mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-09-01 06:27:26 +00:00
refactor: streamline sound dumping
This commit is contained in:
@@ -403,7 +403,7 @@ namespace T6
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collection.AddAssetCreator(CreateMaterialLoader(memory, searchPath));
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collection.AddAssetCreator(CreateMaterialLoader(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderTechniqueSet>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderTechniqueSet>(memory));
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collection.AddAssetCreator(CreateImageLoader(memory, searchPath));
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collection.AddAssetCreator(CreateImageLoader(memory, searchPath));
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collection.AddAssetCreator(CreateSoundBankLoader(memory, searchPath));
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collection.AddAssetCreator(sound::CreateSoundBankLoader(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundPatch>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundPatch>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderClipMapPvs>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderClipMapPvs>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderComWorld>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderComWorld>(memory));
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@@ -1079,7 +1079,7 @@ namespace
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};
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};
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} // namespace
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} // namespace
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namespace T6
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namespace T6::sound
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{
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{
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std::unique_ptr<AssetCreator<AssetSoundBank>> CreateSoundBankLoader(MemoryManager& memory, ISearchPath& searchPath)
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std::unique_ptr<AssetCreator<AssetSoundBank>> CreateSoundBankLoader(MemoryManager& memory, ISearchPath& searchPath)
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{
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{
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@@ -7,7 +7,7 @@
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#include <memory>
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#include <memory>
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namespace T6
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namespace T6::sound
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{
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{
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std::unique_ptr<AssetCreator<AssetSoundBank>> CreateSoundBankLoader(MemoryManager& memory, ISearchPath& searchPath);
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std::unique_ptr<AssetCreator<AssetSoundBank>> CreateSoundBankLoader(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace T6
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} // namespace T6
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@@ -8,7 +8,7 @@
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#include "Maps/MapEntsDumperIW3.h"
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#include "Maps/MapEntsDumperIW3.h"
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#include "ObjWriting.h"
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#include "ObjWriting.h"
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#include "RawFile/RawFileDumperIW3.h"
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#include "RawFile/RawFileDumperIW3.h"
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#include "Sound/AssetDumperLoadedSound.h"
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#include "Sound/LoadedSoundDumperIW3.h"
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#include "StringTable/StringTableDumperIW3.h"
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#include "StringTable/StringTableDumperIW3.h"
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#include "Weapon/AssetDumperWeapon.h"
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#include "Weapon/AssetDumperWeapon.h"
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@@ -33,7 +33,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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DUMP_ASSET_POOL(image::Dumper, m_image, ASSET_TYPE_IMAGE)
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DUMP_ASSET_POOL(image::Dumper, m_image, ASSET_TYPE_IMAGE)
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// DUMP_ASSET_POOL(AssetDumpersnd_alias_list_t, m_sound, ASSET_TYPE_SOUND)
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// DUMP_ASSET_POOL(AssetDumpersnd_alias_list_t, m_sound, ASSET_TYPE_SOUND)
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// DUMP_ASSET_POOL(AssetDumperSndCurve, m_sound_curve, ASSET_TYPE_SOUND_CURVE)
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// DUMP_ASSET_POOL(AssetDumperSndCurve, m_sound_curve, ASSET_TYPE_SOUND_CURVE)
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DUMP_ASSET_POOL(AssetDumperLoadedSound, m_loaded_sound, ASSET_TYPE_LOADED_SOUND)
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DUMP_ASSET_POOL(sound::LoadedSoundDumper, m_loaded_sound, ASSET_TYPE_LOADED_SOUND)
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// DUMP_ASSET_POOL(AssetDumperClipMap, m_clip_map, ASSET_TYPE_CLIPMAP_PVS)
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// DUMP_ASSET_POOL(AssetDumperClipMap, m_clip_map, ASSET_TYPE_CLIPMAP_PVS)
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// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD)
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// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD)
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// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp, ASSET_TYPE_GAMEWORLD_SP)
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// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp, ASSET_TYPE_GAMEWORLD_SP)
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@@ -1,46 +0,0 @@
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#include "AssetDumperLoadedSound.h"
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#include "Sound/WavTypes.h"
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#include "Sound/WavWriter.h"
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#include <format>
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using namespace IW3;
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bool AssetDumperLoadedSound::ShouldDump(XAssetInfo<LoadedSound>* asset)
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{
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return true;
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}
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void AssetDumperLoadedSound::DumpWavPcm(const LoadedSound* asset, std::ostream& stream)
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{
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const WavWriter writer(stream);
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const WavMetaData metaData{.channelCount = static_cast<unsigned>(asset->sound.info.channels),
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.samplesPerSec = static_cast<unsigned>(asset->sound.info.rate),
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.bitsPerSample = static_cast<unsigned>(asset->sound.info.bits)};
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writer.WritePcmHeader(metaData, asset->sound.info.data_len);
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writer.WritePcmData(asset->sound.data, asset->sound.info.data_len);
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}
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void AssetDumperLoadedSound::DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset)
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{
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const auto* loadedSound = asset->Asset();
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const auto assetFile = context.OpenAssetFile(std::format("sound/{}", asset->m_name));
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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switch (static_cast<WavFormat>(loadedSound->sound.info.format))
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{
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case WavFormat::PCM:
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DumpWavPcm(loadedSound, stream);
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break;
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default:
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std::cerr << std::format("Unknown format {} for loaded sound: {}\n", loadedSound->sound.info.format, loadedSound->name);
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break;
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}
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}
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52
