Jan
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e68a7303b6
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feat: load accuracy graphs using generic 2d graph loader
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2024-05-20 13:41:01 +02:00 |
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Jan
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879acd35bb
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feat: dump t6 accuracy graphs
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2024-05-20 10:42:02 +02:00 |
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Jan
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4f0ee35740
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refactor: use std::extent_v instead of std::extent
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2024-03-24 19:46:43 +01:00 |
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Jan
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fef815e708
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feat: recognize indirect asset refs when marking assets
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2024-02-07 00:53:52 +01:00 |
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Jan
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2dd4eaf54f
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feat: automatically load anims of weapons in t6
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2024-02-06 23:56:31 +01:00 |
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Clang Format
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6b4f5d94a8
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Reformat code with clang format
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2023-11-19 21:07:21 +00:00 |
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Jan
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e324c20641
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Make asset dumpers not provide different implementations for dumping to gdt and raw so any dumper can decide itself how many raw files and gdt entries it wants to make use of
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2021-07-31 12:34:22 +02:00 |
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Jan
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055dd5e840
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Dump and read attachment and attachment uniques to and from weapon files
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2021-03-26 15:27:37 +01:00 |
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Jan
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613943b28c
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Move GDT and info string prefix constants into objconstants file
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2021-03-25 11:12:46 +01:00 |
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Jan
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2d97185c8f
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Move fields and string arrays for info string assets to common component
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2021-03-24 15:50:36 +01:00 |
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Jan
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abcce11b00
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Split InfoString classes into multiple files depending on loading and writing code
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2021-03-24 13:51:21 +01:00 |
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Jan
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2a6d7c84c2
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Add ZoneScriptString class to store zone script strings
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2021-03-18 16:55:30 +01:00 |
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Jan
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ba1bca775b
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Move T6 string arrays to CommonT6 header
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2021-03-07 15:30:48 +01:00 |
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Jan
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5db7eaeec3
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Add T6 Attachment dumper
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2021-03-07 15:25:58 +01:00 |
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Jan
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313e9e9f1a
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Remove reference asset names from info strings
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2021-03-06 21:20:13 +01:00 |
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Jan
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ea7b1eadae
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Make dumpers works as gdt dumpers and raw dumpers
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2021-03-06 13:25:08 +01:00 |
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Jan
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abb268a819
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Add AssetDumperContext to bundle context fields for dumping
(cherry picked from commit ed8331280392ef3a2b4657c5dbd0880463d85f2c)
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2021-03-05 18:11:56 +01:00 |
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Jan
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1a45cf2107
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Fix more gcc compilation issues
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2021-03-03 09:12:27 -08:00 |
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Jan
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1cd06668e0
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Replace FileAPI with c++ streams and std::filesystem
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2021-03-03 14:04:35 +01:00 |
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Jan
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b5141bcd1c
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Use countof and enum num entries to get the amount of entries in t6 weaponfulldef
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2020-10-25 19:51:34 +01:00 |
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Jan
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71c291ade2
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Fix t6 weapondumper not freeing temporary fulldef
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2020-10-24 12:50:54 +02:00 |
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Jan
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c68debc3da
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Add T6 playeranimtype from zombie mode for dumping weapons
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2020-10-23 16:22:24 +02:00 |
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Jan
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70da70de65
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Dump t6 weapon explosiontag in weaponfile
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2020-10-23 15:55:30 +02:00 |
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Jan
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eed7164b5b
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Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
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2020-10-23 15:54:27 +02:00 |
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Jan
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f8e7a10789
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Also remove string reference in scriptstring callback from WeaponDumper
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2020-10-23 13:35:50 +02:00 |
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Jan
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2e61f46544
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Make InfoStringDumper scriptstring callback return std::string instead of const std::string& since a reference is not needed
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2020-10-23 13:26:32 +02:00 |
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Jan
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99195232bb
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Add dumping of hideTags and noteTrackSoundMap to weapons for T6
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2020-10-23 12:55:07 +02:00 |
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Jan
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6cca45fc26
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Add scriptstring value callback to weapon loading of t6
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2020-10-23 12:52:44 +02:00 |
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Jan
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7acf07a4b4
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Use offsetof macro instead of fixed offset values for weaponfields of t6
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2020-10-20 17:30:10 +02:00 |
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Jan
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c86139b0fa
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Add dumping of t6 weapons
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2020-10-20 12:49:20 +02:00 |
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