mirror of
https://github.com/Laupetin/OpenAssetTools.git
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chore: add tests for t5 material dumping and loading
This commit is contained in:
642
test/ObjLoadingTests/Game/T5/Material/LoaderMaterialT5Test.cpp
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642
test/ObjLoadingTests/Game/T5/Material/LoaderMaterialT5Test.cpp
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@ -0,0 +1,642 @@
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#include "Game/T5/Material/LoaderMaterialT5.h"
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#include "Game/T5/CommonT5.h"
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#include "Game/T5/GameT5.h"
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#include "SearchPath/MockSearchPath.h"
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#include "Utils/MemoryManager.h"
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#include <catch2/catch_approx.hpp>
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#include <catch2/catch_test_macros.hpp>
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#include <string>
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using namespace T5;
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using namespace Catch;
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using namespace std::literals;
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namespace
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{
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void GivenImage(const std::string& name, AssetCreationContext& context, MemoryManager& memory)
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{
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auto* image = memory.Alloc<GfxImage>();
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image->name = memory.Dup(name.c_str());
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AssetRegistration<AssetImage> registration(name);
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registration.SetAsset(image);
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context.AddAsset(std::move(registration));
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}
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void GivenTechset(const std::string& name, AssetCreationContext& context, MemoryManager& memory)
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{
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auto* techset = memory.Alloc<MaterialTechniqueSet>();
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techset->name = memory.Dup(name.c_str());
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AssetRegistration<AssetTechniqueSet> registration(name);
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registration.SetAsset(techset);
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context.AddAsset(std::move(registration));
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}
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TEST_CASE("LoaderMaterial(T5): Can parse material", "[t5][material][assetloader]")
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{
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MockSearchPath searchPath;
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searchPath.AddFileData("materials/mc/jun_art_brick_foundation.json",
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R"MATERIAL(
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{
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"_game": "t5",
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"_type": "material",
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"_version": 1,
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"cameraRegion": "lit",
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"constants": [
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{
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"literal": [
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1.0,
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1.0,
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1.0,
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0.5
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],
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"name": "envMapParms"
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},
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{
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"literal": [
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0.0,
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1.0,
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0.0,
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1.0
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],
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"nameFragment": "dynamicFolia",
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"nameHash": 3034467714
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}
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],
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"gameFlags": [
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"10",
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"CASTS_SHADOW"
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],
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"layeredSurfaceTypes": 536870914,
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"maxStreamedMips": 0,
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"sortKey": 4,
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"stateBits": [
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{
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"alphaTest": "disabled",
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"blendOpAlpha": "disabled",
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"blendOpRgb": "disabled",
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"colorWriteAlpha": false,
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"colorWriteRgb": false,
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"cullFace": "back",
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"depthTest": "less_equal",
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"depthWrite": true,
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"dstBlendAlpha": "zero",
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"dstBlendRgb": "zero",
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"polygonOffset": "offset0",
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"polymodeLine": false,
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"srcBlendAlpha": "one",
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"srcBlendRgb": "one",
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"stencilFront": {
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"fail": "keep",
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"func": "equal",
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"pass": "keep",
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"zfail": "keep"
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}
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},
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{
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"alphaTest": "disabled",
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"blendOpAlpha": "disabled",
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"blendOpRgb": "disabled",
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"colorWriteAlpha": true,
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"colorWriteRgb": true,