src/ObjWriting/Game/IW3/Sound/LoadedSoundDumperIW3.cpp
Normal file
52
src/ObjWriting/Game/IW3/Sound/LoadedSoundDumperIW3.cpp
Normal file
@@ -0,0 +1,52 @@
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#include "LoadedSoundDumperIW3.h"
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#include "Sound/WavTypes.h"
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#include "Sound/WavWriter.h"
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#include <format>
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using namespace IW3;
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namespace
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{
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void DumpWavPcm(const LoadedSound* asset, std::ostream& stream)
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{
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const WavWriter writer(stream);
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const WavMetaData metaData{.channelCount = static_cast<unsigned>(asset->sound.info.channels),
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.samplesPerSec = static_cast<unsigned>(asset->sound.info.rate),
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.bitsPerSample = static_cast<unsigned>(asset->sound.info.bits)};
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writer.WritePcmHeader(metaData, asset->sound.info.data_len);
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writer.WritePcmData(asset->sound.data, asset->sound.info.data_len);
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}
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} // namespace
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namespace IW3::sound
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{
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bool LoadedSoundDumper::ShouldDump(XAssetInfo<LoadedSound>* asset)
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{
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return true;
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}
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void LoadedSoundDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset)
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{
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const auto* loadedSound = asset->Asset();
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const auto assetFile = context.OpenAssetFile(std::format("sound/{}", asset->m_name));
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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switch (static_cast<WavFormat>(loadedSound->sound.info.format))
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{
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case WavFormat::PCM:
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DumpWavPcm(loadedSound, stream);
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break;
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default:
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std::cerr << std::format("Unknown format {} for loaded sound: {}\n", loadedSound->sound.info.format, loadedSound->name);
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break;
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}
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}
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} // namespace IW3::sound
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@@ -3,14 +3,12 @@
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#include "Dumping/AbstractAssetDumper.h"
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW3/IW3.h"
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#include "Game/IW3/IW3.h"
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namespace IW3
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namespace IW3::sound
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{
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{
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class AssetDumperLoadedSound final : public AbstractAssetDumper<LoadedSound>
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class LoadedSoundDumper final : public AbstractAssetDumper<LoadedSound>
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{
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{
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static void DumpWavPcm(const LoadedSound* asset, std::ostream& stream);
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protected:
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protected:
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bool ShouldDump(XAssetInfo<LoadedSound>* asset) override;
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bool ShouldDump(XAssetInfo<LoadedSound>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset) override;
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};
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};
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} // namespace IW3
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} // namespace IW3::sound
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@@ -17,8 +17,8 @@
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#include "RawFile/RawFileDumperIW4.h"
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#include "RawFile/RawFileDumperIW4.h"
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#include "Shader/AssetDumperPixelShader.h"
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#include "Shader/AssetDumperPixelShader.h"
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#include "Shader/AssetDumperVertexShader.h"
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#include "Shader/AssetDumperVertexShader.h"
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#include "Sound/AssetDumperLoadedSound.h"
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#include "Sound/LoadedSoundDumperIW4.h"
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#include "Sound/AssetDumperSndCurve.h"
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#include "Sound/SndCurveDumperIW4.h"
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#include "StringTable/StringTableDumperIW4.h"
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#include "StringTable/StringTableDumperIW4.h"
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#include "StructuredDataDef/AssetDumperStructuredDataDefSet.h"
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#include "StructuredDataDef/AssetDumperStructuredDataDefSet.h"
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#include "Techset/TechsetDumperIW4.h"
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#include "Techset/TechsetDumperIW4.h"
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@@ -52,8 +52,8 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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DUMP_ASSET_POOL(techset::Dumper, m_technique_set, ASSET_TYPE_TECHNIQUE_SET)
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DUMP_ASSET_POOL(techset::Dumper, m_technique_set, ASSET_TYPE_TECHNIQUE_SET)
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DUMP_ASSET_POOL(image::Dumper, m_image, ASSET_TYPE_IMAGE)
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DUMP_ASSET_POOL(image::Dumper, m_image, ASSET_TYPE_IMAGE)
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// DUMP_ASSET_POOL(AssetDumpersnd_alias_list_t, m_sound, ASSET_TYPE_SOUND)
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// DUMP_ASSET_POOL(AssetDumpersnd_alias_list_t, m_sound, ASSET_TYPE_SOUND)
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DUMP_ASSET_POOL(AssetDumperSndCurve, m_sound_curve, ASSET_TYPE_SOUND_CURVE)
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DUMP_ASSET_POOL(sound::SndCurveDumper, m_sound_curve, ASSET_TYPE_SOUND_CURVE)
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DUMP_ASSET_POOL(AssetDumperLoadedSound, m_loaded_sound, ASSET_TYPE_LOADED_SOUND)
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DUMP_ASSET_POOL(sound::LoadedSoundDumper, m_loaded_sound, ASSET_TYPE_LOADED_SOUND)
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// DUMP_ASSET_POOL(AssetDumperClipMap, m_clip_map, ASSET_TYPE_CLIPMAP_MP)
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// DUMP_ASSET_POOL(AssetDumperClipMap, m_clip_map, ASSET_TYPE_CLIPMAP_MP)
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// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD)
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// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD)
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// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp, ASSET_TYPE_GAMEWORLD_SP)
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// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp, ASSET_TYPE_GAMEWORLD_SP)
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@@ -1,46 +0,0 @@
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#include "AssetDumperLoadedSound.h"
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#include "Sound/WavTypes.h"
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#include "Sound/WavWriter.h"
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#include <format>
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using namespace IW4;
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bool AssetDumperLoadedSound::ShouldDump(XAssetInfo<LoadedSound>* asset)
