Rework the gamesettings folder to be more like PlutoT6

This commit is contained in:
FryTechTips 2023-04-13 23:13:08 -04:00
parent 6404f97185
commit c8f39d0b02
17 changed files with 903 additions and 391 deletions

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gametype_setting timelimit 5 //Don't touch the first 2 lines below here.
gametype_setting roundScoreLimit 10 exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting scorelimit 0 exec "gamedata/configs/common/default_xboxlive.cfg"
gametype_setting roundlimit 2
gametype_setting ballCount 1 // Below this line you may uncomment the " // " commands and edit to your liking.
gametype_setting carryScore 2 // If you unsure the default command. you can always " // " them back for later custom gameplay.
gametype_setting throwScore 1
gametype_setting carrierArmor 100
gametype_setting idleFlagResetTime 15
gametype_setting scoreHeroPowerGainFactor 0.684 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in BALL gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gametype_setting scoreHeroPowerTimeFactor 0.684 gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gts prematchperiod "15" // The amount of time before the game starts.
gts preroundperiod "5" // The amount of time before a round starts.
gts inactivityKick "120" // Kick players that's AFK
gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts allowInGameTeamChange "1" // Allow players to switch teams?
gts autoTeamBalance "1" // Automatically assign players to teams
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
gametype_setting enemyCarrierVisible 2 // delayed can see person with ball on map gts timelimit "5" // Time limit of the game.
gts roundScoreLimit "10" // Round score limit reach
gts scorelimit "0" // Score limit.
gts roundlimit "2" // The number of rounds that will be played before the game ends.
gts ballCount "1" // How many balls you can handle?
gts carryScore "2"
gts throwScore "1"
gts carrierArmor "100"
gts idleFlagResetTime "15" // The time before a ball is automatically returned to base. (0-60 seconds)
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
//gts perksEnabled "1" // Disable Perks by setting this to 0
//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
//gts disableweapondrop "0" // No weapons on the ground.
//gts disallowprone "0" // Don't allow players to lay down.
//Hardcore Mode
//gts hardcoreMode "1" // Enable hardcore mode.
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
//gts onlyHeadshots "0" // Headshots only
//gts allowKillcam "0" // Allow Killcam.
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
gametype_setting captureTime 0 gts scoreHeroPowerGainFactor "0.684" //Score earned towards Hero Weapons and Abilities are multiplied by this factor in BALL
gametype_setting defuseTime 0 gts scoreHeroPowerTimeFactor "0.684"
gametype_setting spawntraptriggertime 10 gts enemyCarrierVisible "2" // delayed can see person with ball on map
gametype_setting gameAdvertisementRuleTimeLeft 4 gts captureTime "0" // Pickup Time. The amount of time it takes to pickup the ball.
gametype_setting gameAdvertisementRuleRound 3 gts defuseTime "0" // Return Time. How long it takes to return ball. (-1 = off. 0 = Instant. (Default) 10 = limit of seconds.)
gts spawntraptriggertime "10"
gts gameAdvertisementRuleTimeLeft "4"
gts gameAdvertisementRuleRound "3"

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gametype_setting scorelimit 60 //Don't touch the first 2 lines below here.
gametype_setting timelimit 10 exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting teamCount 2 exec "gamedata/configs/common/default_xboxlive.cfg"
gametype_setting teamScorePerKill 0
gametype_setting teamScorePerCleanDeposit 1
gametype_setting cleanDepositOfflineTime 0
gametype_setting cleanDepositOnlineTime 60
gametype_setting cleanDepositRotation 1
// Copied from KOTH // Below this line you may uncomment the " // " commands and edit to your liking.
gametype_setting scoreHeroPowerGainFactor 0.646 //Score earned towards Hero Weapons and Abilities are multiplied by this factor // If you unsure the default command. you can always " // " them back for later custom gameplay.
gametype_setting scoreHeroPowerTimeFactor 0.646
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gts prematchperiod "15" // The amount of time before the game starts.
gts preroundperiod "5" // The amount of time before a round starts.
gts inactivityKick "120" // Kick players that's AFK
gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts allowInGameTeamChange "1" // Allow players to switch teams?
gts autoTeamBalance "1" // Automatically assign players to teams
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
gts timelimit "10" // Time limit of the game.
gts scorelimit "60" // Score limit reach to end the game.
gts teamCount "2"
gts teamScorePerKill "0"
gts teamScorePerCleanDeposit "1" // Points awarded to the team when depositing a fragment.
gts cleanDepositOfflineTime "0"
gts cleanDepositOnlineTime "60" // The amount of team each fracture site is active.
gts cleanDepositRotation "1"
gts scoreHeroPowerGainFactor "0.646" // Score earned towards Hero Weapons and Abilities are multiplied by this factor
gts scoreHeroPowerTimeFactor "0.646"

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gametype_setting antiBoostDistance 100 //Don't touch the first 2 lines below here.
gametype_setting scorelimit 100 exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting timelimit 10 exec "gamedata/configs/common/default_xboxlive.cfg"
gametype_setting teamCount 2
gametype_setting teamScorePerKill 0
gametype_setting scoreHeroPowerGainFactor 0.646 //Score earned towards Hero Weapons and Abilities are multiplied by this factor // Below this line you may uncomment the " // " commands and edit to your liking.
gametype_setting scoreHeroPowerTimeFactor 0.646 // If you unsure the default command. you can always " // " them back for later custom gameplay.
gametype_setting gameAdvertisementRuleScorePercent 15 gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gametype_setting gameAdvertisementRuleTimeLeft 2 gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gts prematchperiod "15" // The amount of time before the game starts.
gts preroundperiod "5" // The amount of time before a round starts.
gts inactivityKick "120" // Kick players that's AFK
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts allowInGameTeamChange "1" // Allow players to switch teams?
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
gts timelimit "10" // Time limit of the game.
gts scorelimit "100" // Score limit reach to end the game.
gts teamCount "2" // Set this higher if you want Multi-Team Deathmatch that was cut from playlist. (2-6)
//gts roundLimit "1" // The number of rounds that will be played before the game ends.
gts teamScorePerKill "0" // Points per Kill - The number of points for each kill. (0-25)
//gts teamScorePerKillConfirmed "1" // Points per Kills Confirmed. - The number of points for each kill confirmed. (0-25)
//gts teamScorePerKillDenied "0" // Points per Kill Denied - The number of points for each kill denied. (0-25)
//gts teamScorePerHeadshot "0" // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25)
//gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
gts antiBoostDistance "100"
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
//gts perksEnabled "1" // Disable Perks by setting this to 0
//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
//gts disableweapondrop "0" // No weapons on the ground.
//gts disallowprone "0" // Don't allow players to lay down.
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
//gts allowAnnouncer "1" // Annouce enemy team actions
//Hardcore Mode
//gts hardcoreMode "1" // Enable hardcore mode.
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
//gts onlyHeadshots "0" // Headshots only
//gts allowKillcam "0" // Allow Killcam.
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
gts scoreHeroPowerGainFactor "0.646" //Score earned towards Hero Weapons and Abilities are multiplied by this factor
gts scoreHeroPowerTimeFactor "0.646"
gts gameAdvertisementRuleScorePercent "15"
gts gameAdvertisementRuleTimeLeft "2"

