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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-07-02 22:08:11 +00:00

feat: T4 MapEnts dumper (#865)

* feat: T4 MapEnts dumper

* chore: use common map_ents logic for filename

---------

Co-authored-by: Jan Laupetin <jan@laupetin.net>
This commit is contained in:
mo
2026-06-29 07:28:45 +01:00
committed by GitHub
parent 46e34b0036
commit 228e40d17f
8 changed files with 62 additions and 7 deletions
+1 -1
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@@ -142,7 +142,7 @@ using `Linker`):
| ComWorld | ❌ | ❌ | |
| GameWorldSp | ❌ | ❌ | |
| GameWorldMp | ❌ | ❌ | |
| MapEnts | | ❌ | |
| MapEnts | | ❌ | |
| GfxWorld | ❌ | ❌ | |
| GfxLightDef | ❌ | ❌ | |
| Font_s | ❌ | ❌ | |
+11
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@@ -0,0 +1,11 @@
#include "MapEntsCommon.h"
#include <format>
namespace map_ents
{
std::string GetEntsFileNameForAssetName(const std::string& assetName)
{
return std::format("{}.ents", assetName);
}
} // namespace map_ents
+8
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@@ -0,0 +1,8 @@
#pragma once
#include <string>
namespace map_ents
{
std::string GetEntsFileNameForAssetName(const std::string& assetName);
}
@@ -1,5 +1,7 @@
#include "MapEntsDumperIW3.h"
#include "Maps/MapEntsCommon.h"
using namespace IW3;
namespace map_ents
@@ -7,7 +9,7 @@ namespace map_ents
void DumperIW3::DumpAsset(AssetDumpingContext& context, const XAssetInfo<MapEnts>& asset)
{
const auto* mapEnts = asset.Asset();
const auto assetFile = context.OpenAssetFile(asset.m_name + ".ents");
const auto assetFile = context.OpenAssetFile(GetEntsFileNameForAssetName(asset.m_name));
if (!assetFile)
return;
@@ -0,0 +1,20 @@
#include "MapEntsDumperT4.h"
#include "Maps/MapEntsCommon.h"
using namespace T4;
namespace map_ents
{
void DumperT4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<MapEnts>& asset)
{
const auto* mapEnts = asset.Asset();
const auto assetFile = context.OpenAssetFile(GetEntsFileNameForAssetName(asset.m_name));
if (!assetFile)
return;
auto& stream = *assetFile;
stream.write(mapEnts->entityString, mapEnts->numEntityChars);
}
} // namespace map_ents
@@ -0,0 +1,13 @@
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T4/T4.h"
namespace map_ents
{
class DumperT4 final : public AbstractAssetDumper<T4::AssetMapEnts>
{
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T4::MapEnts>& asset) override;
};
} // namespace map_ents
+2
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@@ -4,6 +4,7 @@
#include "Game/T4/XAnim/XAnimDumperT4.h"
#include "Game/T4/XModel/XModelDumperT4.h"
#include "Localize/LocalizeDumperT4.h"
#include "Maps/MapEntsDumperT4.h"
#include "RawFile/RawFileDumperT4.h"
#include "StringTable/StringTableDumperT4.h"
@@ -14,6 +15,7 @@ void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
RegisterAssetDumper(std::make_unique<xanim::DumperT4>());
RegisterAssetDumper(std::make_unique<xmodel::DumperT4>());
RegisterAssetDumper(std::make_unique<image::DumperT4>());
RegisterAssetDumper(std::make_unique<map_ents::DumperT4>());
RegisterAssetDumper(std::make_unique<localize::DumperT4>());
RegisterAssetDumper(std::make_unique<raw_file::DumperT4>());
RegisterAssetDumper(std::make_unique<string_table::DumperT4>());
@@ -1,6 +1,6 @@
#include "MapEntsDumperT6.h"
#include <format>
#include "Maps/MapEntsCommon.h"
using namespace T6;
@@ -9,13 +9,12 @@ namespace map_ents
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetMapEnts::Type>& asset)
{
const auto* mapEnts = asset.Asset();
const auto assetFile = context.OpenAssetFile(GetEntsFileNameForAssetName(asset.m_name));
const auto mapEntsFile = context.OpenAssetFile(std::format("{}.ents", mapEnts->name));
if (!mapEntsFile)
if (!assetFile)
return;
auto& stream = *mapEntsFile;
auto& stream = *assetFile;
stream.write(mapEnts->entityString, mapEnts->numEntityChars - 1);
}
} // namespace map_ents