Merge pull request #12 from Brentdevent/main

Add gamesettings config files
This commit is contained in:
Dss0 2023-04-09 23:41:49 +02:00 committed by GitHub
commit bd3f31331b
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
24 changed files with 881 additions and 0 deletions

View File

@ -0,0 +1,16 @@
gametype_setting scorelimit 7500
gametype_setting timelimit 10
gametype_setting prematchperiod 0
gametype_setting roundlimit 1
gametype_setting playerNumlives 0
gametype_setting playerrespawndelay 0
gametype_setting waverespawndelay 0
gametype_setting disableweapondrop 1
gametype_setting allowAnnouncer 0
gametype_setting startRound 1
gametype_setting magic 1
gametype_setting headshotsonly 0
gametype_setting allowdogs 0
gametype_setting disableClassSelection 0
gametype_setting disableCompass 1
gametype_setting characterCustomization 0

View File

@ -0,0 +1,16 @@
gametype_setting scorelimit 7500
gametype_setting timelimit 10
gametype_setting prematchperiod 0
gametype_setting roundlimit 1
gametype_setting playerNumlives 0
gametype_setting playerrespawndelay 0
gametype_setting waverespawndelay 0
gametype_setting disableweapondrop 1
gametype_setting allowAnnouncer 0
gametype_setting startRound 1
gametype_setting magic 1
gametype_setting headshotsonly 0
gametype_setting allowdogs 0
gametype_setting disableClassSelection 1
gametype_setting disableCompass 1
gametype_setting characterCustomization 0

View File

@ -0,0 +1,108 @@
gametype_setting allowAnnouncer 1
gametype_setting allowBattleChatter 1
gametype_setting allowFinalKillcam 1
gametype_setting allowHitMarkers 2
gametype_setting allowInGameTeamChange 0
gametype_setting allowKillcam 1
gametype_setting allowSpectating 0
gametype_setting autoDestroyTime 0
gametype_setting autoTeamBalance 0
gametype_setting bombTimer 0
gametype_setting bulletDamageScalar 1.0
gametype_setting captureTime 10
gametype_setting crateCaptureTime 3
gametype_setting cumulativeRoundScores 0
gametype_setting deathPointLoss 0
gametype_setting defuseTime 0
gametype_setting delayPlayer 0
gametype_setting destroyTime 0
gametype_setting disableAmbientFx 0
gametype_setting disableAttachments 0
gametype_setting disableCAC 0
gametype_setting disableContracts 0
gametype_setting disableTacInsert 0
gametype_setting disableweapondrop 1
gametype_setting disallowaimslowdown 0
gametype_setting disallowprone 0
gametype_setting enemyCarrierVisible 0
gametype_setting extraTime 0
gametype_setting flagCaptureGracePeriod 0
gametype_setting flagDecayTime 0
gametype_setting flagRespawnTime 0
gametype_setting forceRadar 0
gametype_setting friendlyfiretype 0
gametype_setting hardcoremode 0
gametype_setting hotPotato 0
gametype_setting idleFlagDecay 0
gametype_setting idleFlagResetTime 0
gametype_setting inactivityKick 0
gametype_setting kothMode 0
gametype_setting leaderBonus 0
gametype_setting loadoutKillstreaksEnabled 0
gametype_setting maxAllocation 10
gametype_setting maxObjectiveEventsPerMinute 0
gametype_setting maxPlayerDefensive 0
gametype_setting maxPlayerEventsPerMinute 0
gametype_setting maxPlayerOffensive 0
gametype_setting multiBomb 0
gametype_setting objectivePingTime 6
gametype_setting objectiveSpawnTime 0
gametype_setting onlyHeadshots 0
gametype_setting perksEnabled 0
gametype_setting plantTime 0
gametype_setting playerForceRespawn 1
gametype_setting playerHealthRegenTime 5
gametype_setting playerKillsMax 0
gametype_setting playerMaxHealth 100
gametype_setting playerNumlives 0
gametype_setting playerObjectiveHeldRespawnDelay 0
gametype_setting playerQueuedRespawn 0
gametype_setting playerRespawnDelay 0
gametype_setting playerSprintTime 4
gametype_setting pregameAlwaysShowCACEdit 1
gametype_setting pregameAlwaysShowStreakEdit 1
gametype_setting pregameCACModifyTime 0
gametype_setting pregameDraftEnabled 0
gametype_setting pregameDraftRoundTime 0
gametype_setting pregameItemMaxVotes 0
gametype_setting pregameItemVoteEnabled 0
gametype_setting pregameItemVoteRoundTime 0
gametype_setting pregamePositionShuffleMethod 0
gametype_setting pregamePositionSortType 0
gametype_setting pregamePostRoundTime 0
gametype_setting pregamePostStageTime 0
gametype_setting pregamePreStageTime 0
gametype_setting pregameScorestreakModifyTime 0
gametype_setting randomObjectiveLocations 0
gametype_setting roundlimit 1
gametype_setting roundStartExplosiveDelay 5
gametype_setting roundStartKillstreakDelay 0
gametype_setting roundswitch 1 // rounds between switching teams
gametype_setting roundwinlimit 0
gametype_setting scoreHeroPowerGainFactor 1.0
gametype_setting scoreHeroPowerTimeFactor 1.0
gametype_setting scorelimit 100
gametype_setting spectateType 1
gametype_setting teamCount 1
gametype_setting teamKillPenalty 2
gametype_setting teamKillPointLoss 0
gametype_setting teamKillPunishCount 3
gametype_setting teamKillReducedPenalty 0.25
gametype_setting teamKillScore 4
gametype_setting teamKillSpawnDelay 20
gametype_setting timelimit 10
gametype_setting totalKillsMax 0
gametype_setting vehiclesEnabled 1
gametype_setting vehiclesTimed 1
gametype_setting voipDeadChatWithDead 0
gametype_setting voipDeadChatWithTeam 1
gametype_setting voipDeadHearAllLiving 0
gametype_setting voipDeadHearKiller 0
gametype_setting voipDeadHearTeamLiving 1
gametype_setting voipEveryoneHearsEveryone 0
gametype_setting voipKillersHearVictim 1
gametype_setting waverespawndelay 0
gametype_setting zmDifficulty 1
// player movement
gametype_setting trm_maxHeight 144.0