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gametype_setting captureTime 0 //Don't touch the first 2 lines below here.
gametype_setting defuseTime 0 // touch return time, -1 = Off, 0 = Instant exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting cumulativeRoundScores 0 // 0 = Round Wins, 1 = Total Flag Captures exec "gamedata/configs/common/default_xboxlive.cfg"
gametype_setting timelimit 5
gametype_setting scorelimit 3 // Below this line you may uncomment the " // " commands and edit to your liking.
gametype_setting roundlimit 2 // If you unsure the default command. you can always " // " them back for later custom gameplay.
gametype_setting roundwinlimit 2
gametype_setting enemyCarrierVisible 2 // delayed gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gametype_setting idleFlagResetTime 30 gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gametype_setting flagCaptureCondition 1 gts prematchperiod "15" // The amount of time before the game starts.
gts preroundperiod "5" // The amount of time before the round start.
gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts inactivityKick "120" // Kick players that's AFK
gts allowInGameTeamChange "1" // Allow players to switch teams?
gts allowFinalKillcam "1" // Controls whether the final killcam is played
gametype_setting playerrespawndelay 5 gts timelimit "5" // Time limit of the game.
gts scorelimit "3" // The number of flags needed to win the round.
gts roundLimit "2" // The number of rounds that will be played before the game ends.
gts roundwinlimit "2" // Round Win Limit. The number of rounds a team needs to win before the game ends.
gts enemyCarrierVisible "2" // Enemy Carrier. How and if the enemy appears on the minimap. (0 = No. 1 = Yes. 2 = Delayed)
gts idleFlagResetTime "30" // The time before a flag is automatically returned to base. (0-60 seconds)
gts captureTime "0" // Pickup Time. The amount of time it takes to pickup the enemy flag.
gts defuseTime "0" // Return Time. How long it takes to return a flag. (-1 = off. 0 = Instant. (Default) 10 = limit of seconds.)
gts playerRespawnDelay "5" // The amount of time a player has to wait before respawning.
gametype_setting scoreHeroPowerGainFactor 0.835 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in CTF //gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
gametype_setting scoreHeroPowerTimeFactor 0.835 //gts perksEnabled "1" // Disable Perks by setting this to 0
//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
//gts disableweapondrop "0" // No weapons on the ground.
//gts disallowprone "0" // Don't allow players to lay down.
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
//gts allowAnnouncer "1" // Annouce enemy team actions
gametype_setting gameAdvertisementRuleTimeLeft 4 //Hardcore Mode
gametype_setting gameAdvertisementRuleRound 3 //gts hardcoreMode "1" // Enable hardcore mode.
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
//gts onlyHeadshots "0" // Headshots only
//gts allowKillcam "0" // Allow Killcam.
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
gts scoreHeroPowerGainFactor "0.835" //Score earned towards Hero Weapons and Abilities are multiplied by this factor in CTF
gts scoreHeroPowerTimeFactor "0.835"
gts gameAdvertisementRuleTimeLeft "4"
gts gameAdvertisementRuleRound "3"

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gametype_setting timelimit 2.5 exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting scorelimit 2 // In the Customize game menu this is represented as "Round Win Limit" even though it's technically scorelimit exec "gamedata/configs/common/default_xboxlive.cfg"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gts prematchperiod "15" // The amount of time before the game starts.
gts preroundperiod "5" // The amount of time before a round starts.
gts inactivityKick "120" // Kick players that's AFK
gts allowInGameTeamChange "1" // Allow players to switch teams?
gts allowFinalKillcam "1" // Controls whether the final killcam is played
gametype_setting bombTimer 45 gts timelimit "2.5" // Time limit of the game.
gametype_setting plantTime 5 gts scorelimit "2" // Score limit reach to end the game.
gametype_setting defuseTime 5 gts roundlimit "0" // The number of rounds that will be played before the game ends.
gametype_setting extraTime 2 gts bombTimer "45" // Bomb Timer. The amount of time before the bomb detonates. (2.5-150 seconds)
gametype_setting OvertimetimeLimit 2 gts plantTime "5" // Plant Time. The amount of time it takes to plant the bomb. (1-10 seconds)
gts defuseTime "5" // Defuse Time. The amount of time it takes to defuse the bomb.(1-10 seconds)
gts extraTime "2" // Extra Time. The amount of time added on to the current time when a bomb site is destroyed.
gts OvertimetimeLimit "2" // Overtime. The amount of time the Overtime round will last before it ends.
gts silentPlant "0" // Silent Plant. Players can hear the bomb being planted.
gts roundStartExplosiveDelay "2" // Delay explosive weapon use at the start of the round.
gts roundStartKillstreakDelay "15" // Delay scorestreaks start of the round.
gametype_setting maxObjectiveEventsPerMinute 5 gts maxObjectiveEventsPerMinute "5" // Used to determine whether a player is scoreboosting.
gametype_setting maxPlayerDefensive 128 gts maxPlayerDefensive "128" // Used to determine whether a player is scoreboosting.
gametype_setting maxPlayerOffensive 128 gts maxPlayerEventsPerMinute "2.5" // Used to determine whether a player is scoreboosting.
gametype_setting maxPlayerEventsPerMinute 2.5
gametype_setting multiBomb 1 // This needs to be set for the bomb carry icon to show up on the HUD
gametype_setting roundlimit 0
gametype_setting cumulativeRoundScores 0 // Winning is round-based
gametype_setting roundStartExplosiveDelay 2
gametype_setting roundStartKillstreakDelay 15
gametype_setting scoreHeroPowerGainFactor 0.679 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Demolition gts spawntraptriggertime "10"
gametype_setting scoreHeroPowerTimeFactor 0.679 //gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
//gts perksEnabled "1" // Disable Perks by setting this to 0
//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
//gts disableweapondrop "0" // No weapons on the ground.
//gts disallowprone "0" // Don't allow players to lay down.
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
//gts allowAnnouncer "1" // Annouce enemy team actions
gametype_setting spawntraptriggertime 10
gametype_setting gameAdvertisementRuleRound 3 //Hardcore Mode
gametype_setting gameAdvertisementRuleTimeLeft 1 //gts hardcoreMode "1" // Enable hardcore mode.
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
//gts allowKillcam "0" // Allow Killcam.
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
gts scoreHeroPowerGainFactor "0.679" //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Demolition
gts scoreHeroPowerTimeFactor "0.679"
gts gameAdvertisementRuleRound "3"
gts gameAdvertisementRuleTimeLeft "1"

