47 Commits

Author SHA1 Message Date
Jan
2034db3330
fix: make name of zone definition the target name by default 2024-11-12 19:37:38 +01:00
Jan
e80b9d7460
chore: use std format 2024-10-19 13:46:47 +01:00
Jan
c245daf56e
fix: loaded zone definitions do not set type fastfile if undefined 2024-10-08 20:10:40 +02:00
Jan
1861bd689c
chore: respect previously set game when including additional zone files 2024-10-05 11:19:41 +01:00
Jan
b156c7348a
refactor: use asset_type_t for ZoneDefinition 2024-10-05 10:56:56 +01:00
d44b91485d
feat(Linker): add verbose loggin when writing of zones begins 2024-09-11 17:13:42 +02:00
Jan
42a3e207e5
fix: referencing files in cwd without dot slash 2024-08-21 10:45:05 +02:00
Jan
e4beee3d7e
chore: use std format in linker 2024-08-12 09:47:15 +02:00
Jan
0e1f0eef7f
fix: make specified game name case insensitive 2024-08-12 09:29:52 +02:00
Jan
1117339542
fix: log when a specified game is unsupported 2024-08-12 09:25:37 +02:00
Jan
dd2c97f7a0
chore: adjust log levels in linker 2024-08-12 09:18:22 +02:00
Jan
239001e6f2
refactor: use std ranges functions where applicable 2024-03-24 20:49:15 +01:00
Jan
132cccb971
refactor: use new line character instead of std::endl 2024-03-24 20:24:22 +01:00
Alex
e2f8892278 clang formatting 2024-01-26 13:05:07 -05:00
Alex
80da882b4d
Merge branch 'Laupetin:main' into main 2024-01-26 12:15:26 -05:00
Alex
a020de6f80 SoundBankWriter code 2024-01-26 12:14:47 -05:00
Jan
05437cfd7d
feat: add version command line arg to all executables 2024-01-23 23:14:52 +01:00
Clang Format
6b4f5d94a8
Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
483d47d79e Build referenced targets from within zone definitions 2023-10-21 15:33:14 +02:00
Jan
85b6c3f6bd Introduce "none" project type 2023-10-21 15:33:14 +02:00
Jan
0b4a0ac070 Add possibility to build different targets in the same project for e.g. IPaks 2023-10-21 15:33:14 +02:00
Jan
8514378465 Write IPak base skeleton without data 2023-10-07 19:41:54 +02:00
Jan
23d0fe1eb0 Always load/unload project specific zones 2023-10-07 15:17:06 +02:00
Jan
fb5c67b5ce Add possibility to include asset lists in project definition 2023-10-07 15:06:41 +02:00
Jan
e4fd8543e3 Read project type from zone file 2023-10-07 13:29:27 +02:00
Jan
480bc81522 Extract search path related code from Linker into separate class 2023-10-07 10:54:09 +02:00
Jan
e7f52e5dc7 Abort linking when loading specified zone failed due to missing file 2023-10-05 20:29:38 +02:00
Jan
bb94162be4 Add possibility to override zone name in zone definition 2023-09-28 20:52:16 +02:00
Jan
e36367fe01 Rename linker "zone" to "project" 2023-09-28 20:28:34 +02:00
Jan
686102a59e Add game pattern to search paths 2022-08-13 20:49:33 +02:00
Jan
2108737f22 Explicitly state whenever unloading zones in linker 2022-04-16 16:42:33 +02:00
Jan
f201dfafd8 IW5 support initial commit 2021-07-23 01:12:36 +02:00
Jan
2ac1ec7cb0 Add zone writing for T5 2021-06-24 16:58:12 +02:00
Jan
687d1185a3 Add IW3 zone writing 2021-04-17 11:19:55 +02:00
Jan
49f19d95c2 Fix error messages on error when loading gdt 2021-03-28 13:07:14 +02:00
Jan
c4aec3e147 Preserve zone definition meta data order 2021-03-21 10:19:27 +01:00
Jan
724e221ba4 Write XChunks in fastfiles 2021-03-17 22:25:47 +01:00
Jan
4feea62280 ZoneWriting stuff 2021-03-16 12:37:15 +01:00
Jan
94230cefb0 Make empty linking asset if asset is ignored 2021-03-13 19:32:51 +01:00
Jan
a7860c7c76 Add AssetLoader basis 2021-03-13 14:27:20 +01:00
Jan
83080db991 Include filesize when opening a file with searchpaths 2021-03-13 10:27:18 +01:00
Jan
62247cecda Create directories for output fastfile for linker 2021-03-13 10:25:37 +01:00
Jan
a57201d78d Rename AssetLoading from Linker to ZoneCreation 2021-03-12 11:20:02 +01:00
Jan
b360816190 Add AssetLoaders for linker that handle asset types for their specific game 2021-03-12 10:55:55 +01:00
Jan
792509d11d Read assetlists for ignoring assets 2021-03-11 14:04:53 +01:00
Jan
c47ea48b6b Open search paths for assets, gdts and source in Linker 2021-03-10 12:26:09 +01:00
Jan
e6a91c0305 add linker basis 2021-03-08 12:46:27 +01:00