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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-08-30 21:53:15 +00:00

refactor: streamline physcollmap dumping

This commit is contained in:
Jan Laupetin
2025-08-03 21:29:06 +02:00
parent a442d2e49e
commit 93691a24f4
6 changed files with 107 additions and 94 deletions

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@@ -0,0 +1,11 @@
#include "PhysCollmapCommon.h"
#include <format>
namespace phys_collmap
{
std::string GetFileNameForAssetName(const std::string& assetName)
{
return std::format("phys_collmaps/{}.map", assetName);
}
} // namespace phys_collmap

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@@ -0,0 +1,8 @@
#pragma once
#include <string>
namespace phys_collmap
{
std::string GetFileNameForAssetName(const std::string& assetName);
}

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@@ -12,7 +12,7 @@
#include "Menu/MenuDumperIW4.h"
#include "Menu/MenuListDumperIW4.h"
#include "ObjWriting.h"
#include "PhysCollmap/AssetDumperPhysCollmap.h"
#include "PhysCollmap/PhysCollmapDumperIW4.h"
#include "PhysPreset/PhysPresetInfoStringDumperIW4.h"
#include "RawFile/RawFileDumperIW4.h"
#include "Shader/AssetDumperPixelShader.h"
@@ -40,7 +40,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
const auto* assetPools = dynamic_cast<GameAssetPoolIW4*>(context.m_zone.m_pools.get());
DUMP_ASSET_POOL(phys_preset::InfoStringDumper, m_phys_preset, ASSET_TYPE_PHYSPRESET)
DUMP_ASSET_POOL(AssetDumperPhysCollmap, m_phys_collmap, ASSET_TYPE_PHYSCOLLMAP)
DUMP_ASSET_POOL(phys_collmap::Dumper, m_phys_collmap, ASSET_TYPE_PHYSCOLLMAP)
// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts, ASSET_TYPE_XANIMPARTS)
DUMP_ASSET_POOL(xmodel::Dumper, m_xmodel, ASSET_TYPE_XMODEL)
DUMP_ASSET_POOL(material::JsonDumper, m_material, ASSET_TYPE_MATERIAL)

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@@ -1,87 +0,0 @@
#include "AssetDumperPhysCollmap.h"
#include "Dumping/MapFile/MapFileDumper.h"
#include <cassert>
#include <sstream>
using namespace IW4;
std::string AssetDumperPhysCollmap::GetAssetFilename(const std::string& assetName)
{
std::ostringstream ss;
ss << "phys_collmaps/" << assetName << ".map";
return ss.str();
}
bool AssetDumperPhysCollmap::ShouldDump(XAssetInfo<PhysCollmap>* asset)
{
return true;
}
void AssetDumperPhysCollmap::DumpAsset(AssetDumpingContext& context, XAssetInfo<PhysCollmap>* asset)
{
const auto* physCollmap = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetAssetFilename(asset->m_name));
if (!assetFile)
return;
MapFileDumper mapFileDumper(*assetFile);
mapFileDumper.Init();
if (physCollmap->count <= 0 || physCollmap->geoms == nullptr)
return;
mapFileDumper.BeginEntity();
mapFileDumper.WriteKeyValue("classname", "worldspawn");
for (auto i = 0u; i < physCollmap->count; i++)
{
const auto& geom = physCollmap->geoms[i];
mapFileDumper.BeginBrush();
switch (geom.type)
{
case PHYS_GEOM_NONE:
// TODO: Dump BrushWrapper (probably GJK related)
mapFileDumper.WriteComment("TODO: Brush data");
break;
case PHYS_GEOM_BOX:
mapFileDumper.WritePhysicsBox({
{geom.bounds.midPoint.v[0], geom.bounds.midPoint.v[1], geom.bounds.midPoint.v[2]},
{geom.bounds.halfSize.v[0], geom.bounds.halfSize.v[1], geom.bounds.halfSize.v[2]},
{geom.orientation[0][0], geom.orientation[0][1], geom.orientation[0][2] },
{geom.orientation[1][0], geom.orientation[1][1], geom.orientation[1][2] },
{geom.orientation[2][0], geom.orientation[2][1], geom.orientation[2][2] }
});
break;
case PHYS_GEOM_CYLINDER:
mapFileDumper.WritePhysicsCylinder({
{geom.bounds.midPoint.v[0], geom.bounds.midPoint.v[1], geom.bounds.midPoint.v[2]},
geom.bounds.halfSize.v[0],
geom.bounds.halfSize.v[2] * 2,
{geom.orientation[0][0], geom.orientation[0][1], geom.orientation[0][2] }
});
break;
case PHYS_GEOM_BRUSHMODEL:
case PHYS_GEOM_BRUSH:
case PHYS_GEOM_COLLMAP:
case PHYS_GEOM_CAPSULE:
case PHYS_GEOM_GLASS:
default:
// These do not seem to appear inside any collmap assets
assert(false);
break;
}
mapFileDumper.EndBrush();
}
mapFileDumper.EndEntity();
}

