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chore: enable all currently implemented loaders for iw3
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@ -6,6 +6,8 @@
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#include "Image/AssetLoaderImageIW3.h"
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#include "Image/AssetLoaderImageIW3.h"
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#include "Localize/AssetLoaderLocalizeIW3.h"
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#include "Localize/AssetLoaderLocalizeIW3.h"
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#include "ObjLoading.h"
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#include "ObjLoading.h"
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#include "RawFile/AssetLoaderRawFileIW3.h"
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#include "StringTable/AssetLoaderStringTableIW3.h"
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#include <memory>
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#include <memory>
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@ -110,8 +112,8 @@ namespace
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// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundDriverGlobals>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundDriverGlobals>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderFx>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderFx>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderImpactFx>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderImpactFx>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderRawFile>(memory));
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collection.AddAssetCreator(std::make_unique<AssetLoaderRawFile>(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderStringTable>(memory));
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collection.AddAssetCreator(std::make_unique<AssetLoaderStringTable>(memory, searchPath));
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}
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}
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} // namespace
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} // namespace
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