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"cullFace": "back",
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"depthTest": "less_equal",
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"depthWrite": true,
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"dstBlendAlpha": "zero",
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"dstBlendRgb": "zero",
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"polygonOffset": "offset0",
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"polymodeLine": false,
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"srcBlendAlpha": "one",
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"srcBlendRgb": "one"
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},
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{
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"alphaTest": "disabled",
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"blendOpAlpha": "disabled",
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"blendOpRgb": "disabled",
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"colorWriteAlpha": false,
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"colorWriteRgb": false,
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"cullFace": "back",
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"depthTest": "less_equal",
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"depthWrite": true,
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"dstBlendAlpha": "zero",
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"dstBlendRgb": "zero",
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"polygonOffset": "offsetShadowmap",
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"polymodeLine": false,
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"srcBlendAlpha": "one",
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"srcBlendRgb": "one"
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},
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{
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"alphaTest": "disabled",
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"blendOpAlpha": "disabled",
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"blendOpRgb": "disabled",
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"colorWriteAlpha": true,
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"colorWriteRgb": true,
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"cullFace": "none",
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"depthTest": "less_equal",
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"depthWrite": true,
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"dstBlendAlpha": "zero",
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"dstBlendRgb": "zero",
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"polygonOffset": "offset0",
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"polymodeLine": false,
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"srcBlendAlpha": "one",
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"srcBlendRgb": "one"
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},
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{
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"alphaTest": "disabled",
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"blendOpAlpha": "disabled",
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"blendOpRgb": "add",
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"colorWriteAlpha": true,
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"colorWriteRgb": true,
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"cullFace": "back",
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"depthTest": "less_equal",
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"depthWrite": false,
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"dstBlendAlpha": "zero",
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"dstBlendRgb": "one",
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"polygonOffset": "offset0",
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"polymodeLine": false,
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"srcBlendAlpha": "one",
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"srcBlendRgb": "invdestalpha"
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},
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{
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"alphaTest": "disabled",
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"blendOpAlpha": "disabled",
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"blendOpRgb": "disabled",
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"colorWriteAlpha": false,
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"colorWriteRgb": true,
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"cullFace": "back",
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"depthTest": "less_equal",
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"depthWrite": false,
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"dstBlendAlpha": "zero",
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"dstBlendRgb": "zero",
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"polygonOffset": "offset2",
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"polymodeLine": true,
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"srcBlendAlpha": "one",
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"srcBlendRgb": "one"
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}
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],
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"stateBitsEntry": [
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0,
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1,
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2,
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3,
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1,
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-1,
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-1,
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-1,
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-1,
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-1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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1,
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-1,
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1,
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-1,
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1,
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-1,
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1,
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-1,
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1,
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-1,
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1,
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-1,
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1,
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-1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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4,
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4,
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4,
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4,
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4,
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4,
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-1,
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-1,
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-1,