View File

@ -0,0 +1,4 @@
gametype_setting disableClassSelection 1
gametype_setting disableCompass 1
gametype_setting characterCustomization 1
gametype_setting spectateType 0

View File

@ -0,0 +1,24 @@
gametype_setting timelimit 5
gametype_setting roundScoreLimit 10
gametype_setting scorelimit 0
gametype_setting roundlimit 2
gametype_setting ballCount 1
gametype_setting carryScore 2
gametype_setting throwScore 1
gametype_setting carrierArmor 100
gametype_setting idleFlagResetTime 15
gametype_setting scoreHeroPowerGainFactor 0.684 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in BALL
gametype_setting scoreHeroPowerTimeFactor 0.684
gametype_setting enemyCarrierVisible 2 // delayed can see person with ball on map
gametype_setting captureTime 0
gametype_setting defuseTime 0
gametype_setting spawntraptriggertime 10
gametype_setting gameAdvertisementRuleTimeLeft 4
gametype_setting gameAdvertisementRuleRound 3

View File

@ -0,0 +1,12 @@
gametype_setting scorelimit 60
gametype_setting timelimit 10
gametype_setting teamCount 2
gametype_setting teamScorePerKill 0
gametype_setting teamScorePerCleanDeposit 1
gametype_setting cleanDepositOfflineTime 0
gametype_setting cleanDepositOnlineTime 60
gametype_setting cleanDepositRotation 1
// Copied from KOTH
gametype_setting scoreHeroPowerGainFactor 0.646 //Score earned towards Hero Weapons and Abilities are multiplied by this factor
gametype_setting scoreHeroPowerTimeFactor 0.646

View File

@ -0,0 +1,11 @@
gametype_setting antiBoostDistance 100
gametype_setting scorelimit 100
gametype_setting timelimit 10
gametype_setting teamCount 2
gametype_setting teamScorePerKill 0
gametype_setting scoreHeroPowerGainFactor 0.646 //Score earned towards Hero Weapons and Abilities are multiplied by this factor
gametype_setting scoreHeroPowerTimeFactor 0.646
gametype_setting gameAdvertisementRuleScorePercent 15
gametype_setting gameAdvertisementRuleTimeLeft 2

View File

@ -0,0 +1,20 @@
gametype_setting captureTime 0
gametype_setting defuseTime 0 // touch return time, -1 = Off, 0 = Instant
gametype_setting cumulativeRoundScores 0 // 0 = Round Wins, 1 = Total Flag Captures
gametype_setting timelimit 5
gametype_setting scorelimit 3
gametype_setting roundlimit 2
gametype_setting roundwinlimit 2
gametype_setting enemyCarrierVisible 2 // delayed
gametype_setting idleFlagResetTime 30
gametype_setting flagCaptureCondition 1
gametype_setting playerrespawndelay 5
gametype_setting scoreHeroPowerGainFactor 0.835 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in CTF
gametype_setting scoreHeroPowerTimeFactor 0.835
gametype_setting gameAdvertisementRuleTimeLeft 4
gametype_setting gameAdvertisementRuleRound 3

