Make asset dumpers not provide different implementations for dumping to gdt and raw so any dumper can decide itself how many raw files and gdt entries it wants to make use of

This commit is contained in:
Jan 2021-07-31 12:34:22 +02:00
parent e544d043bd
commit e324c20641
79 changed files with 667 additions and 979 deletions

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@ -2,10 +2,6 @@
#include "IAssetDumper.h" #include "IAssetDumper.h"
#include <fstream>
#include <filesystem>
#include <iostream>
template<class T> template<class T>
class AbstractAssetDumper : public IAssetDumper<T> class AbstractAssetDumper : public IAssetDumper<T>
{ {
@ -15,77 +11,19 @@ protected:
return true; return true;
} }
virtual bool CanDumpAsRaw() virtual void DumpAsset(AssetDumpingContext& context, XAssetInfo<T>* asset) = 0;
{
return false;
}
virtual bool CanDumpAsGdtEntry()
{
return false;
}
virtual std::string GetFileNameForAsset(Zone* zone, XAssetInfo<T>* asset)
{
return asset->m_name;
}
virtual void DumpRaw(AssetDumpingContext& context, XAssetInfo<T>* asset, std::ostream& stream)
{
}
virtual GdtEntry DumpGdtEntry(AssetDumpingContext& context, XAssetInfo<T>* asset)
{
return GdtEntry();
}
public: public:
void DumpPool(AssetDumpingContext& context, AssetPool<T>* pool) override void DumpPool(AssetDumpingContext& context, AssetPool<T>* pool) override
{ {
if(context.m_gdt && CanDumpAsGdtEntry()) for (auto assetInfo : *pool)
{ {
for (auto assetInfo : *pool) if (assetInfo->m_name[0] == ',' || !ShouldDump(assetInfo))
{ {
if (assetInfo->m_name[0] == ',' continue;
|| !ShouldDump(assetInfo))
{
continue;
}
auto entry = DumpGdtEntry(context, assetInfo);
context.m_gdt->WriteEntry(entry);
} }
}
else if(CanDumpAsRaw())
{
for (auto assetInfo : *pool)
{
if (assetInfo->m_name[0] == ','
|| !ShouldDump(assetInfo))
{
continue;
}
std::filesystem::path assetFilePath(context.m_base_path); DumpAsset(context, assetInfo);
assetFilePath.append(GetFileNameForAsset(context.m_zone, assetInfo));
auto assetFileFolder(assetFilePath);
assetFileFolder.replace_filename("");
create_directories(assetFileFolder);
std::ofstream file(assetFilePath, std::fstream::out | std::fstream::binary);
if (file.is_open())
{
DumpRaw(context, assetInfo, file);
file.close();
}
else
{
std::cout << "Failed to open file '" << assetFilePath.string() << "' to dump asset '" << assetInfo->m_name.c_str() << "'\n";
}
}
} }
} }
}; };

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@ -1,6 +1,29 @@
#include "AssetDumpingContext.h" #include "AssetDumpingContext.h"
#include <filesystem>
#include <fstream>
AssetDumpingContext::AssetDumpingContext() AssetDumpingContext::AssetDumpingContext()
: m_zone(nullptr) : m_zone(nullptr)
{ {
} }
std::unique_ptr<std::ostream> AssetDumpingContext::OpenAssetFile(const std::string& fileName) const
{
std::filesystem::path assetFilePath(m_base_path);
assetFilePath.append(fileName);
auto assetFileFolder(assetFilePath);
assetFileFolder.replace_filename("");
create_directories(assetFileFolder);
auto file = std::make_unique<std::ofstream>(assetFilePath, std::fstream::out | std::fstream::binary);
if (!file->is_open())
{
std::cout << "Failed to open file '" << assetFilePath.string() << "' to dump asset '" << fileName << "'\n";
return nullptr;
}
return std::move(file);
}

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@ -1,7 +1,10 @@
#pragma once #pragma once
#include <string> #include <string>
#include <ostream>
#include <memory>
#include "Utils/ClassUtils.h"
#include "Obj/Gdt/GdtStream.h" #include "Obj/Gdt/GdtStream.h"
#include "Zone/Zone.h" #include "Zone/Zone.h"
@ -13,4 +16,6 @@ public:
std::unique_ptr<GdtOutputStream> m_gdt; std::unique_ptr<GdtOutputStream> m_gdt;
AssetDumpingContext(); AssetDumpingContext();
_NODISCARD std::unique_ptr<std::ostream> OpenAssetFile(const std::string& fileName) const;
}; };

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@ -31,12 +31,7 @@ bool AssetDumperGfxImage::ShouldDump(XAssetInfo<GfxImage>* asset)
return image->cardMemory.platform[0] > 0; return image->cardMemory.platform[0] > 0;
} }
bool AssetDumperGfxImage::CanDumpAsRaw() std::string AssetDumperGfxImage::GetAssetFileName(XAssetInfo<GfxImage>* asset) const
{
return true;
}
std::string AssetDumperGfxImage::GetFileNameForAsset(Zone* zone, XAssetInfo<GfxImage>* asset)
{ {
std::string cleanAssetName = asset->m_name; std::string cleanAssetName = asset->m_name;
for (auto& c : cleanAssetName) for (auto& c : cleanAssetName)
@ -55,8 +50,14 @@ std::string AssetDumperGfxImage::GetFileNameForAsset(Zone* zone, XAssetInfo<GfxI
return "images/" + cleanAssetName + m_writer->GetFileExtension(); return "images/" + cleanAssetName + m_writer->GetFileExtension();
} }
void AssetDumperGfxImage::DumpRaw(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset, std::ostream& stream) void AssetDumperGfxImage::DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset)
{ {
const auto* image = asset->Asset(); const auto* image = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetAssetFileName(asset));
if (!assetFile)
return;
auto& stream = *assetFile;
m_writer->DumpImage(stream, image->texture.texture); m_writer->DumpImage(stream, image->texture.texture);
} }

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@ -12,11 +12,11 @@ namespace IW3
{ {
std::unique_ptr<IImageWriter> m_writer; std::unique_ptr<IImageWriter> m_writer;
std::string GetAssetFileName(XAssetInfo<GfxImage>* asset) const;
protected: protected:
bool ShouldDump(XAssetInfo<GfxImage>* asset) override; bool ShouldDump(XAssetInfo<GfxImage>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset) override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<GfxImage>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset, std::ostream& stream) override;
public: public:
AssetDumperGfxImage(); AssetDumperGfxImage();

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@ -9,16 +9,6 @@ bool AssetDumperLoadedSound::ShouldDump(XAssetInfo<LoadedSound>* asset)
return true; return true;
} }
bool AssetDumperLoadedSound::CanDumpAsRaw()
{
return true;
}
std::string AssetDumperLoadedSound::GetFileNameForAsset(Zone* zone, XAssetInfo<LoadedSound>* asset)
{
return "sound/" + asset->m_name;
}
void AssetDumperLoadedSound::DumpWavPcm(AssetDumpingContext& context, const LoadedSound* asset, std::ostream& stream) void AssetDumperLoadedSound::DumpWavPcm(AssetDumpingContext& context, const LoadedSound* asset, std::ostream& stream)
{ {
const auto riffMasterChunkSize = sizeof(WAV_CHUNK_ID_RIFF) const auto riffMasterChunkSize = sizeof(WAV_CHUNK_ID_RIFF)
@ -60,9 +50,15 @@ void AssetDumperLoadedSound::DumpWavPcm(AssetDumpingContext& context, const Load
stream.write(asset->sound.data, asset->sound.info.data_len); stream.write(asset->sound.data, asset->sound.info.data_len);
} }
void AssetDumperLoadedSound::DumpRaw(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset, std::ostream& stream) void AssetDumperLoadedSound::DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset)
{ {
const auto* loadedSound = asset->Asset(); const auto* loadedSound = asset->Asset();
const auto assetFile = context.OpenAssetFile("sound/" + asset->m_name);
if (!assetFile)
return;
auto& stream = *assetFile;
switch (static_cast<WavFormat>(loadedSound->sound.info.format)) switch (static_cast<WavFormat>(loadedSound->sound.info.format))
{ {
case WavFormat::PCM: case WavFormat::PCM:

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@ -8,10 +8,9 @@ namespace IW3
class AssetDumperLoadedSound final : public AbstractAssetDumper<LoadedSound> class AssetDumperLoadedSound final : public AbstractAssetDumper<LoadedSound>
{ {
static void DumpWavPcm(AssetDumpingContext& context, const LoadedSound* asset, std::ostream& stream); static void DumpWavPcm(AssetDumpingContext& context, const LoadedSound* asset, std::ostream& stream);
protected: protected:
bool ShouldDump(XAssetInfo<LoadedSound>* asset) override; bool ShouldDump(XAssetInfo<LoadedSound>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset) override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<LoadedSound>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset, std::ostream& stream) override;
}; };
} }

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@ -1,13 +1,11 @@
#include "AssetDumperLocalizeEntry.h" #include "AssetDumperLocalizeEntry.h"
#include <fstream> #include <sstream>
#include <filesystem>
#include "Localize/LocalizeCommon.h" #include "Localize/LocalizeCommon.h"
#include "Dumping/Localize/StringFileDumper.h" #include "Dumping/Localize/StringFileDumper.h"
using namespace IW3; using namespace IW3;
namespace fs = std::filesystem;
void AssetDumperLocalizeEntry::DumpPool(AssetDumpingContext& context, AssetPool<LocalizeEntry>* pool) void AssetDumperLocalizeEntry::DumpPool(AssetDumpingContext& context, AssetPool<LocalizeEntry>* pool)
{ {
@ -15,20 +13,14 @@ void AssetDumperLocalizeEntry::DumpPool(AssetDumpingContext& context, AssetPool<
return; return;
const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone->m_language); const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone->m_language);
fs::path stringsPath(context.m_base_path);
stringsPath.append(language);
stringsPath.append("localizedstrings");
create_directories(stringsPath); std::ostringstream ss;
ss << language << "/localizedstrings/" << context.m_zone->m_name << ".str";
const auto assetFile = context.OpenAssetFile(ss.str());
auto stringFilePath(stringsPath); if (assetFile)
stringFilePath.append(context.m_zone->m_name + ".str");
std::ofstream stringFile(stringFilePath, std::fstream::out | std::ofstream::binary);
if (stringFile.is_open())
{ {
StringFileDumper stringFileDumper(context.m_zone, stringFile); StringFileDumper stringFileDumper(context.m_zone, *assetFile);
stringFileDumper.SetLanguageName(language); stringFileDumper.SetLanguageName(language);
@ -43,8 +35,6 @@ void AssetDumperLocalizeEntry::DumpPool(AssetDumpingContext& context, AssetPool<
} }
stringFileDumper.Finalize(); stringFileDumper.Finalize();
stringFile.close();
} }
else else
{ {

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@ -7,18 +7,14 @@ bool AssetDumperMapEnts::ShouldDump(XAssetInfo<MapEnts>* asset)
return true; return true;
} }
bool AssetDumperMapEnts::CanDumpAsRaw() void AssetDumperMapEnts::DumpAsset(AssetDumpingContext& context, XAssetInfo<MapEnts>* asset)
{
return true;
}
std::string AssetDumperMapEnts::GetFileNameForAsset(Zone* zone, XAssetInfo<MapEnts>* asset)
{
return asset->m_name + ".ents";
}
void AssetDumperMapEnts::DumpRaw(AssetDumpingContext& context, XAssetInfo<MapEnts>* asset, std::ostream& stream)
{ {
const auto* mapEnts = asset->Asset(); const auto* mapEnts = asset->Asset();
const auto assetFile = context.OpenAssetFile(asset->m_name + ".ents");
if (!assetFile)
return;
auto& stream = *assetFile;
stream.write(mapEnts->entityString, mapEnts->numEntityChars); stream.write(mapEnts->entityString, mapEnts->numEntityChars);
} }

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@ -9,8 +9,6 @@ namespace IW3
{ {
protected: protected:
bool ShouldDump(XAssetInfo<MapEnts>* asset) override; bool ShouldDump(XAssetInfo<MapEnts>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<MapEnts>* asset) override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<MapEnts>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<MapEnts>* asset, std::ostream& stream) override;
}; };
} }

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@ -7,18 +7,14 @@ bool AssetDumperRawFile::ShouldDump(XAssetInfo<RawFile>* asset)
return true; return true;
} }
bool AssetDumperRawFile::CanDumpAsRaw() void AssetDumperRawFile::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset)
{
return true;
}
std::string AssetDumperRawFile::GetFileNameForAsset(Zone* zone, XAssetInfo<RawFile>* asset)
{
return asset->m_name;
}
void AssetDumperRawFile::DumpRaw(AssetDumpingContext& context, XAssetInfo<RawFile>* asset, std::ostream& stream)
{ {
const auto* rawFile = asset->Asset(); const auto* rawFile = asset->Asset();
const auto assetFile = context.OpenAssetFile(asset->m_name);
if (!assetFile)
return;
auto& stream = *assetFile;
stream.write(rawFile->buffer, rawFile->len); stream.write(rawFile->buffer, rawFile->len);
} }

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@ -9,8 +9,6 @@ namespace IW3
{ {
protected: protected:
bool ShouldDump(XAssetInfo<RawFile>* asset) override; bool ShouldDump(XAssetInfo<RawFile>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset) override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<RawFile>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<RawFile>* asset, std::ostream& stream) override;
}; };
} }

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@ -9,20 +9,15 @@ bool AssetDumperStringTable::ShouldDump(XAssetInfo<StringTable>* asset)
return true; return true;
} }
bool AssetDumperStringTable::CanDumpAsRaw() void AssetDumperStringTable::DumpAsset(AssetDumpingContext& context, XAssetInfo<StringTable>* asset)
{
return true;
}
std::string AssetDumperStringTable::GetFileNameForAsset(Zone* zone, XAssetInfo<StringTable>* asset)
{
return asset->m_name;
}
void AssetDumperStringTable::DumpRaw(AssetDumpingContext& context, XAssetInfo<StringTable>* asset, std::ostream& stream)
{ {
const auto* stringTable = asset->Asset(); const auto* stringTable = asset->Asset();
CsvOutputStream csv(stream); const auto assetFile = context.OpenAssetFile(asset->m_name);
if (!assetFile)
return;
CsvOutputStream csv(*assetFile);
for (auto row = 0; row < stringTable->rowCount; row++) for (auto row = 0; row < stringTable->rowCount; row++)
{ {

