Fix weapon asset loader not using scriptstring value but instead field name as value

This commit is contained in:
Jan 2021-03-25 13:32:39 +01:00
parent d8bd6fc11d
commit 593493d5fc

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@ -300,7 +300,7 @@ namespace T6
return ConvertHideTags(field, value);
case WFT_EXPLOSION_TAG:
return ConvertScriptString(std::string(field.szName), field.iOffset);
return ConvertScriptString(value, field.iOffset);
case WFT_NOTETRACKSOUNDMAP:
return ConvertNotetrackSoundMap(field, value);