LJW-Dev
0e19f365ff
Refactored to make x64 builds succeed
2025-10-27 20:23:13 +08:00
LJW-Dev
9268342ca1
Refactored GFX world loading
2025-10-27 20:00:32 +08:00
LJW-Dev
fc88b9af80
Refactored clipmap generation, further refactored other files to better use c++
2025-10-27 19:07:21 +08:00
LJW-Dev
9d4c32b6b4
Refactor to improve C++ and safe code use
2025-10-26 18:20:04 +08:00
LJW-Dev
173565c7b3
WIP: Finished updating BSP linker to use seperate files for each asset.
2025-10-24 15:34:44 +08:00
LJW-Dev
948ba5ba8b
WIP: Converted custom map linker into different asset files
2025-10-24 02:56:17 +08:00
LJW-Dev
a81944a7be
WIP: Prepared project for updating CustomMapLinker.h
2025-10-22 16:42:12 +08:00
LJW-Dev
e53779517d
WIP:
...
- Updated file structure to use BSP naming scheme
- Re-wrote BSP creator to use c++ more efficiently
2025-10-22 16:06:59 +08:00
LJW-Dev
b4073d74d9
WIP:
...
- Updated names to allign with the BSP naming structure
- Updated constants file and assoicated uses
2025-10-21 18:54:26 +08:00
LJW-Dev
7d09877d02
WIP:
...
- Converted BSP tree generation to use unique ptrs
- Updated the linker to use BSP tree unique ptrs and use the new structure of custom map structs
2025-10-21 17:37:56 +08:00
LJW-Dev
e19a3a142a
WIP: Updating code to follow laupentin's code review.
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Done:
- Moved custom map structures to their own objcommon header file
- Updated GfxLightGridRow struct
- Reverted shader_bin file path
- Renamed Project Creator to BSP Creator
- Removed model loading from BSP creator
- Cleaned up BSP Creator and updated the names of structs
WIP:
- Update BSP calculation code to be more readable and use unique/shared ptrs
2025-10-20 18:04:03 +08:00
LJW-Dev
15918506c3
Added a default entity string if the entity file isn't given
2025-10-11 19:01:48 +08:00
LJW-Dev
2906a9cf92
FIxed techset dumping and loading to be the same, as well as added a missing image check to the BSP compiler to reduce the output prints when an image is missing.
2025-10-11 18:42:09 +08:00
LJW-Dev
3a5d9e77f1
Merge branch 'main' into bsp-compilation
2025-10-11 16:15:29 +08:00
LJW-Dev
8737fdf2e7
Updated Json Material loader to support passing JSON instead of a stream, and added techset loading code
2025-10-09 01:10:21 +08:00
LJW-Dev
249e6426ff
Updated custom map objloading code to match new structure.
2025-10-09 00:31:37 +08:00
LJW-Dev
ce2aec3ab7
Merge fixup
2025-10-09 00:05:49 +08:00
LJW-Dev
d302073074
Another refactor to remove leacy code that isn't used anymore
2025-10-08 21:33:13 +08:00
LJW-Dev
7dced5f9d5
Update T6 json material loading to include JSON being passed directy instead of a stream.
2025-10-08 21:10:07 +08:00
LJW-Dev
0662f2adbe
Another refactor to clean up comments and code
2025-10-08 21:09:15 +08:00
LJW-Dev
94ccd961cb
Remove GSC-Tool 2
2025-10-08 19:54:01 +08:00
LJW-Dev
b1670445f5
remove GSC-Tool use
2025-10-08 19:47:46 +08:00
LJW-Dev
dd460a65c8
Second failed attempt at making shadows work
2025-10-08 19:42:11 +08:00
LJW-Dev
abf15e861e
Failed test to make shadows work
2025-10-08 13:47:08 +08:00
LJW-Dev
f129874728
V1 release of custom map code
2025-10-06 15:35:03 +08:00
LJW-Dev
a825bf965b
all known bugs fixed and loaded maps work correctly now.
2025-08-28 23:34:06 +08:00
LJW-Dev
9941d02bcc
Merge branch 't6-extend-techsets' into bsp-compilation
2025-07-07 23:59:08 +08:00
LJW-Dev
ca4db1eec0
fix: more incorrect paths
2025-07-07 23:58:59 +08:00
LJW-Dev
69a5651904
Merge branch 't6-extend-techsets' into bsp-compilation
2025-07-07 23:54:57 +08:00
LJW-Dev
0a520b442f
Fix: technqiues weren't opened with the proper file path.
2025-07-07 23:54:41 +08:00
LJW-Dev
54114a96ae
WIP fix, loading is currently not working correctly
2025-07-07 23:54:05 +08:00
LJW-Dev
59c3a8b116
merge extended techset functioanality
2025-07-07 23:08:58 +08:00
LJW-Dev
c045d54739
Initial commit of BSP compilation
2025-07-07 23:04:08 +08:00
LJW-Dev
aae112d37e
Added the ability to dump and load technique sets.
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note: techniques should be dumped in seperate files from technique sets, but compiling them all into the techset works as well but is harder to read.
2025-07-07 15:53:45 +08:00
LJW-Dev
dc43671930
Changed structure of IWI header writing so 2D images are last.
2025-05-30 17:22:09 +08:00
LJW-Dev
95f5dca5e0
Updated zone loading code to only use ASSET_TYPE_CLIPMAP_PVS.
2025-03-27 12:32:43 +08:00