feat: T4 and T5 physconstraints dumping (#879)

* feat: T4 and T5 physconstraints dumping

* chore: small style adjustments

---------

Co-authored-by: Jan Laupetin <[email protected]>
This commit is contained in:
Ash
2026-07-12 14:17:11 +02:00
committed by GitHub
co-authored by Jan Laupetin
parent 28e27409f5
commit e45272137f
15 changed files with 417 additions and 5 deletions
+2 -2
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@@ -128,7 +128,7 @@ using `Linker`):
| Asset Type | Dumping Support | Loading Support | Notes |
|----------------------|-----------------|-----------------|------------------------------------------------------------------------------|
| PhysPreset | ❌ | ❌ | |
| PhysConstraints | | ❌ | |
| PhysConstraints | | ❌ | |
| DestructibleDef | ❌ | ❌ | |
| XAnimParts | ✅ | ✅ | |
| XModel | ✅ | ❌ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
@@ -161,7 +161,7 @@ using `Linker`):
| Asset Type | Dumping Support | Loading Support | Notes |
|----------------------|-----------------|-----------------|------------------------------------------------------------------------------|
| PhysPreset | ✅ | ✅ | |
| PhysConstraints | | ❌ | |
| PhysConstraints | | ❌ | |
| DestructibleDef | ❌ | ❌ | |
| XAnimParts | ✅ | ✅ | |
| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
+7
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@@ -142,6 +142,13 @@ namespace T4
WFT_NUM_FIELD_TYPES,
};
enum constraintsFieldType_t
{
CFT_TYPE = CSPFT_NUM_BASE_FIELD_TYPES,
CFT_NUM_FIELD_TYPES
};
struct AccuracyGraph
{
vec2_t* graphKnots;
+2 -1
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@@ -151,7 +151,8 @@ namespace T4
CONSTRAINT_FAKE_SHAKE = 0x6,
CONSTRAINT_LAUNCH = 0x7,
CONSTRAINT_ROPE = 0x8,
NUM_CONSTRAINT_TYPES = 0x9,
NUM_CONSTRAINT_TYPES,
};
enum AttachPointType : int
+2 -1
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@@ -405,7 +405,8 @@ namespace T6
CONSTRAINT_LAUNCH = 0x7,
CONSTRAINT_ROPE = 0x8,
CONSTRAINT_LIGHT = 0x9,
NUM_CONSTRAINT_TYPES = 0xA,
NUM_CONSTRAINT_TYPES
};
enum AttachPointType
+2
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@@ -3,7 +3,9 @@
namespace T4
{
static constexpr auto INFO_STRING_PREFIX_FLAME_TABLE = "FLAMETABLEFILE";
static constexpr auto INFO_STRING_PREFIX_PHYS_CONSTRAINTS = "PHYSCONSTRAINTS";
static constexpr auto INFO_STRING_PREFIX_WEAPON = "WEAPONFILE";
static constexpr auto GDF_FILENAME_PHYS_CONSTRAINTS = "physconstraints.gdf";
static constexpr auto GDF_FILENAME_WEAPON = "weapon.gdf";
} // namespace T4
@@ -0,0 +1,97 @@
#pragma once
#include "Game/T4/T4.h"
namespace T4
{
inline cspField_t phys_constraints_fields[]{
{"c1_type", offsetof(PhysConstraints, data[0].type), CFT_TYPE },
{"c1_bone1_name", offsetof(PhysConstraints, data[0].target_bone1), CSPFT_STRING},
{"c1_bone2_name", offsetof(PhysConstraints, data[0].target_bone2), CSPFT_STRING},
{"c1_offsetX", offsetof(PhysConstraints, data[0].offset[1]), CSPFT_FLOAT },
{"c1_offsetY", offsetof(PhysConstraints, data[0].offset[2]), CSPFT_FLOAT },
{"c1_offsetZ", offsetof(PhysConstraints, data[0].offset[3]), CSPFT_FLOAT },
{"c1_timeout", offsetof(PhysConstraints, data[0].timeout), CSPFT_INT },
