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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-10-24 15:25:52 +00:00

refactor: streamline sound dumping

This commit is contained in:
Jan Laupetin
2025-07-31 20:57:13 +01:00
parent 566f3994e3
commit 58de885ebe
27 changed files with 638 additions and 617 deletions

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@@ -1,46 +0,0 @@
#include "AssetDumperLoadedSound.h"
#include "Sound/WavTypes.h"
#include "Sound/WavWriter.h"
#include <format>
using namespace IW4;
bool AssetDumperLoadedSound::ShouldDump(XAssetInfo<LoadedSound>* asset)
{
return true;
}
void AssetDumperLoadedSound::DumpWavPcm(const LoadedSound* asset, std::ostream& stream)
{
const WavWriter writer(stream);
const WavMetaData metaData{.channelCount = static_cast<unsigned>(asset->sound.info.channels),
.samplesPerSec = static_cast<unsigned>(asset->sound.info.rate),
.bitsPerSample = static_cast<unsigned>(asset->sound.info.bits)};
writer.WritePcmHeader(metaData, asset->sound.info.data_len);
writer.WritePcmData(asset->sound.data, asset->sound.info.data_len);
}
void AssetDumperLoadedSound::DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset)
{
const auto* loadedSound = asset->Asset();
const auto assetFile = context.OpenAssetFile(std::format("sound/{}", asset->m_name));
if (!assetFile)
return;
auto& stream = *assetFile;
switch (static_cast<WavFormat>(loadedSound->sound.info.format))
{
case WavFormat::PCM:
DumpWavPcm(loadedSound, stream);
break;
default:
std::cerr << std::format("Unknown format {} for loaded sound: {}\n", loadedSound->sound.info.format, loadedSound->name);
break;
}
}

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@@ -1,39 +0,0 @@
#include "AssetDumperSndCurve.h"
#include "Dumping/SndCurve/SndCurveDumper.h"
#include <sstream>
using namespace IW4;
std::string AssetDumperSndCurve::GetAssetFilename(const std::string& assetName)
{
std::ostringstream ss;
ss << "soundaliases/" << assetName << ".vfcurve";
return ss.str();
}
bool AssetDumperSndCurve::ShouldDump(XAssetInfo<SndCurve>* asset)
{
return true;
}
void AssetDumperSndCurve::DumpAsset(AssetDumpingContext& context, XAssetInfo<SndCurve>* asset)
{
const auto* sndCurve = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetAssetFilename(sndCurve->filename));
if (!assetFile)
return;
SndCurveDumper dumper(*assetFile);
const auto knotCount = std::min(static_cast<size_t>(sndCurve->knotCount), std::extent_v<decltype(SndCurve::knots)>);
dumper.Init(knotCount);
for (auto i = 0u; i < knotCount; i++)
dumper.WriteKnot(sndCurve->knots[i][0], sndCurve->knots[i][1]);
}

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@@ -0,0 +1,52 @@
#include "LoadedSoundDumperIW4.h"
#include "Sound/WavTypes.h"
#include "Sound/WavWriter.h"
#include <format>
using namespace IW4;
namespace
{
void DumpWavPcm(const LoadedSound* asset, std::ostream& stream)
{
const WavWriter writer(stream);
const WavMetaData metaData{.channelCount = static_cast<unsigned>(asset->sound.info.channels),
.samplesPerSec = static_cast<unsigned>(asset->sound.info.rate),
.bitsPerSample = static_cast<unsigned>(asset->sound.info.bits)};
writer.WritePcmHeader(metaData, asset->sound.info.data_len);
writer.WritePcmData(asset->sound.data, asset->sound.info.data_len);
}
} // namespace
namespace IW4::sound
{
bool LoadedSoundDumper::ShouldDump(XAssetInfo<LoadedSound>* asset)
{
return true;
}
void LoadedSoundDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset)
{
const auto* loadedSound = asset->Asset();
const auto assetFile = context.OpenAssetFile(std::format("sound/{}", asset->m_name));
if (!assetFile)
return;
auto& stream = *assetFile;
switch (static_cast<WavFormat>(loadedSound->sound.info.format))
{
case WavFormat::PCM:
DumpWavPcm(loadedSound, stream);
break;
default:
std::cerr << std::format("Unknown format {} for loaded sound: {}\n", loadedSound->sound.info.format, loadedSound->name);
break;
}
}
} // namespace IW4::sound

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@@ -3,14 +3,12 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW4/IW4.h"
namespace IW4
namespace IW4::sound
{
class AssetDumperLoadedSound final : public AbstractAssetDumper<LoadedSound>
class LoadedSoundDumper final : public AbstractAssetDumper<LoadedSound>
{
static void DumpWavPcm(const LoadedSound* asset, std::ostream& stream);
protected:
bool ShouldDump(XAssetInfo<LoadedSound>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset) override;
};
} // namespace IW4
} // namespace IW4::sound

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@@ -0,0 +1,45 @@
#include "SndCurveDumperIW4.h"
#include "Dumping/SndCurve/SndCurveDumper.h"
#include <sstream>
using namespace IW4;
namespace
{
std::string GetAssetFilename(const std::string& assetName)
{
std::ostringstream ss;
ss << "soundaliases/" << assetName << ".vfcurve";
return ss.str();
}
} // namespace
namespace IW4::sound
{
bool SndCurveDumper::ShouldDump(XAssetInfo<SndCurve>* asset)
{
return true;
}
void SndCurveDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<SndCurve>* asset)
{
const auto* sndCurve = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetAssetFilename(sndCurve->filename));
if (!assetFile)
return;
::SndCurveDumper dumper(*assetFile);
const auto knotCount = std::min(static_cast<size_t>(sndCurve->knotCount), std::extent_v<decltype(SndCurve::knots)>);
dumper.Init(knotCount);
for (auto i = 0u; i < knotCount; i++)
dumper.WriteKnot(sndCurve->knots[i][0], sndCurve->knots[i][1]);
}
} // namespace IW4::sound

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@@ -3,14 +3,12 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW4/IW4.h"
namespace IW4
namespace IW4::sound
{
class AssetDumperSndCurve final : public AbstractAssetDumper<SndCurve>
class SndCurveDumper final : public AbstractAssetDumper<SndCurve>
{
static std::string GetAssetFilename(const std::string& assetName);
protected:
bool ShouldDump(XAssetInfo<SndCurve>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<SndCurve>* asset) override;
};
} // namespace IW4
} // namespace IW4::sound