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refactor: streamline vehicle dumping

This commit is contained in:
Jan Laupetin
2025-07-31 19:24:28 +01:00
parent d05f4fd43e
commit ab118f3528
9 changed files with 130 additions and 103 deletions

View File

@@ -1,18 +1,20 @@
#include "AssetDumperVehicle.h"
#include "VehicleDumperIW4.h"
#include "Game/IW4/CommonIW4.h"
#include "Game/IW4/InfoString/EnumStrings.h"
#include "Game/IW4/InfoString/InfoStringFromStructConverter.h"
#include "Game/IW4/ObjConstantsIW4.h"
#include "Game/IW4/Vehicle/VehicleFields.h"
#include "Vehicle/VehicleCommon.h"
#include <cassert>
#include <sstream>
#include <type_traits>
using namespace IW4;
using namespace ::vehicle;
namespace IW4
namespace
{
class InfoStringFromVehicleConverter final : public InfoStringFromStructConverter
{
@@ -71,50 +73,53 @@ namespace IW4
{
}
};
} // namespace IW4
InfoString AssetDumperVehicle::CreateInfoString(XAssetInfo<VehicleDef>* asset)
{
InfoStringFromVehicleConverter converter(asset->Asset(),
vehicle_fields,
std::extent_v<decltype(vehicle_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset->m_zone->m_script_strings.Count());
if (scrStr >= asset->m_zone->m_script_strings.Count())
return "";
return asset->m_zone->m_script_strings[scrStr];
});
return converter.Convert();
}
bool AssetDumperVehicle::ShouldDump(XAssetInfo<VehicleDef>* asset)
{
return true;
}
void AssetDumperVehicle::DumpAsset(AssetDumpingContext& context, XAssetInfo<VehicleDef>* asset)
{
// Only dump raw when no gdt available
if (context.m_gdt)
InfoString CreateInfoString(XAssetInfo<VehicleDef>* asset)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_VEHICLE);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_VEHICLE, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
InfoStringFromVehicleConverter converter(asset->Asset(),
vehicle_fields,
std::extent_v<decltype(vehicle_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset->m_zone->m_script_strings.Count());
if (scrStr >= asset->m_zone->m_script_strings.Count())
return "";
return asset->m_zone->m_script_strings[scrStr];
});
return converter.Convert();
}
else
} // namespace
namespace IW4::vehicle
{
bool Dumper::ShouldDump(XAssetInfo<VehicleDef>* asset)
{
const auto assetFile = context.OpenAssetFile("vehicles/" + asset->m_name);
if (!assetFile)
return;
auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_VEHICLE);
stream.write(stringValue.c_str(), stringValue.size());
return true;
}
}
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<VehicleDef>* asset)
{
// Only dump raw when no gdt available
if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_VEHICLE);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_VEHICLE, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
}
else
{
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset->m_name));
if (!assetFile)
return;
auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_VEHICLE);
stream.write(stringValue.c_str(), stringValue.size());
}
}
} // namespace IW4::vehicle

View File

@@ -4,14 +4,12 @@
#include "Game/IW4/IW4.h"
#include "InfoString/InfoString.h"
namespace IW4
namespace IW4::vehicle
{
class AssetDumperVehicle final : public AbstractAssetDumper<VehicleDef>
class Dumper final : public AbstractAssetDumper<VehicleDef>
{
static InfoString CreateInfoString(XAssetInfo<VehicleDef>* asset);
protected:
bool ShouldDump(XAssetInfo<VehicleDef>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<VehicleDef>* asset) override;
};
} // namespace IW4
} // namespace IW4::vehicle