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synced 2025-04-19 15:52:54 +00:00
Rework the gamesettings folder to be more like PlutoT6
This commit is contained in:
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@ -1,24 +1,59 @@
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gametype_setting timelimit 5
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//Don't touch the first 2 lines below here.
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gametype_setting roundScoreLimit 10
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exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
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gametype_setting scorelimit 0
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exec "gamedata/configs/common/default_xboxlive.cfg"
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gametype_setting roundlimit 2
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gametype_setting ballCount 1
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// Below this line you may uncomment the " // " commands and edit to your liking.
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gametype_setting carryScore 2
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// If you unsure the default command. you can always " // " them back for later custom gameplay.
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gametype_setting throwScore 1
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gametype_setting carrierArmor 100
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gametype_setting idleFlagResetTime 15
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gametype_setting scoreHeroPowerGainFactor 0.684 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in BALL
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gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
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gametype_setting scoreHeroPowerTimeFactor 0.684
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gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
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gts prematchperiod "15" // The amount of time before the game starts.
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gts preroundperiod "5" // The amount of time before a round starts.
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gts inactivityKick "120" // Kick players that's AFK
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gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
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gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
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gts allowInGameTeamChange "1" // Allow players to switch teams?
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gts autoTeamBalance "1" // Automatically assign players to teams
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gts allowFinalKillcam "1" // Controls whether the final killcam is played.
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gametype_setting enemyCarrierVisible 2 // delayed can see person with ball on map
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gts timelimit "5" // Time limit of the game.
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gts roundScoreLimit "10" // Round score limit reach
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gts scorelimit "0" // Score limit.
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gts roundlimit "2" // The number of rounds that will be played before the game ends.
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gts ballCount "1" // How many balls you can handle?
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gts carryScore "2"
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gts throwScore "1"
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gts carrierArmor "100"
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gts idleFlagResetTime "15" // The time before a ball is automatically returned to base. (0-60 seconds)
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//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
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//gts perksEnabled "1" // Disable Perks by setting this to 0
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//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
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//gts disableweapondrop "0" // No weapons on the ground.
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//gts disallowprone "0" // Don't allow players to lay down.
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//Hardcore Mode
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//gts hardcoreMode "1" // Enable hardcore mode.
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//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
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//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
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//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
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//gts onlyHeadshots "0" // Headshots only
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//gts allowKillcam "0" // Allow Killcam.
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//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
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//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
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//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
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gametype_setting captureTime 0
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gts scoreHeroPowerGainFactor "0.684" //Score earned towards Hero Weapons and Abilities are multiplied by this factor in BALL
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gametype_setting defuseTime 0
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gts scoreHeroPowerTimeFactor "0.684"
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gametype_setting spawntraptriggertime 10
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gts enemyCarrierVisible "2" // delayed can see person with ball on map
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gametype_setting gameAdvertisementRuleTimeLeft 4
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gts captureTime "0" // Pickup Time. The amount of time it takes to pickup the ball.
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gametype_setting gameAdvertisementRuleRound 3
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gts defuseTime "0" // Return Time. How long it takes to return ball. (-1 = off. 0 = Instant. (Default) 10 = limit of seconds.)
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gts spawntraptriggertime "10"
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gts gameAdvertisementRuleTimeLeft "4"
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gts gameAdvertisementRuleRound "3"
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@ -1,12 +1,29 @@
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gametype_setting scorelimit 60
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//Don't touch the first 2 lines below here.
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gametype_setting timelimit 10
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exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
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gametype_setting teamCount 2
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exec "gamedata/configs/common/default_xboxlive.cfg"
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gametype_setting teamScorePerKill 0
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gametype_setting teamScorePerCleanDeposit 1
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gametype_setting cleanDepositOfflineTime 0
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gametype_setting cleanDepositOnlineTime 60
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gametype_setting cleanDepositRotation 1
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// Copied from KOTH
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// Below this line you may uncomment the " // " commands and edit to your liking.
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gametype_setting scoreHeroPowerGainFactor 0.646 //Score earned towards Hero Weapons and Abilities are multiplied by this factor
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// If you unsure the default command. you can always " // " them back for later custom gameplay.
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gametype_setting scoreHeroPowerTimeFactor 0.646
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gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
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gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
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gts prematchperiod "15" // The amount of time before the game starts.
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gts preroundperiod "5" // The amount of time before a round starts.
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gts inactivityKick "120" // Kick players that's AFK
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gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
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gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
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gts allowInGameTeamChange "1" // Allow players to switch teams?
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gts autoTeamBalance "1" // Automatically assign players to teams
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gts allowFinalKillcam "1" // Controls whether the final killcam is played.
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gts timelimit "10" // Time limit of the game.
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gts scorelimit "60" // Score limit reach to end the game.
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gts teamCount "2"
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gts teamScorePerKill "0"
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gts teamScorePerCleanDeposit "1" // Points awarded to the team when depositing a fragment.
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gts cleanDepositOfflineTime "0"
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gts cleanDepositOnlineTime "60" // The amount of team each fracture site is active.
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gts cleanDepositRotation "1"
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gts scoreHeroPowerGainFactor "0.646" // Score earned towards Hero Weapons and Abilities are multiplied by this factor
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gts scoreHeroPowerTimeFactor "0.646"
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@ -1,11 +1,53 @@
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gametype_setting antiBoostDistance 100
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//Don't touch the first 2 lines below here.
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gametype_setting scorelimit 100
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exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
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gametype_setting timelimit 10
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exec "gamedata/configs/common/default_xboxlive.cfg"
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gametype_setting teamCount 2
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gametype_setting teamScorePerKill 0
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gametype_setting scoreHeroPowerGainFactor 0.646 //Score earned towards Hero Weapons and Abilities are multiplied by this factor
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// Below this line you may uncomment the " // " commands and edit to your liking.
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gametype_setting scoreHeroPowerTimeFactor 0.646
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// If you unsure the default command. you can always " // " them back for later custom gameplay.
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gametype_setting gameAdvertisementRuleScorePercent 15
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gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
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gametype_setting gameAdvertisementRuleTimeLeft 2
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gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
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gts prematchperiod "15" // The amount of time before the game starts.
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gts preroundperiod "5" // The amount of time before a round starts.
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gts inactivityKick "120" // Kick players that's AFK
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gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
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gts allowInGameTeamChange "1" // Allow players to switch teams?
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gts allowFinalKillcam "1" // Controls whether the final killcam is played.
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gts timelimit "10" // Time limit of the game.
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gts scorelimit "100" // Score limit reach to end the game.
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gts teamCount "2" // Set this higher if you want Multi-Team Deathmatch that was cut from playlist. (2-6)
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//gts roundLimit "1" // The number of rounds that will be played before the game ends.
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gts teamScorePerKill "0" // Points per Kill - The number of points for each kill. (0-25)
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//gts teamScorePerKillConfirmed "1" // Points per Kills Confirmed. - The number of points for each kill confirmed. (0-25)
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//gts teamScorePerKillDenied "0" // Points per Kill Denied - The number of points for each kill denied. (0-25)
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//gts teamScorePerHeadshot "0" // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25)
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//gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
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gts antiBoostDistance "100"
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//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
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//gts perksEnabled "1" // Disable Perks by setting this to 0
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//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
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//gts disableweapondrop "0" // No weapons on the ground.
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//gts disallowprone "0" // Don't allow players to lay down.
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//gts allowHitMarkers "2" // Rather or not to show hitmakers?
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//gts allowAnnouncer "1" // Annouce enemy team actions
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//Hardcore Mode
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//gts hardcoreMode "1" // Enable hardcore mode.
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//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
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//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
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//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
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//gts onlyHeadshots "0" // Headshots only
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//gts allowKillcam "0" // Allow Killcam.
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//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
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//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
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//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
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gts scoreHeroPowerGainFactor "0.646" //Score earned towards Hero Weapons and Abilities are multiplied by this factor
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gts scoreHeroPowerTimeFactor "0.646"
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gts gameAdvertisementRuleScorePercent "15"
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gts gameAdvertisementRuleTimeLeft "2"
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@ -1,20 +1,50 @@
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gametype_setting captureTime 0
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//Don't touch the first 2 lines below here.
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gametype_setting defuseTime 0 // touch return time, -1 = Off, 0 = Instant
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exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
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gametype_setting cumulativeRoundScores 0 // 0 = Round Wins, 1 = Total Flag Captures
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exec "gamedata/configs/common/default_xboxlive.cfg"
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gametype_setting timelimit 5
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gametype_setting scorelimit 3
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// Below this line you may uncomment the " // " commands and edit to your liking.
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gametype_setting roundlimit 2
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// If you unsure the default command. you can always " // " them back for later custom gameplay.