View File

@ -0,0 +1,175 @@
gametype_setting allowAnnouncer 1
gametype_setting allowBattleChatter 1
gametype_setting allowFinalKillcam 1
gametype_setting allowHitMarkers 2
gametype_setting allowInGameTeamChange 1
gametype_setting allowKillcam 1
gametype_setting allowMapScripting 1
gametype_setting allowSpectating 1
gametype_setting antiBoostDistance 100
gametype_setting autoDestroyTime 0
gametype_setting autoTeamBalance 0
gametype_setting ballCount 1
gametype_setting bombTimer 0
gametype_setting bootTime 5
gametype_setting bulletDamageScalar 1.0
gametype_setting captureTime 10
gametype_setting carryScore 0
gametype_setting carrierArmor 100
gametype_setting crateCaptureTime 3
gametype_setting cumulativeRoundScores 1
gametype_setting deathPointLoss 0
gametype_setting defuseTime 0
gametype_setting delayPlayer 0
gametype_setting destroyTime 0
gametype_setting disableAmbientFx 0
gametype_setting disableAttachments 0
gametype_setting disableCAC 0
gametype_setting disableClassSelection 0
gametype_setting disableContracts 0
gametype_setting disableTacInsert 0
gametype_setting disableThirdPersonSpectating 0
gametype_setting disableVehicleSpawners 0
gametype_setting disableweapondrop 0
gametype_setting disallowaimslowdown 0
gametype_setting disallowprone 0
gametype_setting droppedTagRespawn 0
gametype_setting enemyCarrierVisible 2
gametype_setting extraTime 0
gametype_setting flagCanBeNeutralized 0
gametype_setting flagCaptureCondition 1
gametype_setting flagCaptureGracePeriod 0
gametype_setting flagDecayTime 0
gametype_setting flagRespawnTime 0
gametype_setting forceRadar 0
gametype_setting friendlyfiretype 0
gametype_setting gameAdvertisementRuleScorePercent 0
gametype_setting gameAdvertisementRuleTimeLeft 0
gametype_setting gameAdvertisementRuleRound 0
gametype_setting gameAdvertisementRuleRoundsWon 0
gametype_setting gunSelection 0
gametype_setting hardcoremode 0
gametype_setting hotPotato 0
gametype_setting idleFlagDecay 0
gametype_setting idleFlagResetTime 0
gametype_setting inactivityKick 0
gametype_setting incrementalSpawnDelay 0
gametype_setting infectionMode 0
gametype_setting killEventScoreMultiplier 1
gametype_setting kothMode 0
gametype_setting leaderBonus 0
gametype_setting loadoutKillstreaksEnabled 1
gametype_setting killstreaksGiveGameScore 1
gametype_setting maxAllocation 10
gametype_setting maxObjectiveEventsPerMinute 0
gametype_setting maxPlayerDefensive 0
gametype_setting maxPlayerEventsPerMinute 0
gametype_setting maxPlayerOffensive 0
gametype_setting maxSuicidesBeforeKick 0
gametype_setting movePlayers 1
gametype_setting multiBomb 0
gametype_setting objectivePingTime 4
gametype_setting objectiveSpawnTime 0
gametype_setting oldschoolMode 0
gametype_setting classicMode 0
gametype_setting onlyHeadshots 0
gametype_setting OvertimetimeLimit 2
gametype_setting perksEnabled 1
gametype_setting plantTime 0
gametype_setting playerForceRespawn 1
gametype_setting playerHealthRegenTime 5
gametype_setting playerKillsMax 0
gametype_setting playerMaxHealth 100
gametype_setting playerNumlives 0
gametype_setting playerObjectiveHeldRespawnDelay 0
gametype_setting playerQueuedRespawn 0
gametype_setting playerRespawnDelay 0
gametype_setting playerSprintTime 4
gametype_setting pointsForSurvivalBonus 0
gametype_setting pointsPerMeleeKill 0
gametype_setting pointsPerPrimaryGrenadeKill 0
gametype_setting pointsPerPrimaryKill 0
gametype_setting pointsPerSecondaryKill 0
gametype_setting pointsPerWeaponKill 0
gametype_setting pregameAlwaysShowCACEdit 1
gametype_setting pregameAlwaysShowStreakEdit 1
gametype_setting pregameCACModifyTime 90
gametype_setting pregameDraftEnabled 0
gametype_setting pregameDraftRoundTime 30
gametype_setting pregameDraftType 0
gametype_setting pregameItemMaxVotes 1
gametype_setting pregameItemVoteEnabled 0
gametype_setting pregameItemVoteRoundTime 30
gametype_setting pregamePositionShuffleMethod 0
gametype_setting pregamePositionSortType 0
gametype_setting pregamePostRoundTime 3
gametype_setting pregamePostStageTime 3
gametype_setting pregamePreStageTime 5
gametype_setting pregameScorestreakModifyTime 30
gametype_setting prematchperiod 15
gametype_setting preroundperiod 5
gametype_setting prematchrequirement 0
gametype_setting prematchrequirementtime 0
gametype_setting randomObjectiveLocations 0
gametype_setting rebootPlayers 0
gametype_setting rebootTime 15
gametype_setting robotSpeed 1
gametype_setting robotShield 0
gametype_setting roundlimit 1
gametype_setting roundScoreLimit 0
gametype_setting roundStartExplosiveDelay 10
gametype_setting roundStartKillstreakDelay 15
gametype_setting roundswitch 1 // rounds between switching teams
gametype_setting roundwinlimit 0
gametype_setting scoreHeroPowerGainFactor 1.0
gametype_setting scoreHeroPowerTimeFactor 1.0
gametype_setting scoreThiefPowerGainFactor 1.0
gametype_setting scorelimit 100
gametype_setting scorePerPlayer 0
gametype_setting scoreResetOnDeath 1
gametype_setting setbacks 0
gametype_setting shutdownDamage 2
gametype_setting silentPlant 0
gametype_setting spawnprotectiontime 3
gametype_setting spawnsuicidepenalty 0
gametype_setting spawnteamkilledpenalty 0
gametype_setting spawntraptriggertime 5
gametype_setting spectateType 1
gametype_setting cleanDepositOnlineTime 60
gametype_setting cleanDepositRotation 1
gametype_setting teamAssignment 2
gametype_setting teamCount 2
gametype_setting teamKillPenalty 2
gametype_setting teamKillPointLoss 1
gametype_setting teamKillPunishCount 0
gametype_setting teamKillReducedPenalty 1
gametype_setting teamKillScore 4
gametype_setting teamKillSpawnDelay 20
gametype_setting teamNumLives 0
gametype_setting teamScorePerCleanDeposit 1
gametype_setting teamScorePerDeath 0
gametype_setting teamScorePerHeadshot 0
gametype_setting teamScorePerKill 1
gametype_setting teamScorePerKillConfirmed 1
gametype_setting teamScorePerKillDenied 0
gametype_setting throwScore 0
gametype_setting timelimit 10
gametype_setting timelimit 10
gametype_setting timePausesWhenInZone 0
gametype_setting useEmblemInsteadOfFactionIcon 0
gametype_setting vehiclesEnabled 1
gametype_setting vehiclesTimed 1
gametype_setting voipDeadChatWithDead 0
gametype_setting voipDeadChatWithTeam 1
gametype_setting voipDeadHearAllLiving 0
gametype_setting voipDeadHearKiller 0
gametype_setting voipDeadHearTeamLiving 1
gametype_setting voipEveryoneHearsEveryone 0
gametype_setting voipKillersHearVictim 1
gametype_setting waverespawndelay 0
gametype_setting weaponCount 0
gametype_setting weaponTimer 0
// player movement
gametype_setting trm_maxHeight 95.0