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gametype_setting disableTacInsert 1 //Don't touch the first 2 lines below here.
gametype_setting roundStartExplosiveDelay 2 exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting roundStartKillstreakDelay 0 exec "gamedata/configs/common/default_xboxlive.cfg"
gametype_setting teamCount 1
gametype_setting timelimit 10
gametype_setting scorelimit 30
gametype_setting useEmblemInsteadOfFactionIcon 1
gametype_setting voipEveryoneHearsEveryone 1
gametype_setting gameAdvertisementRuleScorePercent 50 // Below this line you may uncomment the " // " commands and edit to your liking.
gametype_setting gameAdvertisementRuleTimeLeft 2 // If you unsure the default command. you can always " // " them back for later custom gameplay.
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gts prematchperiod "15" // The amount of time before the game starts.
gts preroundperiod "5" // The amount of time before a round starts.
gts inactivityKick "120" // Kick players that's AFK
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts allowInGameTeamChange "1" // Allow players to switch teams?
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
gts timelimit "10" // Time limit of the game.
gts scorelimit "30" // Score limit reach to end the game.
gts disableTacInsert "1" // Disable Tactical Insertion. 3arc have this set 1 by default to keep players for boosting.
//gts roundLimit "1" // The number of rounds that will be played before the game ends.
//gts teamScorePerKill "1" // Points per Kill - The number of points for each kill. (0-25)
//gts teamScorePerDeath "0" // Points per Death - The number of points your team loses for each death. Points can never be lower than zero. (0-25)
//gts teamScorePerHeadshot "0" // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25)
//gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
//gts roundStartExplosiveDelay "2" // Delay explosive weapon use at the start of the round.
//gts roundStartKillstreakDelay "0" // Delay killstreaks at the start of the round.
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
//gts perksEnabled "1" // Disable Perks by setting this to 0
//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
//gts disableweapondrop "0" // No weapons on the ground.
//gts disallowprone "0" // Don't allow players to lay down.
//Hardcore Mode
//gts hardcoreMode "1" // Enable hardcore mode.
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
//gts onlyHeadshots "0" // Headshots only
//gts allowKillcam "0" // Allow Killcam.
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
gts useEmblemInsteadOfFactionIcon "1" // Show player's art on scoreboard
gts voipEveryoneHearsEveryone "1" // Everyone on voice chat hear you.
gts gameAdvertisementRuleScorePercent 50
gts gameAdvertisementRuleTimeLeft 2

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gametype_setting timelimit 0 //Don't touch the first 2 lines below here.
gametype_setting scorelimit 0 exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting roundScoreLimit 100 exec "gamedata/configs/common/default_xboxlive.cfg"
gametype_setting captureTime 10 // Below this line you may uncomment the " // " commands and edit to your liking.
gametype_setting roundlimit 2 // If you unsure the default command. you can always " // " them back for later custom gameplay.
gametype_setting maxObjectiveEventsPerMinute 3 gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gametype_setting maxPlayerDefensive 128 gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gametype_setting maxPlayerOffensive 128 gts prematchperiod "15" // The amount of time before the game starts.
gametype_setting maxPlayerEventsPerMinute 3 gts preroundperiod "5" // The amount of time before a round starts.
gts inactivityKick "120" // Kick players that's AFK
gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts allowInGameTeamChange "1" // Allow players to switch teams?
gts autoTeamBalance "1" // Automatically assign players to teams
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
gametype_setting flagCanBeNeutralized 0 gts timelimit "10" // Time limit of the game.
gts scorelimit "100" // Score limit.
gts roundScoreLimit "100" // Round score limit reach
gametype_setting scoreHeroPowerGainFactor 0.616 //Score earned towards Hero Weapons and Abilities are multiplied by this factor gts captureTime "10" // Capture Time. The amount of time it takes to capture an objective.
gametype_setting scoreHeroPowerTimeFactor 0.616 gts roundlimit "2" // The number of rounds that will be played before the game ends.
gts maxObjectiveEventsPerMinute "3"
gts maxPlayerDefensive "128"
gts maxPlayerOffensive "128"
gts maxPlayerEventsPerMinute "3"
gametype_setting gameAdvertisementRuleScorePercent 10 gts flagCanBeNeutralized "0"
gametype_setting gameAdvertisementRuleRound 3
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
//gts perksEnabled "1" // Disable Perks by setting this to 0
//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
//gts disableweapondrop "0" // No weapons on the ground.
//gts disallowprone "0" // Don't allow players to lay down.
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
//gts allowAnnouncer "1" // Annouce enemy team actions
gts scoreHeroPowerGainFactor "0.616" //Score earned towards Hero Weapons and Abilities are multiplied by this factor
gts scoreHeroPowerTimeFactor "0.616"
//Hardcore Mode
//gts hardcoreMode "1" // Enable hardcore mode.
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
//gts onlyHeadshots "0" // Headshots only
//gts allowKillcam "0" // Allow Killcam.
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
gts gameAdvertisementRuleScorePercent 10
gts gameAdvertisementRuleRound 3

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gametype_setting timelimit 5 //Don't touch the first 2 lines below here.
gametype_setting scorelimit 0 exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting roundscorelimit 1 exec "gamedata/configs/common/default_xboxlive.cfg"
gametype_setting roundwinlimit 2
gametype_setting roundlimit 2
gametype_setting preroundperiod 10
gametype_setting teamCount 2
gametype_setting shutdownDamage 3 // Below this line you may uncomment the " // " commands and edit to your liking.
gametype_setting bootTime 5 // If you unsure the default command. you can always " // " them back for later custom gameplay.
gametype_setting rebootTime 15
gametype_setting rebootPlayers 0 gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gametype_setting movePlayers 1 gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gametype_setting robotSpeed 1 gts prematchperiod "15" // The amount of time before the game starts.
gametype_setting robotShield 0 gts preroundperiod "5" // The amount of time before a round starts.
gts inactivityKick "120" // Kick players that's AFK
gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts allowInGameTeamChange "1" // Allow players to switch teams?
gts autoTeamBalance "1" // Automatically assign players to teams
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
gametype_setting scoreHeroPowerGainFactor 0.788 //Score earned towards Hero Weapons and Abilities are multiplied by this factor gts timelimit "5" // Time limit of the game.
gametype_setting scoreHeroPowerTimeFactor 0.788 gts scorelimit "0" // Score limit.
gts roundscorelimit "1" // Round score limit reach
gts roundwinlimit "2"
gts roundlimit "2" // The number of rounds that will be played before the game ends.
gts teamCount "2"
gametype_setting spawntraptriggertime 5 gts shutdownDamage "3"
gts bootTime "5"
gts rebootTime "15" // How long it takes the robot to reboot after being shut down
gts rebootPlayers "0"
gts movePlayers "1"
gts robotSpeed "1" // Movment speed of the robot
gts robotShield "0"
gametype_setting disableVehicleSpawners 1 //gts teamScorePerDeath "0" // Points per Death - The number of points your team loses for each death. Points can never be lower than zero. (0-25)
//gts teamScorePerHeadshot "0" // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25)
//gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
//gts perksEnabled "1" // Disable Perks by setting this to 0
gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1
//gts disableweapondrop "0" // No weapons on the ground.
//gts disallowprone "0" // Don't allow players to lay down.
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
//gts allowAnnouncer "1" // Annouce enemy team actions
gametype_setting gameAdvertisementRuleTimeLeft 3.5 //Hardcore Mode
gametype_setting gameAdvertisementRuleRound 3 //gts hardcoreMode "1" // Enable hardcore mode.
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
//gts onlyHeadshots "0" // Headshots only
//gts allowKillcam "0" // Allow Killcam.
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
gts scoreHeroPowerGainFactor "0.788" // Score earned towards Hero Weapons and Abilities are multiplied by this factor
gts scoreHeroPowerTimeFactor "0.788"
gts spawntraptriggertime "5"
gts gameAdvertisementRuleTimeLeft "3.5"
gts gameAdvertisementRuleRound "3"