{"c1_min_health", offsetof(PhysConstraints, data[0].min_health), CSPFT_INT },
{"c1_max_health", offsetof(PhysConstraints, data[0].max_health), CSPFT_INT },
{"c1_damp", offsetof(PhysConstraints, data[0].damp), CSPFT_FLOAT },
{"c1_power", offsetof(PhysConstraints, data[0].power), CSPFT_FLOAT },
{"c1_spin_scale", offsetof(PhysConstraints, data[0].spin_scale), CSPFT_FLOAT },
{"c1_shakescalex", offsetof(PhysConstraints, data[0].scale[1]), CSPFT_FLOAT },
{"c1_shakescaley", offsetof(PhysConstraints, data[0].scale[2]), CSPFT_FLOAT },
{"c1_shakescalez", offsetof(PhysConstraints, data[0].scale[3]), CSPFT_FLOAT },
{"c1_min_angle", offsetof(PhysConstraints, data[0].minAngle), CSPFT_FLOAT },
{"c1_max_angle", offsetof(PhysConstraints, data[0].maxAngle), CSPFT_FLOAT },
{"c1_yaw", offsetof(PhysConstraints, data[0].scale[1]), CSPFT_FLOAT },
{"c1_pitch", offsetof(PhysConstraints, data[0].scale[2]), CSPFT_FLOAT },
{"c2_type", offsetof(PhysConstraints, data[1].type), CFT_TYPE },
{"c2_bone1_name", offsetof(PhysConstraints, data[1].target_bone1), CSPFT_STRING},
{"c2_bone2_name", offsetof(PhysConstraints, data[1].target_bone2), CSPFT_STRING},
{"c2_offsetX", offsetof(PhysConstraints, data[1].offset[1]), CSPFT_FLOAT },
{"c2_offsetY", offsetof(PhysConstraints, data[1].offset[2]), CSPFT_FLOAT },
{"c2_offsetZ", offsetof(PhysConstraints, data[1].offset[3]), CSPFT_FLOAT },
{"c2_timeout", offsetof(PhysConstraints, data[1].timeout), CSPFT_INT },
{"c2_min_health", offsetof(PhysConstraints, data[1].min_health), CSPFT_INT },
{"c2_max_health", offsetof(PhysConstraints, data[1].max_health), CSPFT_INT },
{"c2_damp", offsetof(PhysConstraints, data[1].damp), CSPFT_FLOAT },
{"c2_power", offsetof(PhysConstraints, data[1].power), CSPFT_FLOAT },
{"c2_spin_scale", offsetof(PhysConstraints, data[1].spin_scale), CSPFT_FLOAT },
{"c2_shakescalex", offsetof(PhysConstraints, data[1].scale[1]), CSPFT_FLOAT },
{"c2_shakescaley", offsetof(PhysConstraints, data[1].scale[2]), CSPFT_FLOAT },
{"c2_shakescalez", offsetof(PhysConstraints, data[1].scale[3]), CSPFT_FLOAT },
{"c2_min_angle", offsetof(PhysConstraints, data[1].minAngle), CSPFT_FLOAT },
{"c2_max_angle", offsetof(PhysConstraints, data[1].maxAngle), CSPFT_FLOAT },
{"c2_yaw", offsetof(PhysConstraints, data[1].scale[1]), CSPFT_FLOAT },
{"c2_pitch", offsetof(PhysConstraints, data[1].scale[2]), CSPFT_FLOAT },
{"c3_type", offsetof(PhysConstraints, data[2].type), CFT_TYPE },
{"c3_bone1_name", offsetof(PhysConstraints, data[2].target_bone1), CSPFT_STRING},
{"c3_bone2_name", offsetof(PhysConstraints, data[2].target_bone2), CSPFT_STRING},
{"c3_offsetX", offsetof(PhysConstraints, data[2].offset[1]), CSPFT_FLOAT },
{"c3_offsetY", offsetof(PhysConstraints, data[2].offset[2]), CSPFT_FLOAT },
{"c3_offsetZ", offsetof(PhysConstraints, data[2].offset[3]), CSPFT_FLOAT },
{"c3_timeout", offsetof(PhysConstraints, data[2].timeout), CSPFT_INT },
{"c3_min_health", offsetof(PhysConstraints, data[2].min_health), CSPFT_INT },
{"c3_max_health", offsetof(PhysConstraints, data[2].max_health), CSPFT_INT },
{"c3_damp", offsetof(PhysConstraints, data[2].damp), CSPFT_FLOAT },
{"c3_power", offsetof(PhysConstraints, data[2].power), CSPFT_FLOAT },