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-1,
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5,
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-1,
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1,
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1,
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-1
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],
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"stateFlags": 121,
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"surfaceTypeBits": 2,
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"techniqueSet": "mc_l_sm_r0c0n0s0",
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"textureAtlas": {
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"columns": 1,
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"rows": 1
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},
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"textures": [
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{
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"image": "~$white-rgb&~-rjun_art_brick_~a05e7627",
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"isMatureContent": false,
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"name": "specularMap",
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"samplerState": {
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"clampU": false,
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"clampV": false,
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"clampW": false,
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"filter": "aniso2x",
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"mipMap": "nearest"
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},
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"semantic": "specularMap"
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},
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{
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"image": "jun_art_brick_foundation_n",
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"isMatureContent": false,
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"name": "normalMap",
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"samplerState": {
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"clampU": false,
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"clampV": false,
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"clampW": false,
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"filter": "aniso2x",
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"mipMap": "nearest"
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},
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"semantic": "normalMap"
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},
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{
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"image": "~-gjun_art_brick_foundation_c",
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"isMatureContent": false,
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"name": "colorMap",
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"samplerState": {
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"clampU": false,
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"clampV": false,
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"clampW": false,
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"filter": "aniso2x",
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"mipMap": "nearest"
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},
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"semantic": "colorMap"
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}
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]
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})MATERIAL");
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Zone zone("MockZone", 0, IGame::GetGameById(GameId::T5));
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MemoryManager memory;
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AssetCreatorCollection creatorCollection(zone);
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IgnoredAssetLookup ignoredAssetLookup;
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AssetCreationContext context(zone, &creatorCollection, &ignoredAssetLookup);
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GivenImage("~$white-rgb&~-rjun_art_brick_~a05e7627", context, memory);
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GivenImage("jun_art_brick_foundation_n", context, memory);
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GivenImage("~-gjun_art_brick_foundation_c", context, memory);
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GivenTechset("mc_l_sm_r0c0n0s0", context, memory);
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auto loader = CreateMaterialLoader(memory, searchPath);
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auto result = loader->CreateAsset("mc/jun_art_brick_foundation", context);
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REQUIRE(result.HasBeenSuccessful());
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const auto* assetInfo = reinterpret_cast<XAssetInfo<Material>*>(result.GetAssetInfo());
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const auto* material = assetInfo->Asset();
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REQUIRE(material->info.name == "mc/jun_art_brick_foundation"s);
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REQUIRE(material->info.gameFlags == 0x50);
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REQUIRE(material->info.sortKey == 4);
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REQUIRE(material->info.textureAtlasRowCount == 1);
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REQUIRE(material->info.textureAtlasColumnCount == 1);
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REQUIRE(material->info.surfaceTypeBits == 0x2);
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REQUIRE(material->info.layeredSurfaceTypes == 0x20000002);
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constexpr int8_t expectedStateBitsEntry[]{0, 1, 2, 3, 1, -1, -1, -1, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
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-1, -1, -1, -1, -1, -1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, 1, 1, 1, 1,
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1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
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-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 4, 4, 4, 4, 4, -1, -1, -1, -1, 5, -1, 1, 1, -1};
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REQUIRE(std::memcmp(material->stateBitsEntry, expectedStateBitsEntry, sizeof(expectedStateBitsEntry)) == 0);
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REQUIRE(material->stateFlags == 121);
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REQUIRE(material->cameraRegion == CAMERA_REGION_LIT);
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REQUIRE(material->maxStreamedMips == 0);
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REQUIRE(material->techniqueSet != nullptr);
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REQUIRE(material->techniqueSet->name != nullptr);
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REQUIRE(material->techniqueSet->name == "mc_l_sm_r0c0n0s0"s);
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|
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REQUIRE(material->textureCount == 3);
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REQUIRE(material->textureTable);