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@ -1,11 +1,33 @@
gametype_setting allowFinalKillcam 0 //Don't touch the first 2 lines below here.
gametype_setting disableTacInsert 1 exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting disableCAC 0 exec "gamedata/configs/common/default_xboxlive.cfg"
gametype_setting disableClassSelection 1
gametype_setting loadoutKillstreaksEnabled 0 // Below this line you may uncomment the " // " commands and edit to your liking.
gametype_setting prematchperiod 0 // If you unsure the default command. you can always " // " them back for later custom gameplay.
gametype_setting roundswitch 0
gametype_setting scorelimit 0 gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gametype_setting teamCount 1 gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gametype_setting timelimit 0 gts prematchperiod "0" // The amount of time before the game starts.
gametype_setting allowInGameTeamChange 0 gts preroundperiod "10" // The amount of time before a round starts.
gts inactivityKick "120" // Kick players that's AFK
gts allowSpectating "1" // Allow players to spectate other players or CODcasting. (Could be used as screen cheating)
//gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts allowInGameTeamChange "0" // Allow players to switch teams?
gts autoTeamBalance "1" // Automatically assign players to teams
gts allowFinalKillcam "0" // Controls whether the final killcam is played.
gts disableCAC "0"
gts disableClassSelection "1"
gts loadoutKillstreaksEnabled "0" // Disable Killstreaks by setting this to 0
//gts perksEnabled "1" // Disable Perks by setting this to 0
//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
//gts disableweapondrop "0" // No weapons on the ground.
//gts disallowprone "0" // Don't allow players to lay down.
gts disableTacInsert "1" // Disable Tactical Insertion.
gts timelimit "15" // Time limit of the game.
gts scorelimit "0" // Score limit reach to end the game.
gts roundswitch "0"
gts teamCount "1"

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@ -1,17 +1,37 @@
gametype_setting disableClassSelection 1 //Don't touch the first 3 lines below here.
gametype_setting disableVehicleSpawners 1 exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting disableweapondrop 1 exec "gamedata/configs/common/default_xboxlive.cfg"
gametype_setting loadoutKillStreaksEnabled 0 gts wagermatchhud "1"
gametype_setting playerNumlives 0
gametype_setting perksEnabled 0 // Below this line you may uncomment the " // " commands and edit to your liking.
gametype_setting playerrespawndelay 0 // If you unsure the default command. you can always " // " them back for later custom gameplay.
gametype_setting roundlimit 1
gametype_setting scorelimit 200
gametype_setting setbacks 1 gts gunSelection 3 // Ladder. Determines which set of weapons the game uses (0 = Normal. 1 = Close Quarters. 2 = Marksman. 3 = Random.)
gametype_setting spectateType 3 set black_market_gun_game "0" // Toggle 1 if you want Blackjack's GunGame. leave it 0 for regular. (This might conflect with gunselection set)
gametype_setting timelimit 0 gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gametype_setting wagermatchhud 1 gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gametype_setting waverespawndelay 0 gts prematchperiod 20 // The amount of time before the game starts. (Give weak potato players a chance to load in and not spawn.)
gametype_setting teamCount 1 gts preroundperiod "10" // The amount of time before a round starts.
gametype_setting forceRadar 1 gts disableClassSelection "1" // Disable CAC for GunGame.
gametype_setting voipEveryoneHearsEveryone 1 gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts timelimit "10" // Time limit of the game.
gts scorelimit "30" // Score limit reach to end the game.
gts setbacks 1 // Setbacks. How much weapon progression a player loses when knifed. (1-10)
gts forceRadar "1" // Enable UAV all the time
gts loadoutKillstreaksEnabled "0" // Disable Killstreaks for GunGame.
gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1
gts disableweapondrop "1" // No weapons on the ground for GunGame.
gts perksEnabled "0" // Disable Perks on GunGame
//gts disallowprone "0" // Don't allow players to lay down.
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
//gts playerMaxHealth "100" // Percent of Health players will have on Respawn.
//gts onlyHeadshots "0" // Headshots only
gts useEmblemInsteadOfFactionIcon "1" // Show player's art on scoreboard
gts voipEveryoneHearsEveryone "1" // Everyone on voice chat hear you.

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@ -1,11 +1,32 @@
gametype_setting timelimit 2 //Don't touch the first 2 lines below here.
gametype_setting scorelimit 0 exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting preroundperiod 10 exec "gamedata/configs/common/default_xboxlive.cfg"
gametype_setting teamCount 2
gametype_setting loadoutKillstreaksEnabled 0
gametype_setting disableVehicleSpawners 1
gametype_setting gameAdvertisementRuleScorePercent 15 // Below this line you may uncomment the " // " commands and edit to your liking.
gametype_setting gameAdvertisementRuleTimeLeft 2 // If you unsure the default command. you can always " // " them back for later custom gameplay.
gametype_setting gameAdvertisementRuleRound 0
gametype_setting gameAdvertisementRuleRoundsWon 0 gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gts prematchperiod "15" // The amount of time before the game starts.
gts preroundperiod "10" // The amount of time before a round starts.
gts inactivityKick "120" // Kick players that's AFK
gts allowSpectating "1" // Allow players to spectate other players or CODcasting. (Could be used as screen cheating)
gts allowInGameTeamChange "1" // Allow players to switch teams?
gts autoTeamBalance "1" // Automatically assign players to teams
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
gts timelimit "2" // Time limit of the game.
gts scorelimit "0" // Score limit reach to end the game.
gts teamCount "2"
gts loadoutKillstreaksEnabled "0" // Disable Killstreaks by setting this to 0.
gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1.
//gts disallowprone "0" // Don't allow players to lay down.
//gts disableTacInsert "1" // Disable Tactical Insertion. Now that would be a dick move for the infected players.
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
//gts allowAnnouncer "1" // Annouce enemy team actions
gts gameAdvertisementRuleScorePercent "15"
gts gameAdvertisementRuleTimeLeft "2"
gts gameAdvertisementRuleRound "0"
gts gameAdvertisementRuleRoundsWon "0"