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gametype_setting roundwinlimit 2
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gametype_setting enemyCarrierVisible 2 // delayed
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gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
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gametype_setting idleFlagResetTime 30
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gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
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gametype_setting flagCaptureCondition 1
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gts prematchperiod "15" // The amount of time before the game starts.
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gts preroundperiod "5" // The amount of time before the round start.
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gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
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gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
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gts inactivityKick "120" // Kick players that's AFK
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gts allowInGameTeamChange "1" // Allow players to switch teams?
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gts allowFinalKillcam "1" // Controls whether the final killcam is played
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gametype_setting playerrespawndelay 5
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gts timelimit "5" // Time limit of the game.
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gts scorelimit "3" // The number of flags needed to win the round.
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gts roundLimit "2" // The number of rounds that will be played before the game ends.
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gts roundwinlimit "2" // Round Win Limit. The number of rounds a team needs to win before the game ends.
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gts enemyCarrierVisible "2" // Enemy Carrier. How and if the enemy appears on the minimap. (0 = No. 1 = Yes. 2 = Delayed)
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gts idleFlagResetTime "30" // The time before a flag is automatically returned to base. (0-60 seconds)
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gts captureTime "0" // Pickup Time. The amount of time it takes to pickup the enemy flag.
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gts defuseTime "0" // Return Time. How long it takes to return a flag. (-1 = off. 0 = Instant. (Default) 10 = limit of seconds.)
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gts playerRespawnDelay "5" // The amount of time a player has to wait before respawning.
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gametype_setting scoreHeroPowerGainFactor 0.835 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in CTF
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//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
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gametype_setting scoreHeroPowerTimeFactor 0.835
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//gts perksEnabled "1" // Disable Perks by setting this to 0
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//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
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//gts disableweapondrop "0" // No weapons on the ground.
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//gts disallowprone "0" // Don't allow players to lay down.
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//gts allowHitMarkers "2" // Rather or not to show hitmakers?
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//gts allowAnnouncer "1" // Annouce enemy team actions
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gametype_setting gameAdvertisementRuleTimeLeft 4
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//Hardcore Mode
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gametype_setting gameAdvertisementRuleRound 3
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//gts hardcoreMode "1" // Enable hardcore mode.
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//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
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//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
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//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
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//gts onlyHeadshots "0" // Headshots only
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//gts allowKillcam "0" // Allow Killcam.
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//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
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//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
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//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
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gts scoreHeroPowerGainFactor "0.835" //Score earned towards Hero Weapons and Abilities are multiplied by this factor in CTF
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gts scoreHeroPowerTimeFactor "0.835"
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gts gameAdvertisementRuleTimeLeft "4"
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gts gameAdvertisementRuleRound "3"
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@ -1,27 +1,56 @@
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gametype_setting timelimit 2.5
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exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
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gametype_setting scorelimit 2 // In the Customize game menu this is represented as "Round Win Limit" even though it's technically scorelimit
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exec "gamedata/configs/common/default_xboxlive.cfg"
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// Below this line you may uncomment the " // " commands and edit to your liking.
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// If you unsure the default command. you can always " // " them back for later custom gameplay.
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gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
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gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
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gts prematchperiod "15" // The amount of time before the game starts.
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gts preroundperiod "5" // The amount of time before a round starts.
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gts inactivityKick "120" // Kick players that's AFK
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gts allowInGameTeamChange "1" // Allow players to switch teams?
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gts allowFinalKillcam "1" // Controls whether the final killcam is played
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gametype_setting bombTimer 45
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gts timelimit "2.5" // Time limit of the game.
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gametype_setting plantTime 5
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gts scorelimit "2" // Score limit reach to end the game.
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gametype_setting defuseTime 5
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gts roundlimit "0" // The number of rounds that will be played before the game ends.
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gametype_setting extraTime 2
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gts bombTimer "45" // Bomb Timer. The amount of time before the bomb detonates. (2.5-150 seconds)
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gametype_setting OvertimetimeLimit 2
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gts plantTime "5" // Plant Time. The amount of time it takes to plant the bomb. (1-10 seconds)
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gts defuseTime "5" // Defuse Time. The amount of time it takes to defuse the bomb.(1-10 seconds)
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gts extraTime "2" // Extra Time. The amount of time added on to the current time when a bomb site is destroyed.
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gts OvertimetimeLimit "2" // Overtime. The amount of time the Overtime round will last before it ends.
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gts silentPlant "0" // Silent Plant. Players can hear the bomb being planted.
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gts roundStartExplosiveDelay "2" // Delay explosive weapon use at the start of the round.
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gts roundStartKillstreakDelay "15" // Delay scorestreaks start of the round.
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gametype_setting maxObjectiveEventsPerMinute 5
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gts maxObjectiveEventsPerMinute "5" // Used to determine whether a player is scoreboosting.
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gametype_setting maxPlayerDefensive 128
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gts maxPlayerDefensive "128" // Used to determine whether a player is scoreboosting.
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gametype_setting maxPlayerOffensive 128
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gts maxPlayerEventsPerMinute "2.5" // Used to determine whether a player is scoreboosting.
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gametype_setting maxPlayerEventsPerMinute 2.5
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gametype_setting multiBomb 1 // This needs to be set for the bomb carry icon to show up on the HUD
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gametype_setting roundlimit 0
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gametype_setting cumulativeRoundScores 0 // Winning is round-based
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gametype_setting roundStartExplosiveDelay 2
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gametype_setting roundStartKillstreakDelay 15
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gametype_setting scoreHeroPowerGainFactor 0.679 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Demolition
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gts spawntraptriggertime "10"
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gametype_setting scoreHeroPowerTimeFactor 0.679
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//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
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//gts perksEnabled "1" // Disable Perks by setting this to 0
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//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
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//gts disableweapondrop "0" // No weapons on the ground.
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//gts disallowprone "0" // Don't allow players to lay down.
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||||||
|
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
|
||||||
|
//gts allowAnnouncer "1" // Annouce enemy team actions
|
||||||
|
|
||||||
gametype_setting spawntraptriggertime 10
|
|
||||||
|
|
||||||
gametype_setting gameAdvertisementRuleRound 3
|
//Hardcore Mode
|
||||||
gametype_setting gameAdvertisementRuleTimeLeft 1
|
//gts hardcoreMode "1" // Enable hardcore mode.
|
||||||
|
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
|
||||||
|
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
|
||||||
|
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
|
||||||
|
//gts allowKillcam "0" // Allow Killcam.
|
||||||
|
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
|
||||||
|
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
|
||||||
|
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
|
||||||
|
|
||||||
|
gts scoreHeroPowerGainFactor "0.679" //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Demolition
|
||||||
|
gts scoreHeroPowerTimeFactor "0.679"
|
||||||
|
|
||||||
|
gts gameAdvertisementRuleRound "3"
|
||||||
|
gts gameAdvertisementRuleTimeLeft "1"
|
@ -1,11 +1,50 @@
|
|||||||
gametype_setting disableTacInsert 1
|
//Don't touch the first 2 lines below here.
|
||||||
gametype_setting roundStartExplosiveDelay 2
|
exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
|
||||||
gametype_setting roundStartKillstreakDelay 0
|
exec "gamedata/configs/common/default_xboxlive.cfg"
|
||||||
gametype_setting teamCount 1
|
|
||||||
gametype_setting timelimit 10
|
|
||||||
gametype_setting scorelimit 30
|
|
||||||
gametype_setting useEmblemInsteadOfFactionIcon 1
|
|
||||||
gametype_setting voipEveryoneHearsEveryone 1
|
|
||||||
|
|
||||||
gametype_setting gameAdvertisementRuleScorePercent 50
|
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||||
gametype_setting gameAdvertisementRuleTimeLeft 2
|
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||||
|
|
||||||
|
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
|
||||||
|
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
|
||||||
|
gts prematchperiod "15" // The amount of time before the game starts.
|
||||||
|
gts preroundperiod "5" // The amount of time before a round starts.
|
||||||
|
gts inactivityKick "120" // Kick players that's AFK
|
||||||
|
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
|
||||||
|
gts allowInGameTeamChange "1" // Allow players to switch teams?
|
||||||
|
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
|
||||||
|
|
||||||
|
gts timelimit "10" // Time limit of the game.
|
||||||
|
gts scorelimit "30" // Score limit reach to end the game.
|
||||||
|
gts disableTacInsert "1" // Disable Tactical Insertion. 3arc have this set 1 by default to keep players for boosting.
|
||||||
|
//gts roundLimit "1" // The number of rounds that will be played before the game ends.
|
||||||
|
//gts teamScorePerKill "1" // Points per Kill - The number of points for each kill. (0-25)
|
||||||
|
//gts teamScorePerDeath "0" // Points per Death - The number of points your team loses for each death. Points can never be lower than zero. (0-25)
|
||||||
|
//gts teamScorePerHeadshot "0" // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25)
|
||||||
|
//gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
|
||||||
|
//gts roundStartExplosiveDelay "2" // Delay explosive weapon use at the start of the round.
