The linker should continue with building the fastfile if the asset list is empty and the map type isn't NONE.

This commit is contained in:
LJW-Dev
2026-05-16 09:44:26 +02:00
committed by Jan Laupetin
parent ff4c152f23
commit 7fa635b3ce
+1 -1
View File
@@ -367,7 +367,7 @@ namespace
PathGameContext gameContext(paths, projectName, zoneDefinition->m_game);
if (!zoneDefinition->m_assets.empty())
if (!zoneDefinition->m_assets.empty() || zoneDefinition->m_map_type != ZoneDefinitionMapType::NONE)
{
if (!BuildFastFile(paths, projectName, targetName, *zoneDefinition))
return false;