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@ -1,18 +1,55 @@
gametype_setting timelimit 5 //Don't touch the first 3 lines below here.
gametype_setting scorelimit 250 exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting teamCount 2 exec "gamedata/configs/common/default_xboxlive.cfg"
gametype_setting maxPlayerEventsPerMinute 8 gts kothMode "1"
gametype_setting autoDestroyTime 60 // Lifetime
gametype_setting captureTime 0
gametype_setting objectiveSpawnTime 0 // Activation Delay
gametype_setting randomObjectiveLocations 0 // 2 = Linear
gametype_setting scorePerPlayer 0 // 0 = Constant, 1 = Additive (score for each player)
gametype_setting timePausesWhenInZone 1
gametype_setting kothMode 1 // Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
gametype_setting scoreHeroPowerGainFactor 0.45 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Hardpoint gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gametype_setting scoreHeroPowerTimeFactor 0.45 gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gts prematchperiod "15" // The amount of time before the game starts.
gts preroundperiod "5" // The amount of time before a round starts.
gts inactivityKick "120" // Kick players that's AFK
gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts allowInGameTeamChange "1" // Allow players to switch teams?
gts autoTeamBalance "1" // Automatically assign players to teams
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
gametype_setting gameAdvertisementRuleScorePercent 20 gts timelimit "5" // Time limit of the game.
gametype_setting gameAdvertisementRuleTimeLeft 1.5 gts scorelimit "250" // Score limit reach to end the game.
gts teamCount "2"
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
//gts perksEnabled "1" // Disable Perks by setting this to 0
//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
//gts disableweapondrop "0" // No weapons on the ground.
//gts disallowprone "0" // Don't allow players to lay down.
gts maxPlayerEventsPerMinute "8"
gts autoDestroyTime "60" // Lifetime. The amount of time hardpoint is active.
gts captureTime "0" // Capture Time. The amount of time it takes to capture hardpoint.
gts objectiveSpawnTime "0" // Activation Delay Time. The amount of time before the next objective becomes active.
gts randomObjectiveLocations "0" // Hardpoint Locations. The order in which the hardpoint will appear. (0 = Liner 2 = Random After First)
gts scorePerPlayer "0" // Scoring. Determines if the team gets score at a constant rate or if more points are awarded when more players occupy the hardpoint.
gts timePausesWhenInZone "1" // timelimit pauses when you capture the hardpoint.
//Hardcore Mode
//gts hardcoreMode "1" // Enable hardcore mode.
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
//gts onlyHeadshots "0" // Headshots only
//gts allowKillcam "0" // Allow Killcam.
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
gts scoreHeroPowerGainFactor "0.45" //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Hardpoint
gts scoreHeroPowerTimeFactor "0.45"
gts gameAdvertisementRuleScorePercent "20"
gts gameAdvertisementRuleTimeLeft "1.5"

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@ -1,15 +1,30 @@
gametype_setting timeLimit 4 //Don't touch the first 2 lines below here.
gametype_setting scoreLimit 0 exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting teamCount 2 exec "gamedata/configs/common/default_xboxlive.cfg"
gametype_setting roundLimit 4
gametype_setting roundWinLimit 3
gametype_setting roundSwitch 1
gametype_setting playerNumlives 1
gametype_setting spectateType 3
gametype_setting disableClassSelection 1
gametype_setting disableVehicleSpawners 1
gametype_setting preroundperiod 3
gametype_setting voipDeadChatWithDead 1
gametype_setting voipDeadChatWithTeam 0 // Below this line you may uncomment the " // " commands and edit to your liking.
gametype_setting voipDeadHearTeamLiving 0 // If you unsure the default command. you can always " // " them back for later custom gameplay.
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gts prematchperiod "15" // The amount of time before the game starts.
gts preroundperiod "10" // The amount of time before a round starts.
gts inactivityKick "120" // Kick players that's AFK
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
gts spectateType "3" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts disableClassSelection "1" // Disable CAC for prop hunt.
gts timelimit "4" // Time limit of the game.
gts scorelimit "0" // Score limit reach to end the game.
gts teamCount "2"
gts roundLimit "4" // The number of rounds that will be played before the game ends.
gts roundwinlimit "3"
gts roundSwitch "1"
gts playerNumLives "1" // Number of Lives - Keep it 1!
gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1 - keep it 1!
gts voipDeadChatWithDead "1"
gts voipDeadChatWithTeam "0"
gts voipDeadHearTeamLiving "0"

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@ -1,28 +1,47 @@
// from dm //Don't touch the first 3 lines below here.
gametype_setting useEmblemInsteadOfFactionIcon 1 exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting voipEveryoneHearsEveryone 1 exec "gamedata/configs/common/default_xboxlive.cfg"
gts wagermatchhud "1"
// sas // Below this line you may uncomment the " // " commands and edit to your liking.
gametype_setting allowInGameTeamChange 0 // If you unsure the default command. you can always " // " them back for later custom gameplay.
gametype_setting disableClassSelection 1
gametype_setting disableweapondrop 1
gametype_setting gunSelection 1
gametype_setting loadoutKillStreaksEnabled 0
gametype_setting playerNumlives 0
gametype_setting pointsPerPrimaryKill 10
gametype_setting pointsPerSecondaryKill 10
gametype_setting pointsPerPrimaryGrenadeKill 5
gametype_setting pointsPerMeleeKill 5
gametype_setting roundlimit 1
gametype_setting spectateType 3
gametype_setting scorelimit 0
gametype_setting roundStartExplosiveDelay 0
gametype_setting timelimit 5
gametype_setting wagermatchhud 1
gametype_setting teamCount 1
gametype_setting forceRadar 1
gametype_setting roundStartExplosiveDelay 0
gametype_setting disableVehicleSpawners 1
gametype_setting gameAdvertisementRuleScorePercent 35 gts gunSelection "1" // Setback Weapon. The weapon that will set players back in points. (0 = None 1 = Combat Axe 2 = Crossbow 3 = Ballistic Knife)
gametype_setting gameAdvertisementRuleTimeLeft 1.5 gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gts prematchperiod 20 // The amount of time before the game starts. (Give weak potato players a chance to load in and not spawn.)
gts preroundperiod "10" // The amount of time before a round starts.
gts inactivityKick "120" // Kick players that's AFK
gts allowInGameTeamChange "0" // Allow team change..not sure why this is on SAS
gts disableClassSelection "1" // Disable CAC for GunGame.
gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts timelimit "5" // Time limit of the game.
gts scorelimit "0" // Score limit reach to end the game.
gts roundlimit "1"
gts forceRadar "1" // Enable UAV all the time
gts timecount "1"
gts loadoutKillstreaksEnabled "0" // Disable Killstreaks for SAS.
gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1
gts disableweapondrop "1" // No weapons on the ground for SAS.
gts perksEnabled "0" // Disable Perks on SAS
//gts disallowprone "0" // Don't allow players to lay down.
gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
//gts playerMaxHealth "100" // Percent of Health players will have on Respawn.
//gts onlyHeadshots "0" // Headshots only
gts useEmblemInsteadOfFactionIcon "1" // Show player's art on scoreboard
gts voipEveryoneHearsEveryone "1" // Everyone on voice chat hear you.
gts pointsPerPrimaryKill "10"
gts pointsPerSecondaryKill "10"
gts pointsPerPrimaryGrenadeKill "5"
gts pointsPerMeleeKill "5"
gts roundStartExplosiveDelay "0"
gts gameAdvertisementRuleScorePercent "35"
gts gameAdvertisementRuleTimeLeft "1.5"

