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The linker should continue with building the fastfile if the asset list is empty and the map type isn't NONE.
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@@ -367,7 +367,7 @@ namespace
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PathGameContext gameContext(paths, projectName, zoneDefinition->m_game);
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if (!zoneDefinition->m_assets.empty())
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if (!zoneDefinition->m_assets.empty() || zoneDefinition->m_map_type != ZoneDefinitionMapType::NONE)
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{
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if (!BuildFastFile(paths, projectName, targetName, *zoneDefinition))
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return false;
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