16 Commits

Author SHA1 Message Date
Jan
4f0a405bdc
chore: adjust asset creation process to use separated AssetCreators 2025-01-01 18:14:40 +01:00
Jan
4c9a84777f
chore: use IObjLoader directly instead of indirection of ObjLoading 2024-10-19 13:46:47 +01:00
Jan
5cc52c42cd
refactor: image and obj data loading 2024-09-26 07:22:35 +02:00
Clang Format
6b4f5d94a8
Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
5e31be9bac Finalize menu assets after loading all assets 2021-12-29 00:20:54 +01:00
Jan
3cda71d1e7 Dump SoundBank asset data files 2021-04-05 18:50:42 +02:00
Jan
a7860c7c76 Add AssetLoader basis 2021-03-13 14:27:20 +01:00
Jan
a1c965a4c0 Dump iw4 images 2020-10-16 15:57:39 +02:00
Jan
9572391082 Unlinker: Make zone files creators game dependent and in the unlinker project instead of the ObjWriting component 2020-02-18 17:15:51 +01:00
Jan
23f77bb335 Unlinker: Make parsing specified command line arguments its own class 2020-02-14 23:40:47 +01:00
Jan
80deff450d ObjLoading: Load common ipaks depending on SP/MP/ZM for every zone and make sure to not double load them 2020-02-10 23:02:44 +01:00
Jan
5bda400acb ObjLoading: Add basis for Iwi loading 2020-02-07 20:55:10 +01:00
Jan
96f2067030 ObjLoading: Read index section of ipaks and try to open images from it when loading obj data 2020-01-03 01:13:07 +01:00
Jan
0abdb64832 ObjLoading: Be able to load and index IWD files 2020-01-01 18:46:33 +01:00
Jan
153f8f2e89 Unlinker/ObjLoading: Add skeleton for dynamically loading search paths based on current zone 2019-12-30 23:52:33 +01:00
Jan
af55c202cf ObjLoading/ObjWriting: Initial skeleton for loading and writing obj files 2019-12-29 16:40:03 +01:00