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@ -9,9 +9,6 @@ namespace IW3
{ {
protected: protected:
bool ShouldDump(XAssetInfo<StringTable>* asset) override; bool ShouldDump(XAssetInfo<StringTable>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<StringTable>* asset) override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<StringTable>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<StringTable>* asset, std::ostream& stream) override;
}; };
} }

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@ -10,18 +10,15 @@ bool AssetDumperAddonMapEnts::ShouldDump(XAssetInfo<AddonMapEnts>* asset)
return true; return true;
} }
bool AssetDumperAddonMapEnts::CanDumpAsRaw() void AssetDumperAddonMapEnts::DumpAsset(AssetDumpingContext& context, XAssetInfo<AddonMapEnts>* asset)
{
return true;
}
std::string AssetDumperAddonMapEnts::GetFileNameForAsset(Zone* zone, XAssetInfo<AddonMapEnts>* asset)
{
return asset->m_name;
}
void AssetDumperAddonMapEnts::DumpRaw(AssetDumpingContext& context, XAssetInfo<AddonMapEnts>* asset, std::ostream& stream)
{ {
const auto* addonMapEnts = asset->Asset(); const auto* addonMapEnts = asset->Asset();
const auto assetFile = context.OpenAssetFile(asset->m_name);
if (!assetFile)
return;
auto& stream = *assetFile;
stream.write(addonMapEnts->entityString, std::max(addonMapEnts->numEntityChars - 1, 0)); stream.write(addonMapEnts->entityString, std::max(addonMapEnts->numEntityChars - 1, 0));
} }

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@ -9,8 +9,6 @@ namespace IW4
{ {
protected: protected:
bool ShouldDump(XAssetInfo<AddonMapEnts>* asset) override; bool ShouldDump(XAssetInfo<AddonMapEnts>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<AddonMapEnts>* asset) override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<AddonMapEnts>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<AddonMapEnts>* asset, std::ostream& stream) override;
}; };
} }

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@ -31,12 +31,7 @@ bool AssetDumperGfxImage::ShouldDump(XAssetInfo<GfxImage>* asset)
return image->cardMemory.platform[0] > 0; return image->cardMemory.platform[0] > 0;
} }
bool AssetDumperGfxImage::CanDumpAsRaw() std::string AssetDumperGfxImage::GetAssetFileName(XAssetInfo<GfxImage>* asset) const
{
return true;
}
std::string AssetDumperGfxImage::GetFileNameForAsset(Zone* zone, XAssetInfo<GfxImage>* asset)
{ {
std::string cleanAssetName = asset->m_name; std::string cleanAssetName = asset->m_name;
for (auto& c : cleanAssetName) for (auto& c : cleanAssetName)
@ -55,8 +50,14 @@ std::string AssetDumperGfxImage::GetFileNameForAsset(Zone* zone, XAssetInfo<GfxI
return "images/" + cleanAssetName + m_writer->GetFileExtension(); return "images/" + cleanAssetName + m_writer->GetFileExtension();
} }
void AssetDumperGfxImage::DumpRaw(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset, std::ostream& stream) void AssetDumperGfxImage::DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset)
{ {
const auto* image = asset->Asset(); const auto* image = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetAssetFileName(asset));
if (!assetFile)
return;
auto& stream = *assetFile;
m_writer->DumpImage(stream, image->texture.texture); m_writer->DumpImage(stream, image->texture.texture);
} }

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@ -12,11 +12,11 @@ namespace IW4
{ {
std::unique_ptr<IImageWriter> m_writer; std::unique_ptr<IImageWriter> m_writer;
std::string GetAssetFileName(XAssetInfo<GfxImage>* asset) const;
protected: protected:
bool ShouldDump(XAssetInfo<GfxImage>* asset) override; bool ShouldDump(XAssetInfo<GfxImage>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset) override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<GfxImage>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset, std::ostream& stream) override;
public: public:
AssetDumperGfxImage(); AssetDumperGfxImage();

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@ -9,16 +9,6 @@ bool AssetDumperLoadedSound::ShouldDump(XAssetInfo<LoadedSound>* asset)
return true; return true;
} }
bool AssetDumperLoadedSound::CanDumpAsRaw()
{
return true;
}
std::string AssetDumperLoadedSound::GetFileNameForAsset(Zone* zone, XAssetInfo<LoadedSound>* asset)
{
return "sound/" + asset->m_name;
}
void AssetDumperLoadedSound::DumpWavPcm(AssetDumpingContext& context, const LoadedSound* asset, std::ostream& stream) void AssetDumperLoadedSound::DumpWavPcm(AssetDumpingContext& context, const LoadedSound* asset, std::ostream& stream)
{ {
const auto riffMasterChunkSize = sizeof(WAV_CHUNK_ID_RIFF) const auto riffMasterChunkSize = sizeof(WAV_CHUNK_ID_RIFF)
@ -60,9 +50,15 @@ void AssetDumperLoadedSound::DumpWavPcm(AssetDumpingContext& context, const Load
stream.write(asset->sound.data, asset->sound.info.data_len); stream.write(asset->sound.data, asset->sound.info.data_len);
} }
void AssetDumperLoadedSound::DumpRaw(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset, std::ostream& stream) void AssetDumperLoadedSound::DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset)
{ {
const auto* loadedSound = asset->Asset(); const auto* loadedSound = asset->Asset();
const auto assetFile = context.OpenAssetFile("sound/" + asset->m_name);
if (!assetFile)
return;
auto& stream = *assetFile;
switch (static_cast<WavFormat>(loadedSound->sound.info.format)) switch (static_cast<WavFormat>(loadedSound->sound.info.format))
{ {
case WavFormat::PCM: case WavFormat::PCM:

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@ -10,8 +10,6 @@ namespace IW4
static void DumpWavPcm(AssetDumpingContext& context, const LoadedSound* asset, std::ostream& stream); static void DumpWavPcm(AssetDumpingContext& context, const LoadedSound* asset, std::ostream& stream);
protected: protected:
bool ShouldDump(XAssetInfo<LoadedSound>* asset) override; bool ShouldDump(XAssetInfo<LoadedSound>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset) override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<LoadedSound>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset, std::ostream& stream) override;
}; };
} }

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@ -1,13 +1,11 @@
#include "AssetDumperLocalizeEntry.h" #include "AssetDumperLocalizeEntry.h"
#include <fstream> #include <sstream>
#include <filesystem>
#include "Localize/LocalizeCommon.h" #include "Localize/LocalizeCommon.h"
#include "Dumping/Localize/StringFileDumper.h" #include "Dumping/Localize/StringFileDumper.h"
using namespace IW4; using namespace IW4;
namespace fs = std::filesystem;
void AssetDumperLocalizeEntry::DumpPool(AssetDumpingContext& context, AssetPool<LocalizeEntry>* pool) void AssetDumperLocalizeEntry::DumpPool(AssetDumpingContext& context, AssetPool<LocalizeEntry>* pool)
{ {
@ -15,20 +13,14 @@ void AssetDumperLocalizeEntry::DumpPool(AssetDumpingContext& context, AssetPool<
return; return;
const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone->m_language); const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone->m_language);
fs::path stringsPath(context.m_base_path);
stringsPath.append(language);
stringsPath.append("localizedstrings");
create_directories(stringsPath); std::ostringstream ss;
ss << language << "/localizedstrings/" << context.m_zone->m_name << ".str";
const auto assetFile = context.OpenAssetFile(ss.str());
auto stringFilePath(stringsPath); if (assetFile)
stringFilePath.append(context.m_zone->m_name + ".str");
std::ofstream stringFile(stringFilePath, std::fstream::out | std::ofstream::binary);
if (stringFile.is_open())
{ {
StringFileDumper stringFileDumper(context.m_zone, stringFile); StringFileDumper stringFileDumper(context.m_zone, *assetFile);
stringFileDumper.SetLanguageName(language); stringFileDumper.SetLanguageName(language);
@ -43,8 +35,6 @@ void AssetDumperLocalizeEntry::DumpPool(AssetDumpingContext& context, AssetPool<
} }
stringFileDumper.Finalize(); stringFileDumper.Finalize();
stringFile.close();
} }
else else
{ {

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@ -10,19 +10,15 @@ bool AssetDumperRawFile::ShouldDump(XAssetInfo<RawFile>* asset)
return true; return true;
} }
bool AssetDumperRawFile::CanDumpAsRaw() void AssetDumperRawFile::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset)
{
return true;
}
std::string AssetDumperRawFile::GetFileNameForAsset(Zone* zone, XAssetInfo<RawFile>* asset)
{
return asset->m_name;
}
void AssetDumperRawFile::DumpRaw(AssetDumpingContext& context, XAssetInfo<RawFile>* asset, std::ostream& stream)
{ {
const auto* rawFile = asset->Asset(); const auto* rawFile = asset->Asset();
const auto assetFile = context.OpenAssetFile(asset->m_name);
if (!assetFile)
return;
auto& stream = *assetFile;
if (rawFile->compressedLen > 0) if (rawFile->compressedLen > 0)
{ {
z_stream_s zs{}; z_stream_s zs{};

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@ -9,8 +9,6 @@ namespace IW4
{ {
protected: protected:
bool ShouldDump(XAssetInfo<RawFile>* asset) override; bool ShouldDump(XAssetInfo<RawFile>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset) override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<RawFile>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<RawFile>* asset, std::ostream& stream) override;
}; };
} }

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@ -9,20 +9,15 @@ bool AssetDumperStringTable::ShouldDump(XAssetInfo<StringTable>* asset)
return true; return true;
} }
bool AssetDumperStringTable::CanDumpAsRaw() void AssetDumperStringTable::DumpAsset(AssetDumpingContext& context, XAssetInfo<StringTable>* asset)
{
return true;
}
std::string AssetDumperStringTable::GetFileNameForAsset(Zone* zone, XAssetInfo<StringTable>* asset)
{
return asset->m_name;
}
void AssetDumperStringTable::DumpRaw(AssetDumpingContext& context, XAssetInfo<StringTable>* asset, std::ostream& stream)
{ {
const auto* stringTable = asset->Asset(); const auto* stringTable = asset->Asset();
CsvOutputStream csv(stream); const auto assetFile = context.OpenAssetFile(asset->m_name);
if (!assetFile)
return;
CsvOutputStream csv(*assetFile);
for (auto row = 0; row < stringTable->rowCount; row++) for (auto row = 0; row < stringTable->rowCount; row++)
{ {

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@ -9,9 +9,6 @@ namespace IW4
{ {
protected: protected:
bool ShouldDump(XAssetInfo<StringTable>* asset) override; bool ShouldDump(XAssetInfo<StringTable>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<StringTable>* asset) override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<StringTable>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<StringTable>* asset, std::ostream& stream) override;
}; };
} }