{"c3_spin_scale", offsetof(PhysConstraints, data[2].spin_scale), CSPFT_FLOAT },
{"c3_shakescalex", offsetof(PhysConstraints, data[2].scale[1]), CSPFT_FLOAT },
{"c3_shakescaley", offsetof(PhysConstraints, data[2].scale[2]), CSPFT_FLOAT },
{"c3_shakescalez", offsetof(PhysConstraints, data[2].scale[3]), CSPFT_FLOAT },
{"c3_min_angle", offsetof(PhysConstraints, data[2].minAngle), CSPFT_FLOAT },
{"c3_max_angle", offsetof(PhysConstraints, data[2].maxAngle), CSPFT_FLOAT },
{"c3_yaw", offsetof(PhysConstraints, data[2].scale[1]), CSPFT_FLOAT },
{"c3_pitch", offsetof(PhysConstraints, data[2].scale[2]), CSPFT_FLOAT },
{"c4_type", offsetof(PhysConstraints, data[3].type), CFT_TYPE },
{"c4_bone1_name", offsetof(PhysConstraints, data[3].target_bone1), CSPFT_STRING},
{"c4_bone2_name", offsetof(PhysConstraints, data[3].target_bone2), CSPFT_STRING},
{"c4_offsetX", offsetof(PhysConstraints, data[3].offset[1]), CSPFT_FLOAT },
{"c4_offsetY", offsetof(PhysConstraints, data[3].offset[2]), CSPFT_FLOAT },
{"c4_offsetZ", offsetof(PhysConstraints, data[3].offset[3]), CSPFT_FLOAT },
{"c4_timeout", offsetof(PhysConstraints, data[3].timeout), CSPFT_INT },
{"c4_min_health", offsetof(PhysConstraints, data[3].min_health), CSPFT_INT },
{"c4_max_health", offsetof(PhysConstraints, data[3].max_health), CSPFT_INT },
{"c4_damp", offsetof(PhysConstraints, data[3].damp), CSPFT_FLOAT },
{"c4_power", offsetof(PhysConstraints, data[3].power), CSPFT_FLOAT },
{"c4_spin_scale", offsetof(PhysConstraints, data[3].spin_scale), CSPFT_FLOAT },
{"c4_shakescalex", offsetof(PhysConstraints, data[3].scale[1]), CSPFT_FLOAT },
{"c4_shakescaley", offsetof(PhysConstraints, data[3].scale[2]), CSPFT_FLOAT },
{"c4_shakescalez", offsetof(PhysConstraints, data[3].scale[3]), CSPFT_FLOAT },
{"c4_min_angle", offsetof(PhysConstraints, data[3].minAngle), CSPFT_FLOAT },
{"c4_max_angle", offsetof(PhysConstraints, data[3].maxAngle), CSPFT_FLOAT },
{"c4_yaw", offsetof(PhysConstraints, data[3].scale[1]), CSPFT_FLOAT },
{"c4_pitch", offsetof(PhysConstraints, data[3].scale[2]), CSPFT_FLOAT },
};
inline const char* s_constraintTypeNames[]{
"none",
"point",
"distance",
"hinge",
"joint",
"actuator",
"fake_shake",
"launch",
"rope",
};
static_assert(std::extent_v<decltype(s_constraintTypeNames)> == NUM_CONSTRAINT_TYPES);
} // namespace T4
+2
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@@ -3,9 +3,11 @@
namespace T5
{
static constexpr auto INFO_STRING_PREFIX_FLAME_TABLE = "FLAMETABLEFILE";
static constexpr auto INFO_STRING_PREFIX_PHYS_CONSTRAINTS = "PHYSCONSTRAINTS";
static constexpr auto INFO_STRING_PREFIX_PHYS_PRESET = "PHYSIC";
static constexpr auto INFO_STRING_PREFIX_WEAPON = "WEAPONFILE";
static constexpr auto GDF_FILENAME_PHYS_CONSTRAINTS = "physconstraints.gdf";
static constexpr auto GDF_FILENAME_PHYS_PRESET = "physpreset.gdf";
static constexpr auto GDF_FILENAME_WEAPON = "weapon.gdf";
@@ -0,0 +1,98 @@
#pragma once
#include "Game/T5/T5.h"
namespace T5
{
inline cspField_t phys_constraints_fields[]{
{"c1_type", offsetof(PhysConstraints, data[0].type), CFT_TYPE },
{"c1_bone1_name", offsetof(PhysConstraints, data[0].target_bone1), CSPFT_STRING},