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||||
|
||||
const auto& textureDef0 = material->textureTable[0];
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||||
REQUIRE(textureDef0.nameHash == 0x34ecccb3);
|
||||
REQUIRE(textureDef0.nameStart == 's');
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||||
REQUIRE(textureDef0.nameEnd == 'p');
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REQUIRE(textureDef0.samplerState.filter == TEXTURE_FILTER_ANISO2X);
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REQUIRE(textureDef0.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_NEAREST);
|
||||
REQUIRE(textureDef0.samplerState.clampU == 0);
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||||
REQUIRE(textureDef0.samplerState.clampV == 0);
|
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REQUIRE(textureDef0.samplerState.clampW == 0);
|
||||
REQUIRE(textureDef0.semantic == TS_SPECULAR_MAP);
|
||||
REQUIRE(textureDef0.isMatureContent == false);
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||||
REQUIRE(textureDef0.u.image);
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||||
REQUIRE(textureDef0.u.image->name);
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REQUIRE(textureDef0.u.image->name == "~$white-rgb&~-rjun_art_brick_~a05e7627"s);
|
||||
|
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const auto& textureDef1 = material->textureTable[1];
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||||
REQUIRE(textureDef1.nameHash == 0x59d30d0f);
|
||||
REQUIRE(textureDef1.nameStart == 'n');
|
||||
REQUIRE(textureDef1.nameEnd == 'p');
|
||||
REQUIRE(textureDef1.samplerState.filter == TEXTURE_FILTER_ANISO2X);
|
||||
REQUIRE(textureDef1.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_NEAREST);
|
||||
REQUIRE(textureDef1.samplerState.clampU == 0);
|
||||
REQUIRE(textureDef1.samplerState.clampV == 0);
|
||||
REQUIRE(textureDef1.samplerState.clampW == 0);
|
||||
REQUIRE(textureDef1.semantic == TS_NORMAL_MAP);
|
||||
REQUIRE(textureDef1.isMatureContent == false);
|
||||
REQUIRE(textureDef1.u.image);
|
||||
REQUIRE(textureDef1.u.image->name);
|
||||
REQUIRE(textureDef1.u.image->name == "jun_art_brick_foundation_n"s);
|
||||
|
||||
const auto& textureDef2 = material->textureTable[2];
|
||||
REQUIRE(textureDef2.nameHash == 0xa0ab1041);
|
||||
REQUIRE(textureDef2.nameStart == 'c');
|
||||
REQUIRE(textureDef2.nameEnd == 'p');
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||||
REQUIRE(textureDef2.samplerState.filter == TEXTURE_FILTER_ANISO2X);
|
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REQUIRE(textureDef2.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_NEAREST);
|
||||
REQUIRE(textureDef2.samplerState.clampU == 0);
|
||||
REQUIRE(textureDef2.samplerState.clampV == 0);
|
||||
REQUIRE(textureDef2.samplerState.clampW == 0);
|
||||
REQUIRE(textureDef2.semantic == TS_COLOR_MAP);
|
||||
REQUIRE(textureDef2.isMatureContent == false);
|
||||
REQUIRE(textureDef2.u.image);
|
||||
REQUIRE(textureDef2.u.image->name);
|
||||
REQUIRE(textureDef2.u.image->name == "~-gjun_art_brick_foundation_c"s);
|
||||
|
||||
REQUIRE(material->constantCount == 2);
|
||||
REQUIRE(material->constantTable);
|
||||
|
||||
const auto& constantDef0 = material->constantTable[0];
|
||||
REQUIRE(constantDef0.nameHash == 0x3d9994dc);
|
||||
REQUIRE(strncmp(constantDef0.name, "envMapParms", std::extent_v<decltype(MaterialConstantDef::name)>) == 0);
|
||||
REQUIRE(constantDef0.literal.x == Approx(1.0f));
|
||||
REQUIRE(constantDef0.literal.y == Approx(1.0f));
|
||||
REQUIRE(constantDef0.literal.z == Approx(1.0f));
|
||||
REQUIRE(constantDef0.literal.w == Approx(0.5f));
|
||||
|
||||
const auto& constantDef1 = material->constantTable[1];
|
||||
REQUIRE(constantDef1.nameHash == 0xb4de4d82);
|
||||
REQUIRE(strncmp(constantDef1.name, "dynamicFolia", std::extent_v<decltype(MaterialConstantDef::name)>) == 0);
|
||||
REQUIRE(constantDef1.literal.x == Approx(0.0f));
|
||||
REQUIRE(constantDef1.literal.y == Approx(1.0f));
|
||||
REQUIRE(constantDef1.literal.z == Approx(0.0f));
|
||||
REQUIRE(constantDef1.literal.w == Approx(1.0f));
|
||||
|
||||
REQUIRE(material->stateBitsCount == 6);
|
||||
REQUIRE(material->stateBitsTable);
|
||||
|
||||
const auto& stateBits0 = material->stateBitsTable[0];
|
||||
REQUIRE(stateBits0.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
|
||||
REQUIRE(stateBits0.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
|
||||
REQUIRE(stateBits0.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
|
||||
REQUIRE(stateBits0.loadBits.structured.alphaTestDisabled == 1);
|
||||
REQUIRE(stateBits0.loadBits.structured.alphaTest == 0);
|
||||
REQUIRE(stateBits0.loadBits.structured.cullFace == GFXS_CULL_BACK);
|
||||
REQUIRE(stateBits0.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
|
||||
REQUIRE(stateBits0.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
|
||||
REQUIRE(stateBits0.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
|
||||
REQUIRE(stateBits0.loadBits.structured.colorWriteRgb == 0);
|
||||
REQUIRE(stateBits0.loadBits.structured.colorWriteAlpha == 0);
|
||||
REQUIRE(stateBits0.loadBits.structured.polymodeLine == 0);
|
||||
REQUIRE(stateBits0.loadBits.structured.depthWrite == 1);
|
||||
REQUIRE(stateBits0.loadBits.structured.depthTestDisabled == 0);
|
||||
REQUIRE(stateBits0.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
|
||||
REQUIRE(stateBits0.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0);
|
||||
REQUIRE(stateBits0.loadBits.structured.stencilFrontEnabled == 1);
|
||||
REQUIRE(stateBits0.loadBits.structured.stencilFrontPass == GFXS_STENCILOP_KEEP);
|
||||
REQUIRE(stateBits0.loadBits.structured.stencilFrontFail == GFXS_STENCILOP_KEEP);
|
||||
REQUIRE(stateBits0.loadBits.structured.stencilFrontZFail == GFXS_STENCILOP_KEEP);
|
||||
REQUIRE(stateBits0.loadBits.structured.stencilFrontFunc == GFXS_STENCILFUNC_EQUAL);
|
||||
REQUIRE(stateBits0.loadBits.structured.stencilBackEnabled == 0);
|
||||
REQUIRE(stateBits0.loadBits.structured.stencilBackPass == 0);
|
||||
REQUIRE(stateBits0.loadBits.structured.stencilBackFail == 0);
|
||||
REQUIRE(stateBits0.loadBits.structured.stencilBackZFail == 0);
|
||||
REQUIRE(stateBits0.loadBits.structured.stencilBackFunc == 0);
|
||||
|
||||
const auto& stateBits1 = material->stateBitsTable[1];
|
||||
REQUIRE(stateBits1.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
|
||||
REQUIRE(stateBits1.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
|
||||
REQUIRE(stateBits1.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
|
||||
REQUIRE(stateBits1.loadBits.structured.alphaTestDisabled == 1);
|
||||
REQUIRE(stateBits1.loadBits.structured.alphaTest == 0);
|
||||
REQUIRE(stateBits1.loadBits.structured.cullFace == GFXS_CULL_BACK);
|
||||
REQUIRE(stateBits1.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
|
||||
REQUIRE(stateBits1.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
|
||||
REQUIRE(stateBits1.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
|
||||
REQUIRE(stateBits1.loadBits.structured.colorWriteRgb == 1);
|
||||
REQUIRE(stateBits1.loadBits.structured.colorWriteAlpha == 1);
|
||||
REQUIRE(stateBits1.loadBits.structured.polymodeLine == 0);
|
||||
REQUIRE(stateBits1.loadBits.structured.depthWrite == 1);
|
||||
REQUIRE(stateBits1.loadBits.structured.depthTestDisabled == 0);
|
||||
REQUIRE(stateBits1.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
|
||||
REQUIRE(stateBits1.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0);
|
||||
REQUIRE(stateBits1.loadBits.structured.stencilFrontEnabled == 0);
|