View File

@ -0,0 +1,27 @@
gametype_setting timelimit 2.5
gametype_setting scorelimit 2 // In the Customize game menu this is represented as "Round Win Limit" even though it's technically scorelimit
gametype_setting bombTimer 45
gametype_setting plantTime 5
gametype_setting defuseTime 5
gametype_setting extraTime 2
gametype_setting OvertimetimeLimit 2
gametype_setting maxObjectiveEventsPerMinute 5
gametype_setting maxPlayerDefensive 128
gametype_setting maxPlayerOffensive 128
gametype_setting maxPlayerEventsPerMinute 2.5
gametype_setting multiBomb 1 // This needs to be set for the bomb carry icon to show up on the HUD
gametype_setting roundlimit 0
gametype_setting cumulativeRoundScores 0 // Winning is round-based
gametype_setting roundStartExplosiveDelay 2
gametype_setting roundStartKillstreakDelay 15
gametype_setting scoreHeroPowerGainFactor 0.679 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Demolition
gametype_setting scoreHeroPowerTimeFactor 0.679
gametype_setting spawntraptriggertime 10
gametype_setting gameAdvertisementRuleRound 3
gametype_setting gameAdvertisementRuleTimeLeft 1

View File

@ -0,0 +1,11 @@
gametype_setting disableTacInsert 1
gametype_setting roundStartExplosiveDelay 2
gametype_setting roundStartKillstreakDelay 0
gametype_setting teamCount 1
gametype_setting timelimit 10
gametype_setting scorelimit 30
gametype_setting useEmblemInsteadOfFactionIcon 1
gametype_setting voipEveryoneHearsEveryone 1
gametype_setting gameAdvertisementRuleScorePercent 50
gametype_setting gameAdvertisementRuleTimeLeft 2

View File

@ -0,0 +1,19 @@
gametype_setting timelimit 0
gametype_setting scorelimit 0
gametype_setting roundScoreLimit 100
gametype_setting captureTime 10
gametype_setting roundlimit 2
gametype_setting maxObjectiveEventsPerMinute 3
gametype_setting maxPlayerDefensive 128
gametype_setting maxPlayerOffensive 128
gametype_setting maxPlayerEventsPerMinute 3
gametype_setting flagCanBeNeutralized 0
gametype_setting scoreHeroPowerGainFactor 0.616 //Score earned towards Hero Weapons and Abilities are multiplied by this factor
gametype_setting scoreHeroPowerTimeFactor 0.616
gametype_setting gameAdvertisementRuleScorePercent 10
gametype_setting gameAdvertisementRuleRound 3