{"c1_bone2_name", offsetof(PhysConstraints, data[0].target_bone2), CSPFT_STRING},
{"c1_offsetX", offsetof(PhysConstraints, data[0].offset.x), CSPFT_FLOAT },
{"c1_offsetY", offsetof(PhysConstraints, data[0].offset.y), CSPFT_FLOAT },
{"c1_offsetZ", offsetof(PhysConstraints, data[0].offset.z), CSPFT_FLOAT },
{"c1_timeout", offsetof(PhysConstraints, data[0].timeout), CSPFT_INT },
{"c1_min_health", offsetof(PhysConstraints, data[0].min_health), CSPFT_INT },
{"c1_max_health", offsetof(PhysConstraints, data[0].max_health), CSPFT_INT },
{"c1_damp", offsetof(PhysConstraints, data[0].damp), CSPFT_FLOAT },
{"c1_power", offsetof(PhysConstraints, data[0].power), CSPFT_FLOAT },
{"c1_spin_scale", offsetof(PhysConstraints, data[0].spin_scale), CSPFT_FLOAT },
{"c1_shakescalex", offsetof(PhysConstraints, data[0].scale.x), CSPFT_FLOAT },
{"c1_shakescaley", offsetof(PhysConstraints, data[0].scale.y), CSPFT_FLOAT },
{"c1_shakescalez", offsetof(PhysConstraints, data[0].scale.z), CSPFT_FLOAT },
{"c1_min_angle", offsetof(PhysConstraints, data[0].minAngle), CSPFT_FLOAT },
{"c1_max_angle", offsetof(PhysConstraints, data[0].maxAngle), CSPFT_FLOAT },
{"c1_yaw", offsetof(PhysConstraints, data[0].scale.y), CSPFT_FLOAT },
{"c1_pitch", offsetof(PhysConstraints, data[0].scale.x), CSPFT_FLOAT },
{"c2_type", offsetof(PhysConstraints, data[1].type), CFT_TYPE },
{"c2_bone1_name", offsetof(PhysConstraints, data[1].target_bone1), CSPFT_STRING},
{"c2_bone2_name", offsetof(PhysConstraints, data[1].target_bone2), CSPFT_STRING},
{"c2_offsetX", offsetof(PhysConstraints, data[1].offset.x), CSPFT_FLOAT },
{"c2_offsetY", offsetof(PhysConstraints, data[1].offset.y), CSPFT_FLOAT },
{"c2_offsetZ", offsetof(PhysConstraints, data[1].offset.z), CSPFT_FLOAT },
{"c2_timeout", offsetof(PhysConstraints, data[1].timeout), CSPFT_INT },
{"c2_min_health", offsetof(PhysConstraints, data[1].min_health), CSPFT_INT },
{"c2_max_health", offsetof(PhysConstraints, data[1].max_health), CSPFT_INT },
{"c2_damp", offsetof(PhysConstraints, data[1].damp), CSPFT_FLOAT },
{"c2_power", offsetof(PhysConstraints, data[1].power), CSPFT_FLOAT },
{"c2_spin_scale", offsetof(PhysConstraints, data[1].spin_scale), CSPFT_FLOAT },
{"c2_shakescalex", offsetof(PhysConstraints, data[1].scale.x), CSPFT_FLOAT },
{"c2_shakescaley", offsetof(PhysConstraints, data[1].scale.y), CSPFT_FLOAT },
{"c2_shakescalez", offsetof(PhysConstraints, data[1].scale.z), CSPFT_FLOAT },
{"c2_min_angle", offsetof(PhysConstraints, data[1].minAngle), CSPFT_FLOAT },
{"c2_max_angle", offsetof(PhysConstraints, data[1].maxAngle), CSPFT_FLOAT },
{"c2_yaw", offsetof(PhysConstraints, data[1].scale.y), CSPFT_FLOAT },
{"c2_pitch", offsetof(PhysConstraints, data[1].scale.x), CSPFT_FLOAT },
{"c3_type", offsetof(PhysConstraints, data[2].type), CFT_TYPE },
{"c3_bone1_name", offsetof(PhysConstraints, data[2].target_bone1), CSPFT_STRING},
{"c3_bone2_name", offsetof(PhysConstraints, data[2].target_bone2), CSPFT_STRING},
{"c3_offsetX", offsetof(PhysConstraints, data[2].offset.x), CSPFT_FLOAT },
{"c3_offsetY", offsetof(PhysConstraints, data[2].offset.y), CSPFT_FLOAT },
{"c3_offsetZ", offsetof(PhysConstraints, data[2].offset.z), CSPFT_FLOAT },
