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refactor: make memory from zone a reference instead of ptr
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@@ -21,7 +21,7 @@ namespace
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{
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void ConfigureDefaultCreators(AssetCreatorCollection& collection, Zone& zone)
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{
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auto& memory = *zone.GetMemory();
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auto& memory = zone.Memory();
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetPhysPreset>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetPhysConstraints>>(memory));
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@@ -97,7 +97,7 @@ namespace
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void ConfigureLoaders(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath)
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{
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auto& memory = *zone.GetMemory();
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auto& memory = zone.Memory();
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// collection.AddAssetCreator(std::make_unique<AssetLoaderPhysPreset>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderPhysConstraints>(memory));
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