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{
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return true;
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}
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void AssetDumperLoadedSound::DumpWavPcm(const LoadedSound* asset, std::ostream& stream)
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{
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const WavWriter writer(stream);
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const WavMetaData metaData{.channelCount = static_cast<unsigned>(asset->sound.info.channels),
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.samplesPerSec = static_cast<unsigned>(asset->sound.info.rate),
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.bitsPerSample = static_cast<unsigned>(asset->sound.info.bits)};
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writer.WritePcmHeader(metaData, asset->sound.info.data_len);
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writer.WritePcmData(asset->sound.data, asset->sound.info.data_len);
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}
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void AssetDumperLoadedSound::DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset)
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{
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const auto* loadedSound = asset->Asset();
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const auto assetFile = context.OpenAssetFile(std::format("sound/{}", asset->m_name));
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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switch (static_cast<WavFormat>(loadedSound->sound.info.format))
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{
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case WavFormat::PCM:
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DumpWavPcm(loadedSound, stream);
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break;
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default:
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std::cerr << std::format("Unknown format {} for loaded sound: {}\n", loadedSound->sound.info.format, loadedSound->name);
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break;
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}
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}
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@@ -1,39 +0,0 @@
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#include "AssetDumperSndCurve.h"
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#include "Dumping/SndCurve/SndCurveDumper.h"
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#include <sstream>
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using namespace IW4;
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std::string AssetDumperSndCurve::GetAssetFilename(const std::string& assetName)
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{
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std::ostringstream ss;
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ss << "soundaliases/" << assetName << ".vfcurve";
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return ss.str();
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}
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bool AssetDumperSndCurve::ShouldDump(XAssetInfo<SndCurve>* asset)
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{
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return true;
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}
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void AssetDumperSndCurve::DumpAsset(AssetDumpingContext& context, XAssetInfo<SndCurve>* asset)
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{
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const auto* sndCurve = asset->Asset();
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const auto assetFile = context.OpenAssetFile(GetAssetFilename(sndCurve->filename));
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if (!assetFile)
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return;
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SndCurveDumper dumper(*assetFile);
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const auto knotCount = std::min(static_cast<size_t>(sndCurve->knotCount), std::extent_v<decltype(SndCurve::knots)>);
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dumper.Init(knotCount);
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for (auto i = 0u; i < knotCount; i++)
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dumper.WriteKnot(sndCurve->knots[i][0], sndCurve->knots[i][1]);
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}
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52
src/ObjWriting/Game/IW4/Sound/LoadedSoundDumperIW4.cpp
Normal file
52
src/ObjWriting/Game/IW4/Sound/LoadedSoundDumperIW4.cpp
Normal file
@@ -0,0 +1,52 @@
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#include "LoadedSoundDumperIW4.h"
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#include "Sound/WavTypes.h"
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#include "Sound/WavWriter.h"
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#include <format>
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using namespace IW4;
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namespace
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{
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void DumpWavPcm(const LoadedSound* asset, std::ostream& stream)
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{
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const WavWriter writer(stream);
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const WavMetaData metaData{.channelCount = static_cast<unsigned>(asset->sound.info.channels),
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.samplesPerSec = static_cast<unsigned>(asset->sound.info.rate),
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.bitsPerSample = static_cast<unsigned>(asset->sound.info.bits)};
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writer.WritePcmHeader(metaData, asset->sound.info.data_len);
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writer.WritePcmData(asset->sound.data, asset->sound.info.data_len);
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}
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} // namespace
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namespace IW4::sound
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||||||
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{
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||||||
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bool LoadedSoundDumper::ShouldDump(XAssetInfo<LoadedSound>* asset)
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||||||
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{
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return true;
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||||||
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}
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||||||
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||||||
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void LoadedSoundDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset)
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||||||
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{
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||||||
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const auto* loadedSound = asset->Asset();
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||||||
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const auto assetFile = context.OpenAssetFile(std::format("sound/{}", asset->m_name));
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||||||
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|
||||||
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if (!assetFile)
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||||||
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return;
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||||||
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||||||
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auto& stream = *assetFile;
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||||||
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switch (static_cast<WavFormat>(loadedSound->sound.info.format))
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||||||
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{
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||||||
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case WavFormat::PCM:
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||||||
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DumpWavPcm(loadedSound, stream);
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||||||
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break;
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||||||
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||||||
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default:
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||||||
|
