Gameboy -> Game Boy

This commit is contained in:
Rangi42
2024-01-03 11:28:02 -05:00
parent 08f3e360c9
commit eaed9eee5b

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@@ -231,7 +231,7 @@ There are a number of numeric formats.
.It Fixed-point Ta none Ta 01234.56789
.It Precise fixed-point Ta none Ta 12.34q8
.It Character constant Ta none Ta \(dqABYZ\(dq
.It Gameboy graphics Ta \` Ta 0123
.It Game Boy graphics Ta \` Ta 0123
.El
.Pp
Underscores are also accepted in numbers, except at the beginning of one.
@@ -249,7 +249,7 @@ See
.Sx Character maps
for information on charmaps.
.Pp
The last one, Gameboy graphics, is quite interesting and useful.
The last one, Game Boy graphics, is quite interesting and useful.
After the backtick, 8 digits between 0 and 3 are expected, corresponding to pixel values.
The resulting value is the two bytes of tile data that would produce that row of pixels.
For example,