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@ -11,149 +11,149 @@ using namespace IW4;
cspField_t AssetDumperVehicle::vehicle_fields[] cspField_t AssetDumperVehicle::vehicle_fields[]
{ {
{ "type", offsetof(VehicleDef, type), VFT_TYPE }, {"type", offsetof(VehicleDef, type), VFT_TYPE},
{ "useHintString", offsetof(VehicleDef, useHintString), CSPFT_STRING }, {"useHintString", offsetof(VehicleDef, useHintString), CSPFT_STRING},
{ "health", offsetof(VehicleDef, health), CSPFT_INT }, {"health", offsetof(VehicleDef, health), CSPFT_INT},
{ "quadBarrel", offsetof(VehicleDef, quadBarrel), CSPFT_QBOOLEAN }, {"quadBarrel", offsetof(VehicleDef, quadBarrel), CSPFT_QBOOLEAN},
{ "texureScrollScale", offsetof(VehicleDef, texScrollScale), CSPFT_FLOAT }, {"texureScrollScale", offsetof(VehicleDef, texScrollScale), CSPFT_FLOAT},
{ "topSpeed", offsetof(VehicleDef, topSpeed), CSPFT_MPH_TO_INCHES_PER_SEC }, {"topSpeed", offsetof(VehicleDef, topSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
{ "accel", offsetof(VehicleDef, accel), CSPFT_MPH_TO_INCHES_PER_SEC }, {"accel", offsetof(VehicleDef, accel), CSPFT_MPH_TO_INCHES_PER_SEC},
{ "rotRate", offsetof(VehicleDef, rotRate), CSPFT_FLOAT }, {"rotRate", offsetof(VehicleDef, rotRate), CSPFT_FLOAT},
{ "rotAccel", offsetof(VehicleDef, rotAccel), CSPFT_FLOAT }, {"rotAccel", offsetof(VehicleDef, rotAccel), CSPFT_FLOAT},
{ "maxBodyPitch", offsetof(VehicleDef, maxBodyPitch), CSPFT_FLOAT }, {"maxBodyPitch", offsetof(VehicleDef, maxBodyPitch), CSPFT_FLOAT},
{ "maxBodyRoll", offsetof(VehicleDef, maxBodyRoll), CSPFT_FLOAT }, {"maxBodyRoll", offsetof(VehicleDef, maxBodyRoll), CSPFT_FLOAT},
{ "fakeBodyAccelPitch", offsetof(VehicleDef, fakeBodyAccelPitch), CSPFT_FLOAT }, {"fakeBodyAccelPitch", offsetof(VehicleDef, fakeBodyAccelPitch), CSPFT_FLOAT},
{ "fakeBodyAccelRoll", offsetof(VehicleDef, fakeBodyAccelRoll), CSPFT_FLOAT }, {"fakeBodyAccelRoll", offsetof(VehicleDef, fakeBodyAccelRoll), CSPFT_FLOAT},
{ "fakeBodyVelPitch", offsetof(VehicleDef, fakeBodyVelPitch), CSPFT_FLOAT }, {"fakeBodyVelPitch", offsetof(VehicleDef, fakeBodyVelPitch), CSPFT_FLOAT},
{ "fakeBodyVelRoll", offsetof(VehicleDef, fakeBodyVelRoll), CSPFT_FLOAT }, {"fakeBodyVelRoll", offsetof(VehicleDef, fakeBodyVelRoll), CSPFT_FLOAT},
{ "fakeBodySideVelPitch", offsetof(VehicleDef, fakeBodySideVelPitch), CSPFT_FLOAT }, {"fakeBodySideVelPitch", offsetof(VehicleDef, fakeBodySideVelPitch), CSPFT_FLOAT},
{ "fakeBodyPitchStrength", offsetof(VehicleDef, fakeBodyPitchStrength), CSPFT_FLOAT }, {"fakeBodyPitchStrength", offsetof(VehicleDef, fakeBodyPitchStrength), CSPFT_FLOAT},
{ "fakeBodyRollStrength", offsetof(VehicleDef, fakeBodyRollStrength), CSPFT_FLOAT }, {"fakeBodyRollStrength", offsetof(VehicleDef, fakeBodyRollStrength), CSPFT_FLOAT},
{ "fakeBodyPitchDampening", offsetof(VehicleDef, fakeBodyPitchDampening), CSPFT_FLOAT }, {"fakeBodyPitchDampening", offsetof(VehicleDef, fakeBodyPitchDampening), CSPFT_FLOAT},
{ "fakeBodyRollDampening", offsetof(VehicleDef, fakeBodyRollDampening), CSPFT_FLOAT }, {"fakeBodyRollDampening", offsetof(VehicleDef, fakeBodyRollDampening), CSPFT_FLOAT},
{ "fakeBodyBoatRockingAmplitude", offsetof(VehicleDef, fakeBodyBoatRockingAmplitude), CSPFT_FLOAT }, {"fakeBodyBoatRockingAmplitude", offsetof(VehicleDef, fakeBodyBoatRockingAmplitude), CSPFT_FLOAT},
{ "fakeBodyBoatRockingPeriod", offsetof(VehicleDef, fakeBodyBoatRockingPeriod), CSPFT_FLOAT }, {"fakeBodyBoatRockingPeriod", offsetof(VehicleDef, fakeBodyBoatRockingPeriod), CSPFT_FLOAT},
{ "fakeBodyBoatRockingRotationPeriod", offsetof(VehicleDef, fakeBodyBoatRockingRotationPeriod), CSPFT_FLOAT }, {"fakeBodyBoatRockingRotationPeriod", offsetof(VehicleDef, fakeBodyBoatRockingRotationPeriod), CSPFT_FLOAT},
{ "fakeBodyBoatRockingFadeoutSpeed", offsetof(VehicleDef, fakeBodyBoatRockingFadeoutSpeed), CSPFT_MPH_TO_INCHES_PER_SEC }, {"fakeBodyBoatRockingFadeoutSpeed", offsetof(VehicleDef, fakeBodyBoatRockingFadeoutSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
{ "boatBouncingMinForce", offsetof(VehicleDef, boatBouncingMinForce), CSPFT_MPH_TO_INCHES_PER_SEC }, {"boatBouncingMinForce", offsetof(VehicleDef, boatBouncingMinForce), CSPFT_MPH_TO_INCHES_PER_SEC},
{ "boatBouncingMaxForce", offsetof(VehicleDef, boatBouncingMaxForce), CSPFT_MPH_TO_INCHES_PER_SEC }, {"boatBouncingMaxForce", offsetof(VehicleDef, boatBouncingMaxForce), CSPFT_MPH_TO_INCHES_PER_SEC},
{ "boatBouncingRate", offsetof(VehicleDef, boatBouncingRate), CSPFT_FLOAT }, {"boatBouncingRate", offsetof(VehicleDef, boatBouncingRate), CSPFT_FLOAT},
{ "boatBouncingFadeinSpeed", offsetof(VehicleDef, boatBouncingFadeinSpeed), CSPFT_MPH_TO_INCHES_PER_SEC }, {"boatBouncingFadeinSpeed", offsetof(VehicleDef, boatBouncingFadeinSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
{ "boatBouncingFadeoutSteeringAngle", offsetof(VehicleDef, boatBouncingFadeoutSteeringAngle), CSPFT_FLOAT }, {"boatBouncingFadeoutSteeringAngle", offsetof(VehicleDef, boatBouncingFadeoutSteeringAngle), CSPFT_FLOAT},
{ "collisionDamage", offsetof(VehicleDef, collisionDamage), CSPFT_FLOAT }, {"collisionDamage", offsetof(VehicleDef, collisionDamage), CSPFT_FLOAT},
{ "collisionSpeed", offsetof(VehicleDef, collisionSpeed), CSPFT_MPH_TO_INCHES_PER_SEC }, {"collisionSpeed", offsetof(VehicleDef, collisionSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
{ "killcamZDist", offsetof(VehicleDef, killcamOffset[0]), CSPFT_FLOAT }, {"killcamZDist", offsetof(VehicleDef, killcamOffset[0]), CSPFT_FLOAT},
{ "killcamBackDist", offsetof(VehicleDef, killcamOffset[1]), CSPFT_FLOAT }, {"killcamBackDist", offsetof(VehicleDef, killcamOffset[1]), CSPFT_FLOAT},
{ "killcamUpDist", offsetof(VehicleDef, killcamOffset[2]), CSPFT_FLOAT }, {"killcamUpDist", offsetof(VehicleDef, killcamOffset[2]), CSPFT_FLOAT},
{ "playerProtected", offsetof(VehicleDef, playerProtected), CSPFT_QBOOLEAN }, {"playerProtected", offsetof(VehicleDef, playerProtected), CSPFT_QBOOLEAN},
{ "bulletDamage", offsetof(VehicleDef, bulletDamage), CSPFT_QBOOLEAN }, {"bulletDamage", offsetof(VehicleDef, bulletDamage), CSPFT_QBOOLEAN},
{ "armorPiercingDamage", offsetof(VehicleDef, armorPiercingDamage), CSPFT_QBOOLEAN }, {"armorPiercingDamage", offsetof(VehicleDef, armorPiercingDamage), CSPFT_QBOOLEAN},
{ "grenadeDamage", offsetof(VehicleDef, grenadeDamage), CSPFT_QBOOLEAN }, {"grenadeDamage", offsetof(VehicleDef, grenadeDamage), CSPFT_QBOOLEAN},
{ "projectileDamage", offsetof(VehicleDef, projectileDamage), CSPFT_QBOOLEAN }, {"projectileDamage", offsetof(VehicleDef, projectileDamage), CSPFT_QBOOLEAN},
{ "projectileSplashDamage", offsetof(VehicleDef, projectileSplashDamage), CSPFT_QBOOLEAN }, {"projectileSplashDamage", offsetof(VehicleDef, projectileSplashDamage), CSPFT_QBOOLEAN},
{ "heavyExplosiveDamage", offsetof(VehicleDef, heavyExplosiveDamage), CSPFT_QBOOLEAN }, {"heavyExplosiveDamage", offsetof(VehicleDef, heavyExplosiveDamage), CSPFT_QBOOLEAN},
{ "physicsEnabled", offsetof(VehicleDef, vehPhysDef.physicsEnabled), CSPFT_QBOOLEAN }, {"physicsEnabled", offsetof(VehicleDef, vehPhysDef.physicsEnabled), CSPFT_QBOOLEAN},
{ "physicsPreset", offsetof(VehicleDef, vehPhysDef.physPresetName), CSPFT_STRING }, {"physicsPreset", offsetof(VehicleDef, vehPhysDef.physPresetName), CSPFT_STRING},
{ "accelerationGraph", offsetof(VehicleDef, vehPhysDef.accelGraphName), CSPFT_STRING }, {"accelerationGraph", offsetof(VehicleDef, vehPhysDef.accelGraphName), CSPFT_STRING},
{ "steeringAxle", offsetof(VehicleDef, vehPhysDef.steeringAxle), VFT_AXLE_STEERING }, {"steeringAxle", offsetof(VehicleDef, vehPhysDef.steeringAxle), VFT_AXLE_STEERING},
{ "powerAxle", offsetof(VehicleDef, vehPhysDef.powerAxle), VFT_AXLE_POWER }, {"powerAxle", offsetof(VehicleDef, vehPhysDef.powerAxle), VFT_AXLE_POWER},
{ "brakingAxle", offsetof(VehicleDef, vehPhysDef.brakingAxle), VFT_AXLE_BRAKING }, {"brakingAxle", offsetof(VehicleDef, vehPhysDef.brakingAxle), VFT_AXLE_BRAKING},
{ "reverseSpeed", offsetof(VehicleDef, vehPhysDef.reverseSpeed), CSPFT_MPH_TO_INCHES_PER_SEC }, {"reverseSpeed", offsetof(VehicleDef, vehPhysDef.reverseSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
{ "maxVelocity", offsetof(VehicleDef, vehPhysDef.maxVelocity), CSPFT_MPH_TO_INCHES_PER_SEC }, {"maxVelocity", offsetof(VehicleDef, vehPhysDef.maxVelocity), CSPFT_MPH_TO_INCHES_PER_SEC},
{ "maxPitch", offsetof(VehicleDef, vehPhysDef.maxPitch), CSPFT_FLOAT }, {"maxPitch", offsetof(VehicleDef, vehPhysDef.maxPitch), CSPFT_FLOAT},
{ "maxRoll", offsetof(VehicleDef, vehPhysDef.maxRoll), CSPFT_FLOAT }, {"maxRoll", offsetof(VehicleDef, vehPhysDef.maxRoll), CSPFT_FLOAT},
{ "suspensionTravelRear", offsetof(VehicleDef, vehPhysDef.suspensionTravelRear), CSPFT_FLOAT }, {"suspensionTravelRear", offsetof(VehicleDef, vehPhysDef.suspensionTravelRear), CSPFT_FLOAT},
{ "suspensionStrengthFront", offsetof(VehicleDef, vehPhysDef.suspensionStrengthFront), CSPFT_FLOAT }, {"suspensionStrengthFront", offsetof(VehicleDef, vehPhysDef.suspensionStrengthFront), CSPFT_FLOAT},
{ "suspensionDampingFront", offsetof(VehicleDef, vehPhysDef.suspensionDampingFront), CSPFT_FLOAT }, {"suspensionDampingFront", offsetof(VehicleDef, vehPhysDef.suspensionDampingFront), CSPFT_FLOAT},
{ "suspensionStrengthRear", offsetof(VehicleDef, vehPhysDef.suspensionStrengthRear), CSPFT_FLOAT }, {"suspensionStrengthRear", offsetof(VehicleDef, vehPhysDef.suspensionStrengthRear), CSPFT_FLOAT},
{ "suspensionDampingRear", offsetof(VehicleDef, vehPhysDef.suspensionDampingRear), CSPFT_FLOAT }, {"suspensionDampingRear", offsetof(VehicleDef, vehPhysDef.suspensionDampingRear), CSPFT_FLOAT},
{ "frictionBraking", offsetof(VehicleDef, vehPhysDef.frictionBraking), CSPFT_FLOAT }, {"frictionBraking", offsetof(VehicleDef, vehPhysDef.frictionBraking), CSPFT_FLOAT},
{ "frictionCoasting", offsetof(VehicleDef, vehPhysDef.frictionCoasting), CSPFT_FLOAT }, {"frictionCoasting", offsetof(VehicleDef, vehPhysDef.frictionCoasting), CSPFT_FLOAT},
{ "frictionTopSpeed", offsetof(VehicleDef, vehPhysDef.frictionTopSpeed), CSPFT_FLOAT }, {"frictionTopSpeed", offsetof(VehicleDef, vehPhysDef.frictionTopSpeed), CSPFT_FLOAT},
{ "frictionSide", offsetof(VehicleDef, vehPhysDef.frictionSide), CSPFT_FLOAT }, {"frictionSide", offsetof(VehicleDef, vehPhysDef.frictionSide), CSPFT_FLOAT},
{ "frictionSideRear", offsetof(VehicleDef, vehPhysDef.frictionSideRear), CSPFT_FLOAT }, {"frictionSideRear", offsetof(VehicleDef, vehPhysDef.frictionSideRear), CSPFT_FLOAT},
{ "velocityDependentSlip", offsetof(VehicleDef, vehPhysDef.velocityDependentSlip), CSPFT_FLOAT }, {"velocityDependentSlip", offsetof(VehicleDef, vehPhysDef.velocityDependentSlip), CSPFT_FLOAT},
{ "rollStability", offsetof(VehicleDef, vehPhysDef.rollStability), CSPFT_FLOAT }, {"rollStability", offsetof(VehicleDef, vehPhysDef.rollStability), CSPFT_FLOAT},
{ "rollResistance", offsetof(VehicleDef, vehPhysDef.rollResistance), CSPFT_MPH_TO_INCHES_PER_SEC }, {"rollResistance", offsetof(VehicleDef, vehPhysDef.rollResistance), CSPFT_MPH_TO_INCHES_PER_SEC},
{ "pitchResistance", offsetof(VehicleDef, vehPhysDef.pitchResistance), CSPFT_MPH_TO_INCHES_PER_SEC }, {"pitchResistance", offsetof(VehicleDef, vehPhysDef.pitchResistance), CSPFT_MPH_TO_INCHES_PER_SEC},
{ "yawResistance", offsetof(VehicleDef, vehPhysDef.yawResistance), CSPFT_MPH_TO_INCHES_PER_SEC }, {"yawResistance", offsetof(VehicleDef, vehPhysDef.yawResistance), CSPFT_MPH_TO_INCHES_PER_SEC},
{ "uprightStrengthPitch", offsetof(VehicleDef, vehPhysDef.uprightStrengthPitch), CSPFT_MPH_TO_INCHES_PER_SEC }, {"uprightStrengthPitch", offsetof(VehicleDef, vehPhysDef.uprightStrengthPitch), CSPFT_MPH_TO_INCHES_PER_SEC},
{ "uprightStrengthRoll", offsetof(VehicleDef, vehPhysDef.uprightStrengthRoll), CSPFT_MPH_TO_INCHES_PER_SEC }, {"uprightStrengthRoll", offsetof(VehicleDef, vehPhysDef.uprightStrengthRoll), CSPFT_MPH_TO_INCHES_PER_SEC},
{ "targetAirPitch", offsetof(VehicleDef, vehPhysDef.targetAirPitch), CSPFT_FLOAT }, {"targetAirPitch", offsetof(VehicleDef, vehPhysDef.targetAirPitch), CSPFT_FLOAT},
{ "airYawTorque", offsetof(VehicleDef, vehPhysDef.airYawTorque), CSPFT_MPH_TO_INCHES_PER_SEC }, {"airYawTorque", offsetof(VehicleDef, vehPhysDef.airYawTorque), CSPFT_MPH_TO_INCHES_PER_SEC},
{ "airPitchTorque", offsetof(VehicleDef, vehPhysDef.airPitchTorque), CSPFT_MPH_TO_INCHES_PER_SEC }, {"airPitchTorque", offsetof(VehicleDef, vehPhysDef.airPitchTorque), CSPFT_MPH_TO_INCHES_PER_SEC},
{ "minimumMomentumForCollision", offsetof(VehicleDef, vehPhysDef.minimumMomentumForCollision), CSPFT_MPH_TO_INCHES_PER_SEC }, {"minimumMomentumForCollision", offsetof(VehicleDef, vehPhysDef.minimumMomentumForCollision), CSPFT_MPH_TO_INCHES_PER_SEC},
{ "collisionLaunchForceScale", offsetof(VehicleDef, vehPhysDef.collisionLaunchForceScale), CSPFT_FLOAT }, {"collisionLaunchForceScale", offsetof(VehicleDef, vehPhysDef.collisionLaunchForceScale), CSPFT_FLOAT},
{ "wreckedMassScale", offsetof(VehicleDef, vehPhysDef.wreckedMassScale), CSPFT_FLOAT }, {"wreckedMassScale", offsetof(VehicleDef, vehPhysDef.wreckedMassScale), CSPFT_FLOAT},
{ "wreckedBodyFriction", offsetof(VehicleDef, vehPhysDef.wreckedBodyFriction), CSPFT_FLOAT }, {"wreckedBodyFriction", offsetof(VehicleDef, vehPhysDef.wreckedBodyFriction), CSPFT_FLOAT},
{ "minimumJoltForNotify", offsetof(VehicleDef, vehPhysDef.minimumJoltForNotify), CSPFT_MPH_TO_INCHES_PER_SEC }, {"minimumJoltForNotify", offsetof(VehicleDef, vehPhysDef.minimumJoltForNotify), CSPFT_MPH_TO_INCHES_PER_SEC},
{ "slipThresholdFront", offsetof(VehicleDef, vehPhysDef.slipThresholdFront), CSPFT_FLOAT }, {"slipThresholdFront", offsetof(VehicleDef, vehPhysDef.slipThresholdFront), CSPFT_FLOAT},
{ "slipThresholdRear", offsetof(VehicleDef, vehPhysDef.slipThresholdRear), CSPFT_FLOAT }, {"slipThresholdRear", offsetof(VehicleDef, vehPhysDef.slipThresholdRear), CSPFT_FLOAT},