std::cerr << std::format("Unknown format {} for loaded sound: {}\n", loadedSound->sound.info.format, loadedSound->name);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} // namespace IW4::sound
|
@@ -3,14 +3,12 @@
|
|||||||
#include "Dumping/AbstractAssetDumper.h"
|
#include "Dumping/AbstractAssetDumper.h"
|
||||||
#include "Game/IW4/IW4.h"
|
#include "Game/IW4/IW4.h"
|
||||||
|
|
||||||
namespace IW4
|
namespace IW4::sound
|
||||||
{
|
{
|
||||||
class AssetDumperLoadedSound final : public AbstractAssetDumper<LoadedSound>
|
class LoadedSoundDumper final : public AbstractAssetDumper<LoadedSound>
|
||||||
{
|
{
|
||||||
static void DumpWavPcm(const LoadedSound* asset, std::ostream& stream);
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
bool ShouldDump(XAssetInfo<LoadedSound>* asset) override;
|
bool ShouldDump(XAssetInfo<LoadedSound>* asset) override;
|
||||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset) override;
|
void DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset) override;
|
||||||
};
|
};
|
||||||
} // namespace IW4
|
} // namespace IW4::sound
|
45
src/ObjWriting/Game/IW4/Sound/SndCurveDumperIW4.cpp
Normal file
45
src/ObjWriting/Game/IW4/Sound/SndCurveDumperIW4.cpp
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
#include "SndCurveDumperIW4.h"
|
||||||
|
|
||||||
|
#include "Dumping/SndCurve/SndCurveDumper.h"
|
||||||
|
|
||||||
|
#include <sstream>
|
||||||
|
|
||||||
|
using namespace IW4;
|
||||||
|
|
||||||
|
namespace
|
||||||
|
{
|
||||||
|
std::string GetAssetFilename(const std::string& assetName)
|
||||||
|
{
|
||||||
|
std::ostringstream ss;
|
||||||
|
|
||||||
|
ss << "soundaliases/" << assetName << ".vfcurve";
|
||||||
|
|
||||||
|
return ss.str();
|
||||||
|
}
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
namespace IW4::sound
|
||||||
|
{
|
||||||
|
bool SndCurveDumper::ShouldDump(XAssetInfo<SndCurve>* asset)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SndCurveDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<SndCurve>* asset)
|
||||||
|
{
|
||||||
|
const auto* sndCurve = asset->Asset();
|
||||||
|
|
||||||
|
const auto assetFile = context.OpenAssetFile(GetAssetFilename(sndCurve->filename));
|
||||||
|
|
||||||
|
if (!assetFile)
|
||||||
|
return;
|
||||||
|
|
||||||
|
::SndCurveDumper dumper(*assetFile);
|
||||||
|
|
||||||
|
const auto knotCount = std::min(static_cast<size_t>(sndCurve->knotCount), std::extent_v<decltype(SndCurve::knots)>);
|
||||||
|
dumper.Init(knotCount);
|
||||||
|
|
||||||
|
for (auto i = 0u; i < knotCount; i++)
|
||||||
|
dumper.WriteKnot(sndCurve->knots[i][0], sndCurve->knots[i][1]);
|
||||||
|
}
|
||||||
|
} // namespace IW4::sound
|
@@ -3,14 +3,12 @@
|
|||||||
#include "Dumping/AbstractAssetDumper.h"
|
#include "Dumping/AbstractAssetDumper.h"
|
||||||
#include "Game/IW4/IW4.h"
|
#include "Game/IW4/IW4.h"
|
||||||
|
|
||||||
namespace IW4
|
namespace IW4::sound
|
||||||
{
|
{
|
||||||
class AssetDumperSndCurve final : public AbstractAssetDumper<SndCurve>
|
class SndCurveDumper final : public AbstractAssetDumper<SndCurve>
|
||||||
{
|
{
|
||||||
static std::string GetAssetFilename(const std::string& assetName);
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
bool ShouldDump(XAssetInfo<SndCurve>* asset) override;
|
bool ShouldDump(XAssetInfo<SndCurve>* asset) override;
|
||||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<SndCurve>* asset) override;
|
void DumpAsset(AssetDumpingContext& context, XAssetInfo<SndCurve>* asset) override;
|
||||||
};
|
};
|
||||||
} // namespace IW4
|
} // namespace IW4::sound
|
@@ -12,7 +12,7 @@
|
|||||||
#include "ObjWriting.h"
|
#include "ObjWriting.h"
|
||||||
#include "RawFile/RawFileDumperIW5.h"
|
#include "RawFile/RawFileDumperIW5.h"
|
||||||
#include "Script/ScriptDumperIW5.h"
|
#include "Script/ScriptDumperIW5.h"
|
||||||
#include "Sound/AssetDumperLoadedSound.h"
|
#include "Sound/LoadedSoundDumperIW5.h"
|
||||||
#include "StringTable/StringTableDumperIW5.h"
|
#include "StringTable/StringTableDumperIW5.h"
|
||||||
#include "Weapon/AssetDumperWeapon.h"
|
#include "Weapon/AssetDumperWeapon.h"
|
||||||
#include "Weapon/AssetDumperWeaponAttachment.h"
|
#include "Weapon/AssetDumperWeaponAttachment.h"
|
||||||
@@ -42,7 +42,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
|
|||||||
DUMP_ASSET_POOL(image::Dumper, m_image, ASSET_TYPE_IMAGE)
|
DUMP_ASSET_POOL(image::Dumper, m_image, ASSET_TYPE_IMAGE)
|
||||||
// DUMP_ASSET_POOL(AssetDumpersnd_alias_list_t, m_sound, ASSET_TYPE_SOUND)
|
// DUMP_ASSET_POOL(AssetDumpersnd_alias_list_t, m_sound, ASSET_TYPE_SOUND)
|
||||||
// DUMP_ASSET_POOL(AssetDumperSndCurve, m_sound_curve, ASSET_TYPE_SOUND_CURVE)
|
// DUMP_ASSET_POOL(AssetDumperSndCurve, m_sound_curve, ASSET_TYPE_SOUND_CURVE)
|
||||||
DUMP_ASSET_POOL(AssetDumperLoadedSound, m_loaded_sound, ASSET_TYPE_LOADED_SOUND)
|
DUMP_ASSET_POOL(sound::LoadedSoundDumper, m_loaded_sound, ASSET_TYPE_LOADED_SOUND)
|
||||||
// DUMP_ASSET_POOL(AssetDumperclipMap_t, m_clip_map, ASSET_TYPE_CLIPMAP)
|
// DUMP_ASSET_POOL(AssetDumperclipMap_t, m_clip_map, ASSET_TYPE_CLIPMAP)
|
||||||
// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD)
|
// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD)
|
||||||
// DUMP_ASSET_POOL(AssetDumperGlassWorld, m_glass_world, ASSET_TYPE_GLASSWORLD)
|
// DUMP_ASSET_POOL(AssetDumperGlassWorld, m_glass_world, ASSET_TYPE_GLASSWORLD)
|
||||||
|
@@ -1,46 +0,0 @@
|
|||||||
#include "AssetDumperLoadedSound.h"
|
|
||||||
|
|
||||||
#include "Sound/WavTypes.h"
|
|
||||||
#include "Sound/WavWriter.h"
|
|
||||||
|
|
||||||
#include <format>
|
|
||||||
|
|
||||||
using namespace IW5;
|
|
||||||
|
|
||||||
bool AssetDumperLoadedSound::ShouldDump(XAssetInfo<LoadedSound>* asset)
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void AssetDumperLoadedSound::DumpWavPcm(const LoadedSound* asset, std::ostream& stream)
|
|
||||||
{
|
|
||||||
const WavWriter writer(stream);
|
|
||||||
|
|
||||||
const WavMetaData metaData{.channelCount = static_cast<unsigned>(asset->sound.info.channels),
|
|
||||||
.samplesPerSec = static_cast<unsigned>(asset->sound.info.rate),
|
|
||||||
.bitsPerSample = static_cast<unsigned>(asset->sound.info.bits)};
|
|
||||||
|
|
||||||
writer.WritePcmHeader(metaData, asset->sound.info.data_len);
|
|
||||||
writer.WritePcmData(asset->sound.data, asset->sound.info.data_len);
|
|
||||||
}
|
|
||||||
|
|
||||||
void AssetDumperLoadedSound::DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset)
|
|
||||||
{
|
|
||||||
const auto* loadedSound = asset->Asset();
|
|
||||||
const auto assetFile = context.OpenAssetFile(std::format("sound/{}", asset->m_name));
|
|
||||||
|
|
||||||
if (!assetFile)
|
|
||||||
return;
|
|
||||||
|
|
||||||
auto& stream = *assetFile;
|
|
||||||
switch (static_cast<WavFormat>(loadedSound->sound.info.format))
|
|
||||||
{
|
|
||||||
case WavFormat::PCM:
|
|
||||||
DumpWavPcm(loadedSound, stream);
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
std::cerr << std::format("Unknown format {} for loaded sound: {}\n", loadedSound->sound.info.format, loadedSound->name);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
52
src/ObjWriting/Game/IW5/Sound/LoadedSoundDumperIW5.cpp
Normal file
52
src/ObjWriting/Game/IW5/Sound/LoadedSoundDumperIW5.cpp
Normal file
@@ -0,0 +1,52 @@
|
|||||||
|
#include "LoadedSoundDumperIW5.h"
|
||||||
|
|
||||||
|
#include "Sound/WavTypes.h"
|
||||||
|
#include "Sound/WavWriter.h"
|
||||||
|
|
||||||
|
#include <format>
|
||||||
|
|
||||||
|
using namespace IW5;
|
||||||
|
|
||||||
|
namespace
|
||||||
|
{
|
||||||
|
void DumpWavPcm(const LoadedSound* asset, std::ostream& stream)
|
||||||
|
{
|
||||||
|
const WavWriter writer(stream);
|
||||||
|
|
||||||
|
const WavMetaData metaData{.channelCount = static_cast<unsigned>(asset->sound.info.channels),
|
||||||
|
.samplesPerSec = static_cast<unsigned>(asset->sound.info.rate),
|
||||||
|
.bitsPerSample = static_cast<unsigned>(asset->sound.info.bits)};
|
||||||
|
|
||||||
|
writer.WritePcmHeader(metaData, asset->sound.info.data_len);
|
||||||
|
writer.WritePcmData(asset->sound.data, asset->sound.info.data_len);
|
||||||
|
}
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
namespace IW5::sound
|
||||||
|
{
|
||||||
|
bool LoadedSoundDumper::ShouldDump(XAssetInfo<LoadedSound>* asset)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void LoadedSoundDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset)
|
||||||
|
{
|
||||||
|
const auto* loadedSound = asset->Asset();
|
||||||
|
const auto assetFile = context.OpenAssetFile(std::format("sound/{}", asset->m_name));
|
||||||
|
|
||||||
|
if (!assetFile)
|
||||||
|
return;
|
||||||
|
|
||||||
|
auto& stream = *assetFile;
|
||||||
|
switch (static_cast<WavFormat>(loadedSound->sound.info.format))
|
||||||
|
{
|
||||||
|
case WavFormat::PCM:
|
||||||
|
DumpWavPcm(loadedSound, stream);
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
std::cerr << std::format("Unknown format {} for loaded sound: {}\n", loadedSound->sound.info.format, loadedSound->name);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} // namespace IW5::sound
|
@@ -3,14 +3,12 @@
|
|||||||
#include "Dumping/AbstractAssetDumper.h"
|
#include "Dumping/AbstractAssetDumper.h"
|
||||||
#include "Game/IW5/IW5.h"
|
#include "Game/IW5/IW5.h"
|
||||||
|
|
||||||
namespace IW5
|
namespace IW5::sound
|
||||||
{
|
{
|
||||||
class AssetDumperLoadedSound final : public AbstractAssetDumper<LoadedSound>
|
class LoadedSoundDumper final : public AbstractAssetDumper<LoadedSound>
|
||||||
{