|
||||||
|
//gts roundStartKillstreakDelay "0" // Delay killstreaks at the start of the round.
|
||||||
|
|
||||||
|
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
|
||||||
|
//gts perksEnabled "1" // Disable Perks by setting this to 0
|
||||||
|
//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
|
||||||
|
//gts disableweapondrop "0" // No weapons on the ground.
|
||||||
|
//gts disallowprone "0" // Don't allow players to lay down.
|
||||||
|
|
||||||
|
//Hardcore Mode
|
||||||
|
//gts hardcoreMode "1" // Enable hardcore mode.
|
||||||
|
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
|
||||||
|
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
|
||||||
|
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
|
||||||
|
//gts onlyHeadshots "0" // Headshots only
|
||||||
|
//gts allowKillcam "0" // Allow Killcam.
|
||||||
|
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
|
||||||
|
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
|
||||||
|
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
|
||||||
|
|
||||||
|
gts useEmblemInsteadOfFactionIcon "1" // Show player's art on scoreboard
|
||||||
|
gts voipEveryoneHearsEveryone "1" // Everyone on voice chat hear you.
|
||||||
|
|
||||||
|
|
||||||
|
gts gameAdvertisementRuleScorePercent 50
|
||||||
|
gts gameAdvertisementRuleTimeLeft 2
|
||||||
|
@ -1,19 +1,55 @@
|
|||||||
gametype_setting timelimit 0
|
//Don't touch the first 2 lines below here.
|
||||||
gametype_setting scorelimit 0
|
exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
|
||||||
gametype_setting roundScoreLimit 100
|
exec "gamedata/configs/common/default_xboxlive.cfg"
|
||||||
|
|
||||||
gametype_setting captureTime 10
|
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||||
gametype_setting roundlimit 2
|
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||||
|
|
||||||
gametype_setting maxObjectiveEventsPerMinute 3
|
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
|
||||||
gametype_setting maxPlayerDefensive 128
|
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
|
||||||
gametype_setting maxPlayerOffensive 128
|
gts prematchperiod "15" // The amount of time before the game starts.
|
||||||
gametype_setting maxPlayerEventsPerMinute 3
|
gts preroundperiod "5" // The amount of time before a round starts.
|
||||||
|
gts inactivityKick "120" // Kick players that's AFK
|
||||||
|
gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
|
||||||
|
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
|
||||||
|
gts allowInGameTeamChange "1" // Allow players to switch teams?
|
||||||
|
gts autoTeamBalance "1" // Automatically assign players to teams
|
||||||
|
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
|
||||||
|
|
||||||
gametype_setting flagCanBeNeutralized 0
|
gts timelimit "10" // Time limit of the game.
|
||||||
|
gts scorelimit "100" // Score limit.
|
||||||
|
gts roundScoreLimit "100" // Round score limit reach
|
||||||
|
|
||||||
gametype_setting scoreHeroPowerGainFactor 0.616 //Score earned towards Hero Weapons and Abilities are multiplied by this factor
|
gts captureTime "10" // Capture Time. The amount of time it takes to capture an objective.
|
||||||
gametype_setting scoreHeroPowerTimeFactor 0.616
|
gts roundlimit "2" // The number of rounds that will be played before the game ends.
|
||||||
|
gts maxObjectiveEventsPerMinute "3"
|
||||||
|
gts maxPlayerDefensive "128"
|
||||||
|
gts maxPlayerOffensive "128"
|
||||||
|
gts maxPlayerEventsPerMinute "3"
|
||||||
|
|
||||||
gametype_setting gameAdvertisementRuleScorePercent 10
|
gts flagCanBeNeutralized "0"
|
||||||
gametype_setting gameAdvertisementRuleRound 3
|
|
||||||
|
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
|
||||||
|
//gts perksEnabled "1" // Disable Perks by setting this to 0
|
||||||
|
//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
|
||||||
|
//gts disableweapondrop "0" // No weapons on the ground.
|
||||||
|
//gts disallowprone "0" // Don't allow players to lay down.
|
||||||
|
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
|
||||||
|
//gts allowAnnouncer "1" // Annouce enemy team actions
|
||||||
|
|
||||||
|
gts scoreHeroPowerGainFactor "0.616" //Score earned towards Hero Weapons and Abilities are multiplied by this factor
|
||||||
|
gts scoreHeroPowerTimeFactor "0.616"
|
||||||
|
|
||||||
|
//Hardcore Mode
|
||||||
|
//gts hardcoreMode "1" // Enable hardcore mode.
|
||||||
|
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
|
||||||
|
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
|
||||||
|
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
|
||||||
|
//gts onlyHeadshots "0" // Headshots only
|
||||||
|
//gts allowKillcam "0" // Allow Killcam.
|
||||||
|
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
|
||||||
|
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
|
||||||
|
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
|
||||||
|
|
||||||
|
gts gameAdvertisementRuleScorePercent 10
|
||||||
|
gts gameAdvertisementRuleRound 3
|
@ -1,26 +1,64 @@
|
|||||||
gametype_setting timelimit 5
|
//Don't touch the first 2 lines below here.
|
||||||
gametype_setting scorelimit 0
|
exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
|
||||||
gametype_setting roundscorelimit 1
|
exec "gamedata/configs/common/default_xboxlive.cfg"
|
||||||
gametype_setting roundwinlimit 2
|
|
||||||
gametype_setting roundlimit 2
|
|
||||||
gametype_setting preroundperiod 10
|
|
||||||
gametype_setting teamCount 2
|
|
||||||
|
|
||||||
gametype_setting shutdownDamage 3
|
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||||
gametype_setting bootTime 5
|
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||||
gametype_setting rebootTime 15
|
|
||||||
gametype_setting rebootPlayers 0
|
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
|
||||||
gametype_setting movePlayers 1
|
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
|
||||||
gametype_setting robotSpeed 1
|
gts prematchperiod "15" // The amount of time before the game starts.
|
||||||
gametype_setting robotShield 0
|
gts preroundperiod "5" // The amount of time before a round starts.
|
||||||
|
gts inactivityKick "120" // Kick players that's AFK
|
||||||
|
gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
|
||||||
|
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
|
||||||
|
gts allowInGameTeamChange "1" // Allow players to switch teams?
|
||||||
|
gts autoTeamBalance "1" // Automatically assign players to teams
|
||||||
|
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
|
||||||
|
|
||||||
|
|
||||||
gametype_setting scoreHeroPowerGainFactor 0.788 //Score earned towards Hero Weapons and Abilities are multiplied by this factor
|
gts timelimit "5" // Time limit of the game.
|
||||||
gametype_setting scoreHeroPowerTimeFactor 0.788
|
gts scorelimit "0" // Score limit.
|
||||||
|
gts roundscorelimit "1" // Round score limit reach
|
||||||
|
gts roundwinlimit "2"
|
||||||
|
gts roundlimit "2" // The number of rounds that will be played before the game ends.
|
||||||
|
gts teamCount "2"
|
||||||
|
|
||||||
gametype_setting spawntraptriggertime 5
|
gts shutdownDamage "3"
|
||||||
|
gts bootTime "5"
|
||||||
|
gts rebootTime "15" // How long it takes the robot to reboot after being shut down
|
||||||
|
gts rebootPlayers "0"
|
||||||
|
gts movePlayers "1"
|
||||||
|
gts robotSpeed "1" // Movment speed of the robot
|
||||||
|
gts robotShield "0"
|
||||||
|
|
||||||
gametype_setting disableVehicleSpawners 1
|
//gts teamScorePerDeath "0" // Points per Death - The number of points your team loses for each death. Points can never be lower than zero. (0-25)
|
||||||
|
//gts teamScorePerHeadshot "0" // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25)
|
||||||
|
//gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
|
||||||
|
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
|
||||||
|
//gts perksEnabled "1" // Disable Perks by setting this to 0
|
||||||
|
gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1
|
||||||
|
//gts disableweapondrop "0" // No weapons on the ground.
|
||||||
|
//gts disallowprone "0" // Don't allow players to lay down.
|
||||||
|
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
|
||||||
|
//gts allowAnnouncer "1" // Annouce enemy team actions
|
||||||
|
|
||||||
gametype_setting gameAdvertisementRuleTimeLeft 3.5
|
//Hardcore Mode
|
||||||
gametype_setting gameAdvertisementRuleRound 3
|
//gts hardcoreMode "1" // Enable hardcore mode.
|
||||||
|
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
|
||||||
|
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
|
||||||
|
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
|
||||||
|
//gts onlyHeadshots "0" // Headshots only
|
||||||
|
//gts allowKillcam "0" // Allow Killcam.
