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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-07-04 02:01:51 +00:00

refactor: make memory from zone a reference instead of ptr

This commit is contained in:
Jan
2025-05-02 11:42:17 +01:00
parent 9e940a6f53
commit 8b85cadb77
29 changed files with 78 additions and 78 deletions

View File

@ -1,13 +1,13 @@
#include "Zone.h"
Zone::Zone(std::string name, const zone_priority_t priority, IGame* game)
: m_memory(std::make_unique<ZoneMemory>()),
m_registered(false),
m_name(std::move(name)),
: m_name(std::move(name)),
m_priority(priority),
m_language(GameLanguage::LANGUAGE_NONE),
m_game(game),
m_pools(ZoneAssetPools::CreateForGame(game->GetId(), this, priority))
m_pools(ZoneAssetPools::CreateForGame(game->GetId(), this, priority)),
m_memory(std::make_unique<ZoneMemory>()),
m_registered(false)
{
}
@ -28,7 +28,7 @@ void Zone::Register()
}
}
ZoneMemory* Zone::GetMemory() const
ZoneMemory& Zone::Memory() const
{
return m_memory.get();
return *m_memory;
}

View File

@ -3,7 +3,6 @@
#include "Game/GameLanguage.h"
#include "Game/IGame.h"
#include "Pool/ZoneAssetPools.h"
#include "Utils/ClassUtils.h"
#include "Zone/ZoneTypes.h"
#include "ZoneMemory.h"
#include "ZoneScriptStrings.h"
@ -16,10 +15,6 @@ class ZoneAssetPools;
class Zone
{
std::unique_ptr<ZoneMemory> m_memory;
bool m_registered;
public:
std::string m_name;
zone_priority_t m_priority;
@ -37,5 +32,10 @@ public:
void Register();
_NODISCARD ZoneMemory* GetMemory() const;
[[nodiscard]] ZoneMemory& Memory() const;
private:
std::unique_ptr<ZoneMemory> m_memory;
bool m_registered;
};