Jan Laupetin
2d2ea30b45
fix: iw5 uses isFrictionInfinity as well
2026-05-03 16:00:30 +02:00
njohnson
1d6c028454
Clang format.
2026-05-02 12:04:51 +02:00
njohnson
0eb1f9f978
Add IW5 SndCurve dumper.
2026-05-02 12:04:51 +02:00
Paging Red
759a3ccf0e
Merge pull request #753 from pagingred/iw5_physpreset_dumper
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feat: phys presets dumping and loading for IW3, IW5, T5
2026-05-02 12:01:59 +02:00
Paging Red
010ac3ad3e
Add IW3 PhysPreset dump logic ( #744 )
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* Copied template from font.
* Create PhysPreset writer from Font dumper template.
* Completely refactor to match previous implementation.
* Remove files from previous implementation.
* Fix PhysPresetFields.
* Add missing fields and correct order.
* Add static infinity check as builtin does not work.
* Wasn't clang formatted.
* Remove unused 'perSurfaceSndAlias' field.
* Removed unsupported vals (tracer & vehicle) and un-needed vals (material).
* Make order match struct and mark 'tempDefaultToCylinder' as QBOOLEAN.
* Make order match struct and clamp vals for 'mass' and 'tempDefaultToCylinder'.
* Remove un-needed includes and add limits for float max.
* Remove clamping of mass.
* Use float max to determine if friction is infinite.
* Clang format.
* chore: formatting
* chore: do not use classes for obj constants
---------
Co-authored-by: njohnson <gitea.nicholasjohnson.info>
Co-authored-by: Jan Laupetin <jan@laupetin.net >
2026-04-23 23:27:34 +02:00
Jan Laupetin
a497efe67b
feat: compile iw5 techsets
2026-03-18 23:04:41 +01:00
Jan Laupetin
90d7f92ddd
chore: replace all usages of removed ClassUtils macros
2026-03-06 00:13:04 +01:00
Jan Laupetin
4cdccba016
feat: add embedded image loader for every supported game
2026-01-05 09:50:21 +00:00
Jan Laupetin
33584f6f7b
feat: add external image loader for every supported game
2026-01-05 09:50:20 +00:00
Jan Laupetin
da2a76f6da
chore: update image namespacing
2026-01-05 09:50:20 +00:00
Jan Laupetin
8eb79da8a2
chore: adjust asset data when taking from global asset pools
2025-12-23 15:40:52 +01:00
Jan Laupetin
02f20f09b6
chore: update all logging to use centralized logging component
2025-09-11 20:25:51 +02:00
Jan Laupetin
46fb919a52
refactor: do not nest asset namespaces in game namespaces
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* Duplicated namespace names are kind of annoying
2025-08-06 00:50:35 +02:00
Jan Laupetin
81a67151b5
refactor: streamline IW5 asset loading
2025-08-05 01:14:19 +02:00
Jan Laupetin
250556ab61
refactor: streamline namespaces of xmodel dumping and loading
2025-08-03 17:47:21 +02:00
Jan
a9c693d04d
refactor: template remaining xmodel files for iw5,t5,t6
2025-07-09 21:57:22 +01:00
Jan
f07202d449
fix: show asset that failed when not being able to parse jsons
2025-07-09 16:53:53 +01:00
Jan
6c114fe58a
refactor: extract material name into common source file
2025-06-25 19:34:09 +01:00
Jan
dceca0ec9a
refactor: use templating for JsonMaterialLoader
2025-06-25 19:16:53 +01:00
Jan
8b85cadb77
refactor: make memory from zone a reference instead of ptr
2025-05-02 22:08:06 +01:00
Jan
5d0c94e430
refactor: fix x64 compilation for ObjLoading
2025-04-26 19:48:03 +02:00
Jan
5635470b6e
refactor: cryptography component
2025-04-26 19:08:15 +02:00
Jan
4c09e94220
refactor: remove MemoryManager create method usages
2025-01-13 22:03:20 +00:00
Jan
2313da1c12
chore: inject ZoneAssetCreationStateCollection to states
2025-01-03 14:55:19 +01:00
Jan
416823c6cd
chore: rename ZoneAssetLoaderState to ZoneAssetCreationState
2025-01-03 11:01:44 +01:00
Jan
9068e96dfa
chore: make IZoneLoadingState return reference
2025-01-03 10:42:37 +01:00
Jan
aa212e0958
chore: parse includes and assetlists while parsing zone definition
2025-01-01 18:14:43 +01:00
Jan
9852f52a15
chore: get rid of now unused AssetLoading classes
2025-01-01 18:14:43 +01:00
Jan
a36581b06e
chore: fix loading and writing code for IW5
2025-01-01 18:14:41 +01:00
Jan
4f585c6aa7
chore: add generic default asset constructors for all games
2025-01-01 18:14:40 +01:00
Jan
c524cb007a
chore: implement obj loading skeleton with localize asset
2025-01-01 18:14:40 +01:00
Jan
4f0a405bdc
chore: adjust asset creation process to use separated AssetCreators
2025-01-01 18:14:40 +01:00
Jan
4c9a84777f
chore: use IObjLoader directly instead of indirection of ObjLoading
2024-10-19 13:46:47 +01:00
Jan
2dccd423af
refactor: extract image code into single component
2024-09-27 21:16:29 +02:00
Jan
5cc52c42cd
refactor: image and obj data loading
2024-09-26 07:22:35 +02:00
Jan
d4d8e83169
feat: load iw5 images from raw
2024-09-22 16:59:56 +02:00
Jan
7b28b574d2
feat: load iw5 materials from json
2024-09-22 16:59:31 +02:00
Jan
e814515b53
fix: failure to load xmodel does not abort loading process
2024-09-20 19:39:26 +02:00
Jan
d05c1730fa
feat: dump and load xmodels for IW5 via template
2024-09-20 16:44:07 +01:00
Jan
774da9a584
chore: log exception when parsing weapon attachment json fails
2024-08-08 18:50:11 +02:00
Jan
939f5b310f
chore: log exception when parsing leaderboard json fails
2024-08-08 18:49:25 +02:00
Jan
667fb49ab2
fix: iw5 leaderboard track type reading
2024-06-01 13:55:38 +02:00
Jan
28465d7c64
fix: add missing column id for iw5 leaderboards reading
2024-06-01 13:55:25 +02:00
Jan
e046089cbb
chore: use std::optional value_or for iw5 leaderboard reading
2024-06-01 13:55:00 +02:00
Future
1d9310fb9c
feat(iw5): load leaderboard definitions from raw
2024-05-26 11:53:07 +02:00
Jan
5737f232e2
chore: adjust name of leaderboard asset
2024-05-25 11:23:13 +02:00
Jan
a166878f7d
refactor: use template based asset structs for AssetLoaders
2024-05-25 11:17:04 +02:00
Jan
15440e8d66
feat: add loader for creating empty assets for all remaining iw5 asset types
2024-05-24 19:18:19 +02:00
Jan
e68a7303b6
feat: load accuracy graphs using generic 2d graph loader
2024-05-20 13:41:01 +02:00
Jan
5d913acfef
feat: improve error messages when parsing an info string file fails
2024-05-12 22:29:40 +02:00