{ "slipFricScaleFront", offsetof(VehicleDef, vehPhysDef.slipFricScaleFront), CSPFT_FLOAT }, {"slipFricScaleFront", offsetof(VehicleDef, vehPhysDef.slipFricScaleFront), CSPFT_FLOAT},
{ "slipFricScaleRear", offsetof(VehicleDef, vehPhysDef.slipFricScaleRear), CSPFT_FLOAT }, {"slipFricScaleRear", offsetof(VehicleDef, vehPhysDef.slipFricScaleRear), CSPFT_FLOAT},
{ "slipFricRateFront", offsetof(VehicleDef, vehPhysDef.slipFricRateFront), CSPFT_FLOAT }, {"slipFricRateFront", offsetof(VehicleDef, vehPhysDef.slipFricRateFront), CSPFT_FLOAT},
{ "slipFricRateRear", offsetof(VehicleDef, vehPhysDef.slipFricRateRear), CSPFT_FLOAT }, {"slipFricRateRear", offsetof(VehicleDef, vehPhysDef.slipFricRateRear), CSPFT_FLOAT},
{ "slipYawTorque", offsetof(VehicleDef, vehPhysDef.slipYawTorque), CSPFT_MPH_TO_INCHES_PER_SEC }, {"slipYawTorque", offsetof(VehicleDef, vehPhysDef.slipYawTorque), CSPFT_MPH_TO_INCHES_PER_SEC},
{ "boostDuration", offsetof(VehicleDef, boostDuration), CSPFT_FLOAT }, {"boostDuration", offsetof(VehicleDef, boostDuration), CSPFT_FLOAT},
{ "boostRechargeTime", offsetof(VehicleDef, boostRechargeTime), CSPFT_FLOAT }, {"boostRechargeTime", offsetof(VehicleDef, boostRechargeTime), CSPFT_FLOAT},
{ "boostAcceleration", offsetof(VehicleDef, boostAcceleration), CSPFT_MPH_TO_INCHES_PER_SEC }, {"boostAcceleration", offsetof(VehicleDef, boostAcceleration), CSPFT_MPH_TO_INCHES_PER_SEC},
{ "suspensionTravel", offsetof(VehicleDef, suspensionTravel), CSPFT_FLOAT }, {"suspensionTravel", offsetof(VehicleDef, suspensionTravel), CSPFT_FLOAT},
{ "maxSteeringAngle", offsetof(VehicleDef, maxSteeringAngle), CSPFT_FLOAT }, {"maxSteeringAngle", offsetof(VehicleDef, maxSteeringAngle), CSPFT_FLOAT},
{ "steeringLerp", offsetof(VehicleDef, steeringLerp), CSPFT_FLOAT }, {"steeringLerp", offsetof(VehicleDef, steeringLerp), CSPFT_FLOAT},
{ "minSteeringScale", offsetof(VehicleDef, minSteeringScale), CSPFT_FLOAT }, {"minSteeringScale", offsetof(VehicleDef, minSteeringScale), CSPFT_FLOAT},
{ "minSteeringSpeed", offsetof(VehicleDef, minSteeringSpeed), CSPFT_MPH_TO_INCHES_PER_SEC }, {"minSteeringSpeed", offsetof(VehicleDef, minSteeringSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
{ "camLookEnabled", offsetof(VehicleDef, camLookEnabled), CSPFT_QBOOLEAN }, {"camLookEnabled", offsetof(VehicleDef, camLookEnabled), CSPFT_QBOOLEAN},
{ "camLerp", offsetof(VehicleDef, camLerp), CSPFT_FLOAT }, {"camLerp", offsetof(VehicleDef, camLerp), CSPFT_FLOAT},
{ "camPitchInfluence", offsetof(VehicleDef, camPitchInfluence), CSPFT_FLOAT }, {"camPitchInfluence", offsetof(VehicleDef, camPitchInfluence), CSPFT_FLOAT},
{ "camRollInfluence", offsetof(VehicleDef, camRollInfluence), CSPFT_FLOAT }, {"camRollInfluence", offsetof(VehicleDef, camRollInfluence), CSPFT_FLOAT},
{ "camFovIncrease", offsetof(VehicleDef, camFovIncrease), CSPFT_FLOAT }, {"camFovIncrease", offsetof(VehicleDef, camFovIncrease), CSPFT_FLOAT},
{ "camFovOffset", offsetof(VehicleDef, camFovOffset), CSPFT_FLOAT }, {"camFovOffset", offsetof(VehicleDef, camFovOffset), CSPFT_FLOAT},
{ "camFovSpeed", offsetof(VehicleDef, camFovSpeed), CSPFT_FLOAT }, {"camFovSpeed", offsetof(VehicleDef, camFovSpeed), CSPFT_FLOAT},
{ "turretWeaponName", offsetof(VehicleDef, turretWeaponName), CSPFT_STRING }, {"turretWeaponName", offsetof(VehicleDef, turretWeaponName), CSPFT_STRING},
{ "turretHorizSpanLeft", offsetof(VehicleDef, turretHorizSpanLeft), CSPFT_FLOAT }, {"turretHorizSpanLeft", offsetof(VehicleDef, turretHorizSpanLeft), CSPFT_FLOAT},
{ "turretHorizSpanRight", offsetof(VehicleDef, turretHorizSpanRight), CSPFT_FLOAT }, {"turretHorizSpanRight", offsetof(VehicleDef, turretHorizSpanRight), CSPFT_FLOAT},
{ "turretVertSpanUp", offsetof(VehicleDef, turretVertSpanUp), CSPFT_FLOAT }, {"turretVertSpanUp", offsetof(VehicleDef, turretVertSpanUp), CSPFT_FLOAT},
{ "turretVertSpanDown", offsetof(VehicleDef, turretVertSpanDown), CSPFT_FLOAT }, {"turretVertSpanDown", offsetof(VehicleDef, turretVertSpanDown), CSPFT_FLOAT},
{ "turretRotRate", offsetof(VehicleDef, turretRotRate), CSPFT_FLOAT }, {"turretRotRate", offsetof(VehicleDef, turretRotRate), CSPFT_FLOAT},
{ "turretSpinSnd", offsetof(VehicleDef, turretSpinSnd), CSPFT_SOUND }, {"turretSpinSnd", offsetof(VehicleDef, turretSpinSnd), CSPFT_SOUND},
{ "turretStopSnd", offsetof(VehicleDef, turretStopSnd), CSPFT_SOUND }, {"turretStopSnd", offsetof(VehicleDef, turretStopSnd), CSPFT_SOUND},
{ "trophyEnabled", offsetof(VehicleDef, trophyEnabled), CSPFT_QBOOLEAN }, {"trophyEnabled", offsetof(VehicleDef, trophyEnabled), CSPFT_QBOOLEAN},
{ "trophyRadius", offsetof(VehicleDef, trophyRadius), CSPFT_FLOAT }, {"trophyRadius", offsetof(VehicleDef, trophyRadius), CSPFT_FLOAT},
{ "trophyInactiveRadius", offsetof(VehicleDef, trophyInactiveRadius), CSPFT_FLOAT }, {"trophyInactiveRadius", offsetof(VehicleDef, trophyInactiveRadius), CSPFT_FLOAT},
{ "trophyAmmoCount", offsetof(VehicleDef, trophyAmmoCount), CSPFT_INT }, {"trophyAmmoCount", offsetof(VehicleDef, trophyAmmoCount), CSPFT_INT},
{ "trophyReloadTime", offsetof(VehicleDef, trophyReloadTime), CSPFT_FLOAT }, {"trophyReloadTime", offsetof(VehicleDef, trophyReloadTime), CSPFT_FLOAT},
{ "trophyTags", offsetof(VehicleDef, trophyTags), VFT_TROPHY_TAGS }, {"trophyTags", offsetof(VehicleDef, trophyTags), VFT_TROPHY_TAGS},
{ "compassFriendlyIcon", offsetof(VehicleDef, compassFriendlyIcon), CSPFT_MATERIAL }, {"compassFriendlyIcon", offsetof(VehicleDef, compassFriendlyIcon), CSPFT_MATERIAL},
{ "compassEnemyIcon", offsetof(VehicleDef, compassEnemyIcon), CSPFT_MATERIAL }, {"compassEnemyIcon", offsetof(VehicleDef, compassEnemyIcon), CSPFT_MATERIAL},
{ "compassIconWidth", offsetof(VehicleDef, compassIconWidth), CSPFT_INT }, {"compassIconWidth", offsetof(VehicleDef, compassIconWidth), CSPFT_INT},
{ "compassIconHeight", offsetof(VehicleDef, compassIconHeight), CSPFT_INT }, {"compassIconHeight", offsetof(VehicleDef, compassIconHeight), CSPFT_INT},
{ "lowIdleSnd", offsetof(VehicleDef, idleLowSnd), CSPFT_SOUND }, {"lowIdleSnd", offsetof(VehicleDef, idleLowSnd), CSPFT_SOUND},
{ "highIdleSnd", offsetof(VehicleDef, idleHighSnd), CSPFT_SOUND }, {"highIdleSnd", offsetof(VehicleDef, idleHighSnd), CSPFT_SOUND},
{ "lowEngineSnd", offsetof(VehicleDef, engineLowSnd), CSPFT_SOUND }, {"lowEngineSnd", offsetof(VehicleDef, engineLowSnd), CSPFT_SOUND},
{ "highEngineSnd", offsetof(VehicleDef, engineHighSnd), CSPFT_SOUND }, {"highEngineSnd", offsetof(VehicleDef, engineHighSnd), CSPFT_SOUND},
{ "engineSndSpeed", offsetof(VehicleDef, engineSndSpeed), CSPFT_MPH_TO_INCHES_PER_SEC }, {"engineSndSpeed", offsetof(VehicleDef, engineSndSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
{ "engineStartUpSnd", offsetof(VehicleDef, engineStartUpSnd), CSPFT_SOUND }, {"engineStartUpSnd", offsetof(VehicleDef, engineStartUpSnd), CSPFT_SOUND},
{ "engineStartUpLength", offsetof(VehicleDef, engineStartUpLength), CSPFT_MILLISECONDS }, {"engineStartUpLength", offsetof(VehicleDef, engineStartUpLength), CSPFT_MILLISECONDS},
{ "engineShutdownSnd", offsetof(VehicleDef, engineShutdownSnd), CSPFT_SOUND }, {"engineShutdownSnd", offsetof(VehicleDef, engineShutdownSnd), CSPFT_SOUND},
{ "engineIdleSnd", offsetof(VehicleDef, engineIdleSnd), CSPFT_SOUND }, {"engineIdleSnd", offsetof(VehicleDef, engineIdleSnd), CSPFT_SOUND},
{ "engineSustainSnd", offsetof(VehicleDef, engineSustainSnd), CSPFT_SOUND }, {"engineSustainSnd", offsetof(VehicleDef, engineSustainSnd), CSPFT_SOUND},
{ "engineRampUpSnd", offsetof(VehicleDef, engineRampUpSnd), CSPFT_SOUND }, {"engineRampUpSnd", offsetof(VehicleDef, engineRampUpSnd), CSPFT_SOUND},
{ "engineRampUpLength", offsetof(VehicleDef, engineRampUpLength), CSPFT_MILLISECONDS }, {"engineRampUpLength", offsetof(VehicleDef, engineRampUpLength), CSPFT_MILLISECONDS},
{ "engineRampDownSnd", offsetof(VehicleDef, engineRampDownSnd), CSPFT_SOUND }, {"engineRampDownSnd", offsetof(VehicleDef, engineRampDownSnd), CSPFT_SOUND},
{ "engineRampDownLength", offsetof(VehicleDef, engineRampDownLength), CSPFT_MILLISECONDS }, {"engineRampDownLength", offsetof(VehicleDef, engineRampDownLength), CSPFT_MILLISECONDS},
{ "suspensionSoftSnd", offsetof(VehicleDef, suspensionSoftSnd), CSPFT_SOUND }, {"suspensionSoftSnd", offsetof(VehicleDef, suspensionSoftSnd), CSPFT_SOUND},
{ "suspensionSoftCompression", offsetof(VehicleDef, suspensionSoftCompression), CSPFT_FLOAT }, {"suspensionSoftCompression", offsetof(VehicleDef, suspensionSoftCompression), CSPFT_FLOAT},
{ "suspensionHardSnd", offsetof(VehicleDef, suspensionHardSnd), CSPFT_SOUND }, {"suspensionHardSnd", offsetof(VehicleDef, suspensionHardSnd), CSPFT_SOUND},
{ "suspensionHardCompression", offsetof(VehicleDef, suspensionHardCompression), CSPFT_FLOAT }, {"suspensionHardCompression", offsetof(VehicleDef, suspensionHardCompression), CSPFT_FLOAT},
{ "collisionSnd", offsetof(VehicleDef, collisionSnd), CSPFT_SOUND }, {"collisionSnd", offsetof(VehicleDef, collisionSnd), CSPFT_SOUND},
{ "collisionBlendSpeed", offsetof(VehicleDef, collisionBlendSpeed), CSPFT_MPH_TO_INCHES_PER_SEC }, {"collisionBlendSpeed", offsetof(VehicleDef, collisionBlendSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
{ "speedSnd", offsetof(VehicleDef, speedSnd), CSPFT_SOUND }, {"speedSnd", offsetof(VehicleDef, speedSnd), CSPFT_SOUND},
{ "speedSndBlendSpeed", offsetof(VehicleDef, speedSndBlendSpeed), CSPFT_MPH_TO_INCHES_PER_SEC }, {"speedSndBlendSpeed", offsetof(VehicleDef, speedSndBlendSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
{ "surfaceSndPrefix", offsetof(VehicleDef, surfaceSndPrefix), CSPFT_STRING }, {"surfaceSndPrefix", offsetof(VehicleDef, surfaceSndPrefix), CSPFT_STRING},
{ "surfaceSndBlendSpeed", offsetof(VehicleDef, surfaceSndBlendSpeed), CSPFT_MPH_TO_INCHES_PER_SEC }, {"surfaceSndBlendSpeed", offsetof(VehicleDef, surfaceSndBlendSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
{ "slideVolume", offsetof(VehicleDef, slideVolume), CSPFT_FLOAT }, {"slideVolume", offsetof(VehicleDef, slideVolume), CSPFT_FLOAT},
{ "slideBlendSpeed", offsetof(VehicleDef, slideBlendSpeed), CSPFT_MPH_TO_INCHES_PER_SEC }, {"slideBlendSpeed", offsetof(VehicleDef, slideBlendSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
{ "inAirPitch", offsetof(VehicleDef, inAirPitch), CSPFT_FLOAT }, {"inAirPitch", offsetof(VehicleDef, inAirPitch), CSPFT_FLOAT},
}; };
namespace IW4 namespace IW4
@ -176,28 +176,28 @@ namespace IW4
break; break;
case VFT_TROPHY_TAGS: case VFT_TROPHY_TAGS:
{
const auto* trophyTags = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
std::stringstream ss;
bool first = true;
for (auto i = 0u; i < std::extent<decltype(VehicleDef::trophyTags)>::value; i++)
{ {
const auto& str = m_get_scr_string(trophyTags[i]); const auto* trophyTags = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
if (!str.empty()) std::stringstream ss;
bool first = true;
for (auto i = 0u; i < std::extent<decltype(VehicleDef::trophyTags)>::value; i++)
{ {
if (!first) const auto& str = m_get_scr_string(trophyTags[i]);
ss << "\n"; if (!str.empty())
else {
first = false; if (!first)
ss << "\n";
else
first = false;
ss << str; ss << str;
}
} }
}
m_info_string.SetValueForKey(std::string(field.szName), ss.str()); m_info_string.SetValueForKey(std::string(field.szName), ss.str());
break; break;
} }
case VFT_NUM: case VFT_NUM:
default: default:
@ -217,13 +217,13 @@ namespace IW4
InfoString AssetDumperVehicle::CreateInfoString(XAssetInfo<VehicleDef>* asset) InfoString AssetDumperVehicle::CreateInfoString(XAssetInfo<VehicleDef>* asset)
{ {
InfoStringFromVehicleConverter converter(asset->Asset(), vehicle_fields, std::extent<decltype(vehicle_fields)>::value, [asset](const scr_string_t scrStr) -> std::string InfoStringFromVehicleConverter converter(asset->Asset(), vehicle_fields, std::extent<decltype(vehicle_fields)>::value, [asset](const scr_string_t scrStr) -> std::string
{ {
assert(scrStr < asset->m_zone->m_script_strings.Count()); assert(scrStr < asset->m_zone->m_script_strings.Count());
if (scrStr >= asset->m_zone->m_script_strings.Count()) if (scrStr >= asset->m_zone->m_script_strings.Count())
return ""; return "";
return asset->m_zone->m_script_strings[scrStr]; return asset->m_zone->m_script_strings[scrStr];
}); });
return converter.Convert(); return converter.Convert();
} }
@ -233,33 +233,26 @@ bool AssetDumperVehicle::ShouldDump(XAssetInfo<VehicleDef>* asset)
return true; return true;
} }
bool AssetDumperVehicle::CanDumpAsRaw() void AssetDumperVehicle::DumpAsset(AssetDumpingContext& context, XAssetInfo<VehicleDef>* asset)
{ {
return true; // Only dump raw when no gdt available
} if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, GDF_NAME);
infoString.ToGdtProperties(FILE_TYPE_STR, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
}
else
{
const auto assetFile = context.OpenAssetFile("vehicles/" + asset->m_name);
bool AssetDumperVehicle::CanDumpAsGdtEntry() if (!assetFile)
{ return;
return true;
}
std::string AssetDumperVehicle::GetFileNameForAsset(Zone* zone, XAssetInfo<VehicleDef>* asset) auto& stream = *assetFile;
{ const auto infoString = CreateInfoString(asset);
return "vehicles/" + asset->m_name; const auto stringValue = infoString.ToString(FILE_TYPE_STR);
} stream.write(stringValue.c_str(), stringValue.size());
}
GdtEntry AssetDumperVehicle::DumpGdtEntry(AssetDumpingContext& context, XAssetInfo<VehicleDef>* asset)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, GDF_NAME);
infoString.ToGdtProperties(FILE_TYPE_STR, gdtEntry);
return gdtEntry;
}
void AssetDumperVehicle::DumpRaw(AssetDumpingContext& context, XAssetInfo<VehicleDef>* asset, std::ostream& stream)
{
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(FILE_TYPE_STR);
stream.write(stringValue.c_str(), stringValue.size());
} }

