19 Commits

Author SHA1 Message Date
Jan
0bb17a33bd
feat: load materials from json 2024-02-29 17:27:48 +01:00
Jan
1f6d0ab51a
chore: replace material dumping with lib recommendation of serializing and deserializing json 2024-02-29 17:27:44 +01:00
Jan
df7b25b854
feat: dump t6 materials as json 2024-02-18 10:16:43 +01:00
Jan
05ce73049d
chore: small code cleanups 2024-02-10 10:52:02 +01:00
Alex
2478a1355f code review changes 2024-02-09 11:39:51 -05:00
Alex
aa2bebedde
Merge branch 'Laupetin:main' into main 2024-02-06 22:01:47 -05:00
Jan
2dd4eaf54f
feat: automatically load anims of weapons in t6 2024-02-06 23:56:31 +01:00
Alex
b5dd6df1cd begin working on SndBank loading from raw 2024-01-12 16:38:53 -05:00
Clang Format
6b4f5d94a8
Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
055dd5e840 Dump and read attachment and attachment uniques to and from weapon files 2021-03-26 15:27:37 +01:00
Jan
620582aa18 Add weapon infostring loading 2021-03-25 11:15:26 +01:00
Jan
613943b28c Move GDT and info string prefix constants into objconstants file 2021-03-25 11:12:46 +01:00
Jan
5551ff8df7 Move InfoString headers from Common to ObjCommon 2021-03-24 16:35:12 +01:00
Jan
abcce11b00 Split InfoString classes into multiple files depending on loading and writing code 2021-03-24 13:51:21 +01:00
Jan
313e9e9f1a Remove reference asset names from info strings 2021-03-06 21:20:13 +01:00
Jan
6cca00b8d8 Add dumping of t6 physpreset, tracer and zbarrier in their respective infostring files 2020-10-24 13:46:37 +02:00
Jan
2e61f46544 Make InfoStringDumper scriptstring callback return std::string instead of const std::string& since a reference is not needed 2020-10-23 13:26:32 +02:00
Jan
6cca45fc26 Add scriptstring value callback to weapon loading of t6 2020-10-23 12:52:44 +02:00
Jan
c86139b0fa Add dumping of t6 weapons 2020-10-20 12:49:20 +02:00