|
||||||
|
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
|
||||||
|
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
|
||||||
|
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
|
||||||
|
|
||||||
|
|
||||||
|
gts scoreHeroPowerGainFactor "0.788" // Score earned towards Hero Weapons and Abilities are multiplied by this factor
|
||||||
|
gts scoreHeroPowerTimeFactor "0.788"
|
||||||
|
|
||||||
|
gts spawntraptriggertime "5"
|
||||||
|
|
||||||
|
gts gameAdvertisementRuleTimeLeft "3.5"
|
||||||
|
gts gameAdvertisementRuleRound "3"
|
||||||
|
@ -1,11 +1,33 @@
|
|||||||
gametype_setting allowFinalKillcam 0
|
//Don't touch the first 2 lines below here.
|
||||||
gametype_setting disableTacInsert 1
|
exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
|
||||||
gametype_setting disableCAC 0
|
exec "gamedata/configs/common/default_xboxlive.cfg"
|
||||||
gametype_setting disableClassSelection 1
|
|
||||||
gametype_setting loadoutKillstreaksEnabled 0
|
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||||
gametype_setting prematchperiod 0
|
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||||
gametype_setting roundswitch 0
|
|
||||||
gametype_setting scorelimit 0
|
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
|
||||||
gametype_setting teamCount 1
|
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
|
||||||
gametype_setting timelimit 0
|
gts prematchperiod "0" // The amount of time before the game starts.
|
||||||
gametype_setting allowInGameTeamChange 0
|
gts preroundperiod "10" // The amount of time before a round starts.
|
||||||
|
gts inactivityKick "120" // Kick players that's AFK
|
||||||
|
gts allowSpectating "1" // Allow players to spectate other players or CODcasting. (Could be used as screen cheating)
|
||||||
|
//gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
|
||||||
|
gts allowInGameTeamChange "0" // Allow players to switch teams?
|
||||||
|
gts autoTeamBalance "1" // Automatically assign players to teams
|
||||||
|
gts allowFinalKillcam "0" // Controls whether the final killcam is played.
|
||||||
|
gts disableCAC "0"
|
||||||
|
gts disableClassSelection "1"
|
||||||
|
gts loadoutKillstreaksEnabled "0" // Disable Killstreaks by setting this to 0
|
||||||
|
//gts perksEnabled "1" // Disable Perks by setting this to 0
|
||||||
|
//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
|
||||||
|
//gts disableweapondrop "0" // No weapons on the ground.
|
||||||
|
//gts disallowprone "0" // Don't allow players to lay down.
|
||||||
|
gts disableTacInsert "1" // Disable Tactical Insertion.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
gts timelimit "15" // Time limit of the game.
|
||||||
|
gts scorelimit "0" // Score limit reach to end the game.
|
||||||
|
gts roundswitch "0"
|
||||||
|
gts teamCount "1"
|
||||||
|
|
||||||
|
@ -1,17 +1,37 @@
|
|||||||
gametype_setting disableClassSelection 1
|
//Don't touch the first 3 lines below here.
|
||||||
gametype_setting disableVehicleSpawners 1
|
exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
|
||||||
gametype_setting disableweapondrop 1
|
exec "gamedata/configs/common/default_xboxlive.cfg"
|
||||||
gametype_setting loadoutKillStreaksEnabled 0
|
gts wagermatchhud "1"
|
||||||
gametype_setting playerNumlives 0
|
|
||||||
gametype_setting perksEnabled 0
|
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||||
gametype_setting playerrespawndelay 0
|
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||||
gametype_setting roundlimit 1
|
|
||||||
gametype_setting scorelimit 200
|
|
||||||
gametype_setting setbacks 1
|
gts gunSelection 3 // Ladder. Determines which set of weapons the game uses (0 = Normal. 1 = Close Quarters. 2 = Marksman. 3 = Random.)
|
||||||
gametype_setting spectateType 3
|
set black_market_gun_game "0" // Toggle 1 if you want Blackjack's GunGame. leave it 0 for regular. (This might conflect with gunselection set)
|
||||||
gametype_setting timelimit 0
|
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
|
||||||
gametype_setting wagermatchhud 1
|
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
|
||||||
gametype_setting waverespawndelay 0
|
gts prematchperiod 20 // The amount of time before the game starts. (Give weak potato players a chance to load in and not spawn.)
|
||||||
gametype_setting teamCount 1
|
gts preroundperiod "10" // The amount of time before a round starts.
|
||||||
gametype_setting forceRadar 1
|
gts disableClassSelection "1" // Disable CAC for GunGame.
|
||||||
gametype_setting voipEveryoneHearsEveryone 1
|
gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
|
||||||
|
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
|
||||||
|
|
||||||
|
gts timelimit "10" // Time limit of the game.
|
||||||
|
gts scorelimit "30" // Score limit reach to end the game.
|
||||||
|
|
||||||
|
|
||||||
|
gts setbacks 1 // Setbacks. How much weapon progression a player loses when knifed. (1-10)
|
||||||
|
gts forceRadar "1" // Enable UAV all the time
|
||||||
|
gts loadoutKillstreaksEnabled "0" // Disable Killstreaks for GunGame.
|
||||||
|
gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1
|
||||||
|
gts disableweapondrop "1" // No weapons on the ground for GunGame.
|
||||||
|
gts perksEnabled "0" // Disable Perks on GunGame
|
||||||
|
//gts disallowprone "0" // Don't allow players to lay down.
|
||||||
|
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
|
||||||
|
gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
|
||||||
|
//gts playerMaxHealth "100" // Percent of Health players will have on Respawn.
|
||||||
|
//gts onlyHeadshots "0" // Headshots only
|
||||||
|
|
||||||
|
gts useEmblemInsteadOfFactionIcon "1" // Show player's art on scoreboard
|
||||||
|
gts voipEveryoneHearsEveryone "1" // Everyone on voice chat hear you.
|
||||||
|
@ -1,11 +1,32 @@
|
|||||||
gametype_setting timelimit 2
|
//Don't touch the first 2 lines below here.
|
||||||
gametype_setting scorelimit 0
|
exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
|
||||||
gametype_setting preroundperiod 10
|
exec "gamedata/configs/common/default_xboxlive.cfg"
|
||||||
gametype_setting teamCount 2
|
|
||||||
gametype_setting loadoutKillstreaksEnabled 0
|
|
||||||
gametype_setting disableVehicleSpawners 1
|
|
||||||
|
|
||||||
gametype_setting gameAdvertisementRuleScorePercent 15
|
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||||
gametype_setting gameAdvertisementRuleTimeLeft 2
|
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||||
gametype_setting gameAdvertisementRuleRound 0
|
|
||||||
gametype_setting gameAdvertisementRuleRoundsWon 0
|
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
|
||||||
|
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
|
||||||
|
gts prematchperiod "15" // The amount of time before the game starts.
|
||||||
|
gts preroundperiod "10" // The amount of time before a round starts.
|
||||||
|
gts inactivityKick "120" // Kick players that's AFK
|
||||||
|
gts allowSpectating "1" // Allow players to spectate other players or CODcasting. (Could be used as screen cheating)
|
||||||
|
gts allowInGameTeamChange "1" // Allow players to switch teams?
|
||||||
|
gts autoTeamBalance "1" // Automatically assign players to teams
|
||||||
|
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
|
||||||
|
|
||||||
|
gts timelimit "2" // Time limit of the game.
|
||||||
|
gts scorelimit "0" // Score limit reach to end the game.
|
||||||
|
gts teamCount "2"
|
||||||
|
|
||||||
|
gts loadoutKillstreaksEnabled "0" // Disable Killstreaks by setting this to 0.
|
||||||
|
gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1.
|
||||||
|
//gts disallowprone "0" // Don't allow players to lay down.
|
||||||
|
//gts disableTacInsert "1" // Disable Tactical Insertion. Now that would be a dick move for the infected players.
|
||||||
|
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
|
||||||
|
//gts allowAnnouncer "1" // Annouce enemy team actions
|
||||||
|
|
||||||
|
gts gameAdvertisementRuleScorePercent "15"
|
||||||
|
gts gameAdvertisementRuleTimeLeft "2"
|
||||||
|
gts gameAdvertisementRuleRound "0"
|
||||||
|
gts gameAdvertisementRuleRoundsWon "0"
|
@ -1,18 +1,55 @@
|
|||||||
gametype_setting timelimit 5
|
//Don't touch the first 3 lines below here.