View File

@ -16,11 +16,6 @@ namespace IW4
protected: protected:
bool ShouldDump(XAssetInfo<VehicleDef>* asset) override; bool ShouldDump(XAssetInfo<VehicleDef>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<VehicleDef>* asset) override;
bool CanDumpAsGdtEntry() override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<VehicleDef>* asset) override;
GdtEntry DumpGdtEntry(AssetDumpingContext& context, XAssetInfo<VehicleDef>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<VehicleDef>* asset, std::ostream& stream) override;
}; };
} }

View File

@ -1013,33 +1013,26 @@ bool AssetDumperWeapon::ShouldDump(XAssetInfo<WeaponCompleteDef>* asset)
return true; return true;
} }
bool AssetDumperWeapon::CanDumpAsRaw() void AssetDumperWeapon::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset)
{ {
return true; // Only dump raw when no gdt available
} if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, GDF_NAME);
infoString.ToGdtProperties(FILE_TYPE_STR, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
}
else
{
const auto assetFile = context.OpenAssetFile("weapons/" + asset->m_name);
bool AssetDumperWeapon::CanDumpAsGdtEntry() if (!assetFile)
{ return;
return true;
}
std::string AssetDumperWeapon::GetFileNameForAsset(Zone* zone, XAssetInfo<WeaponCompleteDef>* asset) auto& stream = *assetFile;
{ const auto infoString = CreateInfoString(asset);
return "weapons/" + asset->m_name; const auto stringValue = infoString.ToString(FILE_TYPE_STR);
} stream.write(stringValue.c_str(), stringValue.size());
}
GdtEntry AssetDumperWeapon::DumpGdtEntry(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, GDF_NAME);
infoString.ToGdtProperties(FILE_TYPE_STR, gdtEntry);
return gdtEntry;
}
void AssetDumperWeapon::DumpRaw(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset, std::ostream& stream)
{
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(FILE_TYPE_STR);
stream.write(stringValue.c_str(), stringValue.size());
} }

View File

@ -17,11 +17,6 @@ namespace IW4
protected: protected:
bool ShouldDump(XAssetInfo<WeaponCompleteDef>* asset) override; bool ShouldDump(XAssetInfo<WeaponCompleteDef>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset) override;
bool CanDumpAsGdtEntry() override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<WeaponCompleteDef>* asset) override;
GdtEntry DumpGdtEntry(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset, std::ostream& stream) override;
}; };
} }

View File

@ -10,18 +10,14 @@ bool AssetDumperAddonMapEnts::ShouldDump(XAssetInfo<AddonMapEnts>* asset)
return true; return true;
} }
bool AssetDumperAddonMapEnts::CanDumpAsRaw() void AssetDumperAddonMapEnts::DumpAsset(AssetDumpingContext& context, XAssetInfo<AddonMapEnts>* asset)
{
return true;
}
std::string AssetDumperAddonMapEnts::GetFileNameForAsset(Zone* zone, XAssetInfo<AddonMapEnts>* asset)
{
return asset->m_name;
}
void AssetDumperAddonMapEnts::DumpRaw(AssetDumpingContext& context, XAssetInfo<AddonMapEnts>* asset, std::ostream& stream)
{ {
const auto* addonMapEnts = asset->Asset(); const auto* addonMapEnts = asset->Asset();
const auto assetFile = context.OpenAssetFile(asset->m_name);
if (!assetFile)
return;
auto& stream = *assetFile;
stream.write(addonMapEnts->entityString, std::max(addonMapEnts->numEntityChars - 1, 0)); stream.write(addonMapEnts->entityString, std::max(addonMapEnts->numEntityChars - 1, 0));
} }

View File

@ -9,8 +9,6 @@ namespace IW5
{ {
protected: protected:
bool ShouldDump(XAssetInfo<AddonMapEnts>* asset) override; bool ShouldDump(XAssetInfo<AddonMapEnts>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<AddonMapEnts>* asset) override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<AddonMapEnts>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<AddonMapEnts>* asset, std::ostream& stream) override;
}; };
} }

View File

@ -31,12 +31,7 @@ bool AssetDumperGfxImage::ShouldDump(XAssetInfo<GfxImage>* asset)
return image->cardMemory.platform[0] > 0; return image->cardMemory.platform[0] > 0;
} }
bool AssetDumperGfxImage::CanDumpAsRaw() std::string AssetDumperGfxImage::GetAssetFileName(XAssetInfo<GfxImage>* asset) const
{
return true;
}
std::string AssetDumperGfxImage::GetFileNameForAsset(Zone* zone, XAssetInfo<GfxImage>* asset)
{ {
std::string cleanAssetName = asset->m_name; std::string cleanAssetName = asset->m_name;
for (auto& c : cleanAssetName) for (auto& c : cleanAssetName)
@ -55,8 +50,14 @@ std::string AssetDumperGfxImage::GetFileNameForAsset(Zone* zone, XAssetInfo<GfxI
return "images/" + cleanAssetName + m_writer->GetFileExtension(); return "images/" + cleanAssetName + m_writer->GetFileExtension();
} }
void AssetDumperGfxImage::DumpRaw(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset, std::ostream& stream) void AssetDumperGfxImage::DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset)
{ {
const auto* image = asset->Asset(); const auto* image = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetAssetFileName(asset));
if (!assetFile)
return;
auto& stream = *assetFile;
m_writer->DumpImage(stream, image->texture.texture); m_writer->DumpImage(stream, image->texture.texture);
} }

View File

@ -12,11 +12,11 @@ namespace IW5
{ {
std::unique_ptr<IImageWriter> m_writer; std::unique_ptr<IImageWriter> m_writer;
std::string GetAssetFileName(XAssetInfo<GfxImage>* asset) const;
protected: protected:
bool ShouldDump(XAssetInfo<GfxImage>* asset) override; bool ShouldDump(XAssetInfo<GfxImage>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset) override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<GfxImage>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset, std::ostream& stream) override;
public: public:
AssetDumperGfxImage(); AssetDumperGfxImage();