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@@ -0,0 +1,83 @@
#include "PhysCollmapDumperIW4.h"
#include "Dumping/MapFile/MapFileDumper.h"
#include "PhysCollmap/PhysCollmapCommon.h"
#include <cassert>
#include <sstream>
using namespace IW4;
using namespace ::phys_collmap;
namespace IW4::phys_collmap
{
bool Dumper::ShouldDump(XAssetInfo<PhysCollmap>* asset)
{
return true;
}
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<PhysCollmap>* asset)
{
const auto* physCollmap = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset->m_name));
if (!assetFile)
return;
MapFileDumper mapFileDumper(*assetFile);
mapFileDumper.Init();
if (physCollmap->count <= 0 || physCollmap->geoms == nullptr)
return;
mapFileDumper.BeginEntity();
mapFileDumper.WriteKeyValue("classname", "worldspawn");
for (auto i = 0u; i < physCollmap->count; i++)
{
const auto& geom = physCollmap->geoms[i];
mapFileDumper.BeginBrush();
switch (geom.type)
{
case PHYS_GEOM_NONE:
// TODO: Dump BrushWrapper (probably GJK related)
mapFileDumper.WriteComment("TODO: Brush data");
break;
case PHYS_GEOM_BOX:
mapFileDumper.WritePhysicsBox({
{geom.bounds.midPoint.v[0], geom.bounds.midPoint.v[1], geom.bounds.midPoint.v[2]},
{geom.bounds.halfSize.v[0], geom.bounds.halfSize.v[1], geom.bounds.halfSize.v[2]},
{geom.orientation[0][0], geom.orientation[0][1], geom.orientation[0][2] },
{geom.orientation[1][0], geom.orientation[1][1], geom.orientation[1][2] },
{geom.orientation[2][0], geom.orientation[2][1], geom.orientation[2][2] }
});
break;
case PHYS_GEOM_CYLINDER:
mapFileDumper.WritePhysicsCylinder({
{geom.bounds.midPoint.v[0], geom.bounds.midPoint.v[1], geom.bounds.midPoint.v[2]},
geom.bounds.halfSize.v[0],
geom.bounds.halfSize.v[2] * 2,
{geom.orientation[0][0], geom.orientation[0][1], geom.orientation[0][2] }
});
break;
case PHYS_GEOM_BRUSHMODEL:
case PHYS_GEOM_BRUSH:
case PHYS_GEOM_COLLMAP:
case PHYS_GEOM_CAPSULE:
case PHYS_GEOM_GLASS:
default:
// These do not seem to appear inside any collmap assets
assert(false);
break;
}
mapFileDumper.EndBrush();
}
mapFileDumper.EndEntity();
}
} // namespace IW4::phys_collmap

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@@ -3,14 +3,12 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW4/IW4.h"
namespace IW4
namespace IW4::phys_collmap
{
class AssetDumperPhysCollmap final : public AbstractAssetDumper<PhysCollmap>
class Dumper final : public AbstractAssetDumper<PhysCollmap>
{
static std::string GetAssetFilename(const std::string& assetName);
protected:
bool ShouldDump(XAssetInfo<PhysCollmap>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<PhysCollmap>* asset) override;
};
} // namespace IW4
} // namespace IW4::phys_collmap