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								 Jan | 6e57834dc6 | Warn user whenever specified asset type is unrecognized | 2022-04-16 17:13:28 +02:00 |  | 
			
				
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								 Jan | 2108737f22 | Explicitly state whenever unloading zones in linker | 2022-04-16 16:42:33 +02:00 |  | 
			
				
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								 Jan | 4a03efe636 | State whenever a zone is unloaded in unlinker | 2022-04-16 16:39:46 +02:00 |  | 
			
				
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								 Jan | 1a36912b44 | Fix unlinking every single asset in the global asset pools on unloading a zone | 2022-04-16 16:32:55 +02:00 |  | 
			
				
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								 Jan | 4abb846ccd | fix iw4 enum not having a name | 2022-04-16 15:44:57 +02:00 |  | 
			
				
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								 Jan | cb45bdaadc | Progress on reversing technique flags | 2022-04-16 15:41:45 +02:00 |  | 
			
				
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								 Jan | 9e063a30f0 | Dump technique sampler flags and technique flags | 2022-04-16 15:41:11 +02:00 |  | 
			
				
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								 Jan | 0ae5afc197 | Set technique flags based on argument code samplers | 2022-04-15 17:53:12 +02:00 |  | 
			
				
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								 Jan | 7a89630a13 | Dump technique flags | 2022-04-15 17:52:56 +02:00 |  | 
			
				
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								 Jan | 15fd1ae686 | Order shader args like the game does | 2022-04-15 17:52:32 +02:00 |  | 
			
				
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								 Jan | 9990338130 | Handle custom samplers | 2022-04-15 16:34:44 +02:00 |  | 
			
				
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								 Jan | 65c9267b06 | Correctly identify update frequencies for shader arguments | 2022-04-15 16:01:39 +02:00 |  | 
			
				
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								 Jan | cd8e6cf96a | Fix not being able to use StructuredDataDefSet assets from memory | 2022-04-15 13:00:08 +02:00 |  | 
			
				
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								 Jan | 12af03d77b | Do not output errors when use menus from loaded assets | 2022-04-15 12:54:37 +02:00 |  | 
			
				
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								 Jan | 0f3d1d3488 | Load shader from disk if they are only available as referenced assets to write techniques using them | 2022-04-15 12:54:10 +02:00 |  | 
			
				
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								 Jan | 7d80ff670d | Convert technique passes | 2022-04-14 20:11:51 +02:00 |  | 
			
				
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								 Jan | 7f496ce478 | Automatically handle unspecified shader arguments | 2022-04-14 19:49:35 +02:00 |  | 
			
				
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								 Jan | 3ba68eb2f4 | Remember which vertex shader and pixel shader args have been handled already | 2022-04-11 20:06:02 +02:00 |  | 
			
				
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								 Jan | 99c7ebbe9b | Load vertex decl asset | 2022-04-10 19:39:26 +02:00 |  | 
			
				
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								 Jan | e0bcf7aff0 | Load Vertex Stream Routing | 2022-04-10 17:48:12 +02:00 |  | 
			
				
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								 Jan | bd291a75a9 | Accept technique material arguments | 2022-04-10 14:51:38 +02:00 |  | 
			
				
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								 Jan | 516878698d | Only accept sampler arguments for sampler shader arguments and constant argument for constant shader arguments | 2022-04-10 13:58:08 +02:00 |  | 
			
				
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								 Jan | 7a2fe6dc4f | Differentiate between argument sets when dumping techniques to find the actual matching shader argument | 2022-04-10 13:23:44 +02:00 |  | 
			
				
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								 Jan | 7d2ca46cb1 | Dump known material argument hashes | 2022-04-09 19:07:24 +02:00 |  | 
			
				
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								 Jan | 13c5ea2986 | Ignore shaders versions in technique files | 2022-04-09 19:03:12 +02:00 |  | 
			
				
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								 Jan | 8cc632f613 | Move D3D9ShaderAnalyser to ObjCommon | 2022-04-09 18:55:43 +02:00 |  | 
			
				
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								 Jan | bdb782a679 | Fix issues with technique parser | 2022-03-30 19:25:58 +02:00 |  | 
			
				
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								 Jan | 4a52f3304e | Fix asset loaders for vertex and pixel shader not using correct file name | 2022-03-30 19:25:41 +02:00 |  | 
			
				
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								 Jan | 1d798647c3 | Fix not reading hex numbers with integer only lexing for SimpleLexer | 2022-03-30 19:25:07 +02:00 |  | 
			
				
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								 Jan | a092f76ec9 | Add option to not parse floating point numbers when using SimpleLexer | 2022-03-30 19:07:54 +02:00 |  | 
			
				
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								 Jan | b5cd357014 | WIP Technique loading | 2022-03-30 18:38:50 +02:00 |  | 
			
				
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								 Jan | b770360ee1 | Parse techniques | 2022-03-27 21:10:33 +02:00 |  | 
			
				
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								 Jan | 7c9805b4ba | fix compilation issues | 2022-03-27 16:28:25 +02:00 |  | 
			
				
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								 Jan | 99d5caf1f2 | Fix techset parsing naming issues | 2022-03-27 16:21:06 +02:00 |  | 
			
				
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								 Jan | d8f490ec94 | Base for technique loading | 2022-03-27 16:17:50 +02:00 |  | 
			
				
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								 Jan | a47370613b | Reuse previously loaded techniques | 2022-03-27 16:17:36 +02:00 |  | 
			
				
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								 Jan | 99f3f6fe0c | Fix wrong techset reader dependency on structuredatadef | 2022-03-27 16:16:41 +02:00 |  | 
			
				
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								 Jan | eb5312899f | Parse techset files for IW4 | 2022-03-26 18:47:43 +01:00 |  | 
			
				
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								 Jan | 2fda10f133 | Find vertexdecl to dump if the one in the asset is a referenced asset | 2022-03-25 18:57:01 +01:00 |  | 
			
				
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								 Jan | a825a9df38 | Remove unused dumper for vertex decls | 2022-03-25 18:41:38 +01:00 |  | 
			
				
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								 Jan | d0e8e94561 | Load vertex shader and pixel shader from raw | 2022-03-25 18:35:22 +01:00 |  | 
			
				
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								 Jan | 90eaf9c4a9 | If pixel or vertex shader is only referenced asset, attempt to load asset from GlobalAssetPools to be able to use a shader from a previously loaded zone | 2022-03-25 14:46:09 +01:00 |  | 
			
				
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								 Jan | 324dead2e3 | Disable warning about unscoped enums | 2022-03-25 14:13:13 +01:00 |  | 
			
				
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								 Jan | f9fad26ccc | Handling of referenced shaders | 2022-03-25 00:23:53 +01:00 |  | 
			
				
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								 Jan | b48fbb2b0e | Dump material constants and samplers | 2022-03-25 00:04:27 +01:00 |  | 
			
				
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								 Jan | a06229042f | Dump material pass literal shader arguments | 2022-03-24 23:54:24 +01:00 |  | 
			
				
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								 Jan | 5fdde037a8 | Dump code sampler for technique arguments | 2022-03-24 23:42:10 +01:00 |  | 
			
				
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								 Jan | f386e82f89 | Omit code constants that have the same source and dest accessor | 2022-03-24 23:26:07 +01:00 |  | 
			
				
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								 Jan | ef936eba57 | Dump IW4 techset code constant argument mappings | 2022-03-24 23:04:35 +01:00 |  | 
			
				
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								 Jan | 7760e1579c | fix compilation errors | 2022-03-24 21:18:07 +01:00 |  |