Jan
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4f0a405bdc
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chore: adjust asset creation process to use separated AssetCreators
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2025-01-01 18:14:40 +01:00 |
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Jan
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4c9a84777f
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chore: use IObjLoader directly instead of indirection of ObjLoading
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2024-10-19 13:46:47 +01:00 |
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Jan
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5cc52c42cd
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refactor: image and obj data loading
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2024-09-26 07:22:35 +02:00 |
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Clang Format
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6b4f5d94a8
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Reformat code with clang format
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2023-11-19 21:07:21 +00:00 |
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Jan
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5e31be9bac
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Finalize menu assets after loading all assets
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2021-12-29 00:20:54 +01:00 |
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Jan
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3cda71d1e7
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Dump SoundBank asset data files
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2021-04-05 18:50:42 +02:00 |
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Jan
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a7860c7c76
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Add AssetLoader basis
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2021-03-13 14:27:20 +01:00 |
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Jan
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a1c965a4c0
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Dump iw4 images
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2020-10-16 15:57:39 +02:00 |
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Jan
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9572391082
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Unlinker: Make zone files creators game dependent and in the unlinker project instead of the ObjWriting component
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2020-02-18 17:15:51 +01:00 |
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Jan
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23f77bb335
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Unlinker: Make parsing specified command line arguments its own class
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2020-02-14 23:40:47 +01:00 |
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Jan
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80deff450d
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ObjLoading: Load common ipaks depending on SP/MP/ZM for every zone and make sure to not double load them
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2020-02-10 23:02:44 +01:00 |
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Jan
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5bda400acb
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ObjLoading: Add basis for Iwi loading
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2020-02-07 20:55:10 +01:00 |
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Jan
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96f2067030
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ObjLoading: Read index section of ipaks and try to open images from it when loading obj data
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2020-01-03 01:13:07 +01:00 |
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Jan
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0abdb64832
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ObjLoading: Be able to load and index IWD files
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2020-01-01 18:46:33 +01:00 |
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Jan
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153f8f2e89
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Unlinker/ObjLoading: Add skeleton for dynamically loading search paths based on current zone
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2019-12-30 23:52:33 +01:00 |
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Jan
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af55c202cf
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ObjLoading/ObjWriting: Initial skeleton for loading and writing obj files
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2019-12-29 16:40:03 +01:00 |
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