|
||||||
gametype_setting scorelimit 250
|
exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
|
||||||
gametype_setting teamCount 2
|
exec "gamedata/configs/common/default_xboxlive.cfg"
|
||||||
gametype_setting maxPlayerEventsPerMinute 8
|
gts kothMode "1"
|
||||||
gametype_setting autoDestroyTime 60 // Lifetime
|
|
||||||
gametype_setting captureTime 0
|
|
||||||
gametype_setting objectiveSpawnTime 0 // Activation Delay
|
|
||||||
gametype_setting randomObjectiveLocations 0 // 2 = Linear
|
|
||||||
gametype_setting scorePerPlayer 0 // 0 = Constant, 1 = Additive (score for each player)
|
|
||||||
gametype_setting timePausesWhenInZone 1
|
|
||||||
|
|
||||||
gametype_setting kothMode 1
|
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||||
|
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||||
|
|
||||||
gametype_setting scoreHeroPowerGainFactor 0.45 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Hardpoint
|
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
|
||||||
gametype_setting scoreHeroPowerTimeFactor 0.45
|
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
|
||||||
|
gts prematchperiod "15" // The amount of time before the game starts.
|
||||||
|
gts preroundperiod "5" // The amount of time before a round starts.
|
||||||
|
gts inactivityKick "120" // Kick players that's AFK
|
||||||
|
gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
|
||||||
|
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
|
||||||
|
gts allowInGameTeamChange "1" // Allow players to switch teams?
|
||||||
|
gts autoTeamBalance "1" // Automatically assign players to teams
|
||||||
|
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
|
||||||
|
|
||||||
gametype_setting gameAdvertisementRuleScorePercent 20
|
gts timelimit "5" // Time limit of the game.
|
||||||
gametype_setting gameAdvertisementRuleTimeLeft 1.5
|
gts scorelimit "250" // Score limit reach to end the game.
|
||||||
|
gts teamCount "2"
|
||||||
|
|
||||||
|
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
|
||||||
|
//gts perksEnabled "1" // Disable Perks by setting this to 0
|
||||||
|
//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
|
||||||
|
//gts disableweapondrop "0" // No weapons on the ground.
|
||||||
|
//gts disallowprone "0" // Don't allow players to lay down.
|
||||||
|
|
||||||
|
gts maxPlayerEventsPerMinute "8"
|
||||||
|
|
||||||
|
gts autoDestroyTime "60" // Lifetime. The amount of time hardpoint is active.
|
||||||
|
gts captureTime "0" // Capture Time. The amount of time it takes to capture hardpoint.
|
||||||
|
gts objectiveSpawnTime "0" // Activation Delay Time. The amount of time before the next objective becomes active.
|
||||||
|
gts randomObjectiveLocations "0" // Hardpoint Locations. The order in which the hardpoint will appear. (0 = Liner 2 = Random After First)
|
||||||
|
gts scorePerPlayer "0" // Scoring. Determines if the team gets score at a constant rate or if more points are awarded when more players occupy the hardpoint.
|
||||||
|
gts timePausesWhenInZone "1" // timelimit pauses when you capture the hardpoint.
|
||||||
|
|
||||||
|
|
||||||
|
//Hardcore Mode
|
||||||
|
//gts hardcoreMode "1" // Enable hardcore mode.
|
||||||
|
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
|
||||||
|
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
|
||||||
|
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
|
||||||
|
//gts onlyHeadshots "0" // Headshots only
|
||||||
|
//gts allowKillcam "0" // Allow Killcam.
|
||||||
|
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
|
||||||
|
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
|
||||||
|
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
|
||||||
|
|
||||||
|
gts scoreHeroPowerGainFactor "0.45" //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Hardpoint
|
||||||
|
gts scoreHeroPowerTimeFactor "0.45"
|
||||||
|
|
||||||
|
gts gameAdvertisementRuleScorePercent "20"
|
||||||
|
gts gameAdvertisementRuleTimeLeft "1.5"
|
||||||
|
@ -1,15 +1,30 @@
|
|||||||
gametype_setting timeLimit 4
|
//Don't touch the first 2 lines below here.
|
||||||
gametype_setting scoreLimit 0
|
exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
|
||||||
gametype_setting teamCount 2
|
exec "gamedata/configs/common/default_xboxlive.cfg"
|
||||||
gametype_setting roundLimit 4
|
|
||||||
gametype_setting roundWinLimit 3
|
|
||||||
gametype_setting roundSwitch 1
|
|
||||||
gametype_setting playerNumlives 1
|
|
||||||
gametype_setting spectateType 3
|
|
||||||
gametype_setting disableClassSelection 1
|
|
||||||
gametype_setting disableVehicleSpawners 1
|
|
||||||
gametype_setting preroundperiod 3
|
|
||||||
|
|
||||||
gametype_setting voipDeadChatWithDead 1
|
|
||||||
gametype_setting voipDeadChatWithTeam 0
|
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||||
gametype_setting voipDeadHearTeamLiving 0
|
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||||
|
|
||||||
|
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
|
||||||
|
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
|
||||||
|
gts prematchperiod "15" // The amount of time before the game starts.
|
||||||
|
gts preroundperiod "10" // The amount of time before a round starts.
|
||||||
|
gts inactivityKick "120" // Kick players that's AFK
|
||||||
|
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
|
||||||
|
gts spectateType "3" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
|
||||||
|
gts disableClassSelection "1" // Disable CAC for prop hunt.
|
||||||
|
|
||||||
|
gts timelimit "4" // Time limit of the game.
|
||||||
|
gts scorelimit "0" // Score limit reach to end the game.
|
||||||
|
gts teamCount "2"
|
||||||
|
gts roundLimit "4" // The number of rounds that will be played before the game ends.
|
||||||
|
gts roundwinlimit "3"
|
||||||
|
gts roundSwitch "1"
|
||||||
|
gts playerNumLives "1" // Number of Lives - Keep it 1!
|
||||||
|
|
||||||
|
gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1 - keep it 1!
|
||||||
|
|
||||||
|
gts voipDeadChatWithDead "1"
|
||||||
|
gts voipDeadChatWithTeam "0"
|
||||||
|
gts voipDeadHearTeamLiving "0"
|
||||||
|
@ -1,28 +1,47 @@
|
|||||||
// from dm
|
//Don't touch the first 3 lines below here.
|
||||||
gametype_setting useEmblemInsteadOfFactionIcon 1
|
exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
|
||||||
gametype_setting voipEveryoneHearsEveryone 1
|
exec "gamedata/configs/common/default_xboxlive.cfg"
|
||||||
|
gts wagermatchhud "1"
|
||||||
|
|
||||||
// sas
|
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||||
gametype_setting allowInGameTeamChange 0
|
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||||
gametype_setting disableClassSelection 1
|
|
||||||
gametype_setting disableweapondrop 1
|
|
||||||
gametype_setting gunSelection 1
|
|
||||||
gametype_setting loadoutKillStreaksEnabled 0
|
|
||||||
gametype_setting playerNumlives 0
|
|
||||||
gametype_setting pointsPerPrimaryKill 10
|
|
||||||
gametype_setting pointsPerSecondaryKill 10
|
|
||||||
gametype_setting pointsPerPrimaryGrenadeKill 5
|
|
||||||
gametype_setting pointsPerMeleeKill 5
|
|
||||||
gametype_setting roundlimit 1
|
|
||||||
gametype_setting spectateType 3
|
|
||||||
gametype_setting scorelimit 0
|
|
||||||
gametype_setting roundStartExplosiveDelay 0
|
|
||||||
gametype_setting timelimit 5
|
|
||||||
gametype_setting wagermatchhud 1
|
|
||||||
gametype_setting teamCount 1
|
|
||||||
gametype_setting forceRadar 1
|
|
||||||
gametype_setting roundStartExplosiveDelay 0
|
|
||||||
gametype_setting disableVehicleSpawners 1
|
|
||||||
|
|
||||||
gametype_setting gameAdvertisementRuleScorePercent 35
|
gts gunSelection "1" // Setback Weapon. The weapon that will set players back in points. (0 = None 1 = Combat Axe 2 = Crossbow 3 = Ballistic Knife)
|
||||||
gametype_setting gameAdvertisementRuleTimeLeft 1.5
|
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
|
||||||
|
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
|
||||||
|
gts prematchperiod 20 // The amount of time before the game starts. (Give weak potato players a chance to load in and not spawn.)
|
||||||
|
gts preroundperiod "10" // The amount of time before a round starts.
|
||||||
|
gts inactivityKick "120" // Kick players that's AFK
|
||||||
|
gts allowInGameTeamChange "0" // Allow team change..not sure why this is on SAS
|
||||||
|
gts disableClassSelection "1" // Disable CAC for GunGame.
|
||||||
|
gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
|
||||||
|
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
|
||||||
|
|
||||||
|
gts timelimit "5" // Time limit of the game.
|
||||||
|
gts scorelimit "0" // Score limit reach to end the game.
|
||||||
|
gts roundlimit "1"
|
||||||
|
|
||||||
|
|
||||||
|
gts forceRadar "1" // Enable UAV all the time
|
||||||
|
gts timecount "1"
|
||||||
|
gts loadoutKillstreaksEnabled "0" // Disable Killstreaks for SAS.
