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Fix not being able to use StructuredDataDefSet assets from memory
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@ -7,7 +7,7 @@
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namespace IW4
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{
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class AssetLoaderStructuredDataDefSet final : public BasicAssetLoader<ASSET_TYPE_STRUCTURED_DATA_DEF, StructuredDataDef>
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class AssetLoaderStructuredDataDefSet final : public BasicAssetLoader<ASSET_TYPE_STRUCTURED_DATA_DEF, StructuredDataDefSet>
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{
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public:
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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