii/gamesettings/zm/gamesettings_zclassic.cfg
Normal file
@ -0,0 +1,12 @@
|
||||
gametype_setting scorelimit 7500
|
||||
gametype_setting timelimit 10
|
||||
gametype_setting roundlimit 1
|
||||
gametype_setting playerNumlives 0
|
||||
gametype_setting playerrespawndelay 0
|
||||
gametype_setting waverespawndelay 0
|
||||
gametype_setting disableweapondrop 1
|
||||
gametype_setting allowAnnouncer 0
|
||||
gametype_setting startRound 1
|
||||
gametype_setting magic 1
|
||||
gametype_setting headshotsonly 0
|
||||
gametype_setting allowdogs 1
|
Loading…
x
Reference in New Issue
Block a user