mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-20 00:02:55 +00:00
Make assets header file an input for zonecode to make sure the code is regenerated when the asset header is changed
This commit is contained in:
parent
4a6c73c4d9
commit
133437d644
@ -199,6 +199,7 @@ function ZoneCode:project()
|
|||||||
buildinputs {
|
buildinputs {
|
||||||
path.join(ProjectFolder(), "ZoneCode/Game/%{file.basename}/%{file.basename}.h"),
|
path.join(ProjectFolder(), "ZoneCode/Game/%{file.basename}/%{file.basename}.h"),
|
||||||
path.join(ProjectFolder(), "ZoneCode/Game/%{file.basename}/%{file.basename}_Commands.txt"),
|
path.join(ProjectFolder(), "ZoneCode/Game/%{file.basename}/%{file.basename}_Commands.txt"),
|
||||||
|
path.join(ProjectFolder(), "ZoneCommon/Game/%{file.basename}/%{file.basename}_Assets.h"),
|
||||||
TargetDirectoryLib .. "/ZoneCodeGenerator.exe"
|
TargetDirectoryLib .. "/ZoneCodeGenerator.exe"
|
||||||
}
|
}
|
||||||
filter {}
|
filter {}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user