|
||||||
|
gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1
|
||||||
|
gts disableweapondrop "1" // No weapons on the ground for SAS.
|
||||||
|
gts perksEnabled "0" // Disable Perks on SAS
|
||||||
|
//gts disallowprone "0" // Don't allow players to lay down.
|
||||||
|
gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
|
||||||
|
//gts playerMaxHealth "100" // Percent of Health players will have on Respawn.
|
||||||
|
//gts onlyHeadshots "0" // Headshots only
|
||||||
|
|
||||||
|
gts useEmblemInsteadOfFactionIcon "1" // Show player's art on scoreboard
|
||||||
|
gts voipEveryoneHearsEveryone "1" // Everyone on voice chat hear you.
|
||||||
|
|
||||||
|
|
||||||
|
gts pointsPerPrimaryKill "10"
|
||||||
|
gts pointsPerSecondaryKill "10"
|
||||||
|
gts pointsPerPrimaryGrenadeKill "5"
|
||||||
|
gts pointsPerMeleeKill "5"
|
||||||
|
gts roundStartExplosiveDelay "0"
|
||||||
|
|
||||||
|
gts gameAdvertisementRuleScorePercent "35"
|
||||||
|
gts gameAdvertisementRuleTimeLeft "1.5"
|
||||||
|
@ -1,30 +1,61 @@
|
|||||||
gametype_setting timelimit 2
|
//Don't touch the first 2 lines below here.
|
||||||
gametype_setting scorelimit 4 // In the Customize game menu this is represented as "Round Win Limit" even though it's technically scorelimit
|
exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
|
||||||
gametype_setting preroundperiod 3
|
exec "gamedata/configs/common/default_xboxlive.cfg"
|
||||||
|
|
||||||
gametype_setting bombTimer 45
|
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||||
gametype_setting plantTime 5
|
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||||
gametype_setting defuseTime 5
|
|
||||||
gametype_setting multiBomb 0
|
|
||||||
gametype_setting roundswitch 1 // Rounds between switching teams. Usually set to 1.
|
|
||||||
|
|
||||||
gametype_setting playerNumlives 1 // Search is always played Elimination style. You can not customize this in Custom Games.
|
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
|
||||||
|
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
|
||||||
|
gts prematchperiod "15" // The amount of time before the game starts.
|
||||||
|
gts preroundperiod "3" // The amount of time before a round starts.
|
||||||
|
gts inactivityKick "120" // Kick players that's AFK
|
||||||
|
gts allowSpectating "1" // Allow players to spectate other players or CODcasting. (Could be used as screen cheating)
|
||||||
|
gts allowInGameTeamChange "1" // Allow players to switch teams?
|
||||||
|
gts autoTeamBalance "1" // Automatically assign players to teams
|
||||||
|
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
|
||||||
|
gts spectateType "3" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
|
||||||
|
|
||||||
gametype_setting playerKillsMax 6
|
gts timelimit "2 // Time limit of the game.
|
||||||
gametype_setting totalKillsMax 11
|
gts scorelimit "4" // Score limit reach to end the game.
|
||||||
gametype_setting teamKillScore 4
|
|
||||||
|
|
||||||
gametype_setting spectateType 3
|
gts bombTimer 45 // Bomb Timer. The amount of time before the bomb detonates.
|
||||||
|
gts plantTime 5 // Plant Time. The amount of time it takes to plant the bomb.
|
||||||
|
gts defuseTime 5 // Defuse Time. The amount of time it takes to defuse the bomb.
|
||||||
|
gts multiBomb 0 // Multi Bomb. Every attacking player gets a bomb.
|
||||||
|
gts roundswitch 1 // The number of rounds to play before teams switch sides.
|
||||||
|
gts roundlimit 0
|
||||||
|
//gts silentPlant 0 // Players can hear the bomb being planted.
|
||||||
|
|
||||||
gametype_setting voipDeadChatWithDead 1
|
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
|
||||||
gametype_setting voipDeadChatWithTeam 0
|
//gts perksEnabled "1" // Disable Perks by setting this to 0
|
||||||
gametype_setting voipDeadHearTeamLiving 0
|
gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1
|
||||||
|
//gts disableweapondrop "0" // No weapons on the ground.
|
||||||
|
//gts disallowprone "0" // Don't allow players to lay down.
|
||||||
|
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
|
||||||
|
//gts allowAnnouncer "1" // Annouce enemy team actions
|
||||||
|
|
||||||
gametype_setting roundlimit 0
|
|
||||||
|
|
||||||
gametype_setting scoreHeroPowerGainFactor 0.8
|
gts playerKillsMax "6"
|
||||||
gametype_setting scoreHeroPowerTimeFactor 0.3
|
gts totalKillsMax "11"
|
||||||
|
gts teamKillScore "4"
|
||||||
|
|
||||||
gametype_setting disableVehicleSpawners 1
|
gts voipDeadChatWithDead "1"
|
||||||
|
gts voipDeadChatWithTeam "0"
|
||||||
|
gts voipDeadHearTeamLiving "0"
|
||||||
|
|
||||||
gametype_setting gameAdvertisementRuleRoundsWon 3
|
gts scoreHeroPowerGainFactor "0.8"
|
||||||
|
gts scoreHeroPowerTimeFactor "0.3"
|
||||||
|
|
||||||
|
//Hardcore Mode
|
||||||
|
//gts hardcoreMode "1" // Enable hardcore mode.
|
||||||
|
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
|
||||||
|
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
|
||||||
|
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
|
||||||
|
//gts onlyHeadshots "0" // Headshots only
|
||||||
|
//gts allowKillcam "0" // Allow Killcam.
|
||||||
|
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
|
||||||
|
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
|
||||||
|
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
|
||||||
|
|
||||||
|
gts gameAdvertisementRuleRoundsWon 3
|
||||||
|
@ -1,158 +1,197 @@
|
|||||||
// from tdm
|
//Don't touch the first 2 lines below here.
|
||||||
gametype_setting timelimit 10
|
exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
|
||||||
gametype_setting scorelimit 75
|
exec "gamedata/configs/common/default_xboxlive.cfg"
|
||||||
gametype_setting teamCount 2
|
|
||||||
gametype_setting gameAdvertisementRuleScorePercent 15
|
|
||||||
gametype_setting gameAdvertisementRuleTimeLeft 2
|
|
||||||
gametype_setting gameAdvertisementRuleRound 0
|
|
||||||
gametype_setting gameAdvertisementRuleRoundsWon 0
|
|
||||||
|
|
||||||
// from gun
|
|
||||||
gametype_setting disableVehicleSpawners 1
|
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||||
gametype_setting loadoutKillStreaksEnabled 0
|
// If you unsure the default command. you can always " // " them back for later custom gameplay
|
||||||
gametype_setting playerNumlives 0
|
|
||||||
gametype_setting disableVehicleSpawners 1
|
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
|
||||||
|
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
|
||||||
|
gts prematchperiod "15" // The amount of time before the game starts.
|
||||||
|
gts preroundperiod "5" // The amount of time before a round starts.
|
||||||
|
gts inactivityKick "120" // Kick players that's AFK
|
||||||
|
gts allowSpectating "1" // Allow players to spectate other players or CODcasting
|
||||||
|
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
|
||||||
|
gts allowInGameTeamChange "1" // Allow players to switch teams?
|
||||||
|
gts autoTeamBalance "1" // Automatically assign players to teams
|
||||||
|
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
|
||||||
|
|
||||||
|
gts timelimit "10" // Time limit of the game.
|
||||||
|
gts scorelimit "75" // Score limit reach to end the game.
|
||||||
|
gts teamCount "2"
|
||||||
|
|
||||||
|
//gts teamScorePerDeath "0" // Points per Death - The number of points your team loses for each death. Points can never be lower than zero. (0-25)
|
||||||
|
//gts teamScorePerHeadshot "0" // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25)
|
||||||
|
gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
|
||||||
|
gts loadoutKillstreaksEnabled "0" // Disable Killstreaks by setting this to 0
|
||||||
|
//gts perksEnabled "1" // Disable Perks by setting this to 0
|
||||||
|
gts disableVehicleSpawners "1" // This should disable robots from the DLC map Rupture by setting this to 1
|
||||||
|
//gts disableweapondrop "0" // No weapons on the ground.
|
||||||
|
//gts disallowprone "0" // Don't allow players to lay down.
|
||||||
|
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
|
||||||
|
//gts allowAnnouncer "1" // Annouce enemy team actions
|
||||||
|
|
||||||
|
|
||||||
|
//Hardcore Mode
|
||||||
|
//gts hardcoreMode "1" // Enable hardcore mode.