{"c3_timeout", offsetof(PhysConstraints, data[2].timeout), CSPFT_INT },
{"c3_min_health", offsetof(PhysConstraints, data[2].min_health), CSPFT_INT },
{"c3_max_health", offsetof(PhysConstraints, data[2].max_health), CSPFT_INT },
{"c3_damp", offsetof(PhysConstraints, data[2].damp), CSPFT_FLOAT },
{"c3_power", offsetof(PhysConstraints, data[2].power), CSPFT_FLOAT },
{"c3_spin_scale", offsetof(PhysConstraints, data[2].spin_scale), CSPFT_FLOAT },
{"c3_shakescalex", offsetof(PhysConstraints, data[2].scale.x), CSPFT_FLOAT },
{"c3_shakescaley", offsetof(PhysConstraints, data[2].scale.y), CSPFT_FLOAT },
{"c3_shakescalez", offsetof(PhysConstraints, data[2].scale.z), CSPFT_FLOAT },
{"c3_min_angle", offsetof(PhysConstraints, data[2].minAngle), CSPFT_FLOAT },
{"c3_max_angle", offsetof(PhysConstraints, data[2].maxAngle), CSPFT_FLOAT },
{"c3_yaw", offsetof(PhysConstraints, data[2].scale.y), CSPFT_FLOAT },
{"c3_pitch", offsetof(PhysConstraints, data[2].scale.x), CSPFT_FLOAT },
{"c4_type", offsetof(PhysConstraints, data[3].type), CFT_TYPE },
{"c4_bone1_name", offsetof(PhysConstraints, data[3].target_bone1), CSPFT_STRING},
{"c4_bone2_name", offsetof(PhysConstraints, data[3].target_bone2), CSPFT_STRING},
{"c4_offsetX", offsetof(PhysConstraints, data[3].offset.x), CSPFT_FLOAT },
{"c4_offsetY", offsetof(PhysConstraints, data[3].offset.y), CSPFT_FLOAT },
{"c4_offsetZ", offsetof(PhysConstraints, data[3].offset.z), CSPFT_FLOAT },
{"c4_timeout", offsetof(PhysConstraints, data[3].timeout), CSPFT_INT },
{"c4_min_health", offsetof(PhysConstraints, data[3].min_health), CSPFT_INT },
{"c4_max_health", offsetof(PhysConstraints, data[3].max_health), CSPFT_INT },
{"c4_damp", offsetof(PhysConstraints, data[3].damp), CSPFT_FLOAT },
{"c4_power", offsetof(PhysConstraints, data[3].power), CSPFT_FLOAT },
{"c4_spin_scale", offsetof(PhysConstraints, data[3].spin_scale), CSPFT_FLOAT },
{"c4_shakescalex", offsetof(PhysConstraints, data[3].scale.x), CSPFT_FLOAT },
{"c4_shakescaley", offsetof(PhysConstraints, data[3].scale.y), CSPFT_FLOAT },
{"c4_shakescalez", offsetof(PhysConstraints, data[3].scale.z), CSPFT_FLOAT },
{"c4_min_angle", offsetof(PhysConstraints, data[3].minAngle), CSPFT_FLOAT },
{"c4_max_angle", offsetof(PhysConstraints, data[3].maxAngle), CSPFT_FLOAT },
{"c4_yaw", offsetof(PhysConstraints, data[3].scale.y), CSPFT_FLOAT },
{"c4_pitch", offsetof(PhysConstraints, data[3].scale.x), CSPFT_FLOAT },
};
inline const char* s_constraintTypeNames[]{
"none",
"point",
"distance",
"hinge",
"joint",
"actuator",
"fake_shake",
"launch",
"rope",
"light",
};
static_assert(std::extent_v<decltype(s_constraintTypeNames)> == NUM_CONSTRAINT_TYPES);
} // namespace T5
@@ -94,4 +94,5 @@ namespace T6
"rope",
"light",
};
static_assert(std::extent_v<decltype(s_constraintTypeNames)> == NUM_CONSTRAINT_TYPES);
} // namespace T6
+2
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@@ -7,6 +7,7 @@
#include "Game/T4/XModel/XModelDumperT4.h"
#include "Localize/LocalizeDumperT4.h"
#include "Maps/MapEntsDumperT4.h"
#include "PhysConstraints/PhysConstraintsInfoStringDumperT4.h"
#include "RawFile/RawFileDumperT4.h"
#include "Sound/LoadedSoundDumperT4.h"
