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“No Ns” is redundant.
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@@ -41,7 +41,7 @@ flag are set,
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takes precedence.
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.It Fl i Ar game_id
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Set the game ID string
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.Pq Ad 0x13F No Ns \(en Ns Ad 0x142
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.Pq Ad 0x13F Ns \(en Ns Ad 0x142
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to a given string of exactly 4 characters.
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If both this and the title are set, the game ID will overwrite the
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overlapping portion of the title.
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@@ -51,7 +51,7 @@ Set the non-Japanese region flag:
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= 1.
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.It Fl k Ar licensee_str
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Set the new licensee string
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.Pq Ad 0x144 No Ns \(en Ns Ad 0x145
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.Pq Ad 0x144 Ns \(en Ns Ad 0x145
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to a given string, truncated to at most two characters.
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.It Fl l Ar licensee_id
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Set the old licensee code,
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@@ -84,7 +84,7 @@ Set the SGB flag:
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= 3.
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.It Fl t Ar title
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Set the title string
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.Pq Ad 0x134 No Ns \(en Ns Ad 0x143
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.Pq Ad 0x134 Ns \(en Ns Ad 0x143
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to a given string, truncated to at most 16 characters.
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It is recommended to use 15 characters instead, to avoid clashing with the CGB
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flag
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@@ -93,11 +93,11 @@ If both this and the game ID are set, the game ID will overwrite the
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overlapping portion of the title.
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.It Fl v
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Validate the header and fix checksums: the Nintendo character area
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.Pq Ad 0x104 No Ns \(en Ns Ad 0x133 ,
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.Pq Ad 0x104 Ns \(en Ns Ad 0x133 ,
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the header checksum
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.Pq Ad 0x14D ,
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and the global checksum
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.Pq Ad 0x14E No Ns \(en Ns Ad 0x14F .
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.Pq Ad 0x14E Ns \(en Ns Ad 0x14F .
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.El
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.Sh EXAMPLES
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Most values in the ROM header are only cosmetic.
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