|
||||||
|
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
|
||||||
|
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
|
||||||
|
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
|
||||||
|
//gts onlyHeadshots "0" // Headshots only
|
||||||
|
//gts allowKillcam "0" // Allow Killcam.
|
||||||
|
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
|
||||||
|
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
|
||||||
|
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
|
||||||
|
|
||||||
|
gts gameAdvertisementRuleScorePercent "15"
|
||||||
|
gts gameAdvertisementRuleTimeLeft "2"
|
||||||
|
gts gameAdvertisementRuleRound "0"
|
||||||
|
gts gameAdvertisementRuleRoundsWon "0"
|
||||||
|
|
||||||
|
//Unsure about this. Maybe someone figure out what restricted items of each weapon is..Would be useful for other game modes..
|
||||||
|
//Please PR on Github if you have a list!
|
||||||
|
|
||||||
// sniper only
|
// sniper only
|
||||||
gametype_setting restrictedItems 0 1
|
gts restrictedItems 0 1
|
||||||
gametype_setting restrictedItems 1 1
|
gts restrictedItems 1 1
|
||||||
gametype_setting restrictedItems 2 1
|
gts restrictedItems 2 1
|
||||||
gametype_setting restrictedItems 3 1
|
gts restrictedItems 3 1
|
||||||
gametype_setting restrictedItems 4 1
|
gts restrictedItems 4 1
|
||||||
gametype_setting restrictedItems 5 1
|
gts restrictedItems 5 1
|
||||||
gametype_setting restrictedItems 6 1
|
gts restrictedItems 6 1
|
||||||
gametype_setting restrictedItems 7 1
|
gts restrictedItems 7 1
|
||||||
gametype_setting restrictedItems 8 1
|
gts restrictedItems 8 1
|
||||||
gametype_setting restrictedItems 9 1
|
gts restrictedItems 9 1
|
||||||
gametype_setting restrictedItems 10 1
|
gts restrictedItems 10 1
|
||||||
gametype_setting restrictedItems 11 1
|
gts restrictedItems 11 1
|
||||||
gametype_setting restrictedItems 12 1
|
gts restrictedItems 12 1
|
||||||
gametype_setting restrictedItems 13 1
|
gts restrictedItems 13 1
|
||||||
gametype_setting restrictedItems 14 1
|
gts restrictedItems 14 1
|
||||||
gametype_setting restrictedItems 15 1
|
gts restrictedItems 15 1
|
||||||
gametype_setting restrictedItems 16 1
|
gts restrictedItems 16 1
|
||||||
gametype_setting restrictedItems 17 1
|
gts restrictedItems 17 1
|
||||||
gametype_setting restrictedItems 18 1
|
gts restrictedItems 18 1
|
||||||
gametype_setting restrictedItems 19 1
|
gts restrictedItems 19 1
|
||||||
gametype_setting restrictedItems 20 1
|
gts restrictedItems 20 1
|
||||||
gametype_setting restrictedItems 21 1
|
gts restrictedItems 21 1
|
||||||
gametype_setting restrictedItems 22 1
|
gts restrictedItems 22 1
|
||||||
gametype_setting restrictedItems 23 1
|
gts restrictedItems 23 1
|
||||||
gametype_setting restrictedItems 24 1
|
gts restrictedItems 24 1
|
||||||
gametype_setting restrictedItems 25 1
|
gts restrictedItems 25 1
|
||||||
gametype_setting restrictedItems 26 1
|
gts restrictedItems 26 1
|
||||||
gametype_setting restrictedItems 27 1
|
gts restrictedItems 27 1
|
||||||
gametype_setting restrictedItems 28 1
|
gts restrictedItems 28 1
|
||||||
gametype_setting restrictedItems 29 1
|
gts restrictedItems 29 1
|
||||||
gametype_setting restrictedItems 30 1
|
gts restrictedItems 30 1
|
||||||
gametype_setting restrictedItems 31 1
|
gts restrictedItems 31 1
|
||||||
gametype_setting restrictedItems 32 1
|
gts restrictedItems 32 1
|
||||||
gametype_setting restrictedItems 33 1
|
gts restrictedItems 33 1
|
||||||
gametype_setting restrictedItems 34 1
|
gts restrictedItems 34 1
|
||||||
gametype_setting restrictedItems 35 1
|
gts restrictedItems 35 1
|
||||||
gametype_setting restrictedItems 36 1
|
gts restrictedItems 36 1
|
||||||
gametype_setting restrictedItems 37 1
|
gts restrictedItems 37 1
|
||||||
gametype_setting restrictedItems 38 1
|
gts restrictedItems 38 1
|
||||||
gametype_setting restrictedItems 39 1
|
gts restrictedItems 39 1
|
||||||
gametype_setting restrictedItems 44 1
|
gts restrictedItems 44 1
|
||||||
gametype_setting restrictedItems 47 1
|
gts restrictedItems 47 1
|
||||||
gametype_setting restrictedItems 48 1
|
gts restrictedItems 48 1
|
||||||
gametype_setting restrictedItems 49 1
|
gts restrictedItems 49 1
|
||||||
gametype_setting restrictedItems 50 1
|
gts restrictedItems 50 1
|
||||||
gametype_setting restrictedItems 51 1
|
gts restrictedItems 51 1
|
||||||
gametype_setting restrictedItems 52 1
|
gts restrictedItems 52 1
|
||||||
gametype_setting restrictedItems 53 1
|
gts restrictedItems 53 1
|
||||||
gametype_setting restrictedItems 54 1
|
gts restrictedItems 54 1
|
||||||
gametype_setting restrictedItems 55 1
|
gts restrictedItems 55 1
|
||||||
gametype_setting restrictedItems 56 1
|
gts restrictedItems 56 1
|
||||||
gametype_setting restrictedItems 57 1
|
gts restrictedItems 57 1
|
||||||
gametype_setting restrictedItems 58 1
|
gts restrictedItems 58 1
|
||||||
gametype_setting restrictedItems 59 1
|
gts restrictedItems 59 1
|
||||||
gametype_setting restrictedItems 60 1
|
gts restrictedItems 60 1
|
||||||
gametype_setting restrictedItems 61 1
|
gts restrictedItems 61 1
|
||||||
gametype_setting restrictedItems 62 1
|
gts restrictedItems 62 1
|
||||||
gametype_setting restrictedItems 63 1
|
gts restrictedItems 63 1
|
||||||
gametype_setting restrictedItems 64 1
|
gts restrictedItems 64 1
|
||||||
gametype_setting restrictedItems 65 1
|
gts restrictedItems 65 1
|
||||||
gametype_setting restrictedItems 66 1
|
gts restrictedItems 66 1
|
||||||
gametype_setting restrictedItems 67 1
|
gts restrictedItems 67 1
|
||||||
gametype_setting restrictedItems 68 1
|
gts restrictedItems 68 1
|
||||||
gametype_setting restrictedItems 69 1
|
gts restrictedItems 69 1
|
||||||
gametype_setting restrictedItems 70 1
|
gts restrictedItems 70 1
|
||||||
gametype_setting restrictedItems 71 1
|
gts restrictedItems 71 1
|
||||||
gametype_setting restrictedItems 72 1
|
gts restrictedItems 72 1
|
||||||
gametype_setting restrictedItems 73 1
|
gts restrictedItems 73 1
|
||||||
gametype_setting restrictedItems 74 1
|
gts restrictedItems 74 1
|
||||||
gametype_setting restrictedItems 75 1
|
gts restrictedItems 75 1
|
||||||
gametype_setting restrictedItems 76 1
|
gts restrictedItems 76 1
|
||||||
gametype_setting restrictedItems 77 1
|
gts restrictedItems 77 1
|
||||||
gametype_setting restrictedItems 78 1
|
gts restrictedItems 78 1
|
||||||
gametype_setting restrictedItems 79 1
|
gts restrictedItems 79 1
|
||||||
gametype_setting restrictedItems 83 1
|
gts restrictedItems 83 1
|
||||||
gametype_setting restrictedItems 84 1
|
gts restrictedItems 84 1
|
||||||
gametype_setting restrictedItems 85 1
|
gts restrictedItems 85 1
|
||||||
gametype_setting restrictedItems 93 1
|
gts restrictedItems 93 1
|
||||||
gametype_setting restrictedItems 94 1
|
gts restrictedItems 94 1
|
||||||
gametype_setting restrictedItems 95 1
|
gts restrictedItems 95 1
|
||||||
gametype_setting restrictedItems 96 1
|
gts restrictedItems 96 1
|
||||||
gametype_setting restrictedItems 97 1
|
gts restrictedItems 97 1
|
||||||
gametype_setting restrictedItems 99 1
|
gts restrictedItems 99 1
|
||||||
gametype_setting restrictedItems 100 1
|
gts restrictedItems 100 1
|
||||||
gametype_setting restrictedItems 101 1
|
gts restrictedItems 101 1
|
||||||
gametype_setting restrictedItems 102 1
|
gts restrictedItems 102 1
|
||||||
gametype_setting restrictedItems 103 1
|
gts restrictedItems 103 1
|
||||||
gametype_setting restrictedItems 104 1
|
gts restrictedItems 104 1
|
||||||
gametype_setting restrictedItems 105 1
|
gts restrictedItems 105 1
|
||||||
gametype_setting restrictedItems 106 1
|