View File

@ -9,16 +9,6 @@ bool AssetDumperLoadedSound::ShouldDump(XAssetInfo<LoadedSound>* asset)
return true; return true;
} }
bool AssetDumperLoadedSound::CanDumpAsRaw()
{
return true;
}
std::string AssetDumperLoadedSound::GetFileNameForAsset(Zone* zone, XAssetInfo<LoadedSound>* asset)
{
return "sound/" + asset->m_name;
}
void AssetDumperLoadedSound::DumpWavPcm(AssetDumpingContext& context, const LoadedSound* asset, std::ostream& stream) void AssetDumperLoadedSound::DumpWavPcm(AssetDumpingContext& context, const LoadedSound* asset, std::ostream& stream)
{ {
const auto riffMasterChunkSize = sizeof(WAV_CHUNK_ID_RIFF) const auto riffMasterChunkSize = sizeof(WAV_CHUNK_ID_RIFF)
@ -60,9 +50,15 @@ void AssetDumperLoadedSound::DumpWavPcm(AssetDumpingContext& context, const Load
stream.write(asset->sound.data, asset->sound.info.data_len); stream.write(asset->sound.data, asset->sound.info.data_len);
} }
void AssetDumperLoadedSound::DumpRaw(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset, std::ostream& stream) void AssetDumperLoadedSound::DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset)
{ {
const auto* loadedSound = asset->Asset(); const auto* loadedSound = asset->Asset();
const auto assetFile = context.OpenAssetFile("sound/" + asset->m_name);
if (!assetFile)
return;
auto& stream = *assetFile;
switch (static_cast<WavFormat>(loadedSound->sound.info.format)) switch (static_cast<WavFormat>(loadedSound->sound.info.format))
{ {
case WavFormat::PCM: case WavFormat::PCM:

View File

@ -8,10 +8,9 @@ namespace IW5
class AssetDumperLoadedSound final : public AbstractAssetDumper<LoadedSound> class AssetDumperLoadedSound final : public AbstractAssetDumper<LoadedSound>
{ {
static void DumpWavPcm(AssetDumpingContext& context, const LoadedSound* asset, std::ostream& stream); static void DumpWavPcm(AssetDumpingContext& context, const LoadedSound* asset, std::ostream& stream);
protected: protected:
bool ShouldDump(XAssetInfo<LoadedSound>* asset) override; bool ShouldDump(XAssetInfo<LoadedSound>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset) override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<LoadedSound>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset, std::ostream& stream) override;
}; };
} }

View File

@ -1,13 +1,11 @@
#include "AssetDumperLocalizeEntry.h" #include "AssetDumperLocalizeEntry.h"
#include <fstream> #include <sstream>
#include <filesystem>
#include "Localize/LocalizeCommon.h" #include "Localize/LocalizeCommon.h"
#include "Dumping/Localize/StringFileDumper.h" #include "Dumping/Localize/StringFileDumper.h"
using namespace IW5; using namespace IW5;
namespace fs = std::filesystem;
void AssetDumperLocalizeEntry::DumpPool(AssetDumpingContext& context, AssetPool<LocalizeEntry>* pool) void AssetDumperLocalizeEntry::DumpPool(AssetDumpingContext& context, AssetPool<LocalizeEntry>* pool)
{ {
@ -15,20 +13,14 @@ void AssetDumperLocalizeEntry::DumpPool(AssetDumpingContext& context, AssetPool<
return; return;
const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone->m_language); const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone->m_language);
fs::path stringsPath(context.m_base_path);
stringsPath.append(language);
stringsPath.append("localizedstrings");
create_directories(stringsPath); std::ostringstream ss;
ss << language << "/localizedstrings/" << context.m_zone->m_name << ".str";
const auto assetFile = context.OpenAssetFile(ss.str());
auto stringFilePath(stringsPath); if (assetFile)
stringFilePath.append(context.m_zone->m_name + ".str");
std::ofstream stringFile(stringFilePath, std::fstream::out | std::ofstream::binary);
if (stringFile.is_open())
{ {
StringFileDumper stringFileDumper(context.m_zone, stringFile); StringFileDumper stringFileDumper(context.m_zone, *assetFile);
stringFileDumper.SetLanguageName(language); stringFileDumper.SetLanguageName(language);
@ -43,8 +35,6 @@ void AssetDumperLocalizeEntry::DumpPool(AssetDumpingContext& context, AssetPool<
} }
stringFileDumper.Finalize(); stringFileDumper.Finalize();
stringFile.close();
} }
else else
{ {

View File

@ -10,12 +10,7 @@ bool AssetDumperRawFile::ShouldDump(XAssetInfo<RawFile>* asset)
return true; return true;
} }
bool AssetDumperRawFile::CanDumpAsRaw() std::string AssetDumperRawFile::GetAssetFileName(XAssetInfo<GfxImage>* asset)
{
return true;
}
std::string AssetDumperRawFile::GetFileNameForAsset(Zone* zone, XAssetInfo<RawFile>* asset)
{ {
std::string cleanAssetName = asset->m_name; std::string cleanAssetName = asset->m_name;
for (auto& c : cleanAssetName) for (auto& c : cleanAssetName)
@ -34,9 +29,15 @@ std::string AssetDumperRawFile::GetFileNameForAsset(Zone* zone, XAssetInfo<RawFi
return cleanAssetName; return cleanAssetName;
} }
void AssetDumperRawFile::DumpRaw(AssetDumpingContext& context, XAssetInfo<RawFile>* asset, std::ostream& stream) void AssetDumperRawFile::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset)
{ {
const auto* rawFile = asset->Asset(); const auto* rawFile = asset->Asset();
const auto assetFile = context.OpenAssetFile(asset->m_name);
if (!assetFile)
return;
auto& stream = *assetFile;
if (rawFile->compressedLen <= 0) if (rawFile->compressedLen <= 0)
return; return;

View File

@ -7,10 +7,10 @@ namespace IW5
{ {
class AssetDumperRawFile final : public AbstractAssetDumper<RawFile> class AssetDumperRawFile final : public AbstractAssetDumper<RawFile>
{ {
static std::string GetAssetFileName(XAssetInfo<GfxImage>* asset);
protected: protected:
bool ShouldDump(XAssetInfo<RawFile>* asset) override; bool ShouldDump(XAssetInfo<RawFile>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset) override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<RawFile>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<RawFile>* asset, std::ostream& stream) override;
}; };
} }

View File

@ -9,20 +9,15 @@ bool AssetDumperStringTable::ShouldDump(XAssetInfo<StringTable>* asset)
return true; return true;
} }
bool AssetDumperStringTable::CanDumpAsRaw() void AssetDumperStringTable::DumpAsset(AssetDumpingContext& context, XAssetInfo<StringTable>* asset)
{
return true;
}
std::string AssetDumperStringTable::GetFileNameForAsset(Zone* zone, XAssetInfo<StringTable>* asset)
{
return asset->m_name;
}
void AssetDumperStringTable::DumpRaw(AssetDumpingContext& context, XAssetInfo<StringTable>* asset, std::ostream& stream)
{ {
const auto* stringTable = asset->Asset(); const auto* stringTable = asset->Asset();
CsvOutputStream csv(stream); const auto assetFile = context.OpenAssetFile(asset->m_name);
if (!assetFile)
return;
CsvOutputStream csv(*assetFile);
for (auto row = 0; row < stringTable->rowCount; row++) for (auto row = 0; row < stringTable->rowCount; row++)
{ {

View File

@ -9,9 +9,6 @@ namespace IW5
{ {
protected: protected:
bool ShouldDump(XAssetInfo<StringTable>* asset) override; bool ShouldDump(XAssetInfo<StringTable>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<StringTable>* asset) override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<StringTable>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<StringTable>* asset, std::ostream& stream) override;
}; };
} }

View File

@ -31,18 +31,33 @@ bool AssetDumperGfxImage::ShouldDump(XAssetInfo<GfxImage>* asset)
return image->loadedSize > 0; return image->loadedSize > 0;
} }
bool AssetDumperGfxImage::CanDumpAsRaw() std::string AssetDumperGfxImage::GetAssetFileName(XAssetInfo<GfxImage>* asset) const
{ {
return true; std::string cleanAssetName = asset->m_name;
for (auto& c : cleanAssetName)
{
switch (c)
{
case '*':
c = '_';
break;
default:
break;
}
}
return "images/" + cleanAssetName + m_writer->GetFileExtension();
} }
std::string AssetDumperGfxImage::GetFileNameForAsset(Zone* zone, XAssetInfo<GfxImage>* asset) void AssetDumperGfxImage::DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset)
{
return "images/" + asset->m_name + m_writer->GetFileExtension();
}
void AssetDumperGfxImage::DumpRaw(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset, std::ostream& stream)
{ {
const auto* image = asset->Asset(); const auto* image = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetAssetFileName(asset));
if (!assetFile)
return;
auto& stream = *assetFile;
m_writer->DumpImage(stream, image->texture.texture); m_writer->DumpImage(stream, image->texture.texture);
} }

View File

@ -12,11 +12,11 @@ namespace T5
{ {
std::unique_ptr<IImageWriter> m_writer; std::unique_ptr<IImageWriter> m_writer;
std::string GetAssetFileName(XAssetInfo<GfxImage>* asset) const;
protected: protected:
bool ShouldDump(XAssetInfo<GfxImage>* asset) override; bool ShouldDump(XAssetInfo<GfxImage>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset) override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<GfxImage>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset, std::ostream& stream) override;
public: public:
AssetDumperGfxImage(); AssetDumperGfxImage();

View File

@ -1,13 +1,11 @@
#include "AssetDumperLocalizeEntry.h" #include "AssetDumperLocalizeEntry.h"
#include <fstream> #include <sstream>
#include <filesystem>
#include "Localize/LocalizeCommon.h" #include "Localize/LocalizeCommon.h"
#include "Dumping/Localize/StringFileDumper.h" #include "Dumping/Localize/StringFileDumper.h"
using namespace T5; using namespace T5;
namespace fs = std::filesystem;
void AssetDumperLocalizeEntry::DumpPool(AssetDumpingContext& context, AssetPool<LocalizeEntry>* pool) void AssetDumperLocalizeEntry::DumpPool(AssetDumpingContext& context, AssetPool<LocalizeEntry>* pool)
{ {
@ -15,20 +13,14 @@ void AssetDumperLocalizeEntry::DumpPool(AssetDumpingContext& context, AssetPool<
return; return;
const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone->m_language); const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone->m_language);
fs::path stringsPath(context.m_base_path);
stringsPath.append(language);
stringsPath.append("localizedstrings");
create_directories(stringsPath); std::ostringstream ss;
ss << language << "/localizedstrings/" << context.m_zone->m_name << ".str";
const auto assetFile = context.OpenAssetFile(ss.str());
auto stringFilePath(stringsPath); if (assetFile)
stringFilePath.append(context.m_zone->m_name + ".str");
std::ofstream stringFile(stringFilePath, std::fstream::out | std::ofstream::binary);
if (stringFile.is_open())
{ {
StringFileDumper stringFileDumper(context.m_zone, stringFile); StringFileDumper stringFileDumper(context.m_zone, *assetFile);
stringFileDumper.SetLanguageName(language); stringFileDumper.SetLanguageName(language);
@ -43,8 +35,6 @@ void AssetDumperLocalizeEntry::DumpPool(AssetDumpingContext& context, AssetPool<
} }
stringFileDumper.Finalize(); stringFileDumper.Finalize();
stringFile.close();
} }
else else
{ {

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@ -91,24 +91,19 @@ bool AssetDumperRawFile::ShouldDump(XAssetInfo<RawFile>* asset)
return true; return true;
} }
bool AssetDumperRawFile::CanDumpAsRaw() void AssetDumperRawFile::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset)
{
return true;
}
std::string AssetDumperRawFile::GetFileNameForAsset(Zone* zone, XAssetInfo<RawFile>* asset)
{
return asset->m_name;
}
void AssetDumperRawFile::DumpRaw(AssetDumpingContext& context, XAssetInfo<RawFile>* asset, std::ostream& stream)
{ {
const auto* rawFile = asset->Asset(); const auto* rawFile = asset->Asset();
const auto assetFile = context.OpenAssetFile(asset->m_name);
if (!assetFile)
return;
auto& stream = *assetFile;
const fs::path rawFilePath(rawFile->name); const fs::path rawFilePath(rawFile->name);
const auto extension = rawFilePath.extension().string(); const auto extension = rawFilePath.extension().string();
if(extension == ".gsc" || extension == ".csc") if (extension == ".gsc" || extension == ".csc")
{ {
DumpGsc(context, asset, stream); DumpGsc(context, asset, stream);
} }

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@ -9,13 +9,10 @@ namespace T5
{ {
constexpr static size_t GSC_MAX_SIZE = 0xC000000; constexpr static size_t GSC_MAX_SIZE = 0xC000000;
void DumpGsc(AssetDumpingContext& context, XAssetInfo<RawFile>* asset, std::ostream& stream); static void DumpGsc(AssetDumpingContext& context, XAssetInfo<RawFile>* asset, std::ostream& stream);
protected: protected:
bool ShouldDump(XAssetInfo<RawFile>* asset) override; bool ShouldDump(XAssetInfo<RawFile>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset) override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<RawFile>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<RawFile>* asset, std::ostream& stream) override;
}; };
} }

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@ -9,20 +9,15 @@ bool AssetDumperStringTable::ShouldDump(XAssetInfo<StringTable>* asset)
return true; return true;
} }
bool AssetDumperStringTable::CanDumpAsRaw() void AssetDumperStringTable::DumpAsset(AssetDumpingContext& context, XAssetInfo<StringTable>* asset)
{
return true;
}
std::string AssetDumperStringTable::GetFileNameForAsset(Zone* zone, XAssetInfo<StringTable>* asset)
{
return asset->m_name;
}
void AssetDumperStringTable::DumpRaw(AssetDumpingContext& context, XAssetInfo<StringTable>* asset, std::ostream& stream)
{ {
const auto* stringTable = asset->Asset(); const auto* stringTable = asset->Asset();
CsvOutputStream csv(stream); const auto assetFile = context.OpenAssetFile(asset->m_name);
if (!assetFile)
return;
CsvOutputStream csv(*assetFile);
for (auto row = 0; row < stringTable->rowCount; row++) for (auto row = 0; row < stringTable->rowCount; row++)
{ {

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@ -9,9 +9,6 @@ namespace T5
{ {
protected: protected:
bool ShouldDump(XAssetInfo<StringTable>* asset) override; bool ShouldDump(XAssetInfo<StringTable>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<StringTable>* asset) override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<StringTable>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<StringTable>* asset, std::ostream& stream) override;
}; };
} }