|
{
|
||||||
static void DumpWavPcm(const LoadedSound* asset, std::ostream& stream);
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
bool ShouldDump(XAssetInfo<LoadedSound>* asset) override;
|
bool ShouldDump(XAssetInfo<LoadedSound>* asset) override;
|
||||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset) override;
|
void DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset) override;
|
||||||
};
|
};
|
||||||
} // namespace IW5
|
} // namespace IW5::sound
|
@@ -7,7 +7,6 @@
|
|||||||
#include "Localize/LocalizeDumperT5.h"
|
#include "Localize/LocalizeDumperT5.h"
|
||||||
#include "ObjWriting.h"
|
#include "ObjWriting.h"
|
||||||
#include "RawFile/RawFileDumperT5.h"
|
#include "RawFile/RawFileDumperT5.h"
|
||||||
#include "Sound/AssetDumperSndBank.h"
|
|
||||||
#include "StringTable/StringTableDumperT5.h"
|
#include "StringTable/StringTableDumperT5.h"
|
||||||
#include "Weapon/AssetDumperWeapon.h"
|
#include "Weapon/AssetDumperWeapon.h"
|
||||||
|
|
||||||
|
@@ -15,8 +15,8 @@
|
|||||||
#include "RawFile/RawFileDumperT6.h"
|
#include "RawFile/RawFileDumperT6.h"
|
||||||
#include "Script/ScriptDumperT6.h"
|
#include "Script/ScriptDumperT6.h"
|
||||||
#include "Slug/SlugDumperT6.h"
|
#include "Slug/SlugDumperT6.h"
|
||||||
#include "Sound/AssetDumperSndBank.h"
|
#include "Sound/SndBankDumperT6.h"
|
||||||
#include "Sound/AssetDumperSndDriverGlobals.h"
|
#include "Sound/SndDriverGlobalsDumperT6.h"
|
||||||
#include "StringTable/StringTableDumperT6.h"
|
#include "StringTable/StringTableDumperT6.h"
|
||||||
#include "Techset/TechsetDumperT6.h"
|
#include "Techset/TechsetDumperT6.h"
|
||||||
#include "Tracer/TracerDumperT6.h"
|
#include "Tracer/TracerDumperT6.h"
|
||||||
@@ -54,7 +54,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
|
|||||||
DUMP_ASSET_POOL(material::JsonDumper, m_material, ASSET_TYPE_MATERIAL)
|
DUMP_ASSET_POOL(material::JsonDumper, m_material, ASSET_TYPE_MATERIAL)
|
||||||
DUMP_ASSET_POOL(techset::Dumper, m_technique_set, ASSET_TYPE_TECHNIQUE_SET)
|
DUMP_ASSET_POOL(techset::Dumper, m_technique_set, ASSET_TYPE_TECHNIQUE_SET)
|
||||||
DUMP_ASSET_POOL(image::Dumper, m_image, ASSET_TYPE_IMAGE)
|
DUMP_ASSET_POOL(image::Dumper, m_image, ASSET_TYPE_IMAGE)
|
||||||
DUMP_ASSET_POOL(AssetDumperSndBank, m_sound_bank, ASSET_TYPE_SOUND)
|
DUMP_ASSET_POOL(sound::SndBankDumper, m_sound_bank, ASSET_TYPE_SOUND)
|
||||||
// DUMP_ASSET_POOL(AssetDumperSndPatch, m_sound_patch, ASSET_TYPE_SOUND_PATCH)
|
// DUMP_ASSET_POOL(AssetDumperSndPatch, m_sound_patch, ASSET_TYPE_SOUND_PATCH)
|
||||||
// DUMP_ASSET_POOL(AssetDumperClipMap, m_clip_map, ASSET_TYPE_CLIPMAP_PVS)
|
// DUMP_ASSET_POOL(AssetDumperClipMap, m_clip_map, ASSET_TYPE_CLIPMAP_PVS)
|
||||||
// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD)
|
// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD)
|
||||||
@@ -72,7 +72,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
|
|||||||
DUMP_ASSET_POOL(AssetDumperWeaponAttachment, m_attachment, ASSET_TYPE_ATTACHMENT)
|
DUMP_ASSET_POOL(AssetDumperWeaponAttachment, m_attachment, ASSET_TYPE_ATTACHMENT)
|
||||||
DUMP_ASSET_POOL(AssetDumperWeaponAttachmentUnique, m_attachment_unique, ASSET_TYPE_ATTACHMENT_UNIQUE)
|
DUMP_ASSET_POOL(AssetDumperWeaponAttachmentUnique, m_attachment_unique, ASSET_TYPE_ATTACHMENT_UNIQUE)
|
||||||
DUMP_ASSET_POOL(AssetDumperWeaponCamo, m_camo, ASSET_TYPE_WEAPON_CAMO)
|
DUMP_ASSET_POOL(AssetDumperWeaponCamo, m_camo, ASSET_TYPE_WEAPON_CAMO)
|
||||||
DUMP_ASSET_POOL(AssetDumperSndDriverGlobals, m_snd_driver_globals, ASSET_TYPE_SNDDRIVER_GLOBALS)
|
DUMP_ASSET_POOL(sound::SndDriverGlobalsDumper, m_snd_driver_globals, ASSET_TYPE_SNDDRIVER_GLOBALS)
|
||||||
// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX)
|
// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX)
|
||||||
// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
|
// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
|
||||||
DUMP_ASSET_POOL(raw_file::Dumper, m_raw_file, ASSET_TYPE_RAWFILE)
|
DUMP_ASSET_POOL(raw_file::Dumper, m_raw_file, ASSET_TYPE_RAWFILE)
|
||||||
|
@@ -1,385 +0,0 @@
|
|||||||
#include "AssetDumperSndDriverGlobals.h"
|
|
||||||
|
|
||||||
#include "Csv/CsvStream.h"
|
|
||||||
#include "ObjContainer/SoundBank/SoundBank.h"
|
|
||||||
|
|
||||||
using namespace T6;
|
|
||||||
|
|
||||||
class AssetDumperSndDriverGlobals::Internal
|
|
||||||
{
|
|
||||||
AssetDumpingContext& m_context;
|
|
||||||
|
|
||||||
inline static const std::string GROUPS_HEADERS[]{
|
|
||||||
"name",
|
|
||||||
"attenuationSp",
|
|
||||||
"attenuationMp",
|
|
||||||
"category",
|
|
||||||
"parent",
|
|
||||||
"id",
|
|
||||||
};
|
|
||||||
|
|
||||||
inline static const std::string GROUPS_CATEGORIES[]{
|
|
||||||
"sfx",
|
|
||||||
"music",
|
|
||||||
"void",
|
|
||||||
"ui",
|
|
||||||
"cinematic",
|
|
||||||
"id",
|
|
||||||
};
|
|
||||||
|
|
||||||
inline static const std::string CURVE_HEADERS[]{
|
|
||||||
"name",
|
|
||||||
"x0",
|
|
||||||
"y0",
|
|
||||||
"x1",
|
|
||||||
"y1",
|
|
||||||
"x2",
|
|
||||||
"y2",
|
|
||||||
"x3",
|
|
||||||
"y3",
|
|
||||||
"x4",
|
|
||||||
"y4",
|
|
||||||
"x5",
|
|
||||||
"y5",
|
|
||||||
"x6",
|
|
||||||
"y6",
|
|
||||||
"x7",
|
|
||||||
"y7",
|
|
||||||
"id",
|
|
||||||
};
|
|
||||||
|
|
||||||
inline static const std::string PAN_HEADERS[]{
|
|
||||||
"name",
|
|
||||||
"front",
|
|
||||||
"back",
|
|
||||||
"center",
|
|
||||||
"lfe",
|
|
||||||
"left",
|
|
||||||
"right",
|
|
||||||
"id",
|
|
||||||
};
|
|
||||||
|
|
||||||
inline static const std::string MASTER_HEADERS[]{
|
|
||||||
"name", "lowE", "lowG", "lowF", "lowQ", "peak1E", "peak1G", "peak1F", "peak1Q", "peak2E", "peak2G",
|
|
||||||
"peak2F", "peak2Q", "hiE", "hiG", "hiF", "hiQ", "eqG", "compE", "compPG", "compMG", "compT",
|
|
||||||
"compR", "compTA", "compTR", "limitE", "limitPG", "limitMG", "limitT", "limitR", "limitTA", "limitTR", "busReverbG",
|
|
||||||
"busFxG", "busVoiceG", "busPfutzG", "busHdrfxG", "busUiG", "busMusicG", "busMovieG", "busVcsG", "busReverbE", "busFxE", "busVoiceE",
|
|
||||||
"busPfutzE", "busHdrfxE", "busUiE", "busMusicE", "busMovieE", "hdrfxCompE", "voiceEqE", "voiceCompE", "id",
|
|
||||||
};
|
|
||||||
|
|
||||||
inline static const std::string SIDECHAIN_HEADERS[]{
|
|
||||||
"name",
|
|
||||||
"g",
|
|
||||||
"f",
|
|
||||||
"q",
|
|
||||||
"ta",
|
|
||||||
"tr",
|
|
||||||
"tf",
|
|
||||||
"id",
|
|
||||||
};
|
|
||||||
|
|
||||||
inline static const std::string FUTZ_HEADERS[]{
|
|
||||||
"name",
|
|
||||||
"bpfF",
|
|
||||||
"bpfQ",
|
|
||||||
"lsG",
|
|
||||||
"lsF",
|
|
||||||
"lsQ",
|
|
||||||
"dist",
|
|
||||||
"preG",
|
|
||||||
"postG",
|
|
||||||
"th",
|
|
||||||
"tg",
|
|
||||||
"clippre",
|
|
||||||
"clippost",
|
|
||||||
"blend",
|
|
||||||
"startAliasId",
|
|
||||||
"stopAliasId",
|
|
||||||
"loopAliasId",
|
|
||||||
"id",
|
|
||||||
};
|
|
||||||
|
|
||||||
std::unique_ptr<std::ostream> OpenAssetFile(const std::string& filename)
|
|
||||||
{
|
|
||||||
auto outputFile = this->m_context.OpenAssetFile(filename);
|
|
||||||
if (outputFile == nullptr)
|
|
||||||
{
|
|
||||||
std::cout << "Failed to open sound driver globals output file for: \"" << filename << "\"\n";
|
|
||||||
}
|
|
||||||
|
|
||||||
return outputFile;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void WriteFileHeader(CsvOutputStream& stream, const std::string* headers, size_t count)
|
|
||||||
{
|
|
||||||
for (auto i = 0u; i < count; i++)
|
|
||||||
{
|
|
||||||
stream.WriteColumn(headers[i]);
|
|
||||||
}
|
|
||||||
|
|
||||||
stream.NextRow();
|
|
||||||
}
|
|
||||||
|
|
||||||
void DumpSndVolumesGroups(const SndVolumeGroup* groups, const size_t count)
|
|
||||||
{
|
|
||||||
const auto outputFile = this->OpenAssetFile("soundbank/globals/group.csv");
|
|
||||||
|
|
||||||
if (outputFile != nullptr)
|
|
||||||
{
|
|
||||||
CsvOutputStream csvStream(*outputFile);
|
|
||||||
WriteFileHeader(csvStream, GROUPS_HEADERS, std::extent_v<decltype(GROUPS_HEADERS)>);
|
|
||||||
|
|
||||||
for (auto i = 0u; i < count; i++)
|
|
||||||
{
|
|
||||||
const auto& group = groups[i];
|
|
||||||
csvStream.WriteColumn(group.name);
|
|
||||||
csvStream.WriteColumn(std::to_string(group.attenuationSp));
|
|
||||||
csvStream.WriteColumn(std::to_string(group.attenuationMp));
|
|
||||||
csvStream.WriteColumn(GROUPS_CATEGORIES[group.category]);
|
|
||||||
csvStream.WriteColumn(group.parentName);
|
|
||||||
csvStream.WriteColumn(std::to_string(group.id));
|
|
||||||
csvStream.NextRow();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void DumpSndCurves(const SndCurve* curves, const size_t count)
|
|
||||||
{
|
|
||||||
const auto outputFile = this->OpenAssetFile("soundbank/globals/curves.csv");
|
|
||||||
|
|
||||||
if (outputFile != nullptr)
|
|
||||||
{
|
|
||||||
CsvOutputStream csvStream(*outputFile);
|
|
||||||
WriteFileHeader(csvStream, CURVE_HEADERS, std::extent_v<decltype(CURVE_HEADERS)>);
|
|
||||||
|
|
||||||
for (auto i = 0u; i < count; i++)
|
|
||||||
{
|
|
||||||
const auto& curve = curves[i];
|
|
||||||
csvStream.WriteColumn(curve.name);
|
|
||||||
|
|
||||||
for (auto j = 0u; j < 8; j++)
|
|
||||||
{
|
|
||||||
csvStream.WriteColumn(std::to_string(curve.points[j].x));
|
|
||||||
csvStream.WriteColumn(std::to_string(curve.points[j].y));
|
|
||||||
}
|
|
||||||
|
|
||||||
csvStream.WriteColumn(std::to_string(curve.id));
|
|
||||||
|
|
||||||
csvStream.NextRow();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void DumpSndPans(const SndPan* pans, const size_t count)