#include "StringTable/StringTableDumperT4.h"
@@ -16,6 +17,7 @@ using namespace T4;
void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
{
RegisterAssetDumper(std::make_unique<phys_constraints::InfoStringDumperT4>());
RegisterAssetDumper(std::make_unique<xanim::DumperT4>());
RegisterAssetDumper(std::make_unique<xmodel::DumperT4>());
RegisterAssetDumper(std::make_unique<material::JsonDumperT4>());
@@ -0,0 +1,87 @@
#include "PhysConstraintsInfoStringDumperT4.h"
#include "Game/T4/InfoString/InfoStringFromStructConverter.h"
#include "Game/T4/ObjConstantsT4.h"
#include "Game/T4/PhysConstraints/PhysConstraintsFields.h"
#include "PhysConstraints/PhysConstraintsCommon.h"
#include <cassert>
#include <type_traits>
using namespace T4;
namespace
{
class InfoStringFromPhysConstraintsConverter final : public InfoStringFromStructConverter
{
protected:
void FillFromExtensionField(const cspField_t& field) override
{
switch (static_cast<constraintsFieldType_t>(field.iFieldType))
{
case CFT_TYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, s_constraintTypeNames, std::extent_v<decltype(s_constraintTypeNames)>);
break;
default:
assert(false);
break;
}
}
public:
InfoStringFromPhysConstraintsConverter(const PhysConstraints* structure,
const cspField_t* fields,
const size_t fieldCount,
std::function<std::string(scr_string_t)> scriptStringValueCallback)
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
{
}
};
InfoString CreateInfoString(const XAssetInfo<PhysConstraints>& asset)
{
assert(asset.Asset()->count <= 4);
InfoStringFromPhysConstraintsConverter converter(asset.Asset(),
phys_constraints_fields,
std::extent_v<decltype(phys_constraints_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset.m_zone->m_script_strings.Count());
if (scrStr >= asset.m_zone->m_script_strings.Count())
return "";
return asset.m_zone->m_script_strings[scrStr];
});
return converter.Convert();
}
} // namespace
namespace phys_constraints
{
void InfoStringDumperT4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetPhysConstraints::Type>& asset)
{
// Only dump raw when no gdt available
if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset.m_name, GDF_FILENAME_PHYS_CONSTRAINTS);
infoString.ToGdtProperties(INFO_STRING_PREFIX_PHYS_CONSTRAINTS, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
}
else
{
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset.m_name));
if (!assetFile)
return;
auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_PHYS_CONSTRAINTS);
stream.write(stringValue.c_str(), stringValue.size());
}
}
} // namespace phys_constraints
@@ -0,0 +1,13 @@
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T4/T4.h"
namespace phys_constraints
{
class InfoStringDumperT4 final : public AbstractAssetDumper<T4::AssetPhysConstraints>
{
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T4::AssetPhysConstraints::Type>& asset) override;
};
} // namespace phys_constraints
+2 -1
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@@ -9,6 +9,7 @@
#include "LightDef/LightDefDumperT5.h"
#include "Localize/LocalizeDumperT5.h"
#include "Maps/MapEntsDumperT5.h"
#include "PhysConstraints/PhysConstraintsInfoStringDumperT5.h"