View File

@ -0,0 +1,26 @@
gametype_setting timelimit 5
gametype_setting scorelimit 0
gametype_setting roundscorelimit 1
gametype_setting roundwinlimit 2
gametype_setting roundlimit 2
gametype_setting preroundperiod 10
gametype_setting teamCount 2
gametype_setting shutdownDamage 3
gametype_setting bootTime 5
gametype_setting rebootTime 15
gametype_setting rebootPlayers 0
gametype_setting movePlayers 1
gametype_setting robotSpeed 1
gametype_setting robotShield 0
gametype_setting scoreHeroPowerGainFactor 0.788 //Score earned towards Hero Weapons and Abilities are multiplied by this factor
gametype_setting scoreHeroPowerTimeFactor 0.788
gametype_setting spawntraptriggertime 5
gametype_setting disableVehicleSpawners 1
gametype_setting gameAdvertisementRuleTimeLeft 3.5
gametype_setting gameAdvertisementRuleRound 3

View File

@ -0,0 +1,11 @@
gametype_setting allowFinalKillcam 0
gametype_setting disableTacInsert 1
gametype_setting disableCAC 0
gametype_setting disableClassSelection 1
gametype_setting loadoutKillstreaksEnabled 0
gametype_setting prematchperiod 0
gametype_setting roundswitch 0
gametype_setting scorelimit 0
gametype_setting teamCount 1
gametype_setting timelimit 0
gametype_setting allowInGameTeamChange 0

View File

@ -0,0 +1,17 @@
gametype_setting disableClassSelection 1
gametype_setting disableVehicleSpawners 1
gametype_setting disableweapondrop 1
gametype_setting loadoutKillStreaksEnabled 0
gametype_setting playerNumlives 0
gametype_setting perksEnabled 0
gametype_setting playerrespawndelay 0
gametype_setting roundlimit 1
gametype_setting scorelimit 200
gametype_setting setbacks 1
gametype_setting spectateType 3
gametype_setting timelimit 0
gametype_setting wagermatchhud 1
gametype_setting waverespawndelay 0
gametype_setting teamCount 1
gametype_setting forceRadar 1
gametype_setting voipEveryoneHearsEveryone 1

View File

@ -0,0 +1,11 @@
gametype_setting timelimit 2
gametype_setting scorelimit 0
gametype_setting preroundperiod 10
gametype_setting teamCount 2
gametype_setting loadoutKillstreaksEnabled 0
gametype_setting disableVehicleSpawners 1
gametype_setting gameAdvertisementRuleScorePercent 15
gametype_setting gameAdvertisementRuleTimeLeft 2
gametype_setting gameAdvertisementRuleRound 0
gametype_setting gameAdvertisementRuleRoundsWon 0

View File

@ -0,0 +1,18 @@
gametype_setting timelimit 5
gametype_setting scorelimit 250
gametype_setting teamCount 2
gametype_setting maxPlayerEventsPerMinute 8
gametype_setting autoDestroyTime 60 // Lifetime
gametype_setting captureTime 0
gametype_setting objectiveSpawnTime 0 // Activation Delay
gametype_setting randomObjectiveLocations 0 // 2 = Linear
gametype_setting scorePerPlayer 0 // 0 = Constant, 1 = Additive (score for each player)
gametype_setting timePausesWhenInZone 1
gametype_setting kothMode 1
gametype_setting scoreHeroPowerGainFactor 0.45 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Hardpoint
gametype_setting scoreHeroPowerTimeFactor 0.45
gametype_setting gameAdvertisementRuleScorePercent 20
gametype_setting gameAdvertisementRuleTimeLeft 1.5

View File

@ -0,0 +1,15 @@
gametype_setting timeLimit 4
gametype_setting scoreLimit 0
gametype_setting teamCount 2
gametype_setting roundLimit 4
gametype_setting roundWinLimit 3
gametype_setting roundSwitch 1
gametype_setting playerNumlives 1
gametype_setting spectateType 3
gametype_setting disableClassSelection 1
gametype_setting disableVehicleSpawners 1
gametype_setting preroundperiod 3
gametype_setting voipDeadChatWithDead 1
gametype_setting voipDeadChatWithTeam 0
gametype_setting voipDeadHearTeamLiving 0