|
|
||||||
{
|
|
||||||
const auto outputFile = this->OpenAssetFile("soundbank/globals/pan.csv");
|
|
||||||
|
|
||||||
if (outputFile != nullptr)
|
|
||||||
{
|
|
||||||
CsvOutputStream csvStream(*outputFile);
|
|
||||||
WriteFileHeader(csvStream, PAN_HEADERS, std::extent_v<decltype(PAN_HEADERS)>);
|
|
||||||
|
|
||||||
for (auto i = 0u; i < count; i++)
|
|
||||||
{
|
|
||||||
const auto& pan = pans[i];
|
|
||||||
csvStream.WriteColumn(pan.name);
|
|
||||||
csvStream.WriteColumn(std::to_string(pan.front));
|
|
||||||
csvStream.WriteColumn(std::to_string(pan.back));
|
|
||||||
csvStream.WriteColumn(std::to_string(pan.center));
|
|
||||||
csvStream.WriteColumn(std::to_string(pan.lfe));
|
|
||||||
csvStream.WriteColumn(std::to_string(pan.left));
|
|
||||||
csvStream.WriteColumn(std::to_string(pan.right));
|
|
||||||
csvStream.WriteColumn(std::to_string(pan.id));
|
|
||||||
csvStream.NextRow();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void DumpSndDuckGroups(const SndDuckGroup* duckGroups, const size_t count)
|
|
||||||
{
|
|
||||||
const auto outputFile = this->OpenAssetFile("soundbank/globals/duck_groups.csv");
|
|
||||||
|
|
||||||
if (outputFile != nullptr)
|
|
||||||
{
|
|
||||||
CsvOutputStream csvStream(*outputFile);
|
|
||||||
csvStream.WriteColumn("name");
|
|
||||||
csvStream.WriteColumn("id");
|
|
||||||
csvStream.NextRow();
|
|
||||||
|
|
||||||
for (auto i = 0u; i < count; i++)
|
|
||||||
{
|
|
||||||
const auto& duckGroup = duckGroups[i];
|
|
||||||
csvStream.WriteColumn(duckGroup.name);
|
|
||||||
csvStream.WriteColumn(std::to_string(duckGroup.id));
|
|
||||||
csvStream.NextRow();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void DumpSndMasters(const SndMaster* masters, const size_t count)
|
|
||||||
{
|
|
||||||
const auto outputFile = this->OpenAssetFile("soundbank/globals/master.csv");
|
|
||||||
|
|
||||||
if (outputFile != nullptr)
|
|
||||||
{
|
|
||||||
CsvOutputStream csvStream(*outputFile);
|
|
||||||
WriteFileHeader(csvStream, MASTER_HEADERS, std::extent_v<decltype(MASTER_HEADERS)>);
|
|
||||||
|
|
||||||
for (auto i = 0u; i < count; i++)
|
|
||||||
{
|
|
||||||
const auto& master = masters[i];
|
|
||||||
csvStream.WriteColumn(master.name);
|
|
||||||
csvStream.WriteColumn(std::to_string(master.lowE));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.lowG));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.lowF));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.lowQ));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.peak1E));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.peak1G));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.peak1F));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.peak1Q));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.peak2E));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.peak2G));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.peak2F));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.peak2Q));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.hiE));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.hiG));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.hiF));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.hiQ));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.eqG));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.compE));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.compPG));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.compMG));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.compT));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.compR));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.compTA));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.compTR));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.limitE));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.limitPG));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.limitMG));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.limitT));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.limitR));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.limitTA));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.limitTR));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.busReverbG));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.busFxG));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.busVoiceG));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.busPfutzG));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.busHdrfxG));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.busUiG));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.busMusicG));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.busMovieG));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.busVcsG));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.busReverbE));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.busFxE));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.busVoiceE));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.busPfutzE));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.busHdrfxE));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.busUiE));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.busMusicE));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.busMovieE));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.hdrfxCompE));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.voiceEqE));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.voiceCompE));
|
|
||||||
csvStream.WriteColumn(std::to_string(master.id));
|
|
||||||
csvStream.NextRow();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void DumpSndSidechainDucks(const SndSidechainDuck* sidechains, const size_t count)
|
|
||||||
{
|
|
||||||
const auto outputFile = this->OpenAssetFile("soundbank/globals/sidechain_duck.csv");
|
|
||||||
|
|
||||||
if (outputFile != nullptr)
|
|
||||||
{
|
|
||||||
CsvOutputStream csvStream(*outputFile);
|
|
||||||
WriteFileHeader(csvStream, SIDECHAIN_HEADERS, std::extent_v<decltype(SIDECHAIN_HEADERS)>);
|
|
||||||
|
|
||||||
for (auto i = 0u; i < count; i++)
|
|
||||||
{
|
|
||||||
const auto& sidechain = sidechains[i];
|
|
||||||
csvStream.WriteColumn(sidechain.name);
|
|
||||||
csvStream.WriteColumn(std::to_string(sidechain.g));
|
|
||||||
csvStream.WriteColumn(std::to_string(sidechain.f));
|
|
||||||
csvStream.WriteColumn(std::to_string(sidechain.q));
|
|
||||||
csvStream.WriteColumn(std::to_string(sidechain.ta));
|
|
||||||
csvStream.WriteColumn(std::to_string(sidechain.tr));
|
|
||||||
csvStream.WriteColumn(std::to_string(sidechain.tf));
|
|
||||||
csvStream.WriteColumn(std::to_string(sidechain.id));
|
|
||||||
csvStream.NextRow();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void DumpSndFutz(const SndFutz* futzes, const size_t count)
|
|
||||||
{
|
|
||||||
const auto outputFile = this->OpenAssetFile("soundbank/globals/futz.csv");
|
|
||||||
|
|
||||||
if (outputFile != nullptr)
|
|
||||||
{
|
|
||||||
CsvOutputStream csvStream(*outputFile);
|
|
||||||
WriteFileHeader(csvStream, FUTZ_HEADERS, std::extent_v<decltype(FUTZ_HEADERS)>);
|
|
||||||
|
|
||||||
for (auto i = 0u; i < count; i++)
|
|
||||||
{
|
|
||||||
const auto& futz = futzes[i];
|
|
||||||
csvStream.WriteColumn(futz.name);
|
|
||||||
csvStream.WriteColumn(std::to_string(futz.bpfF));
|
|
||||||
csvStream.WriteColumn(std::to_string(futz.bpfQ));
|
|
||||||
csvStream.WriteColumn(std::to_string(futz.lsG));
|
|
||||||
csvStream.WriteColumn(std::to_string(futz.lsF));
|
|
||||||
csvStream.WriteColumn(std::to_string(futz.lsQ));
|
|
||||||
csvStream.WriteColumn(std::to_string(futz.dist));
|
|
||||||
csvStream.WriteColumn(std::to_string(futz.preG));
|
|
||||||
csvStream.WriteColumn(std::to_string(futz.postG));
|
|
||||||
csvStream.WriteColumn(std::to_string(futz.th));
|
|
||||||
csvStream.WriteColumn(std::to_string(futz.tg));
|
|
||||||
csvStream.WriteColumn(std::to_string(futz.clippre));
|
|
||||||
csvStream.WriteColumn(std::to_string(futz.clippost));
|
|
||||||
csvStream.WriteColumn(std::to_string(futz.blend));
|
|
||||||
csvStream.WriteColumn(std::to_string(futz.startAliasId));
|
|
||||||
csvStream.WriteColumn(std::to_string(futz.stopAliasId));
|
|
||||||
csvStream.WriteColumn(std::to_string(futz.loopAliasId));
|
|
||||||
csvStream.WriteColumn(std::to_string(futz.id));
|
|
||||||
csvStream.NextRow();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void DumpSndDriverGlobals(const XAssetInfo<SndDriverGlobals>* sndDriverGlobalsInfo)
|
|
||||||
{
|
|
||||||
const auto* sndDriverGlobals = sndDriverGlobalsInfo->Asset();
|
|
||||||
|
|
||||||
DumpSndVolumesGroups(sndDriverGlobals->groups, sndDriverGlobals->groupCount);
|
|
||||||
DumpSndCurves(sndDriverGlobals->curves, sndDriverGlobals->curveCount);
|
|
||||||
DumpSndPans(sndDriverGlobals->pans, sndDriverGlobals->panCount);
|
|
||||||
DumpSndDuckGroups(sndDriverGlobals->duckGroups, sndDriverGlobals->duckGroupCount);
|
|
||||||
// DumpSndContexts(sndDriverGlobals->contexts, sndDriverGlobals->contextCount);
|
|
||||||
DumpSndMasters(sndDriverGlobals->masters, sndDriverGlobals->masterCount);
|
|
||||||
DumpSndSidechainDucks(sndDriverGlobals->voiceDucks, sndDriverGlobals->voiceDuckCount);
|
|
||||||
DumpSndFutz(sndDriverGlobals->futzes, sndDriverGlobals->futzCount);
|
|
||||||
}
|
|
||||||
|
|
||||||
public:
|
|
||||||
explicit Internal(AssetDumpingContext& context)
|
|
||||||