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@ -260,18 +260,13 @@ bool AssetDumperFontIcon::ShouldDump(XAssetInfo<FontIcon>* asset)
return true; return true;
} }
bool AssetDumperFontIcon::CanDumpAsRaw() void AssetDumperFontIcon::DumpAsset(AssetDumpingContext& context, XAssetInfo<FontIcon>* asset)
{ {
return true; const auto assetFile = context.OpenAssetFile(asset->m_name);
}
std::string AssetDumperFontIcon::GetFileNameForAsset(Zone* zone, XAssetInfo<FontIcon>* asset) if (!assetFile)
{ return;
return asset->m_name;
}
void AssetDumperFontIcon::DumpRaw(AssetDumpingContext& context, XAssetInfo<FontIcon>* asset, std::ostream& stream) AssetDumperFontIconInternal dumper(*assetFile);
{
AssetDumperFontIconInternal dumper(stream);
dumper.DumpFontIcon(asset->Asset()); dumper.DumpFontIcon(asset->Asset());
} }

View File

@ -9,9 +9,6 @@ namespace T6
{ {
protected: protected:
bool ShouldDump(XAssetInfo<FontIcon>* asset) override; bool ShouldDump(XAssetInfo<FontIcon>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<FontIcon>* asset) override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<FontIcon>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<FontIcon>* asset, std::ostream& stream) override;
}; };
} }

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@ -31,12 +31,7 @@ bool AssetDumperGfxImage::ShouldDump(XAssetInfo<GfxImage>* asset)
return image->loadedSize > 0; return image->loadedSize > 0;
} }
bool AssetDumperGfxImage::CanDumpAsRaw() std::string AssetDumperGfxImage::GetAssetFileName(XAssetInfo<GfxImage>* asset) const
{
return true;
}
std::string AssetDumperGfxImage::GetFileNameForAsset(Zone* zone, XAssetInfo<GfxImage>* asset)
{ {
std::string cleanAssetName = asset->m_name; std::string cleanAssetName = asset->m_name;
for (auto& c : cleanAssetName) for (auto& c : cleanAssetName)
@ -55,8 +50,14 @@ std::string AssetDumperGfxImage::GetFileNameForAsset(Zone* zone, XAssetInfo<GfxI
return "images/" + cleanAssetName + m_writer->GetFileExtension(); return "images/" + cleanAssetName + m_writer->GetFileExtension();
} }
void AssetDumperGfxImage::DumpRaw(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset, std::ostream& stream) void AssetDumperGfxImage::DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset)
{ {
const auto* image = asset->Asset(); const auto* image = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetAssetFileName(asset));
if (!assetFile)
return;
auto& stream = *assetFile;
m_writer->DumpImage(stream, image->texture.texture); m_writer->DumpImage(stream, image->texture.texture);
} }

View File

@ -12,11 +12,11 @@ namespace T6
{ {
std::unique_ptr<IImageWriter> m_writer; std::unique_ptr<IImageWriter> m_writer;
std::string GetAssetFileName(XAssetInfo<GfxImage>* asset) const;
protected: protected:
bool ShouldDump(XAssetInfo<GfxImage>* asset) override; bool ShouldDump(XAssetInfo<GfxImage>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset) override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<GfxImage>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset, std::ostream& stream) override;
public: public:
AssetDumperGfxImage(); AssetDumperGfxImage();

View File

@ -1,13 +1,11 @@
#include "AssetDumperLocalizeEntry.h" #include "AssetDumperLocalizeEntry.h"
#include <fstream> #include <sstream>
#include <filesystem>
#include "Localize/LocalizeCommon.h" #include "Localize/LocalizeCommon.h"
#include "Dumping/Localize/StringFileDumper.h" #include "Dumping/Localize/StringFileDumper.h"
using namespace T6; using namespace T6;
namespace fs = std::filesystem;
void AssetDumperLocalizeEntry::DumpPool(AssetDumpingContext& context, AssetPool<LocalizeEntry>* pool) void AssetDumperLocalizeEntry::DumpPool(AssetDumpingContext& context, AssetPool<LocalizeEntry>* pool)
{ {
@ -15,20 +13,14 @@ void AssetDumperLocalizeEntry::DumpPool(AssetDumpingContext& context, AssetPool<
return; return;
const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone->m_language); const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone->m_language);
fs::path stringsPath(context.m_base_path);
stringsPath.append(language);
stringsPath.append("localizedstrings");
create_directories(stringsPath); std::ostringstream ss;
ss << language << "/localizedstrings/" << context.m_zone->m_name << ".str";
const auto assetFile = context.OpenAssetFile(ss.str());
auto stringFilePath(stringsPath); if (assetFile)
stringFilePath.append(context.m_zone->m_name + ".str");
std::ofstream stringFile(stringFilePath, std::fstream::out | std::ofstream::binary);
if(stringFile.is_open())
{ {
StringFileDumper stringFileDumper(context.m_zone, stringFile); StringFileDumper stringFileDumper(context.m_zone, *assetFile);
stringFileDumper.SetLanguageName(language); stringFileDumper.SetLanguageName(language);
@ -43,8 +35,6 @@ void AssetDumperLocalizeEntry::DumpPool(AssetDumpingContext& context, AssetPool<
} }
stringFileDumper.Finalize(); stringFileDumper.Finalize();
stringFile.close();
} }
else else
{ {

View File

@ -58,33 +58,26 @@ bool AssetDumperPhysConstraints::ShouldDump(XAssetInfo<PhysConstraints>* asset)
return true; return true;
} }
bool AssetDumperPhysConstraints::CanDumpAsRaw() void AssetDumperPhysConstraints::DumpAsset(AssetDumpingContext& context, XAssetInfo<PhysConstraints>* asset)
{ {
return true; // Only dump raw when no gdt available
} if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_PHYS_CONSTRAINTS);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_PHYS_CONSTRAINTS, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
}
else
{
const auto assetFile = context.OpenAssetFile("physconstraints/" + asset->m_name);
bool AssetDumperPhysConstraints::CanDumpAsGdtEntry() if (!assetFile)
{ return;
return true;
}
std::string AssetDumperPhysConstraints::GetFileNameForAsset(Zone* zone, XAssetInfo<PhysConstraints>* asset) auto& stream = *assetFile;
{ const auto infoString = CreateInfoString(asset);
return "physconstraints/" + asset->m_name; const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_PHYS_CONSTRAINTS);
} stream.write(stringValue.c_str(), stringValue.size());
}
GdtEntry AssetDumperPhysConstraints::DumpGdtEntry(AssetDumpingContext& context, XAssetInfo<PhysConstraints>* asset)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_PHYS_CONSTRAINTS);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_PHYS_CONSTRAINTS, gdtEntry);
return gdtEntry;
}
void AssetDumperPhysConstraints::DumpRaw(AssetDumpingContext& context, XAssetInfo<PhysConstraints>* asset, std::ostream& stream)
{
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_PHYS_CONSTRAINTS);
stream.write(stringValue.c_str(), stringValue.size());
} }

View File

@ -12,11 +12,6 @@ namespace T6
protected: protected:
bool ShouldDump(XAssetInfo<PhysConstraints>* asset) override; bool ShouldDump(XAssetInfo<PhysConstraints>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<PhysConstraints>* asset) override;
bool CanDumpAsGdtEntry() override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<PhysConstraints>* asset) override;
GdtEntry DumpGdtEntry(AssetDumpingContext& context, XAssetInfo<PhysConstraints>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<PhysConstraints>* asset, std::ostream& stream) override;
}; };
} }

View File

@ -78,33 +78,26 @@ bool AssetDumperPhysPreset::ShouldDump(XAssetInfo<PhysPreset>* asset)
return true; return true;
} }
bool AssetDumperPhysPreset::CanDumpAsRaw() void AssetDumperPhysPreset::DumpAsset(AssetDumpingContext& context, XAssetInfo<PhysPreset>* asset)
{ {
return true; // Only dump raw when no gdt available
} if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_PHYS_PRESET);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_PHYS_PRESET, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
}
else
{
const auto assetFile = context.OpenAssetFile("physic/" + asset->m_name);
bool AssetDumperPhysPreset::CanDumpAsGdtEntry() if (!assetFile)
{ return;
return true;
}
std::string AssetDumperPhysPreset::GetFileNameForAsset(Zone* zone, XAssetInfo<PhysPreset>* asset) auto& stream = *assetFile;
{ const auto infoString = CreateInfoString(asset);
return "physic/" + asset->m_name; const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_PHYS_PRESET);
} stream.write(stringValue.c_str(), stringValue.size());
}
GdtEntry AssetDumperPhysPreset::DumpGdtEntry(AssetDumpingContext& context, XAssetInfo<PhysPreset>* asset)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_PHYS_PRESET);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_PHYS_PRESET, gdtEntry);
return gdtEntry;
}
void AssetDumperPhysPreset::DumpRaw(AssetDumpingContext& context, XAssetInfo<PhysPreset>* asset, std::ostream& stream)
{
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_PHYS_PRESET);
stream.write(stringValue.c_str(), stringValue.size());
} }

View File

@ -13,11 +13,6 @@ namespace T6
protected: protected:
bool ShouldDump(XAssetInfo<PhysPreset>* asset) override; bool ShouldDump(XAssetInfo<PhysPreset>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<PhysPreset>* asset) override;
bool CanDumpAsGdtEntry() override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<PhysPreset>* asset) override;
GdtEntry DumpGdtEntry(AssetDumpingContext& context, XAssetInfo<PhysPreset>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<PhysPreset>* asset, std::ostream& stream) override;
}; };
} }

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@ -7,18 +7,14 @@ bool AssetDumperQdb::ShouldDump(XAssetInfo<Qdb>* asset)
return true; return true;
} }
bool AssetDumperQdb::CanDumpAsRaw() void AssetDumperQdb::DumpAsset(AssetDumpingContext& context, XAssetInfo<Qdb>* asset)
{
return true;
}
std::string AssetDumperQdb::GetFileNameForAsset(Zone* zone, XAssetInfo<Qdb>* asset)
{
return asset->m_name;
}
void AssetDumperQdb::DumpRaw(AssetDumpingContext& context, XAssetInfo<Qdb>* asset, std::ostream& stream)
{ {
const auto* qdb = asset->Asset(); const auto* qdb = asset->Asset();
const auto assetFile = context.OpenAssetFile(asset->m_name);
if (!assetFile)
return;
auto& stream = *assetFile;
stream.write(qdb->buffer, qdb->len); stream.write(qdb->buffer, qdb->len);
} }

View File

@ -9,9 +9,6 @@ namespace T6
{ {
protected: protected:
bool ShouldDump(XAssetInfo<Qdb>* asset) override; bool ShouldDump(XAssetInfo<Qdb>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<Qdb>* asset) override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<Qdb>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<Qdb>* asset, std::ostream& stream) override;
}; };
} }

View File

@ -7,18 +7,14 @@ bool AssetDumperRawFile::ShouldDump(XAssetInfo<RawFile>* asset)
return true; return true;
} }
bool AssetDumperRawFile::CanDumpAsRaw() void AssetDumperRawFile::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset)
{
return true;
}
std::string AssetDumperRawFile::GetFileNameForAsset(Zone* zone, XAssetInfo<RawFile>* asset)
{
return asset->m_name;
}
void AssetDumperRawFile::DumpRaw(AssetDumpingContext& context, XAssetInfo<RawFile>* asset, std::ostream& stream)
{ {
const auto* rawFile = asset->Asset(); const auto* rawFile = asset->Asset();
const auto assetFile = context.OpenAssetFile(asset->m_name);
if (!assetFile)
return;
auto& stream = *assetFile;
stream.write(rawFile->buffer, rawFile->len); stream.write(rawFile->buffer, rawFile->len);
} }

View File

@ -9,9 +9,6 @@ namespace T6
{ {
protected: protected:
bool ShouldDump(XAssetInfo<RawFile>* asset) override; bool ShouldDump(XAssetInfo<RawFile>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset) override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<RawFile>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<RawFile>* asset, std::ostream& stream) override;
}; };
} }

View File

@ -7,18 +7,14 @@ bool AssetDumperScriptParseTree::ShouldDump(XAssetInfo<ScriptParseTree>* asset)
return true; return true;
} }
bool AssetDumperScriptParseTree::CanDumpAsRaw() void AssetDumperScriptParseTree::DumpAsset(AssetDumpingContext& context, XAssetInfo<ScriptParseTree>* asset)
{
return true;
}
std::string AssetDumperScriptParseTree::GetFileNameForAsset(Zone* zone, XAssetInfo<ScriptParseTree>* asset)
{
return asset->m_name;
}
void AssetDumperScriptParseTree::DumpRaw(AssetDumpingContext& context, XAssetInfo<ScriptParseTree>* asset, std::ostream& stream)
{ {
const auto* scriptParseTree = asset->Asset(); const auto* scriptParseTree = asset->Asset();
const auto assetFile = context.OpenAssetFile(asset->m_name);
if (!assetFile)
return;
auto& stream = *assetFile;
stream.write(scriptParseTree->buffer, scriptParseTree->len); stream.write(scriptParseTree->buffer, scriptParseTree->len);
} }

View File

@ -9,9 +9,6 @@ namespace T6
{ {
protected: protected:
bool ShouldDump(XAssetInfo<ScriptParseTree>* asset) override; bool ShouldDump(XAssetInfo<ScriptParseTree>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<ScriptParseTree>* asset) override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<ScriptParseTree>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<ScriptParseTree>* asset, std::ostream& stream) override;
}; };
} }

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@ -7,18 +7,14 @@ bool AssetDumperSlug::ShouldDump(XAssetInfo<Slug>* asset)
return true; return true;
} }
bool AssetDumperSlug::CanDumpAsRaw() void AssetDumperSlug::DumpAsset(AssetDumpingContext& context, XAssetInfo<Slug>* asset)
{
return true;
}
std::string AssetDumperSlug::GetFileNameForAsset(Zone* zone, XAssetInfo<Slug>* asset)
{
return asset->m_name;
}
void AssetDumperSlug::DumpRaw(AssetDumpingContext& context, XAssetInfo<Slug>* asset, std::ostream& stream)
{ {
const auto* slug = asset->Asset(); const auto* slug = asset->Asset();
const auto assetFile = context.OpenAssetFile(asset->m_name);
if (!assetFile)
return;
auto& stream = *assetFile;
stream.write(slug->buffer, slug->len); stream.write(slug->buffer, slug->len);
} }