||||
REQUIRE(stateBits1.loadBits.structured.stencilFrontPass == 0);
|
||||
REQUIRE(stateBits1.loadBits.structured.stencilFrontFail == 0);
|
||||
REQUIRE(stateBits1.loadBits.structured.stencilFrontZFail == 0);
|
||||
REQUIRE(stateBits1.loadBits.structured.stencilFrontFunc == 0);
|
||||
REQUIRE(stateBits1.loadBits.structured.stencilBackEnabled == 0);
|
||||
REQUIRE(stateBits1.loadBits.structured.stencilBackPass == 0);
|
||||
REQUIRE(stateBits1.loadBits.structured.stencilBackFail == 0);
|
||||
REQUIRE(stateBits1.loadBits.structured.stencilBackZFail == 0);
|
||||
REQUIRE(stateBits1.loadBits.structured.stencilBackFunc == 0);
|
||||
|
||||
const auto& stateBits2 = material->stateBitsTable[2];
|
||||
REQUIRE(stateBits2.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
|
||||
REQUIRE(stateBits2.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
|
||||
REQUIRE(stateBits2.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
|
||||
REQUIRE(stateBits2.loadBits.structured.alphaTestDisabled == 1);
|
||||
REQUIRE(stateBits2.loadBits.structured.alphaTest == 0);
|
||||
REQUIRE(stateBits2.loadBits.structured.cullFace == GFXS_CULL_BACK);
|
||||
REQUIRE(stateBits2.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
|
||||
REQUIRE(stateBits2.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
|
||||
REQUIRE(stateBits2.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
|
||||
REQUIRE(stateBits2.loadBits.structured.colorWriteRgb == 0);
|
||||
REQUIRE(stateBits2.loadBits.structured.colorWriteAlpha == 0);
|
||||
REQUIRE(stateBits2.loadBits.structured.polymodeLine == 0);
|
||||
REQUIRE(stateBits2.loadBits.structured.depthWrite == 1);
|
||||
REQUIRE(stateBits2.loadBits.structured.depthTestDisabled == 0);
|
||||
REQUIRE(stateBits2.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
|
||||
REQUIRE(stateBits2.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_SHADOWMAP);
|
||||
REQUIRE(stateBits2.loadBits.structured.stencilFrontEnabled == 0);
|
||||
REQUIRE(stateBits2.loadBits.structured.stencilFrontPass == 0);
|
||||
REQUIRE(stateBits2.loadBits.structured.stencilFrontFail == 0);
|
||||
REQUIRE(stateBits2.loadBits.structured.stencilFrontZFail == 0);
|
||||
REQUIRE(stateBits2.loadBits.structured.stencilFrontFunc == 0);
|
||||
REQUIRE(stateBits2.loadBits.structured.stencilBackEnabled == 0);
|
||||
REQUIRE(stateBits2.loadBits.structured.stencilBackPass == 0);
|
||||
REQUIRE(stateBits2.loadBits.structured.stencilBackFail == 0);
|
||||
REQUIRE(stateBits2.loadBits.structured.stencilBackZFail == 0);
|
||||
REQUIRE(stateBits2.loadBits.structured.stencilBackFunc == 0);
|
||||
|
||||
const auto& stateBits3 = material->stateBitsTable[3];
|
||||
REQUIRE(stateBits3.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
|
||||
REQUIRE(stateBits3.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
|
||||
REQUIRE(stateBits3.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
|
||||
REQUIRE(stateBits3.loadBits.structured.alphaTestDisabled == 1);
|
||||
REQUIRE(stateBits3.loadBits.structured.alphaTest == 0);
|
||||
REQUIRE(stateBits3.loadBits.structured.cullFace == GFXS_CULL_NONE);
|
||||
REQUIRE(stateBits3.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
|
||||
REQUIRE(stateBits3.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
|
||||
REQUIRE(stateBits3.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
|
||||
REQUIRE(stateBits3.loadBits.structured.colorWriteRgb == 1);
|
||||
REQUIRE(stateBits3.loadBits.structured.colorWriteAlpha == 1);
|
||||
REQUIRE(stateBits3.loadBits.structured.polymodeLine == 0);
|
||||
REQUIRE(stateBits3.loadBits.structured.depthWrite == 1);
|
||||
REQUIRE(stateBits3.loadBits.structured.depthTestDisabled == 0);
|
||||
REQUIRE(stateBits3.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
|
||||
REQUIRE(stateBits3.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0);
|
||||
REQUIRE(stateBits3.loadBits.structured.stencilFrontEnabled == 0);
|
||||
REQUIRE(stateBits3.loadBits.structured.stencilFrontPass == 0);
|
||||
REQUIRE(stateBits3.loadBits.structured.stencilFrontFail == 0);
|
||||
REQUIRE(stateBits3.loadBits.structured.stencilFrontZFail == 0);
|
||||
REQUIRE(stateBits3.loadBits.structured.stencilFrontFunc == 0);
|
||||
REQUIRE(stateBits3.loadBits.structured.stencilBackEnabled == 0);
|
||||
REQUIRE(stateBits3.loadBits.structured.stencilBackPass == 0);
|
||||
REQUIRE(stateBits3.loadBits.structured.stencilBackFail == 0);
|
||||
REQUIRE(stateBits3.loadBits.structured.stencilBackZFail == 0);
|
||||
REQUIRE(stateBits3.loadBits.structured.stencilBackFunc == 0);
|
||||
|
||||
const auto& stateBits4 = material->stateBitsTable[4];
|
||||
REQUIRE(stateBits4.loadBits.structured.srcBlendRgb == GFXS_BLEND_INVDESTALPHA);
|
||||
REQUIRE(stateBits4.loadBits.structured.dstBlendRgb == GFXS_BLEND_ONE);
|
||||
REQUIRE(stateBits4.loadBits.structured.blendOpRgb == GFXS_BLENDOP_ADD);
|
||||
REQUIRE(stateBits4.loadBits.structured.alphaTestDisabled == 1);
|
||||
REQUIRE(stateBits4.loadBits.structured.alphaTest == 0);
|
||||
REQUIRE(stateBits4.loadBits.structured.cullFace == GFXS_CULL_BACK);
|
||||
REQUIRE(stateBits4.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
|
||||
REQUIRE(stateBits4.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
|
||||
REQUIRE(stateBits4.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
|
||||
REQUIRE(stateBits4.loadBits.structured.colorWriteRgb == 1);
|
||||
REQUIRE(stateBits4.loadBits.structured.colorWriteAlpha == 1);
|
||||
REQUIRE(stateBits4.loadBits.structured.polymodeLine == 0);
|
||||
REQUIRE(stateBits4.loadBits.structured.depthWrite == 0);
|
||||
REQUIRE(stateBits4.loadBits.structured.depthTestDisabled == 0);
|
||||
REQUIRE(stateBits4.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
|
||||
REQUIRE(stateBits4.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0);
|
||||
REQUIRE(stateBits4.loadBits.structured.stencilFrontEnabled == 0);
|
||||
REQUIRE(stateBits4.loadBits.structured.stencilFrontPass == 0);
|
||||
REQUIRE(stateBits4.loadBits.structured.stencilFrontFail == 0);
|
||||
REQUIRE(stateBits4.loadBits.structured.stencilFrontZFail == 0);
|
||||
REQUIRE(stateBits4.loadBits.structured.stencilFrontFunc == 0);
|
||||
REQUIRE(stateBits4.loadBits.structured.stencilBackEnabled == 0);
|
||||
REQUIRE(stateBits4.loadBits.structured.stencilBackPass == 0);
|
||||
REQUIRE(stateBits4.loadBits.structured.stencilBackFail == 0);
|
||||
REQUIRE(stateBits4.loadBits.structured.stencilBackZFail == 0);
|
||||
REQUIRE(stateBits4.loadBits.structured.stencilBackFunc == 0);
|
||||
|
||||
const auto& stateBits5 = material->stateBitsTable[5];
|
||||
REQUIRE(stateBits5.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
|
||||
REQUIRE(stateBits5.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
|
||||
REQUIRE(stateBits5.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
|
||||
REQUIRE(stateBits5.loadBits.structured.alphaTestDisabled == 1);
|
||||
REQUIRE(stateBits5.loadBits.structured.alphaTest == 0);
|
||||
REQUIRE(stateBits5.loadBits.structured.cullFace == GFXS_CULL_BACK);
|
||||
REQUIRE(stateBits5.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
|
||||
REQUIRE(stateBits5.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
|
||||
REQUIRE(stateBits5.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
|
||||
REQUIRE(stateBits5.loadBits.structured.colorWriteRgb == 1);
|
||||
REQUIRE(stateBits5.loadBits.structured.colorWriteAlpha == 0);
|
||||
REQUIRE(stateBits5.loadBits.structured.polymodeLine == 1);
|
||||
REQUIRE(stateBits5.loadBits.structured.depthWrite == 0);
|
||||
REQUIRE(stateBits5.loadBits.structured.depthTestDisabled == 0);
|
||||