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gametype_setting timelimit 2 //Don't touch the first 2 lines below here.
gametype_setting scorelimit 4 // In the Customize game menu this is represented as "Round Win Limit" even though it's technically scorelimit exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting preroundperiod 3 exec "gamedata/configs/common/default_xboxlive.cfg"
gametype_setting bombTimer 45 // Below this line you may uncomment the " // " commands and edit to your liking.
gametype_setting plantTime 5 // If you unsure the default command. you can always " // " them back for later custom gameplay.
gametype_setting defuseTime 5
gametype_setting multiBomb 0
gametype_setting roundswitch 1 // Rounds between switching teams. Usually set to 1.
gametype_setting playerNumlives 1 // Search is always played Elimination style. You can not customize this in Custom Games. gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gts prematchperiod "15" // The amount of time before the game starts.
gts preroundperiod "3" // The amount of time before a round starts.
gts inactivityKick "120" // Kick players that's AFK
gts allowSpectating "1" // Allow players to spectate other players or CODcasting. (Could be used as screen cheating)
gts allowInGameTeamChange "1" // Allow players to switch teams?
gts autoTeamBalance "1" // Automatically assign players to teams
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
gts spectateType "3" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gametype_setting playerKillsMax 6 gts timelimit "2 // Time limit of the game.
gametype_setting totalKillsMax 11 gts scorelimit "4" // Score limit reach to end the game.
gametype_setting teamKillScore 4
gametype_setting spectateType 3 gts bombTimer 45 // Bomb Timer. The amount of time before the bomb detonates.
gts plantTime 5 // Plant Time. The amount of time it takes to plant the bomb.
gts defuseTime 5 // Defuse Time. The amount of time it takes to defuse the bomb.
gts multiBomb 0 // Multi Bomb. Every attacking player gets a bomb.
gts roundswitch 1 // The number of rounds to play before teams switch sides.
gts roundlimit 0
//gts silentPlant 0 // Players can hear the bomb being planted.
gametype_setting voipDeadChatWithDead 1 //gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
gametype_setting voipDeadChatWithTeam 0 //gts perksEnabled "1" // Disable Perks by setting this to 0
gametype_setting voipDeadHearTeamLiving 0 gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1
//gts disableweapondrop "0" // No weapons on the ground.
//gts disallowprone "0" // Don't allow players to lay down.
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
//gts allowAnnouncer "1" // Annouce enemy team actions
gametype_setting roundlimit 0
gametype_setting scoreHeroPowerGainFactor 0.8 gts playerKillsMax "6"
gametype_setting scoreHeroPowerTimeFactor 0.3 gts totalKillsMax "11"
gts teamKillScore "4"
gametype_setting disableVehicleSpawners 1 gts voipDeadChatWithDead "1"
gts voipDeadChatWithTeam "0"
gts voipDeadHearTeamLiving "0"
gametype_setting gameAdvertisementRuleRoundsWon 3 gts scoreHeroPowerGainFactor "0.8"
gts scoreHeroPowerTimeFactor "0.3"
//Hardcore Mode
//gts hardcoreMode "1" // Enable hardcore mode.
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
//gts onlyHeadshots "0" // Headshots only
//gts allowKillcam "0" // Allow Killcam.
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
gts gameAdvertisementRuleRoundsWon 3

