816 Commits

Author SHA1 Message Date
Jan
590a108a1b Fix IW4 zone loading 2021-03-30 11:19:56 +02:00
Jan
31407e62e2 Fix InfoString not properly iterating through gdt entry parents when converting 2021-03-28 13:15:29 +02:00
Jan
6acbd0e2be Make asset loading context assets in gdts override their previously defined assets with the same name 2021-03-28 13:08:28 +02:00
Jan
648fed20a6 Fix zone definition parser adding spaces after field to field value 2021-03-28 13:07:45 +02:00
Jan
49f19d95c2 Fix error messages on error when loading gdt 2021-03-28 13:07:14 +02:00
Jan
41b4fb8c9a Apply gdt parent entry gdf to children 2021-03-28 12:27:23 +02:00
Jan
a42f75c85e Respect gdt parents when converting to infostring 2021-03-28 12:21:47 +02:00
Jan
579c0747d0 Add loading of gdt entries to info based assets 2021-03-28 12:07:36 +02:00
Jan
d9abf12b16 Move unlinked gdt files to source_data and reference unlinked gdts in zone definition file 2021-03-28 10:20:24 +02:00
Jan
4f995751ce Add load argument to unlinker to load zones before trying to unlink specified zones
this allows to make sure certain ipaks are loaded before dumping
2021-03-27 16:45:30 +01:00
Jan
7d4029b21f Add physconstraints loading 2021-03-27 14:00:55 +01:00
Jan
0dd7de3a0d Fix missing break in ZBarrier loader when counting barriers 2021-03-27 14:00:44 +01:00
Jan
8030a0238f Add phys preset loading 2021-03-27 10:50:20 +01:00
Jan
679fb6d398 Add tracer loading 2021-03-27 10:50:09 +01:00
Jan
23653e3067 Add ZBarrier loading 2021-03-27 10:49:49 +01:00
Jan
7d7fdb16aa Fix not dumping sound alias hash as hex 2021-03-27 10:49:19 +01:00
Jan
888b33a9c6 Add AssetLoader for attachments 2021-03-27 00:01:33 +01:00
Jan
f226e6363d Remove unused headers from AssetLoaderWeapon 2021-03-26 16:01:37 +01:00
Jan
055dd5e840 Dump and read attachment and attachment uniques to and from weapon files 2021-03-26 15:27:37 +01:00
Jan
540e631fd5 Make sure last field in infostring is still output even if it is empty 2021-03-26 15:26:44 +01:00
Jan
3520a9bd2c Use new helper functions ParseAsArray and ParseAsPairs of InfoStringToStructConverterBase to parse notetracksoundmap and hidetags 2021-03-26 12:12:32 +01:00
Jan
aaf350d088 Add calculation of fields not specified via weapon fields to asset loader weapon 2021-03-25 13:34:14 +01:00
Jan
cb3e4386a9 Fix weapon asset loader not linking weaponfulldef attachment uniques to weaponvariantdef 2021-03-25 13:33:05 +01:00
Jan
593493d5fc Fix weapon asset loader not using scriptstring value but instead field name as value 2021-03-25 13:32:39 +01:00
Jan
d8bd6fc11d Make AssetLoadingManager try to find referenced assets from global asset pools if non referencing asset was not found 2021-03-25 13:31:23 +01:00
Jan
620582aa18 Add weapon infostring loading 2021-03-25 11:15:26 +01:00
Jan
a04eb98df9 Add vehicle infostring loading 2021-03-25 11:15:11 +01:00
Jan
55f48c9bc2 Add InfoString loading 2021-03-25 11:14:51 +01:00
Jan
613943b28c Move GDT and info string prefix constants into objconstants file 2021-03-25 11:12:46 +01:00
Jan
5551ff8df7 Move InfoString headers from Common to ObjCommon 2021-03-24 16:35:12 +01:00
Jan
628abd9b12 Fix missing cstring header for InfoStringFromStructConverter 2021-03-24 15:56:52 +01:00
Jan
2d97185c8f Move fields and string arrays for info string assets to common component 2021-03-24 15:50:36 +01:00
Jan
abcce11b00 Split InfoString classes into multiple files depending on loading and writing code 2021-03-24 13:51:21 +01:00
Jan
9e00ad60e7 Add asset loader for font icon 2021-03-24 12:33:42 +01:00
Jan
79c1284193 Add asset loader for localize files 2021-03-23 17:16:36 +01:00
Jan
3ed63415a7 Add T6 assetloader for string tables 2021-03-23 01:30:10 +01:00
Jan
3529214596 Fix CsvStream not reading values properly 2021-03-23 01:28:54 +01:00
Jan
0ff06cad72 Add AssetLoaders for Qdb, ScriptParseTree and Slug 2021-03-23 01:28:33 +01:00
Jan
74f2bff716 Fix not using correct struct for ObjLoader for ddldef 2021-03-23 00:44:24 +01:00
Jan
5fbcbaf3c7 Fix not straight up inserting scriptstrings on loading from zone 2021-03-23 00:42:41 +01:00
Jan
4380a6c9f2 Set last byte of rawfile buffer to 0 when loading asset 2021-03-22 23:32:55 +01:00
Jan
a18f001130 Dump zones in zone_dump/zone_raw subfolder 2021-03-22 13:23:24 +01:00
Jan
6f6d25da4a Always duplicate temp loaddef for T6 instead of only duplicating it if resource size is bigger than 0 2021-03-22 12:30:02 +01:00
Jan
1058ee7881 Write null memory at end of t6 fastfiles like the original linker does because the game's reader needs it for some reason 2021-03-22 09:49:42 +01:00
Jan
d99eb0ab24 Use asset identified by name and type when writing asset dependency to make sure that the pointer always matches one that would have been written to the zone already even when using an asset from another loaded zone 2021-03-21 21:29:02 +01:00
Jan
a2ef445455 Fix adding offsets on strings and assets 2021-03-21 10:19:51 +01:00
Jan
c4aec3e147 Preserve zone definition meta data order 2021-03-21 10:19:27 +01:00
Jan
1d33cf2adf Save offset for reusing for any type that has a reusable reference 2021-03-20 16:04:17 +01:00
Jan
5cd5ae5533 Add metadata from zone definition as keyvaluepairs to zone for T6 2021-03-20 14:08:22 +01:00
Jan
5e08469635 Use custom parser values instead of simple parser values for parsing Zone definitions 2021-03-20 14:07:48 +01:00