View File

@ -0,0 +1,28 @@
// from dm
gametype_setting useEmblemInsteadOfFactionIcon 1
gametype_setting voipEveryoneHearsEveryone 1
// sas
gametype_setting allowInGameTeamChange 0
gametype_setting disableClassSelection 1
gametype_setting disableweapondrop 1
gametype_setting gunSelection 1
gametype_setting loadoutKillStreaksEnabled 0
gametype_setting playerNumlives 0
gametype_setting pointsPerPrimaryKill 10
gametype_setting pointsPerSecondaryKill 10
gametype_setting pointsPerPrimaryGrenadeKill 5
gametype_setting pointsPerMeleeKill 5
gametype_setting roundlimit 1
gametype_setting spectateType 3
gametype_setting scorelimit 0
gametype_setting roundStartExplosiveDelay 0
gametype_setting timelimit 5
gametype_setting wagermatchhud 1
gametype_setting teamCount 1
gametype_setting forceRadar 1
gametype_setting roundStartExplosiveDelay 0
gametype_setting disableVehicleSpawners 1
gametype_setting gameAdvertisementRuleScorePercent 35
gametype_setting gameAdvertisementRuleTimeLeft 1.5

View File

@ -0,0 +1,30 @@
gametype_setting timelimit 2
gametype_setting scorelimit 4 // In the Customize game menu this is represented as "Round Win Limit" even though it's technically scorelimit
gametype_setting preroundperiod 3
gametype_setting bombTimer 45
gametype_setting plantTime 5
gametype_setting defuseTime 5
gametype_setting multiBomb 0
gametype_setting roundswitch 1 // Rounds between switching teams. Usually set to 1.
gametype_setting playerNumlives 1 // Search is always played Elimination style. You can not customize this in Custom Games.
gametype_setting playerKillsMax 6
gametype_setting totalKillsMax 11
gametype_setting teamKillScore 4
gametype_setting spectateType 3
gametype_setting voipDeadChatWithDead 1
gametype_setting voipDeadChatWithTeam 0
gametype_setting voipDeadHearTeamLiving 0
gametype_setting roundlimit 0
gametype_setting scoreHeroPowerGainFactor 0.8
gametype_setting scoreHeroPowerTimeFactor 0.3
gametype_setting disableVehicleSpawners 1
gametype_setting gameAdvertisementRuleRoundsWon 3

