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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-04-22 03:29:37 +00:00
Commit Graph

71 Commits

Author SHA1 Message Date
Jan 1cc5be2f64 Load iw4x zones for iw4 2021-04-01 20:29:42 +02:00
Jan 590a108a1b Fix IW4 zone loading 2021-03-30 11:19:56 +02:00
Jan 4f995751ce Add load argument to unlinker to load zones before trying to unlink specified zones
this allows to make sure certain ipaks are loaded before dumping
2021-03-27 16:45:30 +01:00
Jan 6f6d25da4a Always duplicate temp loaddef for T6 instead of only duplicating it if resource size is bigger than 0 2021-03-22 12:30:02 +01:00
Jan 2a6d7c84c2 Add ZoneScriptString class to store zone script strings 2021-03-18 16:55:30 +01:00
Jan f22012d282 Move XChunk processors to ZoneCommon 2021-03-16 20:42:48 +01:00
Jan c9f88e5e93 Use ZoneConstants class for IW4 2021-03-16 13:19:56 +01:00
Jan 9d26c9c927 Add ZoneWriting basis 2021-03-15 22:36:07 +01:00
Jan 301f6e3e7a Use unique_ptr for ZoneLoading 2021-03-14 12:34:50 +01:00
Jan 88c48e8107 Add dynamic allocation alignment to be able to load T6 MemoryBlock asset which isnt used at all so why am i doing this again 2021-03-05 09:23:37 +01:00
Jan 1a45cf2107 Fix more gcc compilation issues 2021-03-03 09:12:27 -08:00
Jan eed7164b5b Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices 2020-10-23 15:54:27 +02:00
Jan 068add0eef Fix script string indices being off by one due to inserting empty script string that is not necessarly in the zone 2020-10-23 12:51:18 +02:00
Jan f3afaf3110 move zoneloaderfactories in their respective game namespaces 2020-10-17 16:04:26 +02:00
Jan f0c8ffa6be move contentloader classes to their respective game namespaces 2020-10-17 15:55:19 +02:00
Jan b8b8e4c267 Implement loading of the remaining iw4 assets which are the map assets 2020-10-11 12:22:20 +02:00
Jan 6437d8daa4 Remove SndDriverGlobals references as an asset since it is non existant for IW4 PC builds 2020-09-15 12:54:32 +02:00
Jan 906d112619 Add loading of iw4 weapondef and vehicledef assets 2020-09-15 12:51:59 +02:00
Jan c515747bc0 Add loading of iw4 font and addonmapents assets 2020-09-15 11:21:46 +02:00
Jan fb93d7cb2f Add loading of iw4 assets clipmap and mapents 2020-09-15 10:44:45 +02:00
Jan 83d76acedc add structureddatadef loading code for iw4 2020-09-09 12:36:53 +02:00
Jan 0efff7d637 add iw4 tracerdef loading code 2020-09-09 12:08:09 +02:00
Jan 3bf47f058d Add LeaderboardDef asset loading for IW4 2020-09-09 12:03:14 +02:00
Jan b4756c3688 Add IW4 ImpactFx loading code 2020-09-09 11:58:42 +02:00
Jan ceeb1832cd Add IW4 GfxLightDef asset loading code 2020-09-09 11:54:15 +02:00
Jan 24195be273 Add Fx asset for IW4 2020-09-09 11:47:29 +02:00
Jan bdbfb7114e Add menu loading for iw4 2020-09-08 20:52:29 +02:00
Jan c1d2ac6604 Add localize entry to iw4 and skip snddriverglobals since the asset is not loaded but is still in the asset list of fastfiles 2020-09-08 13:10:54 +02:00
Jan d35560ccd7 Add support for loading sound assets from iw4 zones 2020-09-08 12:11:16 +02:00
Jan b25fe9a9f7 Added iw4 assets related to materials, xmodels 2020-09-07 18:19:20 +02:00
Jan 5e8173539b Generate zone code for IW4 for the first 3 assets 2020-09-07 14:14:07 +02:00
Jan d7096c9137 Add AuthedBlocks processor for IW4 fastfiles 2020-09-06 18:18:30 +02:00
Jan 060e5678b5 Read IW4 signed headers 2020-09-06 14:39:19 +02:00
Jan 9f8022c2ca ZoneCommon: Add GameLanguagePrefix class and save known prefixes for languages in the game object 2020-02-07 20:52:24 +01:00
Jan 55d5746650 ZoneCode: Add Action on loading a GfxImage to set the loadedSize property to 0 to indicate Texture data has not yet been loaded 2020-02-06 21:26:34 +01:00
Jan d01f5c49a8 ZoneLoading: Add implementation for LoadImageData action:
Duplicate any ImageLoadDef that contains data, otherwise discard temporary empty loaddef
2020-02-04 19:45:45 +01:00
Jan bdb0958c16 ZoneCodeGenerator: Add possibility to define custom actions that should be performed after loading a certain Structure 2020-01-03 17:25:10 +01:00
Jan a0d4e87b8e ZoneCommon: Change name of global variable for the T6 Game instance 2019-12-29 16:39:29 +01:00
Jan 00b3322cb2 ZoneLoading: Extract all obj dumping relevant parts to ObjWriting component 2019-12-25 14:07:24 +01:00
Jan d224eb8ce5 ZoneLoading: Simulate the vanilla edge case that the chunk size is in the end of the loadbuffer and cannot quite fit into it so the space is padded and the chunk size is loaded from the beginning of the buffer 2019-12-24 17:21:58 +01:00
Jan 33ec343460 ZoneCodeGenerator: Add possibility to specify a custom array count to signalize how many entries of a static array should be loaded 2019-12-24 12:41:27 +01:00
Jan 4932994355 ZoneLoading: Remove unused asset counting part 2019-12-24 11:40:00 +01:00
Jan 551deeec34 ZoneCode: Add commands for GfxWorld and enable it 2019-12-24 01:59:58 +01:00
Jan d6f49c459c ZoneLoading: Only dump localized strings when there are any in the pool 2019-12-23 21:24:06 +01:00
Jan 0d801948bc ZoneLoading: Enable now properly working assets 2019-12-23 17:05:53 +01:00
Jan 2fea7654a9 ZoneLoading: Fix not being able to load a null scriptstring and aligning incorrectly when loading the header 2019-12-23 17:05:12 +01:00
Jan af56d9193d ZoneLoading: Always initialize AssetPools as dynamic since not all loaded assets are contained inside the initial assetlist 2019-12-23 17:04:23 +01:00
Jan 5b8cd9cbc6 ZoneCode: Fix and enable menuDef and WeaponVariantDef 2019-12-07 13:40:27 +01:00
Jan e7725f6a9c ZoneLoading: Fix and enable xmodel, destructibledef, gameworldsp/mp, attachment_unique, weaponcamo, fx, vehicledef 2019-12-07 03:49:32 +01:00
Jan a7857172d7 ZoneLoading: Enable assets menuList, impactfx and footsteptablefx due to now working properly 2019-12-06 16:33:36 +01:00