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@ -1,158 +1,197 @@
// from tdm //Don't touch the first 2 lines below here.
gametype_setting timelimit 10 exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting scorelimit 75 exec "gamedata/configs/common/default_xboxlive.cfg"
gametype_setting teamCount 2
gametype_setting gameAdvertisementRuleScorePercent 15
gametype_setting gameAdvertisementRuleTimeLeft 2
gametype_setting gameAdvertisementRuleRound 0
gametype_setting gameAdvertisementRuleRoundsWon 0
// from gun
gametype_setting disableVehicleSpawners 1 // Below this line you may uncomment the " // " commands and edit to your liking.
gametype_setting loadoutKillStreaksEnabled 0 // If you unsure the default command. you can always " // " them back for later custom gameplay
gametype_setting playerNumlives 0
gametype_setting disableVehicleSpawners 1 gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gts prematchperiod "15" // The amount of time before the game starts.
gts preroundperiod "5" // The amount of time before a round starts.
gts inactivityKick "120" // Kick players that's AFK
gts allowSpectating "1" // Allow players to spectate other players or CODcasting
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts allowInGameTeamChange "1" // Allow players to switch teams?
gts autoTeamBalance "1" // Automatically assign players to teams
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
gts timelimit "10" // Time limit of the game.
gts scorelimit "75" // Score limit reach to end the game.
gts teamCount "2"
//gts teamScorePerDeath "0" // Points per Death - The number of points your team loses for each death. Points can never be lower than zero. (0-25)
//gts teamScorePerHeadshot "0" // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25)
gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
gts loadoutKillstreaksEnabled "0" // Disable Killstreaks by setting this to 0
//gts perksEnabled "1" // Disable Perks by setting this to 0
gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1
//gts disableweapondrop "0" // No weapons on the ground.
//gts disallowprone "0" // Don't allow players to lay down.
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
//gts allowAnnouncer "1" // Annouce enemy team actions
//Hardcore Mode
//gts hardcoreMode "1" // Enable hardcore mode.
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
//gts onlyHeadshots "0" // Headshots only
//gts allowKillcam "0" // Allow Killcam.
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
gts gameAdvertisementRuleScorePercent "15"
gts gameAdvertisementRuleTimeLeft "2"
gts gameAdvertisementRuleRound "0"
gts gameAdvertisementRuleRoundsWon "0"
//Unsure about this. Maybe someone figure out what restricted items of each weapon is..Would be useful for other game modes..
//Please PR on Github if you have a list!
// sniper only // sniper only
gametype_setting restrictedItems 0 1 gts restrictedItems 0 1
gametype_setting restrictedItems 1 1 gts restrictedItems 1 1
gametype_setting restrictedItems 2 1 gts restrictedItems 2 1
gametype_setting restrictedItems 3 1 gts restrictedItems 3 1
gametype_setting restrictedItems 4 1 gts restrictedItems 4 1
gametype_setting restrictedItems 5 1 gts restrictedItems 5 1
gametype_setting restrictedItems 6 1 gts restrictedItems 6 1
gametype_setting restrictedItems 7 1 gts restrictedItems 7 1
gametype_setting restrictedItems 8 1 gts restrictedItems 8 1
gametype_setting restrictedItems 9 1 gts restrictedItems 9 1
gametype_setting restrictedItems 10 1 gts restrictedItems 10 1
gametype_setting restrictedItems 11 1 gts restrictedItems 11 1
gametype_setting restrictedItems 12 1 gts restrictedItems 12 1
gametype_setting restrictedItems 13 1 gts restrictedItems 13 1
gametype_setting restrictedItems 14 1 gts restrictedItems 14 1
gametype_setting restrictedItems 15 1 gts restrictedItems 15 1
gametype_setting restrictedItems 16 1 gts restrictedItems 16 1
gametype_setting restrictedItems 17 1 gts restrictedItems 17 1
gametype_setting restrictedItems 18 1 gts restrictedItems 18 1
gametype_setting restrictedItems 19 1 gts restrictedItems 19 1
gametype_setting restrictedItems 20 1 gts restrictedItems 20 1
gametype_setting restrictedItems 21 1 gts restrictedItems 21 1
gametype_setting restrictedItems 22 1 gts restrictedItems 22 1
gametype_setting restrictedItems 23 1 gts restrictedItems 23 1
gametype_setting restrictedItems 24 1 gts restrictedItems 24 1
gametype_setting restrictedItems 25 1 gts restrictedItems 25 1
gametype_setting restrictedItems 26 1 gts restrictedItems 26 1
gametype_setting restrictedItems 27 1 gts restrictedItems 27 1
gametype_setting restrictedItems 28 1 gts restrictedItems 28 1
gametype_setting restrictedItems 29 1 gts restrictedItems 29 1
gametype_setting restrictedItems 30 1 gts restrictedItems 30 1
gametype_setting restrictedItems 31 1 gts restrictedItems 31 1
gametype_setting restrictedItems 32 1 gts restrictedItems 32 1
gametype_setting restrictedItems 33 1 gts restrictedItems 33 1
gametype_setting restrictedItems 34 1 gts restrictedItems 34 1
gametype_setting restrictedItems 35 1 gts restrictedItems 35 1
gametype_setting restrictedItems 36 1 gts restrictedItems 36 1
gametype_setting restrictedItems 37 1 gts restrictedItems 37 1
gametype_setting restrictedItems 38 1 gts restrictedItems 38 1
gametype_setting restrictedItems 39 1 gts restrictedItems 39 1
gametype_setting restrictedItems 44 1 gts restrictedItems 44 1
gametype_setting restrictedItems 47 1 gts restrictedItems 47 1
gametype_setting restrictedItems 48 1 gts restrictedItems 48 1
gametype_setting restrictedItems 49 1 gts restrictedItems 49 1
gametype_setting restrictedItems 50 1 gts restrictedItems 50 1
gametype_setting restrictedItems 51 1 gts restrictedItems 51 1
gametype_setting restrictedItems 52 1 gts restrictedItems 52 1
gametype_setting restrictedItems 53 1 gts restrictedItems 53 1
gametype_setting restrictedItems 54 1 gts restrictedItems 54 1
gametype_setting restrictedItems 55 1 gts restrictedItems 55 1
gametype_setting restrictedItems 56 1 gts restrictedItems 56 1
gametype_setting restrictedItems 57 1 gts restrictedItems 57 1
gametype_setting restrictedItems 58 1 gts restrictedItems 58 1
gametype_setting restrictedItems 59 1 gts restrictedItems 59 1
gametype_setting restrictedItems 60 1 gts restrictedItems 60 1
gametype_setting restrictedItems 61 1 gts restrictedItems 61 1
gametype_setting restrictedItems 62 1 gts restrictedItems 62 1
gametype_setting restrictedItems 63 1 gts restrictedItems 63 1
gametype_setting restrictedItems 64 1 gts restrictedItems 64 1
gametype_setting restrictedItems 65 1 gts restrictedItems 65 1
gametype_setting restrictedItems 66 1 gts restrictedItems 66 1
gametype_setting restrictedItems 67 1 gts restrictedItems 67 1
gametype_setting restrictedItems 68 1 gts restrictedItems 68 1
gametype_setting restrictedItems 69 1 gts restrictedItems 69 1
gametype_setting restrictedItems 70 1 gts restrictedItems 70 1
gametype_setting restrictedItems 71 1 gts restrictedItems 71 1
gametype_setting restrictedItems 72 1 gts restrictedItems 72 1
gametype_setting restrictedItems 73 1 gts restrictedItems 73 1
gametype_setting restrictedItems 74 1 gts restrictedItems 74 1
gametype_setting restrictedItems 75 1 gts restrictedItems 75 1
gametype_setting restrictedItems 76 1 gts restrictedItems 76 1
gametype_setting restrictedItems 77 1 gts restrictedItems 77 1
gametype_setting restrictedItems 78 1 gts restrictedItems 78 1
gametype_setting restrictedItems 79 1 gts restrictedItems 79 1
gametype_setting restrictedItems 83 1 gts restrictedItems 83 1
gametype_setting restrictedItems 84 1 gts restrictedItems 84 1
gametype_setting restrictedItems 85 1 gts restrictedItems 85 1
gametype_setting restrictedItems 93 1 gts restrictedItems 93 1
gametype_setting restrictedItems 94 1 gts restrictedItems 94 1
gametype_setting restrictedItems 95 1 gts restrictedItems 95 1
gametype_setting restrictedItems 96 1 gts restrictedItems 96 1
gametype_setting restrictedItems 97 1 gts restrictedItems 97 1
gametype_setting restrictedItems 99 1 gts restrictedItems 99 1
gametype_setting restrictedItems 100 1 gts restrictedItems 100 1
gametype_setting restrictedItems 101 1 gts restrictedItems 101 1
gametype_setting restrictedItems 102 1 gts restrictedItems 102 1
gametype_setting restrictedItems 103 1 gts restrictedItems 103 1
gametype_setting restrictedItems 104 1 gts restrictedItems 104 1
gametype_setting restrictedItems 105 1 gts restrictedItems 105 1
gametype_setting restrictedItems 106 1 gts restrictedItems 106 1
gametype_setting restrictedItems 107 1 gts restrictedItems 107 1
gametype_setting restrictedItems 108 1 gts restrictedItems 108 1
gametype_setting restrictedItems 109 1 gts restrictedItems 109 1
gametype_setting restrictedItems 110 1 gts restrictedItems 110 1
gametype_setting restrictedItems 111 1 gts restrictedItems 111 1
gametype_setting restrictedItems 112 1 gts restrictedItems 112 1
gametype_setting restrictedItems 113 1 gts restrictedItems 113 1
gametype_setting restrictedItems 114 1 gts restrictedItems 114 1
gametype_setting restrictedItems 115 1 gts restrictedItems 115 1
gametype_setting restrictedItems 116 1 gts restrictedItems 116 1
gametype_setting restrictedItems 117 1 gts restrictedItems 117 1
gametype_setting restrictedItems 118 1 gts restrictedItems 118 1
gametype_setting restrictedItems 119 1 gts restrictedItems 119 1
gametype_setting restrictedItems 120 1 gts restrictedItems 120 1
gametype_setting restrictedItems 121 1 gts restrictedItems 121 1
gametype_setting restrictedItems 122 1 gts restrictedItems 122 1
gametype_setting restrictedItems 123 1 gts restrictedItems 123 1
gametype_setting restrictedItems 124 1 gts restrictedItems 124 1
gametype_setting restrictedItems 125 1 gts restrictedItems 125 1
gametype_setting restrictedItems 126 1 gts restrictedItems 126 1
gametype_setting restrictedItems 127 1 gts restrictedItems 127 1
gametype_setting restrictedItems 128 1 gts restrictedItems 128 1
gametype_setting restrictedItems 129 1 gts restrictedItems 129 1
gametype_setting restrictedItems 131 1 gts restrictedItems 131 1
gametype_setting restrictedItems 132 1 gts restrictedItems 132 1
gametype_setting restrictedItems 133 1 gts restrictedItems 133 1
gametype_setting restrictedItems 134 1 gts restrictedItems 134 1
gametype_setting restrictedItems 135 1 gts restrictedItems 135 1
gametype_setting restrictedItems 136 1 gts restrictedItems 136 1
gametype_setting restrictedItems 137 1 gts restrictedItems 137 1
gametype_setting restrictedItems 138 1 gts restrictedItems 138 1
gametype_setting restrictedItems 139 1 gts restrictedItems 139 1
gametype_setting restrictedItems 140 1 gts restrictedItems 140 1
gametype_setting restrictedItems 141 1 gts restrictedItems 141 1
gametype_setting restrictedItems 142 1 gts restrictedItems 142 1
gametype_setting restrictedItems 143 1 gts restrictedItems 143 1
gametype_setting restrictedItems 144 1 gts restrictedItems 144 1
gametype_setting restrictedItems 145 1 gts restrictedItems 145 1
gametype_setting restrictedItems 146 1 gts restrictedItems 146 1
gametype_setting restrictedItems 147 1 gts restrictedItems 147 1
// Restrict Red Dot // Restrict Red Dot
gametype_setting restrictedattachments 32 weaponindex 40 1 gts restrictedattachments 32 weaponindex 40 1
gametype_setting restrictedattachments 32 weaponindex 41 1 gts restrictedattachments 32 weaponindex 41 1
gametype_setting restrictedattachments 32 weaponindex 42 1 gts restrictedattachments 32 weaponindex 42 1
gametype_setting restrictedattachments 32 weaponindex 43 1 gts restrictedattachments 32 weaponindex 43 1
gametype_setting restrictedattachments 32 weaponindex 45 1 gts restrictedattachments 32 weaponindex 45 1
gametype_setting restrictedattachments 22 weaponindex 46 1 gts restrictedattachments 22 weaponindex 46 1
gametype_setting restrictedattachments 32 weaponindex 46 1 gts restrictedattachments 32 weaponindex 46 1
gametype_setting restrictedattachments 33 weaponindex 46 1 gts restrictedattachments 33 weaponindex 46 1
gametype_setting restrictedattachments 32 weaponindex 98 1 gts restrictedattachments 32 weaponindex 98 1
gametype_setting restrictedattachments 32 weaponindex 130 1 gts restrictedattachments 32 weaponindex 130 1

