Jan
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2d58054ffc
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refactor: make use of IOutputPath in ObjWriting
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2025-01-11 17:52:04 +01:00 |
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Clang Format
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6b4f5d94a8
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Reformat code with clang format
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2023-11-19 21:07:21 +00:00 |
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Jan
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cf711c3af7
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Use SimpleLexer escaped strings for localization
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2023-09-24 15:25:08 +02:00 |
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Jan
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e324c20641
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Make asset dumpers not provide different implementations for dumping to gdt and raw so any dumper can decide itself how many raw files and gdt entries it wants to make use of
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2021-07-31 12:34:22 +02:00 |
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Jan
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79c1284193
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Add asset loader for localize files
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2021-03-23 17:16:36 +01:00 |
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Jan
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abb268a819
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Add AssetDumperContext to bundle context fields for dumping
(cherry picked from commit ed8331280392ef3a2b4657c5dbd0880463d85f2c)
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2021-03-05 18:11:56 +01:00 |
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Jan
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1cd06668e0
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Replace FileAPI with c++ streams and std::filesystem
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2021-03-03 14:04:35 +01:00 |
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Jan
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14666ed944
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Dump a few iw4 assets
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2020-09-09 18:40:01 +02:00 |
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Jan
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992e9cea30
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ZoneLoading: Properly link assets as dependencies instead of only saving the name of the dependency
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2020-02-18 13:16:39 +01:00 |
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Jan
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9f8022c2ca
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ZoneCommon: Add GameLanguagePrefix class and save known prefixes for languages in the game object
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2020-02-07 20:52:24 +01:00 |
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Jan
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00b3322cb2
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ZoneLoading: Extract all obj dumping relevant parts to ObjWriting component
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2019-12-25 14:07:24 +01:00 |
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