gts restrictedItems 106 1
|
||||||
gametype_setting restrictedItems 107 1
|
gts restrictedItems 107 1
|
||||||
gametype_setting restrictedItems 108 1
|
gts restrictedItems 108 1
|
||||||
gametype_setting restrictedItems 109 1
|
gts restrictedItems 109 1
|
||||||
gametype_setting restrictedItems 110 1
|
gts restrictedItems 110 1
|
||||||
gametype_setting restrictedItems 111 1
|
gts restrictedItems 111 1
|
||||||
gametype_setting restrictedItems 112 1
|
gts restrictedItems 112 1
|
||||||
gametype_setting restrictedItems 113 1
|
gts restrictedItems 113 1
|
||||||
gametype_setting restrictedItems 114 1
|
gts restrictedItems 114 1
|
||||||
gametype_setting restrictedItems 115 1
|
gts restrictedItems 115 1
|
||||||
gametype_setting restrictedItems 116 1
|
gts restrictedItems 116 1
|
||||||
gametype_setting restrictedItems 117 1
|
gts restrictedItems 117 1
|
||||||
gametype_setting restrictedItems 118 1
|
gts restrictedItems 118 1
|
||||||
gametype_setting restrictedItems 119 1
|
gts restrictedItems 119 1
|
||||||
gametype_setting restrictedItems 120 1
|
gts restrictedItems 120 1
|
||||||
gametype_setting restrictedItems 121 1
|
gts restrictedItems 121 1
|
||||||
gametype_setting restrictedItems 122 1
|
gts restrictedItems 122 1
|
||||||
gametype_setting restrictedItems 123 1
|
gts restrictedItems 123 1
|
||||||
gametype_setting restrictedItems 124 1
|
gts restrictedItems 124 1
|
||||||
gametype_setting restrictedItems 125 1
|
gts restrictedItems 125 1
|
||||||
gametype_setting restrictedItems 126 1
|
gts restrictedItems 126 1
|
||||||
gametype_setting restrictedItems 127 1
|
gts restrictedItems 127 1
|
||||||
gametype_setting restrictedItems 128 1
|
gts restrictedItems 128 1
|
||||||
gametype_setting restrictedItems 129 1
|
gts restrictedItems 129 1
|
||||||
gametype_setting restrictedItems 131 1
|
gts restrictedItems 131 1
|
||||||
gametype_setting restrictedItems 132 1
|
gts restrictedItems 132 1
|
||||||
gametype_setting restrictedItems 133 1
|
gts restrictedItems 133 1
|
||||||
gametype_setting restrictedItems 134 1
|
gts restrictedItems 134 1
|
||||||
gametype_setting restrictedItems 135 1
|
gts restrictedItems 135 1
|
||||||
gametype_setting restrictedItems 136 1
|
gts restrictedItems 136 1
|
||||||
gametype_setting restrictedItems 137 1
|
gts restrictedItems 137 1
|
||||||
gametype_setting restrictedItems 138 1
|
gts restrictedItems 138 1
|
||||||
gametype_setting restrictedItems 139 1
|
gts restrictedItems 139 1
|
||||||
gametype_setting restrictedItems 140 1
|
gts restrictedItems 140 1
|
||||||
gametype_setting restrictedItems 141 1
|
gts restrictedItems 141 1
|
||||||
gametype_setting restrictedItems 142 1
|
gts restrictedItems 142 1
|
||||||
gametype_setting restrictedItems 143 1
|
gts restrictedItems 143 1
|
||||||
gametype_setting restrictedItems 144 1
|
gts restrictedItems 144 1
|
||||||
gametype_setting restrictedItems 145 1
|
gts restrictedItems 145 1
|
||||||
gametype_setting restrictedItems 146 1
|
gts restrictedItems 146 1
|
||||||
gametype_setting restrictedItems 147 1
|
gts restrictedItems 147 1
|
||||||
|
|
||||||
// Restrict Red Dot
|
// Restrict Red Dot
|
||||||
gametype_setting restrictedattachments 32 weaponindex 40 1
|
gts restrictedattachments 32 weaponindex 40 1
|
||||||
gametype_setting restrictedattachments 32 weaponindex 41 1
|
gts restrictedattachments 32 weaponindex 41 1
|
||||||
gametype_setting restrictedattachments 32 weaponindex 42 1
|
gts restrictedattachments 32 weaponindex 42 1
|
||||||
gametype_setting restrictedattachments 32 weaponindex 43 1
|
gts restrictedattachments 32 weaponindex 43 1
|
||||||
gametype_setting restrictedattachments 32 weaponindex 45 1
|
gts restrictedattachments 32 weaponindex 45 1
|
||||||
gametype_setting restrictedattachments 22 weaponindex 46 1
|
gts restrictedattachments 22 weaponindex 46 1
|
||||||
gametype_setting restrictedattachments 32 weaponindex 46 1
|
gts restrictedattachments 32 weaponindex 46 1
|
||||||
gametype_setting restrictedattachments 33 weaponindex 46 1
|
gts restrictedattachments 33 weaponindex 46 1
|
||||||
gametype_setting restrictedattachments 32 weaponindex 98 1
|
gts restrictedattachments 32 weaponindex 98 1
|
||||||
gametype_setting restrictedattachments 32 weaponindex 130 1
|
gts restrictedattachments 32 weaponindex 130 1
|
||||||
|
@ -1,8 +1,50 @@
|
|||||||
gametype_setting timelimit 10
|
//Don't touch the first 2 lines below here.
|
||||||
gametype_setting scorelimit 100
|
exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
|
||||||
gametype_setting teamCount 2
|
exec "gamedata/configs/common/default_xboxlive.cfg"
|
||||||
|
|
||||||
gametype_setting gameAdvertisementRuleScorePercent 15
|
|
||||||
gametype_setting gameAdvertisementRuleTimeLeft 2
|
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||||
gametype_setting gameAdvertisementRuleRound 0
|
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||||
gametype_setting gameAdvertisementRuleRoundsWon 0
|
|
||||||
|
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
|
||||||
|
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
|
||||||
|
gts prematchperiod "15" // The amount of time before the game starts.
|
||||||
|
gts preroundperiod "5" // The amount of time before a round starts.
|
||||||
|
gts inactivityKick "120" // Kick players that's AFK
|
||||||
|
gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
|
||||||
|
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
|
||||||
|
gts allowInGameTeamChange "1" // Allow players to switch teams?
|
||||||
|
gts autoTeamBalance "1" // Automatically assign players to teams
|
||||||
|
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
|
||||||
|
|
||||||
|
gts timelimit "10" // Time limit of the game.
|
||||||
|
gts scorelimit "100" // Score limit reach to end the game.
|
||||||
|
gts teamCount "2"
|
||||||
|
gts roundLimit "1" // The number of rounds that will be played before the game ends.
|
||||||
|
|
||||||
|
//gts teamScorePerDeath "0" // Points per Death - The number of points your team loses for each death. Points can never be lower than zero. (0-25)
|
||||||
|
//gts teamScorePerHeadshot "0" // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25)
|
||||||
|
//gts playerNumLives "0" // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
|
||||||
|
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
|
||||||
|
//gts perksEnabled "1" // Disable Perks by setting this to 0
|
||||||
|
//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
|
||||||
|
//gts disableweapondrop "0" // No weapons on the ground.
|
||||||
|
//gts disallowprone "0" // Don't allow players to lay down.
|
||||||
|
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
|
||||||
|
//gts allowAnnouncer "1" // Annouce enemy team actions
|
||||||
|
|
||||||
|
//Hardcore Mode
|
||||||
|
//gts hardcoreMode "1" // Enable hardcore mode.
|
||||||
|
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
|
||||||
|
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
|
||||||
|
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
|
||||||
|
//gts onlyHeadshots "0" // Headshots only
|
||||||
|
//gts allowKillcam "0" // Allow Killcam.
|
||||||
|
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
|
||||||
|
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
|
||||||
|
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
|
||||||
|
|
||||||
|
gts gameAdvertisementRuleScorePercent "15"
|
||||||
|
gts gameAdvertisementRuleTimeLeft "2"
|
||||||
|
gts gameAdvertisementRuleRound "0"
|
||||||
|
gts gameAdvertisementRuleRoundsWon "0"
|
Loading…
x
Reference in New Issue
Block a user