fix rendering context only adding asset types instead of the other way around

This commit is contained in:
Jan 2021-02-20 10:45:29 +01:00
parent b4f1e09315
commit 44e739ba44

View File

@ -107,7 +107,7 @@ void RenderingContext::AddMembersToContext(StructureInformation* info)
usedType->m_pointer_array_reference_is_reusable = true; usedType->m_pointer_array_reference_is_reusable = true;
} }
if(usedType->m_info != nullptr && StructureComputations(usedType->m_info).IsAsset() && !computations.IsInRuntimeBlock() && !usedType->m_members_loaded) if(usedType->m_info != nullptr && !StructureComputations(usedType->m_info).IsAsset() && !computations.IsInRuntimeBlock() && !usedType->m_members_loaded)
{ {
usedType->m_members_loaded = true; usedType->m_members_loaded = true;
AddMembersToContext(usedType->m_info); AddMembersToContext(usedType->m_info);