Jan
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0bb17a33bd
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feat: load materials from json
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2024-02-29 17:27:48 +01:00 |
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Jan
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1f6d0ab51a
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chore: replace material dumping with lib recommendation of serializing and deserializing json
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2024-02-29 17:27:44 +01:00 |
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Jan
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df7b25b854
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feat: dump t6 materials as json
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2024-02-18 10:16:43 +01:00 |
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Jan
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05ce73049d
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chore: small code cleanups
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2024-02-10 10:52:02 +01:00 |
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Alex
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2478a1355f
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code review changes
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2024-02-09 11:39:51 -05:00 |
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Alex
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aa2bebedde
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Merge branch 'Laupetin:main' into main
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2024-02-06 22:01:47 -05:00 |
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Jan
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2dd4eaf54f
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feat: automatically load anims of weapons in t6
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2024-02-06 23:56:31 +01:00 |
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Alex
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b5dd6df1cd
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begin working on SndBank loading from raw
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2024-01-12 16:38:53 -05:00 |
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Clang Format
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6b4f5d94a8
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Reformat code with clang format
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2023-11-19 21:07:21 +00:00 |
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Jan
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055dd5e840
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Dump and read attachment and attachment uniques to and from weapon files
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2021-03-26 15:27:37 +01:00 |
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Jan
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620582aa18
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Add weapon infostring loading
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2021-03-25 11:15:26 +01:00 |
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Jan
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613943b28c
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Move GDT and info string prefix constants into objconstants file
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2021-03-25 11:12:46 +01:00 |
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Jan
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5551ff8df7
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Move InfoString headers from Common to ObjCommon
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2021-03-24 16:35:12 +01:00 |
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Jan
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abcce11b00
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Split InfoString classes into multiple files depending on loading and writing code
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2021-03-24 13:51:21 +01:00 |
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Jan
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313e9e9f1a
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Remove reference asset names from info strings
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2021-03-06 21:20:13 +01:00 |
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Jan
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6cca00b8d8
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Add dumping of t6 physpreset, tracer and zbarrier in their respective infostring files
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2020-10-24 13:46:37 +02:00 |
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Jan
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2e61f46544
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Make InfoStringDumper scriptstring callback return std::string instead of const std::string& since a reference is not needed
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2020-10-23 13:26:32 +02:00 |
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Jan
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6cca45fc26
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Add scriptstring value callback to weapon loading of t6
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2020-10-23 12:52:44 +02:00 |
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Jan
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c86139b0fa
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Add dumping of t6 weapons
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2020-10-20 12:49:20 +02:00 |
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