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https://github.com/Laupetin/OpenAssetTools.git
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feat: T4 and T5 physconstraints dumping (#879)
* feat: T4 and T5 physconstraints dumping * chore: small style adjustments --------- Co-authored-by: Jan Laupetin <[email protected]>
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@@ -9,6 +9,7 @@
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#include "LightDef/LightDefDumperT5.h"
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#include "Localize/LocalizeDumperT5.h"
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#include "Maps/MapEntsDumperT5.h"
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#include "PhysConstraints/PhysConstraintsInfoStringDumperT5.h"
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#include "PhysPreset/PhysPresetInfoStringDumperT5.h"
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#include "RawFile/RawFileDumperT5.h"
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#include "StringTable/StringTableDumperT5.h"
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@@ -19,7 +20,7 @@ using namespace T5;
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void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
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{
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RegisterAssetDumper(std::make_unique<phys_preset::InfoStringDumperT5>());
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// REGISTER_DUMPER(AssetDumperPhysConstraints, m_phys_constraints)
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RegisterAssetDumper(std::make_unique<phys_constraints::InfoStringDumperT5>());
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// REGISTER_DUMPER(AssetDumperDestructibleDef, m_destructible_def)
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RegisterAssetDumper(std::make_unique<xanim::DumperT5>());
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RegisterAssetDumper(std::make_unique<xmodel::DumperT5>());
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@@ -0,0 +1,87 @@
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#include "PhysConstraintsInfoStringDumperT5.h"
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#include "Game/T5/InfoString/InfoStringFromStructConverter.h"
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#include "Game/T5/ObjConstantsT5.h"
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#include "Game/T5/PhysConstraints/PhysConstraintsFields.h"
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#include "PhysConstraints/PhysConstraintsCommon.h"
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#include <cassert>
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#include <type_traits>
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using namespace T5;
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namespace
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{
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class InfoStringFromPhysConstraintsConverter final : public InfoStringFromStructConverter
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{
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protected:
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void FillFromExtensionField(const cspField_t& field) override
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{
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switch (static_cast<constraintsFieldType_t>(field.iFieldType))
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{
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case CFT_TYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, s_constraintTypeNames, std::extent_v<decltype(s_constraintTypeNames)>);
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break;
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default:
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assert(false);
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break;
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}
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}
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public:
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InfoStringFromPhysConstraintsConverter(const PhysConstraints* structure,
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const cspField_t* fields,
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const size_t fieldCount,
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std::function<std::string(scr_string_t)> scriptStringValueCallback)
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: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
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{
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}
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};
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InfoString CreateInfoString(const XAssetInfo<PhysConstraints>& asset)
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{
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assert(asset.Asset()->count <= 4);
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InfoStringFromPhysConstraintsConverter converter(asset.Asset(),
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phys_constraints_fields,
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std::extent_v<decltype(phys_constraints_fields)>,
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[asset](const scr_string_t scrStr) -> std::string
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{
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assert(scrStr < asset.m_zone->m_script_strings.Count());
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if (scrStr >= asset.m_zone->m_script_strings.Count())
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return "";
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return asset.m_zone->m_script_strings[scrStr];
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});
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return converter.Convert();
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}
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} // namespace
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namespace phys_constraints
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{
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void InfoStringDumperT5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetPhysConstraints::Type>& asset)
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{
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// Only dump raw when no gdt available
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if (context.m_gdt)
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{
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const auto infoString = CreateInfoString(asset);
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GdtEntry gdtEntry(asset.m_name, GDF_FILENAME_PHYS_CONSTRAINTS);
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infoString.ToGdtProperties(INFO_STRING_PREFIX_PHYS_CONSTRAINTS, gdtEntry);
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context.m_gdt->WriteEntry(gdtEntry);
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}
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else
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{
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const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset.m_name));
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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const auto infoString = CreateInfoString(asset);
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const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_PHYS_CONSTRAINTS);
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stream.write(stringValue.c_str(), stringValue.size());
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}
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}
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} // namespace phys_constraints
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@@ -0,0 +1,13 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T5/T5.h"
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namespace phys_constraints
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{
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class InfoStringDumperT5 final : public AbstractAssetDumper<T5::AssetPhysConstraints>
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{
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protected:
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T5::AssetPhysConstraints::Type>& asset) override;
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};
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} // namespace phys_constraints
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