: m_context(context)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void DumpPool(AssetPool<SndDriverGlobals>* pool)
|
|
||||||
{
|
|
||||||
for (const auto* assetInfo : *pool)
|
|
||||||
{
|
|
||||||
if (!assetInfo->m_name.empty() && assetInfo->m_name[0] == ',')
|
|
||||||
continue;
|
|
||||||
|
|
||||||
DumpSndDriverGlobals(assetInfo);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
void AssetDumperSndDriverGlobals::DumpPool(AssetDumpingContext& context, AssetPool<SndDriverGlobals>* pool)
|
|
||||||
{
|
|
||||||
Internal internal(context);
|
|
||||||
internal.DumpPool(pool);
|
|
||||||
}
|
|
@@ -1,4 +1,4 @@
|
|||||||
#include "AssetDumperSndBank.h"
|
#include "SndBankDumperT6.h"
|
||||||
|
|
||||||
#include "Csv/CsvStream.h"
|
#include "Csv/CsvStream.h"
|
||||||
#include "Game/T6/CommonT6.h"
|
#include "Game/T6/CommonT6.h"
|
||||||
@@ -910,15 +910,18 @@ namespace
|
|||||||
}
|
}
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
void AssetDumperSndBank::DumpPool(AssetDumpingContext& context, AssetPool<SndBank>* pool)
|
namespace T6::sound
|
||||||
{
|
{
|
||||||
LoadedSoundBankHashes soundBankHashes;
|
void SndBankDumper::DumpPool(AssetDumpingContext& context, AssetPool<SndBank>* pool)
|
||||||
soundBankHashes.Initialize();
|
|
||||||
for (const auto* assetInfo : *pool)
|
|
||||||
{
|
{
|
||||||
if (!assetInfo->m_name.empty() && assetInfo->m_name[0] == ',')
|
LoadedSoundBankHashes soundBankHashes;
|
||||||
continue;
|
soundBankHashes.Initialize();
|
||||||
|
for (const auto* assetInfo : *pool)
|
||||||
|
{
|
||||||
|
if (!assetInfo->m_name.empty() && assetInfo->m_name[0] == ',')
|
||||||
|
continue;
|
||||||
|
|
||||||
DumpSndBank(context, soundBankHashes, *assetInfo);
|
DumpSndBank(context, soundBankHashes, *assetInfo);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
} // namespace T6::sound
|
@@ -3,13 +3,11 @@
|
|||||||
#include "Dumping/AbstractAssetDumper.h"
|
#include "Dumping/AbstractAssetDumper.h"
|
||||||
#include "Game/T6/T6.h"
|
#include "Game/T6/T6.h"
|
||||||
|
|
||||||
namespace T6
|
namespace T6::sound
|
||||||
{
|
{
|
||||||
class AssetDumperSndBank final : public IAssetDumper<SndBank>
|
class SndBankDumper final : public IAssetDumper<SndBank>
|
||||||
{
|
{
|
||||||
class Internal;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
void DumpPool(AssetDumpingContext& context, AssetPool<SndBank>* pool) override;
|
void DumpPool(AssetDumpingContext& context, AssetPool<SndBank>* pool) override;
|
||||||
};
|
};
|
||||||
} // namespace T6
|
} // namespace T6::sound
|
392
src/ObjWriting/Game/T6/Sound/SndDriverGlobalsDumperT6.cpp
Normal file
392
src/ObjWriting/Game/T6/Sound/SndDriverGlobalsDumperT6.cpp
Normal file
@@ -0,0 +1,392 @@
|
|||||||
|
#include "SndDriverGlobalsDumperT6.h"
|
||||||
|
|
||||||
|
#include "Csv/CsvStream.h"
|
||||||
|
#include "ObjContainer/SoundBank/SoundBank.h"
|
||||||
|
|
||||||
|
#include <format>
|
||||||
|
|
||||||
|
using namespace T6;
|
||||||
|
|
||||||
|
namespace
|
||||||
|
{
|
||||||
|
const std::string GROUPS_HEADERS[]{
|
||||||
|
"name",
|
||||||
|
"attenuationSp",
|
||||||
|
"attenuationMp",
|
||||||
|
"category",
|
||||||
|
"parent",
|
||||||
|
"id",
|
||||||
|
};
|
||||||
|
|
||||||
|
const std::string GROUPS_CATEGORIES[]{
|
||||||
|
"sfx",
|
||||||
|
"music",
|
||||||
|
"void",
|
||||||
|
"ui",
|
||||||
|
"cinematic",
|
||||||
|
"id",
|
||||||
|
};
|
||||||
|
|
||||||
|
const std::string CURVE_HEADERS[]{
|
||||||
|
"name",
|
||||||
|
"x0",
|
||||||
|
"y0",
|
||||||
|
"x1",
|
||||||
|
"y1",
|
||||||
|
"x2",
|
||||||
|
"y2",
|
||||||
|
"x3",
|
||||||
|
"y3",
|
||||||
|
"x4",
|
||||||
|
"y4",
|
||||||
|
"x5",
|
||||||
|
"y5",
|
||||||
|
"x6",
|
||||||
|
"y6",
|
||||||
|
"x7",
|
||||||
|
"y7",
|
||||||
|
"id",
|
||||||
|
};
|
||||||
|
|
||||||
|
const std::string PAN_HEADERS[]{
|
||||||
|
"name",
|
||||||
|
"front",
|
||||||
|
"back",
|
||||||
|
"center",
|
||||||
|
"lfe",
|
||||||
|
"left",
|
||||||
|
"right",
|
||||||
|
"id",
|
||||||
|
};
|
||||||
|
|
||||||
|
const std::string MASTER_HEADERS[]{
|
||||||
|
"name", "lowE", "lowG", "lowF", "lowQ", "peak1E", "peak1G", "peak1F", "peak1Q", "peak2E", "peak2G",
|
||||||
|
"peak2F", "peak2Q", "hiE", "hiG", "hiF", "hiQ", "eqG", "compE", "compPG", "compMG", "compT",
|
||||||
|
"compR", "compTA", "compTR", "limitE", "limitPG", "limitMG", "limitT", "limitR", "limitTA", "limitTR", "busReverbG",
|
||||||
|
"busFxG", "busVoiceG", "busPfutzG", "busHdrfxG", "busUiG", "busMusicG", "busMovieG", "busVcsG", "busReverbE", "busFxE", "busVoiceE",
|
||||||
|
"busPfutzE", "busHdrfxE", "busUiE", "busMusicE", "busMovieE", "hdrfxCompE", "voiceEqE", "voiceCompE", "id",
|
||||||
|
};
|
||||||
|
|
||||||
|
const std::string SIDECHAIN_HEADERS[]{
|
||||||
|
"name",
|
||||||
|
"g",
|
||||||
|
"f",
|
||||||
|
"q",
|
||||||
|
"ta",
|
||||||
|
"tr",
|
||||||
|
"tf",
|
||||||
|
"id",
|
||||||
|
};
|
||||||
|
|
||||||
|
const std::string FUTZ_HEADERS[]{
|
||||||
|
"name",
|
||||||
|
"bpfF",
|
||||||
|
"bpfQ",
|
||||||
|
"lsG",
|
||||||
|
"lsF",
|
||||||
|
"lsQ",
|
||||||
|
"dist",
|
||||||
|
"preG",
|
||||||
|
"postG",
|
||||||
|
"th",
|
||||||
|
"tg",
|
||||||
|
"clippre",
|
||||||
|
"clippost",
|
||||||
|
"blend",
|
||||||
|
"startAliasId",
|
||||||
|
"stopAliasId",
|
||||||
|
"loopAliasId",
|
||||||
|
"id",
|
||||||
|
};
|
||||||
|
|
||||||
|
class Internal
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
explicit Internal(AssetDumpingContext& context)
|
||||||
|
: m_context(context)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void DumpPool(AssetPool<SndDriverGlobals>* pool)
|
||||||
|
{
|
||||||
|
for (const auto* assetInfo : *pool)
|
||||||
|
{
|
||||||
|
if (!assetInfo->m_name.empty() && assetInfo->m_name[0] == ',')
|
||||||
|
continue;
|
||||||
|
|
||||||
|
DumpSndDriverGlobals(assetInfo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::unique_ptr<std::ostream> OpenAssetFile(const std::string& filename)
|
||||||
|
{
|
||||||
|
auto outputFile = this->m_context.OpenAssetFile(filename);
|
||||||
|
if (outputFile == nullptr)
|
||||||
|
std::cerr << std::format("Failed to open sound driver globals output file for: \"{}\"\n", filename);
|
||||||
|
|
||||||
|
return outputFile;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void WriteFileHeader(CsvOutputStream& stream, const std::string* headers, size_t count)
|
||||||
|
{
|
||||||
|
for (auto i = 0u; i < count; i++)
|
||||||
|
{
|
||||||
|
stream.WriteColumn(headers[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
stream.NextRow();
|
||||||
|
}
|
||||||
|
|
||||||
|
void DumpSndVolumesGroups(const SndVolumeGroup* groups, const size_t count)
|
||||||
|
{
|
||||||
|
const auto outputFile = this->OpenAssetFile("soundbank/globals/group.csv");
|
||||||
|
|
||||||
|
if (outputFile != nullptr)
|
||||||
|
{
|
||||||
|
CsvOutputStream csvStream(*outputFile);
|
||||||
|
WriteFileHeader(csvStream, GROUPS_HEADERS, std::extent_v<decltype(GROUPS_HEADERS)>);
|
||||||
|
|
||||||
|
for (auto i = 0u; i < count; i++)
|
||||||
|
{
|
||||||
|
const auto& group = groups[i];
|
||||||
|
csvStream.WriteColumn(group.name);
|
||||||
|
csvStream.WriteColumn(std::to_string(group.attenuationSp));
|
||||||
|
csvStream.WriteColumn(std::to_string(group.attenuationMp));
|
||||||
|
csvStream.WriteColumn(GROUPS_CATEGORIES[group.category]);
|
||||||
|
csvStream.WriteColumn(group.parentName);
|
||||||
|
csvStream.WriteColumn(std::to_string(group.id));
|
||||||
|
csvStream.NextRow();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void DumpSndCurves(const SndCurve* curves, const size_t count)
|
||||||
|
{
|
||||||
|
const auto outputFile = this->OpenAssetFile("soundbank/globals/curves.csv");
|
||||||
|
|
||||||
|
if (outputFile != nullptr)
|
||||||
|
{
|
||||||
|
CsvOutputStream csvStream(*outputFile);
|
||||||
|
WriteFileHeader(csvStream, CURVE_HEADERS, std::extent_v<decltype(CURVE_HEADERS)>);
|
||||||
|
|
||||||
|
for (auto i = 0u; i < count; i++)
|
||||||
|
{
|
||||||
|
const auto& curve = curves[i];
|
||||||
|
csvStream.WriteColumn(curve.name);
|
||||||
|
|
||||||
|
for (auto j = 0u; j < 8; j++)
|
||||||
|
{
|
||||||
|
csvStream.WriteColumn(std::to_string(curve.points[j].x));
|
||||||
|
csvStream.WriteColumn(std::to_string(curve.points[j].y));
|
||||||
|
}
|
||||||
|
|
||||||
|
csvStream.WriteColumn(std::to_string(curve.id));
|
||||||
|
|
||||||
|
csvStream.NextRow();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void DumpSndPans(const SndPan* pans, const size_t count)
|
||||||
|
{
|
||||||
|
const auto outputFile = this->OpenAssetFile("soundbank/globals/pan.csv");
|
||||||
|
|
||||||
|
if (outputFile != nullptr)
|
||||||
|
{
|
||||||
|
CsvOutputStream csvStream(*outputFile);
|
||||||
|
WriteFileHeader(csvStream, PAN_HEADERS, std::extent_v<decltype(PAN_HEADERS)>);
|
||||||
|
|
||||||
|
for (auto i = 0u; i < count; i++)
|
||||||
|
{
|
||||||
|
const auto& pan = pans[i];
|
||||||
|
csvStream.WriteColumn(pan.name);
|
||||||
|
csvStream.WriteColumn(std::to_string(pan.front));
|
||||||
|
csvStream.WriteColumn(std::to_string(pan.back));
|
||||||
|
csvStream.WriteColumn(std::to_string(pan.center));
|
||||||
|
csvStream.WriteColumn(std::to_string(pan.lfe));
|
||||||
|
csvStream.WriteColumn(std::to_string(pan.left));
|
||||||
|
csvStream.WriteColumn(std::to_string(pan.right));
|
||||||
|
csvStream.WriteColumn(std::to_string(pan.id));
|
||||||
|
csvStream.NextRow();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void DumpSndDuckGroups(const SndDuckGroup* duckGroups, const size_t count)
