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Gameboy -> Game Boy
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@@ -231,7 +231,7 @@ There are a number of numeric formats.
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.It Fixed-point Ta none Ta 01234.56789
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.It Precise fixed-point Ta none Ta 12.34q8
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.It Character constant Ta none Ta \(dqABYZ\(dq
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.It Gameboy graphics Ta \` Ta 0123
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.It Game Boy graphics Ta \` Ta 0123
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.El
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.Pp
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Underscores are also accepted in numbers, except at the beginning of one.
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@@ -249,7 +249,7 @@ See
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.Sx Character maps
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for information on charmaps.
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.Pp
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The last one, Gameboy graphics, is quite interesting and useful.
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The last one, Game Boy graphics, is quite interesting and useful.
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After the backtick, 8 digits between 0 and 3 are expected, corresponding to pixel values.
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The resulting value is the two bytes of tile data that would produce that row of pixels.
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For example,
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