REQUIRE(stateBits5.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
|
||||
REQUIRE(stateBits5.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_2);
|
||||
REQUIRE(stateBits5.loadBits.structured.stencilFrontEnabled == 0);
|
||||
REQUIRE(stateBits5.loadBits.structured.stencilFrontPass == 0);
|
||||
REQUIRE(stateBits5.loadBits.structured.stencilFrontFail == 0);
|
||||
REQUIRE(stateBits5.loadBits.structured.stencilFrontZFail == 0);
|
||||
REQUIRE(stateBits5.loadBits.structured.stencilFrontFunc == 0);
|
||||
REQUIRE(stateBits5.loadBits.structured.stencilBackEnabled == 0);
|
||||
REQUIRE(stateBits5.loadBits.structured.stencilBackPass == 0);
|
||||
REQUIRE(stateBits5.loadBits.structured.stencilBackFail == 0);
|
||||
REQUIRE(stateBits5.loadBits.structured.stencilBackZFail == 0);
|
||||
REQUIRE(stateBits5.loadBits.structured.stencilBackFunc == 0);
|
||||
}
|
||||
} // namespace
|
636
test/ObjWritingTests/Game/T5/Material/DumperMaterialT5Test.cpp
Normal file
636
test/ObjWritingTests/Game/T5/Material/DumperMaterialT5Test.cpp
Normal file
@ -0,0 +1,636 @@
|
||||
#include "Game/T5/Material/DumperMaterialT5.h"
|
||||
|
||||
#include "Asset/AssetRegistration.h"
|
||||
#include "Game/T5/CommonT5.h"
|
||||
#include "Game/T5/GameT5.h"
|
||||
#include "NormalizedJson.h"
|
||||
#include "Pool/AssetPoolDynamic.h"
|
||||
#include "SearchPath/MockOutputPath.h"
|
||||
#include "SearchPath/MockSearchPath.h"
|
||||
#include "Utils/MemoryManager.h"
|
||||
|
||||
#include <catch2/catch_approx.hpp>
|
||||
#include <catch2/catch_test_macros.hpp>
|
||||
#include <string>
|
||||
|
||||
using namespace T5;
|
||||
using namespace Catch;
|
||||
using namespace std::literals;
|
||||
|
||||
namespace
|
||||
{
|
||||
GfxImage* GivenImage(const std::string& name, MemoryManager& memory)
|
||||
{
|
||||
auto* image = memory.Alloc<GfxImage>();
|
||||
image->name = memory.Dup(name.c_str());
|
||||
|
||||
return image;
|
||||
}
|
||||
|
||||
MaterialTechniqueSet* GivenTechset(const std::string& name, MemoryManager& memory)
|
||||
{
|
||||
auto* techset = memory.Alloc<MaterialTechniqueSet>();
|
||||
techset->name = memory.Dup(name.c_str());
|
||||
|
||||
return techset;
|
||||
}
|
||||
|
||||
void GivenMaterial(const std::string& name, AssetPool<Material>& pool, MemoryManager& memory)
|
||||
{
|
||||
auto* material = memory.Alloc<Material>();
|
||||
material->info.name = memory.Dup(name.c_str());
|
||||
material->info.gameFlags = 0x50;
|
||||
material->info.sortKey = 4;
|
||||
material->info.textureAtlasRowCount = 1;
|
||||
material->info.textureAtlasColumnCount = 1;
|
||||
material->info.surfaceTypeBits = 0x2;
|
||||
material->info.layeredSurfaceTypes = 0x20000002;
|
||||
|
||||
constexpr int8_t stateBitsEntry[] = {0, 1, 2, 3, 1, -1, -1, -1, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
|
||||
-1, -1, -1, -1, -1, -1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, 1, 1, 1, 1,
|
||||
1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
|
||||
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 4, 4, 4, 4, 4, -1, -1, -1, -1, 5, -1, 1, 1, -1};
|
||||
std::memcpy(material->stateBitsEntry, stateBitsEntry, sizeof(material->stateBitsEntry));
|
||||
|
||||
material->cameraRegion = CAMERA_REGION_LIT;
|
||||
material->stateFlags = 121;
|
||||
material->maxStreamedMips = 0;
|
||||
material->techniqueSet = GivenTechset("mc_l_sm_r0c0n0s0", memory);
|
||||
|
||||
material->textureCount = 3;
|
||||
material->textureTable = memory.Alloc<MaterialTextureDef>(3);
|
||||
|
||||
auto& textureDef0 = material->textureTable[0];
|
||||
textureDef0.u.image = GivenImage("~$white-rgb&~-rjun_art_brick_~a05e7627", memory);
|
||||
textureDef0.nameHash = 0x34ecccb3;
|
||||
textureDef0.nameStart = 's';
|
||||
textureDef0.nameEnd = 'p';
|
||||
textureDef0.samplerState.filter = TEXTURE_FILTER_ANISO2X;
|
||||
textureDef0.samplerState.mipMap = SAMPLER_MIPMAP_ENUM_NEAREST;
|
||||
textureDef0.samplerState.clampU = 0;
|
||||
textureDef0.samplerState.clampV = 0;
|
||||
textureDef0.samplerState.clampW = 0;
|
||||
textureDef0.semantic = TS_SPECULAR_MAP;
|
||||
textureDef0.isMatureContent = false;
|
||||
|
||||
auto& textureDef1 = material->textureTable[1];
|
||||
textureDef1.u.image = GivenImage("jun_art_brick_foundation_n", memory);
|
||||
textureDef1.nameHash = 0x59d30d0f;
|
||||
textureDef1.nameStart = 'n';
|
||||
textureDef1.nameEnd = 'p';
|
||||
textureDef1.samplerState.filter = TEXTURE_FILTER_ANISO2X;
|
||||
textureDef1.samplerState.mipMap = SAMPLER_MIPMAP_ENUM_NEAREST;
|
||||
textureDef1.samplerState.clampU = 0;
|
||||
textureDef1.samplerState.clampV = 0;
|
||||
textureDef1.samplerState.clampW = 0;
|
||||
textureDef1.semantic = TS_NORMAL_MAP;
|
||||
textureDef1.isMatureContent = false;
|
||||
|
||||
auto& textureDef2 = material->textureTable[2];
|
||||
textureDef2.u.image = GivenImage("~-gjun_art_brick_foundation_c", memory);
|
||||
textureDef2.nameHash = 0xa0ab1041;
|
||||
textureDef2.nameStart = 'c';
|
||||
textureDef2.nameEnd = 'p';
|
||||
textureDef2.samplerState.filter = TEXTURE_FILTER_ANISO2X;
|
||||
textureDef2.samplerState.mipMap = SAMPLER_MIPMAP_ENUM_NEAREST;
|
||||
textureDef2.samplerState.clampU = 0;
|
||||
textureDef2.samplerState.clampV = 0;
|
||||
textureDef2.samplerState.clampW = 0;
|
||||
textureDef2.semantic = TS_COLOR_MAP;
|
||||
textureDef2.isMatureContent = false;
|
||||
|
||||
material->constantCount = 2;
|
||||
material->constantTable = memory.Alloc<MaterialConstantDef>(2);
|
||||
|
||||
auto& constantDef0 = material->constantTable[0];
|
||||
constantDef0.nameHash = 0x3d9994dc;
|
||||
strncpy(constantDef0.name, "envMapParms", std::extent_v<decltype(MaterialConstantDef::name)>);
|
||||
constantDef0.literal.x = 1.0f;
|
||||
constantDef0.literal.y = 1.0f;
|
||||
constantDef0.literal.z = 1.0f;
|
||||
constantDef0.literal.w = 0.5f;
|
||||
|
||||
auto& constantDef1 = material->constantTable[1];
|
||||
constantDef1.nameHash = 0xb4de4d82;
|
||||
strncpy(constantDef1.name, "dynamicFolia", std::extent_v<decltype(MaterialConstantDef::name)>);
|
||||
constantDef1.literal.x = 0.0f;
|
||||
constantDef1.literal.y = 1.0f;
|
||||
constantDef1.literal.z = 0.0f;
|
||||
constantDef1.literal.w = 1.0f;
|
||||
|
||||
material->stateBitsCount = 6;
|
||||
material->stateBitsTable = memory.Alloc<GfxStateBits>(6);
|
||||
|
||||
auto& stateBits0 = material->stateBitsTable[0];
|
||||
stateBits0.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE;
|
||||
stateBits0.loadBits.structured.dstBlendRgb = GFXS_BLEND_ZERO;
|
||||
stateBits0.loadBits.structured.blendOpRgb = GFXS_BLENDOP_DISABLED;
|
||||
stateBits0.loadBits.structured.alphaTestDisabled = 1;
|
||||
stateBits0.loadBits.structured.alphaTest = 0;
|
||||
stateBits0.loadBits.structured.cullFace = GFXS_CULL_BACK;
|
||||
stateBits0.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE;
|
||||
stateBits0.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO;
|
||||
stateBits0.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED;
|
||||
stateBits0.loadBits.structured.colorWriteRgb = 0;
|
||||
stateBits0.loadBits.structured.colorWriteAlpha = 0;
|
||||
stateBits0.loadBits.structured.polymodeLine = 0;
|
||||
stateBits0.loadBits.structured.depthWrite = 1;
|
||||
stateBits0.loadBits.structured.depthTestDisabled = 0;
|
||||
stateBits0.loadBits.structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL;
|
||||
stateBits0.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_0;
|
||||
stateBits0.loadBits.structured.stencilFrontEnabled = 1;
|
||||
stateBits0.loadBits.structured.stencilFrontPass = GFXS_STENCILOP_KEEP;
|
||||
stateBits0.loadBits.structured.stencilFrontFail = GFXS_STENCILOP_KEEP;
|
||||
