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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-09-06 00:37:26 +00:00

refactor: streamline zbarrier dumping

This commit is contained in:
Jan Laupetin
2025-07-31 19:46:21 +01:00
parent ab118f3528
commit 566f3994e3
7 changed files with 109 additions and 85 deletions

View File

@@ -4,12 +4,14 @@
#include "Game/T6/T6.h"
#include "InfoString/InfoString.h"
#include "InfoStringLoaderZBarrierT6.h"
#include "ZBarrier/ZBarrierCommon.h"
#include <cstring>
#include <format>
#include <iostream>
using namespace T6;
using namespace ::z_barrier;
namespace
{
@@ -24,7 +26,7 @@ namespace
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
{
const auto fileName = std::format("zbarrier/{}", assetName);
const auto fileName = GetFileNameForAssetName(assetName);
const auto file = m_search_path.Open(fileName);
if (!file.IsOpen())
return AssetCreationResult::NoAction();