OpenAssetTools/src/ObjWriting/Game/T6/AssetDumpers/AssetDumperLocalizeEntry.cpp

42 lines
1.3 KiB
C++

#include "AssetDumperLocalizeEntry.h"
#include "Dumping/Localize/StringFileDumper.h"
#include "Localize/LocalizeCommon.h"
#include <format>
#include <iostream>
using namespace T6;
void AssetDumperLocalizeEntry::DumpPool(AssetDumpingContext& context, AssetPool<LocalizeEntry>* pool)
{
if (pool->m_asset_lookup.empty())
return;
const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone.m_language);
const auto assetFile = context.OpenAssetFile(std::format("{}/localizedstrings/{}.str", language, context.m_zone.m_name));
if (assetFile)
{
StringFileDumper stringFileDumper(context.m_zone, *assetFile);
stringFileDumper.SetLanguageName(language);
// Magic string. Original string files do have this config file. The purpose of the config file is unknown though.
stringFileDumper.SetConfigFile(R"(C:/projects/cod/t6/bin/StringEd.cfg)");
stringFileDumper.SetNotes("");
for (auto* localizeEntry : *pool)
{
stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value);
}
stringFileDumper.Finalize();
}
else
{
std::cerr << std::format("Could not create string file for dumping localized strings of zone '{}'\n", context.m_zone.m_name);
}
}