stateBits0.loadBits.structured.stencilFrontZFail = GFXS_STENCILOP_KEEP;
|
||||
stateBits0.loadBits.structured.stencilFrontFunc = GFXS_STENCILFUNC_EQUAL;
|
||||
stateBits0.loadBits.structured.stencilBackEnabled = 0;
|
||||
stateBits0.loadBits.structured.stencilBackPass = 0;
|
||||
stateBits0.loadBits.structured.stencilBackFail = 0;
|
||||
stateBits0.loadBits.structured.stencilBackZFail = 0;
|
||||
stateBits0.loadBits.structured.stencilBackFunc = 0;
|
||||
|
||||
auto& stateBits1 = material->stateBitsTable[1];
|
||||
stateBits1.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE;
|
||||
stateBits1.loadBits.structured.dstBlendRgb = GFXS_BLEND_ZERO;
|
||||
stateBits1.loadBits.structured.blendOpRgb = GFXS_BLENDOP_DISABLED;
|
||||
stateBits1.loadBits.structured.alphaTestDisabled = 1;
|
||||
stateBits1.loadBits.structured.alphaTest = 0;
|
||||
stateBits1.loadBits.structured.cullFace = GFXS_CULL_BACK;
|
||||
stateBits1.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE;
|
||||
stateBits1.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO;
|
||||
stateBits1.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED;
|
||||
stateBits1.loadBits.structured.colorWriteRgb = 1;
|
||||
stateBits1.loadBits.structured.colorWriteAlpha = 1;
|
||||
stateBits1.loadBits.structured.polymodeLine = 0;
|
||||
stateBits1.loadBits.structured.depthWrite = 1;
|
||||
stateBits1.loadBits.structured.depthTestDisabled = 0;
|
||||
stateBits1.loadBits.structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL;
|
||||
stateBits1.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_0;
|
||||
stateBits1.loadBits.structured.stencilFrontEnabled = 0;
|
||||
stateBits1.loadBits.structured.stencilFrontPass = 0;
|
||||
stateBits1.loadBits.structured.stencilFrontFail = 0;
|
||||
stateBits1.loadBits.structured.stencilFrontZFail = 0;
|
||||
stateBits1.loadBits.structured.stencilFrontFunc = 0;
|
||||
stateBits1.loadBits.structured.stencilBackEnabled = 0;
|
||||
stateBits1.loadBits.structured.stencilBackPass = 0;
|
||||
stateBits1.loadBits.structured.stencilBackFail = 0;
|
||||
stateBits1.loadBits.structured.stencilBackZFail = 0;
|
||||
stateBits1.loadBits.structured.stencilBackFunc = 0;
|
||||
|
||||
auto& stateBits2 = material->stateBitsTable[2];
|
||||
stateBits2.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE;
|
||||
stateBits2.loadBits.structured.dstBlendRgb = GFXS_BLEND_ZERO;
|
||||
stateBits2.loadBits.structured.blendOpRgb = GFXS_BLENDOP_DISABLED;
|
||||
stateBits2.loadBits.structured.alphaTestDisabled = 1;
|
||||
stateBits2.loadBits.structured.alphaTest = 0;
|
||||
stateBits2.loadBits.structured.cullFace = GFXS_CULL_BACK;
|
||||
stateBits2.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE;
|
||||
stateBits2.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO;
|
||||
stateBits2.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED;
|
||||
stateBits2.loadBits.structured.colorWriteRgb = 0;
|
||||
stateBits2.loadBits.structured.colorWriteAlpha = 0;
|
||||
stateBits2.loadBits.structured.polymodeLine = 0;
|
||||
stateBits2.loadBits.structured.depthWrite = 1;
|
||||
stateBits2.loadBits.structured.depthTestDisabled = 0;
|
||||
stateBits2.loadBits.structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL;
|
||||
stateBits2.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_SHADOWMAP;
|
||||
stateBits2.loadBits.structured.stencilFrontEnabled = 0;
|
||||
stateBits2.loadBits.structured.stencilFrontPass = 0;
|
||||
stateBits2.loadBits.structured.stencilFrontFail = 0;
|
||||
stateBits2.loadBits.structured.stencilFrontZFail = 0;
|
||||
stateBits2.loadBits.structured.stencilFrontFunc = 0;
|
||||
stateBits2.loadBits.structured.stencilBackEnabled = 0;
|
||||
stateBits2.loadBits.structured.stencilBackPass = 0;
|
||||
stateBits2.loadBits.structured.stencilBackFail = 0;
|
||||
stateBits2.loadBits.structured.stencilBackZFail = 0;
|
||||
stateBits2.loadBits.structured.stencilBackFunc = 0;
|
||||
|
||||
auto& stateBits3 = material->stateBitsTable[3];
|
||||
stateBits3.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE;
|
||||
stateBits3.loadBits.structured.dstBlendRgb = GFXS_BLEND_ZERO;
|
||||
stateBits3.loadBits.structured.blendOpRgb = GFXS_BLENDOP_DISABLED;
|
||||
stateBits3.loadBits.structured.alphaTestDisabled = 1;
|
||||
stateBits3.loadBits.structured.alphaTest = 0;
|
||||
stateBits3.loadBits.structured.cullFace = GFXS_CULL_NONE;
|
||||
stateBits3.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE;
|
||||
stateBits3.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO;
|
||||
stateBits3.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED;
|
||||
stateBits3.loadBits.structured.colorWriteRgb = 1;
|
||||
stateBits3.loadBits.structured.colorWriteAlpha = 1;
|
||||
stateBits3.loadBits.structured.polymodeLine = 0;
|
||||
stateBits3.loadBits.structured.depthWrite = 1;
|
||||
stateBits3.loadBits.structured.depthTestDisabled = 0;
|
||||
stateBits3.loadBits.structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL;
|
||||
stateBits3.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_0;
|
||||
stateBits3.loadBits.structured.stencilFrontEnabled = 0;
|
||||
stateBits3.loadBits.structured.stencilFrontPass = 0;
|
||||
stateBits3.loadBits.structured.stencilFrontFail = 0;
|
||||
stateBits3.loadBits.structured.stencilFrontZFail = 0;
|
||||
stateBits3.loadBits.structured.stencilFrontFunc = 0;
|
||||
stateBits3.loadBits.structured.stencilBackEnabled = 0;
|
||||
stateBits3.loadBits.structured.stencilBackPass = 0;
|
||||
stateBits3.loadBits.structured.stencilBackFail = 0;
|
||||
stateBits3.loadBits.structured.stencilBackZFail = 0;
|
||||
stateBits3.loadBits.structured.stencilBackFunc = 0;
|
||||
|
||||
auto& stateBits4 = material->stateBitsTable[4];
|
||||
stateBits4.loadBits.structured.srcBlendRgb = GFXS_BLEND_INVDESTALPHA;
|
||||
stateBits4.loadBits.structured.dstBlendRgb = GFXS_BLEND_ONE;
|
||||
stateBits4.loadBits.structured.blendOpRgb = GFXS_BLENDOP_ADD;
|
||||
stateBits4.loadBits.structured.alphaTestDisabled = 1;
|
||||
stateBits4.loadBits.structured.alphaTest = 0;
|
||||
stateBits4.loadBits.structured.cullFace = GFXS_CULL_BACK;
|
||||
stateBits4.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE;
|
||||
stateBits4.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO;
|
||||
stateBits4.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED;
|
||||
stateBits4.loadBits.structured.colorWriteRgb = 1;
|
||||
stateBits4.loadBits.structured.colorWriteAlpha = 1;
|
||||
stateBits4.loadBits.structured.polymodeLine = 0;
|
||||
stateBits4.loadBits.structured.depthWrite = 0;
|
||||
stateBits4.loadBits.structured.depthTestDisabled = 0;
|
||||
stateBits4.loadBits.structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL;
|
||||
stateBits4.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_0;
|
||||
stateBits4.loadBits.structured.stencilFrontEnabled = 0;
|
||||
stateBits4.loadBits.structured.stencilFrontPass = 0;
|
||||
stateBits4.loadBits.structured.stencilFrontFail = 0;
|
||||
stateBits4.loadBits.structured.stencilFrontZFail = 0;
|
||||
stateBits4.loadBits.structured.stencilFrontFunc = 0;
|
||||
stateBits4.loadBits.structured.stencilBackEnabled = 0;
|
||||
stateBits4.loadBits.structured.stencilBackPass = 0;
|
||||
stateBits4.loadBits.structured.stencilBackFail = 0;
|
||||
stateBits4.loadBits.structured.stencilBackZFail = 0;
|
||||
stateBits4.loadBits.structured.stencilBackFunc = 0;
|
||||
|
||||
auto& stateBits5 = material->stateBitsTable[5];
|
||||
stateBits5.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE;
|
||||
stateBits5.loadBits.structured.dstBlendRgb = GFXS_BLEND_ZERO;
|
||||
stateBits5.loadBits.structured.blendOpRgb = GFXS_BLENDOP_DISABLED;
