mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-05-09 22:14:56 +00:00
address review
This commit is contained in:
parent
2a41770bb0
commit
0f7a26a731
@ -27,7 +27,7 @@ The formats of the dumped assets are either as close as possible to the original
|
||||
|
||||
The **Linker** tool allows building custom fastfiles (.ff) for the supported games.
|
||||
It can also load existing zones and reuse their assets from in-memory.
|
||||
Only a subset of assets can be read from disk depending on the game.
|
||||
Only a subset of asset types can be read from disk depending on the game.
|
||||
|
||||
Additionally, there are a couple of libraries and tools.
|
||||
A full list of the subcomponents can be found [here](https://openassettools.dev/guide/components.html).
|
||||
@ -64,9 +64,9 @@ or check out one of the following projects that are using OAT:
|
||||
|
||||
* [JezuzLizard/t6-fastfile-mods](https://github.com/JezuzLizard/t6-fastfile-mods)
|
||||
* [Jbleezy/BO2-Reimagined](https://github.com/Jbleezy/BO2-Reimagined)
|
||||
* [diamante0018/PlutoIW5Arena](https://github.com/diamante0018/PlutoIW5Arena) (Contains GitHub CI/CD pipeline for building fastfiles)
|
||||
* [diamante0018/PlutoIW5Arena](https://github.com/diamante0018/PlutoIW5Arena) (Includes a GitHub action pipeline for building the mod)
|
||||
|
||||
If you have a mod that you believe would be a perfect fit here, don't hesitate to open a pull request to include it
|
||||
If you have a mod that you believe would be a perfect fit here, don't hesitate to open a pull request to include it.
|
||||
|
||||
### Windows
|
||||
|
||||
@ -87,7 +87,6 @@ The resulting binaries can be found in `build/bin/<Debug_x86|Release_x86>`.
|
||||
|
||||
When building on Linux you need to have g++ 13 or later installed.
|
||||
Since you are most likely on a 64-bit machine you will also need multilib for compiling for 32-bit.
|
||||
Using other compilers may also be possible, but they are not guaranteed to work out of the box. You may need to edit [premake5.lua](premake5.lua) to ensure compatibility with other compilers such as Clang.
|
||||
|
||||
Use `generate.sh` to generate make files.
|
||||
When this is done you will have a `build` folder with a `Makefile`.
|
||||
|
Loading…
x
Reference in New Issue
Block a user