View File

@ -9,9 +9,6 @@ namespace T6
{ {
protected: protected:
bool ShouldDump(XAssetInfo<Slug>* asset) override; bool ShouldDump(XAssetInfo<Slug>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<Slug>* asset) override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<Slug>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<Slug>* asset, std::ostream& stream) override;
}; };
} }

View File

@ -1,5 +1,6 @@
#include "AssetDumperSndBank.h" #include "AssetDumperSndBank.h"
#include <fstream>
#include <filesystem> #include <filesystem>
#include <unordered_map> #include <unordered_map>

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@ -9,24 +9,19 @@ bool AssetDumperStringTable::ShouldDump(XAssetInfo<StringTable>* asset)
return true; return true;
} }
bool AssetDumperStringTable::CanDumpAsRaw() void AssetDumperStringTable::DumpAsset(AssetDumpingContext& context, XAssetInfo<StringTable>* asset)
{
return true;
}
std::string AssetDumperStringTable::GetFileNameForAsset(Zone* zone, XAssetInfo<StringTable>* asset)
{
return asset->m_name;
}
void AssetDumperStringTable::DumpRaw(AssetDumpingContext& context, XAssetInfo<StringTable>* asset, std::ostream& stream)
{ {
const auto* stringTable = asset->Asset(); const auto* stringTable = asset->Asset();
CsvOutputStream csv(stream); const auto assetFile = context.OpenAssetFile(asset->m_name);
for(auto row = 0; row < stringTable->rowCount; row++) if (!assetFile)
return;
CsvOutputStream csv(*assetFile);
for (auto row = 0; row < stringTable->rowCount; row++)
{ {
for(auto column = 0; column < stringTable->columnCount; column++) for (auto column = 0; column < stringTable->columnCount; column++)
{ {
const auto* cell = &stringTable->values[column + row * stringTable->columnCount]; const auto* cell = &stringTable->values[column + row * stringTable->columnCount];
csv.WriteColumn(cell->string); csv.WriteColumn(cell->string);

View File

@ -9,9 +9,6 @@ namespace T6
{ {
protected: protected:
bool ShouldDump(XAssetInfo<StringTable>* asset) override; bool ShouldDump(XAssetInfo<StringTable>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<StringTable>* asset) override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<StringTable>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<StringTable>* asset, std::ostream& stream) override;
}; };
} }

View File

@ -57,33 +57,26 @@ bool AssetDumperTracer::ShouldDump(XAssetInfo<TracerDef>* asset)
return true; return true;
} }
bool AssetDumperTracer::CanDumpAsRaw() void AssetDumperTracer::DumpAsset(AssetDumpingContext& context, XAssetInfo<TracerDef>* asset)
{ {
return true; // Only dump raw when no gdt available
} if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_TRACER);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_TRACER, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
}
else
{
const auto assetFile = context.OpenAssetFile("tracer/" + asset->m_name);
bool AssetDumperTracer::CanDumpAsGdtEntry() if (!assetFile)
{ return;
return true;
}
std::string AssetDumperTracer::GetFileNameForAsset(Zone* zone, XAssetInfo<TracerDef>* asset) auto& stream = *assetFile;
{ const auto infoString = CreateInfoString(asset);
return "tracer/" + asset->m_name; const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_TRACER);
} stream.write(stringValue.c_str(), stringValue.size());
}
GdtEntry AssetDumperTracer::DumpGdtEntry(AssetDumpingContext& context, XAssetInfo<TracerDef>* asset)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_TRACER);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_TRACER, gdtEntry);
return gdtEntry;
}
void AssetDumperTracer::DumpRaw(AssetDumpingContext& context, XAssetInfo<TracerDef>* asset, std::ostream& stream)
{
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_TRACER);
stream.write(stringValue.c_str(), stringValue.size());
} }

View File

@ -12,11 +12,6 @@ namespace T6
protected: protected:
bool ShouldDump(XAssetInfo<TracerDef>* asset) override; bool ShouldDump(XAssetInfo<TracerDef>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<TracerDef>* asset) override;
bool CanDumpAsGdtEntry() override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<TracerDef>* asset) override;
GdtEntry DumpGdtEntry(AssetDumpingContext& context, XAssetInfo<TracerDef>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<TracerDef>* asset, std::ostream& stream) override;
}; };
} }

View File

@ -107,33 +107,26 @@ bool AssetDumperVehicle::ShouldDump(XAssetInfo<VehicleDef>* asset)
return true; return true;
} }
bool AssetDumperVehicle::CanDumpAsRaw() void AssetDumperVehicle::DumpAsset(AssetDumpingContext& context, XAssetInfo<VehicleDef>* asset)
{ {
return true; // Only dump raw when no gdt available
} if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_VEHICLE);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_VEHICLE, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
}
else
{
const auto assetFile = context.OpenAssetFile("vehicles/" + asset->m_name);
bool AssetDumperVehicle::CanDumpAsGdtEntry() if (!assetFile)
{ return;
return true;
}
std::string AssetDumperVehicle::GetFileNameForAsset(Zone* zone, XAssetInfo<VehicleDef>* asset) auto& stream = *assetFile;
{ const auto infoString = CreateInfoString(asset);
return "vehicles/" + asset->m_name; const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_VEHICLE);
} stream.write(stringValue.c_str(), stringValue.size());
}
GdtEntry AssetDumperVehicle::DumpGdtEntry(AssetDumpingContext& context, XAssetInfo<VehicleDef>* asset)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_VEHICLE);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_VEHICLE, gdtEntry);
return gdtEntry;
}
void AssetDumperVehicle::DumpRaw(AssetDumpingContext& context, XAssetInfo<VehicleDef>* asset, std::ostream& stream)
{
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_VEHICLE);
stream.write(stringValue.c_str(), stringValue.size());
} }

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@ -12,11 +12,6 @@ namespace T6
protected: protected:
bool ShouldDump(XAssetInfo<VehicleDef>* asset) override; bool ShouldDump(XAssetInfo<VehicleDef>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<VehicleDef>* asset) override;
bool CanDumpAsGdtEntry() override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<VehicleDef>* asset) override;
GdtEntry DumpGdtEntry(AssetDumpingContext& context, XAssetInfo<VehicleDef>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<VehicleDef>* asset, std::ostream& stream) override;
}; };
} }

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@ -417,33 +417,26 @@ bool AssetDumperWeapon::ShouldDump(XAssetInfo<WeaponVariantDef>* asset)
return true; return true;
} }
bool AssetDumperWeapon::CanDumpAsRaw() void AssetDumperWeapon::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset)
{ {
return true; // Only dump raw when no gdt available
} if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
}
else
{
const auto assetFile = context.OpenAssetFile("weapons/" + asset->m_name);
bool AssetDumperWeapon::CanDumpAsGdtEntry() if (!assetFile)
{ return;
return true;
}
std::string AssetDumperWeapon::GetFileNameForAsset(Zone* zone, XAssetInfo<WeaponVariantDef>* asset) auto& stream = *assetFile;
{ const auto infoString = CreateInfoString(asset);
return "weapons/" + asset->m_name; const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON);
} stream.write(stringValue.c_str(), stringValue.size());
}
GdtEntry AssetDumperWeapon::DumpGdtEntry(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON, gdtEntry);
return gdtEntry;
}
void AssetDumperWeapon::DumpRaw(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset, std::ostream& stream)
{
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON);
stream.write(stringValue.c_str(), stringValue.size());
} }

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@ -13,11 +13,6 @@ namespace T6
protected: protected:
bool ShouldDump(XAssetInfo<WeaponVariantDef>* asset) override; bool ShouldDump(XAssetInfo<WeaponVariantDef>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset) override;
bool CanDumpAsGdtEntry() override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<WeaponVariantDef>* asset) override;
GdtEntry DumpGdtEntry(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset, std::ostream& stream) override;
}; };
} }

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@ -63,33 +63,26 @@ bool AssetDumperWeaponAttachment::ShouldDump(XAssetInfo<WeaponAttachment>* asset
return true; return true;
} }
bool AssetDumperWeaponAttachment::CanDumpAsRaw() void AssetDumperWeaponAttachment::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset)
{ {
return true; // Only dump raw when no gdt available
} if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON_ATTACHMENT);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
}
else
{
const auto assetFile = context.OpenAssetFile("attachment/" + asset->m_name);
bool AssetDumperWeaponAttachment::CanDumpAsGdtEntry() if (!assetFile)
{ return;
return true;
}
std::string AssetDumperWeaponAttachment::GetFileNameForAsset(Zone* zone, XAssetInfo<WeaponAttachment>* asset) auto& stream = *assetFile;
{ const auto infoString = CreateInfoString(asset);
return "attachment/" + asset->m_name; const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT);
} stream.write(stringValue.c_str(), stringValue.size());
}
GdtEntry AssetDumperWeaponAttachment::DumpGdtEntry(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON_ATTACHMENT);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT, gdtEntry);
return gdtEntry;
}
void AssetDumperWeaponAttachment::DumpRaw(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset, std::ostream& stream)
{
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT);
stream.write(stringValue.c_str(), stringValue.size());
} }

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@ -12,11 +12,6 @@ namespace T6
protected: protected:
bool ShouldDump(XAssetInfo<WeaponAttachment>* asset) override; bool ShouldDump(XAssetInfo<WeaponAttachment>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset) override;
bool CanDumpAsGdtEntry() override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<WeaponAttachment>* asset) override;
GdtEntry DumpGdtEntry(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset, std::ostream& stream) override;
}; };
} }

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@ -131,33 +131,26 @@ bool AssetDumperWeaponAttachmentUnique::ShouldDump(XAssetInfo<WeaponAttachmentUn
return true; return true;
} }
bool AssetDumperWeaponAttachmentUnique::CanDumpAsRaw() void AssetDumperWeaponAttachmentUnique::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachmentUnique>* asset)
{ {
return true; // Only dump raw when no gdt available
} if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON_ATTACHMENT_UNIQUE);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
}
else
{
const auto assetFile = context.OpenAssetFile("attachmentunique/" + asset->m_name);
bool AssetDumperWeaponAttachmentUnique::CanDumpAsGdtEntry() if (!assetFile)
{ return;
return true;
}
std::string AssetDumperWeaponAttachmentUnique::GetFileNameForAsset(Zone* zone, XAssetInfo<WeaponAttachmentUnique>* asset) auto& stream = *assetFile;
{ const auto infoString = CreateInfoString(asset);
return "attachmentunique/" + asset->m_name; const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE);
} stream.write(stringValue.c_str(), stringValue.size());
}
GdtEntry AssetDumperWeaponAttachmentUnique::DumpGdtEntry(AssetDumpingContext& context, XAssetInfo<WeaponAttachmentUnique>* asset)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON_ATTACHMENT_UNIQUE);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE, gdtEntry);
return gdtEntry;
}
void AssetDumperWeaponAttachmentUnique::DumpRaw(AssetDumpingContext& context, XAssetInfo<WeaponAttachmentUnique>* asset, std::ostream& stream)
{
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE);
stream.write(stringValue.c_str(), stringValue.size());
} }

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@ -13,11 +13,6 @@ namespace T6
protected: protected:
bool ShouldDump(XAssetInfo<WeaponAttachmentUnique>* asset) override; bool ShouldDump(XAssetInfo<WeaponAttachmentUnique>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachmentUnique>* asset) override;
bool CanDumpAsGdtEntry() override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<WeaponAttachmentUnique>* asset) override;
GdtEntry DumpGdtEntry(AssetDumpingContext& context, XAssetInfo<WeaponAttachmentUnique>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<WeaponAttachmentUnique>* asset, std::ostream& stream) override;
}; };
} }

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@ -46,33 +46,26 @@ bool AssetDumperZBarrier::ShouldDump(XAssetInfo<ZBarrierDef>* asset)
return true; return true;
} }
bool AssetDumperZBarrier::CanDumpAsRaw() void AssetDumperZBarrier::DumpAsset(AssetDumpingContext& context, XAssetInfo<ZBarrierDef>* asset)
{ {
return true; // Only dump raw when no gdt available
} if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_ZBARRIER);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_ZBARRIER, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
}
else
{
const auto assetFile = context.OpenAssetFile("zbarrier/" + asset->m_name);
bool AssetDumperZBarrier::CanDumpAsGdtEntry() if (!assetFile)
{ return;
return true;
}
std::string AssetDumperZBarrier::GetFileNameForAsset(Zone* zone, XAssetInfo<ZBarrierDef>* asset) auto& stream = *assetFile;
{ const auto infoString = CreateInfoString(asset);
return "zbarrier/" + asset->m_name; const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_ZBARRIER);
} stream.write(stringValue.c_str(), stringValue.size());
}
GdtEntry AssetDumperZBarrier::DumpGdtEntry(AssetDumpingContext& context, XAssetInfo<ZBarrierDef>* asset)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_ZBARRIER);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_ZBARRIER, gdtEntry);
return gdtEntry;
}
void AssetDumperZBarrier::DumpRaw(AssetDumpingContext& context, XAssetInfo<ZBarrierDef>* asset, std::ostream& stream)
{
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_ZBARRIER);
stream.write(stringValue.c_str(), stringValue.size());
} }

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@ -12,11 +12,6 @@ namespace T6
protected: protected:
bool ShouldDump(XAssetInfo<ZBarrierDef>* asset) override; bool ShouldDump(XAssetInfo<ZBarrierDef>* asset) override;
bool CanDumpAsRaw() override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<ZBarrierDef>* asset) override;
bool CanDumpAsGdtEntry() override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<ZBarrierDef>* asset) override;
GdtEntry DumpGdtEntry(AssetDumpingContext& context, XAssetInfo<ZBarrierDef>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<ZBarrierDef>* asset, std::ostream& stream) override;
}; };
} }