|
||||
stateBits5.loadBits.structured.alphaTestDisabled = 1;
|
||||
stateBits5.loadBits.structured.alphaTest = 0;
|
||||
stateBits5.loadBits.structured.cullFace = GFXS_CULL_BACK;
|
||||
stateBits5.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE;
|
||||
stateBits5.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO;
|
||||
stateBits5.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED;
|
||||
stateBits5.loadBits.structured.colorWriteRgb = 1;
|
||||
stateBits5.loadBits.structured.colorWriteAlpha = 0;
|
||||
stateBits5.loadBits.structured.polymodeLine = 1;
|
||||
stateBits5.loadBits.structured.depthWrite = 0;
|
||||
stateBits5.loadBits.structured.depthTestDisabled = 0;
|
||||
stateBits5.loadBits.structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL;
|
||||
stateBits5.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_2;
|
||||
stateBits5.loadBits.structured.stencilFrontEnabled = 0;
|
||||
stateBits5.loadBits.structured.stencilFrontPass = 0;
|
||||
stateBits5.loadBits.structured.stencilFrontFail = 0;
|
||||
stateBits5.loadBits.structured.stencilFrontZFail = 0;
|
||||
stateBits5.loadBits.structured.stencilFrontFunc = 0;
|
||||
stateBits5.loadBits.structured.stencilBackEnabled = 0;
|
||||
stateBits5.loadBits.structured.stencilBackPass = 0;
|
||||
stateBits5.loadBits.structured.stencilBackFail = 0;
|
||||
stateBits5.loadBits.structured.stencilBackZFail = 0;
|
||||
stateBits5.loadBits.structured.stencilBackFunc = 0;
|
||||
|
||||
pool.AddAsset(std::make_unique<XAssetInfo<Material>>(ASSET_TYPE_MATERIAL, name, material));
|
||||
}
|
||||
|
||||
TEST_CASE("DumperMaterial(T5): Can dump material", "[t5][material][assetdumper]")
|
||||
{
|
||||
std::string expected(R"MATERIAL(
|
||||
{
|
||||
"_game": "t5",
|
||||
"_type": "material",
|
||||
"_version": 1,
|
||||
"cameraRegion": "lit",
|
||||
"constants": [
|
||||
{
|
||||
"literal": [
|
||||
1.0,
|
||||
1.0,
|
||||
1.0,
|
||||
0.5
|
||||
],
|
||||
"name": "envMapParms"
|
||||
},
|
||||
{
|
||||
"literal": [
|
||||
0.0,
|
||||
1.0,
|
||||
0.0,
|
||||
1.0
|
||||
],
|
||||
"nameFragment": "dynamicFolia",
|
||||
"nameHash": 3034467714
|
||||
}
|
||||
],
|
||||
"gameFlags": [
|
||||
"10",
|
||||
"CASTS_SHADOW"
|
||||
],
|
||||
"layeredSurfaceTypes": 536870914,
|
||||
"maxStreamedMips": 0,
|
||||
"sortKey": 4,
|
||||
"stateBits": [
|
||||
{
|
||||
"alphaTest": "disabled",
|
||||
"blendOpAlpha": "disabled",
|
||||
"blendOpRgb": "disabled",
|
||||
"colorWriteAlpha": false,
|
||||
"colorWriteRgb": false,
|
||||
"cullFace": "back",
|
||||
"depthTest": "less_equal",
|
||||
"depthWrite": true,
|
||||
"dstBlendAlpha": "zero",
|
||||
"dstBlendRgb": "zero",
|
||||
"polygonOffset": "offset0",
|
||||
"polymodeLine": false,
|
||||
"srcBlendAlpha": "one",
|
||||
"srcBlendRgb": "one",
|
||||
"stencilFront": {
|
||||
"fail": "keep",
|
||||
"func": "equal",
|
||||
"pass": "keep",
|
||||
"zfail": "keep"
|
||||
}
|
||||
},
|
||||
{
|
||||
"alphaTest": "disabled",
|
||||
"blendOpAlpha": "disabled",
|
||||
"blendOpRgb": "disabled",
|
||||
"colorWriteAlpha": true,
|
||||
"colorWriteRgb": true,
|
||||
"cullFace": "back",
|
||||
"depthTest": "less_equal",
|
||||
"depthWrite": true,
|
||||
"dstBlendAlpha": "zero",
|
||||
"dstBlendRgb": "zero",
|
||||
"polygonOffset": "offset0",
|
||||
"polymodeLine": false,
|
||||
"srcBlendAlpha": "one",
|
||||
"srcBlendRgb": "one"
|
||||
},
|
||||
{
|
||||
"alphaTest": "disabled",
|
||||
"blendOpAlpha": "disabled",
|
||||
"blendOpRgb": "disabled",
|
||||
"colorWriteAlpha": false,
|
||||
"colorWriteRgb": false,
|
||||
"cullFace": "back",
|
||||
"depthTest": "less_equal",
|
||||
"depthWrite": true,
|
||||
"dstBlendAlpha": "zero",
|
||||
"dstBlendRgb": "zero",
|
||||
"polygonOffset": "offsetShadowmap",
|
||||
"polymodeLine": false,
|
||||
"srcBlendAlpha": "one",
|
||||
"srcBlendRgb": "one"
|
||||
},
|
||||
{
|
||||
"alphaTest": "disabled",
|
||||
"blendOpAlpha": "disabled",
|
||||
"blendOpRgb": "disabled",
|
||||
"colorWriteAlpha": true,
|
||||
"colorWriteRgb": true,
|
||||
"cullFace": "none",
|
||||
"depthTest": "less_equal",
|
||||
"depthWrite": true,
|
||||
"dstBlendAlpha": "zero",
|
||||
"dstBlendRgb": "zero",
|
||||
"polygonOffset": "offset0",
|
||||
"polymodeLine": false,
|
||||
"srcBlendAlpha": "one",
|
||||
"srcBlendRgb": "one"
|
||||
},
|
||||
{
|
||||
"alphaTest": "disabled",
|
||||
"blendOpAlpha": "disabled",
|
||||
"blendOpRgb": "add",
|
||||
"colorWriteAlpha": true,
|
||||
"colorWriteRgb": true,
|
||||
"cullFace": "back",
|
||||
"depthTest": "less_equal",
|
||||
"depthWrite": false,
|
||||
"dstBlendAlpha": "zero",
|
||||
"dstBlendRgb": "one",
|
||||
"polygonOffset": "offset0",
|
||||
"polymodeLine": false,
|
||||
"srcBlendAlpha": "one",
|
||||
"srcBlendRgb": "invdestalpha"
|
||||
},
|
||||
{
|
||||
"alphaTest": "disabled",
|
||||
"blendOpAlpha": "disabled",
|
||||
"blendOpRgb": "disabled",
|
||||
"colorWriteAlpha": false,
|
||||
"colorWriteRgb": true,
|
||||
"cullFace": "back",
|
||||
"depthTest": "less_equal",
|
||||
"depthWrite": false,
|
||||
"dstBlendAlpha": "zero",
|
||||
"dstBlendRgb": "zero",
|
||||
"polygonOffset": "offset2",
|
||||
"polymodeLine": true,
|
||||
"srcBlendAlpha": "one",
|
||||
"srcBlendRgb": "one"
|
||||
}
|
||||
],
|
||||
"stateBitsEntry": [
|
||||
0,
|
||||
1,
|
||||
2,
|
||||
3,
|
||||
1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
1,
|
||||
-1,
|
||||
1,
|
||||
-1,
|
||||
1,
|
||||
-1,
|
||||
1,
|
||||
-1,
|
||||
1,
|
||||
-1,
|
||||
1,
|
||||
-1,
|
||||
1,
|
||||
-1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
4,
|
||||
4,
|
||||
4,
|
||||
4,
|
||||
4,
|
||||
4,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
5,
|
||||
-1,
|
||||
1,
|
||||
1,
|
||||
-1
|
||||
],
|
||||
"stateFlags": 121,
|
||||
"surfaceTypeBits": 2,
|
||||
"techniqueSet": "mc_l_sm_r0c0n0s0",
|
||||
"textureAtlas": {
|
||||
"columns": 1,
|
||||
"rows": 1
|
||||
},
|
||||
"textures": [
|
||||
{
|
||||
"image": "~$white-rgb&~-rjun_art_brick_~a05e7627",
|
||||
"isMatureContent": false,
|
||||
"name": "specularMap",
|
||||
"samplerState": {
|
||||
"clampU": false,
|
||||
"clampV": false,
|
||||
"clampW": false,
|
||||
"filter": "aniso2x",
|
||||
"mipMap": "nearest"
|
||||
},
|
||||
"semantic": "specularMap"
|
||||
},
|
||||
{
|
||||
"image": "jun_art_brick_foundation_n",
|
||||
"isMatureContent": false,
|
||||
"name": "normalMap",
|
||||
"samplerState": {
|
||||
"clampU": false,
|
||||
"clampV": false,
|
||||
"clampW": false,
|
||||
"filter": "aniso2x",
|
||||
"mipMap": "nearest"
|
||||
},
|
||||
"semantic": "normalMap"
|
||||
},
|
||||
{
|
||||
"image": "~-gjun_art_brick_foundation_c",
|
||||
"isMatureContent": false,
|
||||
"name": "colorMap",
|
||||
"samplerState": {
|
||||
"clampU": false,
|
||||
"clampV": false,
|
||||
"clampW": false,
|
||||
"filter": "aniso2x",
|
||||
"mipMap": "nearest"
|
||||
},
|
||||
"semantic": "colorMap"
|
||||
}
|
||||
]
|
||||
})MATERIAL");
|
||||
|
||||
Zone zone("MockZone", 0, IGame::GetGameById(GameId::T5));
|
||||
|
||||
MemoryManager memory;
|
||||
MockSearchPath mockObjPath;
|
||||
MockOutputPath mockOutput;
|
||||
AssetDumpingContext context(zone, "", mockOutput, mockObjPath);
|
||||
|
||||
AssetPoolDynamic<Material> materialPool(0);
|
||||
|
||||
GivenMaterial("mc/ch_rubble01", materialPool, memory);
|
||||
|
||||
AssetDumperMaterial dumper;
|
||||
dumper.DumpPool(context, &materialPool);
|
||||
|
||||
const auto* file = mockOutput.GetMockedFile("materials/mc/ch_rubble01.json");
|
||||
REQUIRE(file);
|
||||
REQUIRE(JsonNormalized(file->AsString()) == JsonNormalized(expected));
|
||||
}
|
||||
} // namespace
|
Reference in New Issue
Block a user