|
||||||
|
{
|
||||||
|
const auto outputFile = this->OpenAssetFile("soundbank/globals/duck_groups.csv");
|
||||||
|
|
||||||
|
if (outputFile != nullptr)
|
||||||
|
{
|
||||||
|
CsvOutputStream csvStream(*outputFile);
|
||||||
|
csvStream.WriteColumn("name");
|
||||||
|
csvStream.WriteColumn("id");
|
||||||
|
csvStream.NextRow();
|
||||||
|
|
||||||
|
for (auto i = 0u; i < count; i++)
|
||||||
|
{
|
||||||
|
const auto& duckGroup = duckGroups[i];
|
||||||
|
csvStream.WriteColumn(duckGroup.name);
|
||||||
|
csvStream.WriteColumn(std::to_string(duckGroup.id));
|
||||||
|
csvStream.NextRow();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void DumpSndMasters(const SndMaster* masters, const size_t count)
|
||||||
|
{
|
||||||
|
const auto outputFile = this->OpenAssetFile("soundbank/globals/master.csv");
|
||||||
|
|
||||||
|
if (outputFile != nullptr)
|
||||||
|
{
|
||||||
|
CsvOutputStream csvStream(*outputFile);
|
||||||
|
WriteFileHeader(csvStream, MASTER_HEADERS, std::extent_v<decltype(MASTER_HEADERS)>);
|
||||||
|
|
||||||
|
for (auto i = 0u; i < count; i++)
|
||||||
|
{
|
||||||
|
const auto& master = masters[i];
|
||||||
|
csvStream.WriteColumn(master.name);
|
||||||
|
csvStream.WriteColumn(std::to_string(master.lowE));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.lowG));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.lowF));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.lowQ));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.peak1E));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.peak1G));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.peak1F));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.peak1Q));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.peak2E));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.peak2G));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.peak2F));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.peak2Q));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.hiE));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.hiG));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.hiF));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.hiQ));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.eqG));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.compE));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.compPG));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.compMG));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.compT));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.compR));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.compTA));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.compTR));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.limitE));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.limitPG));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.limitMG));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.limitT));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.limitR));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.limitTA));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.limitTR));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.busReverbG));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.busFxG));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.busVoiceG));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.busPfutzG));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.busHdrfxG));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.busUiG));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.busMusicG));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.busMovieG));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.busVcsG));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.busReverbE));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.busFxE));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.busVoiceE));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.busPfutzE));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.busHdrfxE));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.busUiE));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.busMusicE));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.busMovieE));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.hdrfxCompE));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.voiceEqE));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.voiceCompE));
|
||||||
|
csvStream.WriteColumn(std::to_string(master.id));
|
||||||
|
csvStream.NextRow();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void DumpSndSidechainDucks(const SndSidechainDuck* sidechains, const size_t count)
|
||||||
|
{
|
||||||
|
const auto outputFile = this->OpenAssetFile("soundbank/globals/sidechain_duck.csv");
|
||||||
|
|
||||||
|
if (outputFile != nullptr)
|
||||||
|
{
|
||||||
|
CsvOutputStream csvStream(*outputFile);
|
||||||
|
WriteFileHeader(csvStream, SIDECHAIN_HEADERS, std::extent_v<decltype(SIDECHAIN_HEADERS)>);
|
||||||
|
|
||||||
|
for (auto i = 0u; i < count; i++)
|
||||||
|
{
|
||||||
|
const auto& sidechain = sidechains[i];
|
||||||
|
csvStream.WriteColumn(sidechain.name);
|
||||||
|
csvStream.WriteColumn(std::to_string(sidechain.g));
|
||||||
|
csvStream.WriteColumn(std::to_string(sidechain.f));
|
||||||
|
csvStream.WriteColumn(std::to_string(sidechain.q));
|
||||||
|
csvStream.WriteColumn(std::to_string(sidechain.ta));
|
||||||
|
csvStream.WriteColumn(std::to_string(sidechain.tr));
|
||||||
|
csvStream.WriteColumn(std::to_string(sidechain.tf));
|
||||||
|
csvStream.WriteColumn(std::to_string(sidechain.id));
|
||||||
|
csvStream.NextRow();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void DumpSndFutz(const SndFutz* futzes, const size_t count)
|
||||||
|
{
|
||||||
|
const auto outputFile = this->OpenAssetFile("soundbank/globals/futz.csv");
|
||||||
|
|
||||||
|
if (outputFile != nullptr)
|
||||||
|
{
|
||||||
|
CsvOutputStream csvStream(*outputFile);
|
||||||
|
WriteFileHeader(csvStream, FUTZ_HEADERS, std::extent_v<decltype(FUTZ_HEADERS)>);
|
||||||
|
|
||||||
|
for (auto i = 0u; i < count; i++)
|
||||||
|
{
|
||||||
|
const auto& futz = futzes[i];
|
||||||
|
csvStream.WriteColumn(futz.name);
|
||||||
|
csvStream.WriteColumn(std::to_string(futz.bpfF));
|
||||||
|
csvStream.WriteColumn(std::to_string(futz.bpfQ));
|
||||||
|
csvStream.WriteColumn(std::to_string(futz.lsG));
|
||||||
|
csvStream.WriteColumn(std::to_string(futz.lsF));
|
||||||
|
csvStream.WriteColumn(std::to_string(futz.lsQ));
|
||||||
|
csvStream.WriteColumn(std::to_string(futz.dist));
|
||||||
|
csvStream.WriteColumn(std::to_string(futz.preG));
|
||||||
|
csvStream.WriteColumn(std::to_string(futz.postG));
|
||||||
|
csvStream.WriteColumn(std::to_string(futz.th));
|
||||||
|
csvStream.WriteColumn(std::to_string(futz.tg));
|
||||||
|
csvStream.WriteColumn(std::to_string(futz.clippre));
|
||||||
|
csvStream.WriteColumn(std::to_string(futz.clippost));
|
||||||
|
csvStream.WriteColumn(std::to_string(futz.blend));
|
||||||
|
csvStream.WriteColumn(std::to_string(futz.startAliasId));
|
||||||
|
csvStream.WriteColumn(std::to_string(futz.stopAliasId));
|
||||||
|
csvStream.WriteColumn(std::to_string(futz.loopAliasId));
|
||||||
|
csvStream.WriteColumn(std::to_string(futz.id));
|
||||||
|
csvStream.NextRow();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void DumpSndDriverGlobals(const XAssetInfo<SndDriverGlobals>* sndDriverGlobalsInfo)
|
||||||
|
{
|
||||||
|
const auto* sndDriverGlobals = sndDriverGlobalsInfo->Asset();
|
||||||
|
|
||||||
|
DumpSndVolumesGroups(sndDriverGlobals->groups, sndDriverGlobals->groupCount);
|
||||||
|
DumpSndCurves(sndDriverGlobals->curves, sndDriverGlobals->curveCount);
|
||||||
|
DumpSndPans(sndDriverGlobals->pans, sndDriverGlobals->panCount);
|
||||||
|
DumpSndDuckGroups(sndDriverGlobals->duckGroups, sndDriverGlobals->duckGroupCount);
|
||||||
|
// DumpSndContexts(sndDriverGlobals->contexts, sndDriverGlobals->contextCount);
|
||||||
|
DumpSndMasters(sndDriverGlobals->masters, sndDriverGlobals->masterCount);
|
||||||
|
DumpSndSidechainDucks(sndDriverGlobals->voiceDucks, sndDriverGlobals->voiceDuckCount);
|
||||||
|
DumpSndFutz(sndDriverGlobals->futzes, sndDriverGlobals->futzCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetDumpingContext& m_context;
|
||||||
|
};
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
namespace T6::sound
|
||||||
|
{
|
||||||
|
void SndDriverGlobalsDumper::DumpPool(AssetDumpingContext& context, AssetPool<SndDriverGlobals>* pool)
|
||||||
|
{
|
||||||
|
Internal internal(context);
|
||||||
|
internal.DumpPool(pool);
|
||||||
|
}
|
||||||
|
} // namespace T6::sound
|
@@ -3,13 +3,11 @@
|
|||||||
#include "Dumping/AbstractAssetDumper.h"
|
#include "Dumping/AbstractAssetDumper.h"
|
||||||
#include "Game/T6/T6.h"
|
#include "Game/T6/T6.h"
|
||||||
|
|
||||||
namespace T6
|
namespace T6::sound
|
||||||
{
|
{
|
||||||
class AssetDumperSndDriverGlobals final : public IAssetDumper<SndDriverGlobals>
|
class SndDriverGlobalsDumper final : public IAssetDumper<SndDriverGlobals>
|
||||||
{
|
{
|
||||||
class Internal;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
void DumpPool(AssetDumpingContext& context, AssetPool<SndDriverGlobals>* pool) override;
|
void DumpPool(AssetDumpingContext& context, AssetPool<SndDriverGlobals>* pool) override;
|
||||||
};
|
};
|
||||||
} // namespace T6
|
} // namespace T6::sound
|
Reference in New Issue
Block a user