View File

@ -0,0 +1,158 @@
// from tdm
gametype_setting timelimit 10
gametype_setting scorelimit 75
gametype_setting teamCount 2
gametype_setting gameAdvertisementRuleScorePercent 15
gametype_setting gameAdvertisementRuleTimeLeft 2
gametype_setting gameAdvertisementRuleRound 0
gametype_setting gameAdvertisementRuleRoundsWon 0
// from gun
gametype_setting disableVehicleSpawners 1
gametype_setting loadoutKillStreaksEnabled 0
gametype_setting playerNumlives 0
gametype_setting disableVehicleSpawners 1
// sniper only
gametype_setting restrictedItems 0 1
gametype_setting restrictedItems 1 1
gametype_setting restrictedItems 2 1
gametype_setting restrictedItems 3 1
gametype_setting restrictedItems 4 1
gametype_setting restrictedItems 5 1
gametype_setting restrictedItems 6 1
gametype_setting restrictedItems 7 1
gametype_setting restrictedItems 8 1
gametype_setting restrictedItems 9 1
gametype_setting restrictedItems 10 1
gametype_setting restrictedItems 11 1
gametype_setting restrictedItems 12 1
gametype_setting restrictedItems 13 1
gametype_setting restrictedItems 14 1
gametype_setting restrictedItems 15 1
gametype_setting restrictedItems 16 1
gametype_setting restrictedItems 17 1
gametype_setting restrictedItems 18 1
gametype_setting restrictedItems 19 1
gametype_setting restrictedItems 20 1
gametype_setting restrictedItems 21 1
gametype_setting restrictedItems 22 1
gametype_setting restrictedItems 23 1
gametype_setting restrictedItems 24 1
gametype_setting restrictedItems 25 1
gametype_setting restrictedItems 26 1
gametype_setting restrictedItems 27 1
gametype_setting restrictedItems 28 1
gametype_setting restrictedItems 29 1
gametype_setting restrictedItems 30 1
gametype_setting restrictedItems 31 1
gametype_setting restrictedItems 32 1
gametype_setting restrictedItems 33 1
gametype_setting restrictedItems 34 1
gametype_setting restrictedItems 35 1
gametype_setting restrictedItems 36 1
gametype_setting restrictedItems 37 1
gametype_setting restrictedItems 38 1
gametype_setting restrictedItems 39 1
gametype_setting restrictedItems 44 1
gametype_setting restrictedItems 47 1
gametype_setting restrictedItems 48 1
gametype_setting restrictedItems 49 1
gametype_setting restrictedItems 50 1
gametype_setting restrictedItems 51 1
gametype_setting restrictedItems 52 1
gametype_setting restrictedItems 53 1
gametype_setting restrictedItems 54 1
gametype_setting restrictedItems 55 1
gametype_setting restrictedItems 56 1
gametype_setting restrictedItems 57 1
gametype_setting restrictedItems 58 1
gametype_setting restrictedItems 59 1
gametype_setting restrictedItems 60 1
gametype_setting restrictedItems 61 1
gametype_setting restrictedItems 62 1
gametype_setting restrictedItems 63 1
gametype_setting restrictedItems 64 1
gametype_setting restrictedItems 65 1
gametype_setting restrictedItems 66 1
gametype_setting restrictedItems 67 1
gametype_setting restrictedItems 68 1
gametype_setting restrictedItems 69 1
gametype_setting restrictedItems 70 1
gametype_setting restrictedItems 71 1
gametype_setting restrictedItems 72 1
gametype_setting restrictedItems 73 1
gametype_setting restrictedItems 74 1
gametype_setting restrictedItems 75 1
gametype_setting restrictedItems 76 1
gametype_setting restrictedItems 77 1
gametype_setting restrictedItems 78 1
gametype_setting restrictedItems 79 1
gametype_setting restrictedItems 83 1
gametype_setting restrictedItems 84 1
gametype_setting restrictedItems 85 1
gametype_setting restrictedItems 93 1
gametype_setting restrictedItems 94 1
gametype_setting restrictedItems 95 1
gametype_setting restrictedItems 96 1
gametype_setting restrictedItems 97 1
gametype_setting restrictedItems 99 1
gametype_setting restrictedItems 100 1
gametype_setting restrictedItems 101 1
gametype_setting restrictedItems 102 1
gametype_setting restrictedItems 103 1
gametype_setting restrictedItems 104 1
gametype_setting restrictedItems 105 1
gametype_setting restrictedItems 106 1
gametype_setting restrictedItems 107 1
gametype_setting restrictedItems 108 1
gametype_setting restrictedItems 109 1
gametype_setting restrictedItems 110 1
gametype_setting restrictedItems 111 1
gametype_setting restrictedItems 112 1
gametype_setting restrictedItems 113 1
gametype_setting restrictedItems 114 1
gametype_setting restrictedItems 115 1
gametype_setting restrictedItems 116 1
gametype_setting restrictedItems 117 1
gametype_setting restrictedItems 118 1
gametype_setting restrictedItems 119 1
gametype_setting restrictedItems 120 1
gametype_setting restrictedItems 121 1
gametype_setting restrictedItems 122 1
gametype_setting restrictedItems 123 1
gametype_setting restrictedItems 124 1
gametype_setting restrictedItems 125 1
gametype_setting restrictedItems 126 1
gametype_setting restrictedItems 127 1
gametype_setting restrictedItems 128 1
gametype_setting restrictedItems 129 1
gametype_setting restrictedItems 131 1
gametype_setting restrictedItems 132 1
gametype_setting restrictedItems 133 1
gametype_setting restrictedItems 134 1
gametype_setting restrictedItems 135 1
gametype_setting restrictedItems 136 1
gametype_setting restrictedItems 137 1
gametype_setting restrictedItems 138 1
gametype_setting restrictedItems 139 1
gametype_setting restrictedItems 140 1
gametype_setting restrictedItems 141 1
gametype_setting restrictedItems 142 1
gametype_setting restrictedItems 143 1
gametype_setting restrictedItems 144 1
gametype_setting restrictedItems 145 1
gametype_setting restrictedItems 146 1
gametype_setting restrictedItems 147 1
// Restrict Red Dot
gametype_setting restrictedattachments 32 weaponindex 40 1
gametype_setting restrictedattachments 32 weaponindex 41 1
gametype_setting restrictedattachments 32 weaponindex 42 1
gametype_setting restrictedattachments 32 weaponindex 43 1
gametype_setting restrictedattachments 32 weaponindex 45 1
gametype_setting restrictedattachments 22 weaponindex 46 1
gametype_setting restrictedattachments 32 weaponindex 46 1
gametype_setting restrictedattachments 33 weaponindex 46 1
gametype_setting restrictedattachments 32 weaponindex 98 1
gametype_setting restrictedattachments 32 weaponindex 130 1

View File

@ -0,0 +1,8 @@
gametype_setting timelimit 10
gametype_setting scorelimit 100
gametype_setting teamCount 2
gametype_setting gameAdvertisementRuleScorePercent 15
gametype_setting gameAdvertisementRuleTimeLeft 2
gametype_setting gameAdvertisementRuleRound 0
gametype_setting gameAdvertisementRuleRoundsWon 0

