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refactor: streamline zbarrier dumping
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@@ -25,7 +25,7 @@
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#include "Weapon/AssetDumperWeaponAttachment.h"
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#include "Weapon/AssetDumperWeaponAttachmentUnique.h"
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#include "Weapon/AssetDumperWeaponCamo.h"
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#include "ZBarrier/AssetDumperZBarrier.h"
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#include "ZBarrier/ZBarrierDumperT6.h"
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using namespace T6;
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@@ -93,7 +93,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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DUMP_ASSET_POOL(slug::Dumper, m_slug, ASSET_TYPE_SLUG)
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// DUMP_ASSET_POOL(AssetDumperFootstepTableDef, m_footstep_table, ASSET_TYPE_FOOTSTEP_TABLE)
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// DUMP_ASSET_POOL(AssetDumperFootstepFXTableDef, m_footstep_fx_table, ASSET_TYPE_FOOTSTEPFX_TABLE)
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DUMP_ASSET_POOL(AssetDumperZBarrier, m_zbarrier, ASSET_TYPE_ZBARRIER)
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DUMP_ASSET_POOL(z_barrier::Dumper, m_zbarrier, ASSET_TYPE_ZBARRIER)
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return true;
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