#include "PhysPreset/PhysPresetInfoStringDumperT5.h"
#include "RawFile/RawFileDumperT5.h"
#include "StringTable/StringTableDumperT5.h"
@@ -19,7 +20,7 @@ using namespace T5;
void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
{
RegisterAssetDumper(std::make_unique<phys_preset::InfoStringDumperT5>());
// REGISTER_DUMPER(AssetDumperPhysConstraints, m_phys_constraints)
RegisterAssetDumper(std::make_unique<phys_constraints::InfoStringDumperT5>());
// REGISTER_DUMPER(AssetDumperDestructibleDef, m_destructible_def)
RegisterAssetDumper(std::make_unique<xanim::DumperT5>());
RegisterAssetDumper(std::make_unique<xmodel::DumperT5>());
@@ -0,0 +1,87 @@
#include "PhysConstraintsInfoStringDumperT5.h"
#include "Game/T5/InfoString/InfoStringFromStructConverter.h"
#include "Game/T5/ObjConstantsT5.h"
#include "Game/T5/PhysConstraints/PhysConstraintsFields.h"
#include "PhysConstraints/PhysConstraintsCommon.h"
#include <cassert>
#include <type_traits>
using namespace T5;
namespace
{
class InfoStringFromPhysConstraintsConverter final : public InfoStringFromStructConverter
{
protected:
void FillFromExtensionField(const cspField_t& field) override
{
switch (static_cast<constraintsFieldType_t>(field.iFieldType))
{
case CFT_TYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, s_constraintTypeNames, std::extent_v<decltype(s_constraintTypeNames)>);
break;
default:
assert(false);
break;
}
}
public:
InfoStringFromPhysConstraintsConverter(const PhysConstraints* structure,
const cspField_t* fields,
const size_t fieldCount,
std::function<std::string(scr_string_t)> scriptStringValueCallback)
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
{
}
};
InfoString CreateInfoString(const XAssetInfo<PhysConstraints>& asset)
{
assert(asset.Asset()->count <= 4);
InfoStringFromPhysConstraintsConverter converter(asset.Asset(),
phys_constraints_fields,
std::extent_v<decltype(phys_constraints_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset.m_zone->m_script_strings.Count());
if (scrStr >= asset.m_zone->m_script_strings.Count())
return "";
return asset.m_zone->m_script_strings[scrStr];
});
return converter.Convert();
}
} // namespace
namespace phys_constraints
{
void InfoStringDumperT5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetPhysConstraints::Type>& asset)
{
// Only dump raw when no gdt available
if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset.m_name, GDF_FILENAME_PHYS_CONSTRAINTS);
infoString.ToGdtProperties(INFO_STRING_PREFIX_PHYS_CONSTRAINTS, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
}
else
{
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset.m_name));
if (!assetFile)
return;
auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_PHYS_CONSTRAINTS);
stream.write(stringValue.c_str(), stringValue.size());
}
}
} // namespace phys_constraints
@@ -0,0 +1,13 @@
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T5/T5.h"
namespace phys_constraints
{
class InfoStringDumperT5 final : public AbstractAssetDumper<T5::AssetPhysConstraints>
{
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T5::AssetPhysConstraints::Type>& asset) override;
};
} // namespace phys_constraints