View File

@ -0,0 +1,104 @@
gametype_setting allowAnnouncer 1
gametype_setting allowBattleChatter 1
gametype_setting allowFinalKillcam 1
gametype_setting allowHitMarkers 2
gametype_setting allowInGameTeamChange 0
gametype_setting allowKillcam 1
gametype_setting allowSpectating 0
gametype_setting autoDestroyTime 0
gametype_setting autoTeamBalance 0
gametype_setting bombTimer 0
gametype_setting bulletDamageScalar 1.0
gametype_setting captureTime 10
gametype_setting crateCaptureTime 3
gametype_setting cumulativeRoundScores 0
gametype_setting deathPointLoss 0
gametype_setting defuseTime 0
gametype_setting delayPlayer 0
gametype_setting destroyTime 0
gametype_setting disableAmbientFx 0
gametype_setting disableAttachments 0
gametype_setting disableCAC 1
gametype_setting disableContracts 0
gametype_setting disableTacInsert 0
gametype_setting disableweapondrop 1
gametype_setting disallowaimslowdown 0
gametype_setting disallowprone 0
gametype_setting enemyCarrierVisible 0
gametype_setting extraTime 0
gametype_setting flagCaptureGracePeriod 0
gametype_setting flagDecayTime 0
gametype_setting flagRespawnTime 0
gametype_setting forceRadar 0
gametype_setting friendlyfiretype 0
gametype_setting hardcoremode 0
gametype_setting hotPotato 0
gametype_setting idleFlagDecay 0
gametype_setting idleFlagResetTime 0
gametype_setting inactivityKick 0
gametype_setting kothMode 0
gametype_setting leaderBonus 0
gametype_setting loadoutKillstreaksEnabled 1
gametype_setting maxObjectiveEventsPerMinute 0
gametype_setting maxPlayerDefensive 0
gametype_setting maxPlayerEventsPerMinute 0
gametype_setting maxPlayerOffensive 0
gametype_setting multiBomb 0
gametype_setting objectiveSpawnTime 0
gametype_setting onlyHeadshots 0
gametype_setting perksEnabled 0
gametype_setting plantTime 0
gametype_setting playerForceRespawn 1
gametype_setting playerHealthRegenTime 5
gametype_setting playerKillsMax 0
gametype_setting playerMaxHealth 100
gametype_setting playerNumlives 0
gametype_setting playerObjectiveHeldRespawnDelay 0
gametype_setting playerQueuedRespawn 0
gametype_setting playerRespawnDelay 0
gametype_setting playerSprintTime 4
gametype_setting pregameAlwaysShowCACEdit 1
gametype_setting pregameAlwaysShowStreakEdit 1
gametype_setting pregameCACModifyTime 0
gametype_setting pregameDraftEnabled 0
gametype_setting pregameDraftRoundTime 0
gametype_setting pregameItemMaxVotes 0
gametype_setting pregameItemVoteEnabled 0
gametype_setting pregameItemVoteRoundTime 0
gametype_setting pregamePositionShuffleMethod 0
gametype_setting pregamePositionSortType 0
gametype_setting pregamePostRoundTime 0
gametype_setting pregamePostStageTime 0
gametype_setting pregamePreStageTime 0
gametype_setting pregameScorestreakModifyTime 0
gametype_setting randomObjectiveLocations 0
gametype_setting roundlimit 1
gametype_setting roundStartExplosiveDelay 5
gametype_setting roundStartKillstreakDelay 0
gametype_setting roundswitch 1 // rounds between switching teams
gametype_setting roundwinlimit 0
gametype_setting scoreHeroPowerGainFactor 1.0
gametype_setting scoreHeroPowerTimeFactor 1.0
gametype_setting scorelimit 100
gametype_setting spectateType 1
gametype_setting teamCount 1
gametype_setting teamKillPenalty 2
gametype_setting teamKillPointLoss 0
gametype_setting teamKillPunishCount 3
gametype_setting teamKillReducedPenalty 0.25
gametype_setting teamKillScore 4
gametype_setting teamKillSpawnDelay 20
gametype_setting timelimit 10
gametype_setting totalKillsMax 0
gametype_setting vehiclesEnabled 1
gametype_setting vehiclesTimed 1
gametype_setting voipDeadChatWithDead 0
gametype_setting voipDeadChatWithTeam 1
gametype_setting voipDeadHearAllLiving 0
gametype_setting voipDeadHearKiller 0
gametype_setting voipDeadHearTeamLiving 1
gametype_setting voipEveryoneHearsEveryone 0
gametype_setting voipKillersHearVictim 1
gametype_setting waverespawndelay 0
gametype_setting zmDifficulty 1

View File

@ -0,0 +1,12 @@
gametype_setting scorelimit 7500
gametype_setting timelimit 10
gametype_setting roundlimit 1
gametype_setting playerNumlives 0
gametype_setting playerrespawndelay 0
gametype_setting waverespawndelay 0
gametype_setting disableweapondrop 1
gametype_setting allowAnnouncer 0
gametype_setting startRound 1
gametype_setting magic 1
gametype_setting headshotsonly 0
gametype_setting allowdogs 1