View File

@ -1,8 +1,50 @@
gametype_setting timelimit 10 //Don't touch the first 2 lines below here.
gametype_setting scorelimit 100 exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
gametype_setting teamCount 2 exec "gamedata/configs/common/default_xboxlive.cfg"
gametype_setting gameAdvertisementRuleScorePercent 15
gametype_setting gameAdvertisementRuleTimeLeft 2 // Below this line you may uncomment the " // " commands and edit to your liking.
gametype_setting gameAdvertisementRuleRound 0 // If you unsure the default command. you can always " // " them back for later custom gameplay.
gametype_setting gameAdvertisementRuleRoundsWon 0
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gts prematchperiod "15" // The amount of time before the game starts.
gts preroundperiod "5" // The amount of time before a round starts.
gts inactivityKick "120" // Kick players that's AFK
gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts allowInGameTeamChange "1" // Allow players to switch teams?
gts autoTeamBalance "1" // Automatically assign players to teams
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
gts timelimit "10" // Time limit of the game.
gts scorelimit "100" // Score limit reach to end the game.
gts teamCount "2"
gts roundLimit "1" // The number of rounds that will be played before the game ends.
//gts teamScorePerDeath "0" // Points per Death - The number of points your team loses for each death. Points can never be lower than zero. (0-25)
//gts teamScorePerHeadshot "0" // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25)
//gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
//gts perksEnabled "1" // Disable Perks by setting this to 0
//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
//gts disableweapondrop "0" // No weapons on the ground.
//gts disallowprone "0" // Don't allow players to lay down.
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
//gts allowAnnouncer "1" // Annouce enemy team actions
//Hardcore Mode
//gts hardcoreMode "1" // Enable hardcore mode.
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
//gts onlyHeadshots "0" // Headshots only
//gts allowKillcam "0" // Allow Killcam.
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
gts gameAdvertisementRuleScorePercent "15"
gts gameAdvertisementRuleTimeLeft "2"
gts gameAdvertisementRuleRound "0"
gts gameAdvertisementRuleRoundsWon "0"