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refactor: streamline slug, qdb and script dumper
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@@ -11,7 +11,7 @@
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#include "Menu/AssetDumperMenuList.h"
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#include "ObjWriting.h"
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#include "RawFile/RawFileDumperIW5.h"
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#include "Script/AssetDumperScriptFile.h"
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#include "Script/ScriptDumperIW5.h"
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#include "Sound/AssetDumperLoadedSound.h"
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#include "StringTable/AssetDumperStringTable.h"
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#include "Weapon/AssetDumperWeapon.h"
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@@ -62,7 +62,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
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// DUMP_ASSET_POOL(AssetDumperSurfaceFxTable, m_surface_fx_table, ASSET_TYPE_SURFACE_FX)
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DUMP_ASSET_POOL(raw_file::Dumper, m_raw_file, ASSET_TYPE_RAWFILE)
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DUMP_ASSET_POOL(AssetDumperScriptFile, m_script_file, ASSET_TYPE_SCRIPTFILE)
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DUMP_ASSET_POOL(script::Dumper, m_script_file, ASSET_TYPE_SCRIPTFILE)
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DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table, ASSET_TYPE_STRINGTABLE)
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DUMP_ASSET_POOL(leaderboard::JsonDumper, m_leaderboard, ASSET_TYPE_LEADERBOARD)
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// DUMP_ASSET_POOL(AssetDumperStructuredDataDefSet, m_structed_data_def_set, ASSET_TYPE_STRUCTURED_DATA_DEF)
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