ZoneLoading: Always initialize AssetPools as dynamic since not all loaded assets are contained inside the initial assetlist

This commit is contained in:
Jan 2019-12-23 17:04:23 +01:00
parent 8d8f60bf41
commit af56d9193d

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@ -189,7 +189,7 @@ void ContentLoaderT6::LoadXAssetArray(const bool atStreamStart, const size_t cou
for(asset_type_t assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
{
m_zone->GetPools()->InitPoolStatic(assetType, assetCounts[assetType]);
m_zone->GetPools()->InitPoolDynamic(assetType);
}
for(size_t index = 0; index < count; index++)