964 Commits

Author SHA1 Message Date
Jan
5771044c08 Material dumping and loading stuff 2022-08-06 10:52:52 +02:00
Jan
a3a01660d6 Add TechsetDefinitionCache to cache loaded techset definitions 2022-08-06 10:52:35 +02:00
Jan
b474109452 depthtest, depthwrite, polygonOffset for material loading 2022-07-24 13:54:58 +02:00
Jan
dd09027f0b CullFace loading material 2022-07-23 22:16:46 +02:00
Jan
61b44070e4 alphatest, blendfunc, colorwrite material loading 2022-07-23 21:29:45 +02:00
Jan
2f948ea54a More material loading constants 2022-07-23 15:50:35 +02:00
Jan
0cbf234faf Use string constants for material loading 2022-07-23 14:33:27 +02:00
Jan
92d808b7a4 Use constants for material sort key names 2022-07-23 13:05:37 +02:00
Jan
ea79e60856 Load material sortkeys v1 2022-07-23 12:22:59 +02:00
Jan
80a66a5d2c Finalize loaded material with textures 2022-07-15 11:25:38 +02:00
Jan
82349d3432 Material loading base 2022-07-15 11:21:54 +02:00
Jan
bc91738ee9 Dump materials in zone gdt 2022-07-09 15:44:03 +02:00
Jan
5ee541c0ff Fix not being able to dump t6 xmodels without surface 2022-07-09 14:16:24 +02:00
Jan
da79ce2463 Dump material waterColor constant 2022-05-15 16:37:44 +02:00
Jan
6862faa992 Correctly mark unhandled constants as such 2022-05-15 15:55:37 +02:00
Jan
0105c0d1bd Dump material info from constants 2022-05-14 16:09:11 +02:00
Jan
38dedaf894 Examine techset info from effect and unlit materials 2022-05-10 19:03:36 +02:00
Jan
638b659a48 Example material stencil values and blendfunc 2022-05-08 12:44:34 +02:00
Jan
cc2f0ca487 Write Statebits data to gdt materials 2022-05-02 21:11:51 +02:00
Jan
b94c5b381d Extract more info from techset name 2022-05-02 18:45:49 +02:00
Jan
01d9a4d912 Improve recognition of material types 2022-04-29 23:55:10 +02:00
Jan
353ad52eba Add material dumping debug switches 2022-04-23 16:41:30 +02:00
Jan
cd34f8db39 basics of material gdt dumping 2022-04-22 23:21:39 +02:00
Jan
bba96b248d Add skip obj unlinker arg 2022-04-22 23:21:23 +02:00
Jan
2823a46b92 Add improvements from iw3 material dumping to iw4 2022-04-21 19:58:49 +02:00
Jan
c91d71e809 Dump iw3 materials 2022-04-21 19:58:31 +02:00
Jan
ebb13e18da Write additional details in iw4 material json 2022-04-18 18:23:30 +02:00
Jan
03fe515fb0 Fix compilation 2022-04-18 15:37:08 +02:00
Jan
ce22a2fea6 Add more details about material semantic and samplerState 2022-04-18 15:26:24 +02:00
Jan
2114b761b0 Dump iw4 materials as json for data investigation purposes 2022-04-18 14:46:13 +02:00
Jan
0f47e64486 Add nlohmann json submodule third party dependency 2022-04-18 11:23:05 +02:00
Jan
2ec65924c6 Only dump model surfs once for iw5 as well 2022-04-17 15:44:25 +02:00
Jan
30870c5e07 Only dump model surfs once 2022-04-17 15:38:07 +02:00
Jan
6ff86ae5e7 Set technique flags based on used constants, samplers and technique names 2022-04-16 22:51:38 +02:00
Jan
6e57834dc6 Warn user whenever specified asset type is unrecognized 2022-04-16 17:13:28 +02:00
Jan
2108737f22 Explicitly state whenever unloading zones in linker 2022-04-16 16:42:33 +02:00
Jan
4a03efe636 State whenever a zone is unloaded in unlinker 2022-04-16 16:39:46 +02:00
Jan
1a36912b44 Fix unlinking every single asset in the global asset pools on unloading a zone 2022-04-16 16:32:55 +02:00
Jan
4abb846ccd fix iw4 enum not having a name 2022-04-16 15:44:57 +02:00
Jan
cb45bdaadc Progress on reversing technique flags 2022-04-16 15:41:45 +02:00
Jan
9e063a30f0 Dump technique sampler flags and technique flags 2022-04-16 15:41:11 +02:00
Jan
0ae5afc197 Set technique flags based on argument code samplers 2022-04-15 17:53:12 +02:00
Jan
7a89630a13 Dump technique flags 2022-04-15 17:52:56 +02:00
Jan
15fd1ae686 Order shader args like the game does 2022-04-15 17:52:32 +02:00
Jan
9990338130 Handle custom samplers 2022-04-15 16:34:44 +02:00
Jan
65c9267b06 Correctly identify update frequencies for shader arguments 2022-04-15 16:01:39 +02:00
Jan
cd8e6cf96a Fix not being able to use StructuredDataDefSet assets from memory 2022-04-15 13:00:08 +02:00
Jan
12af03d77b Do not output errors when use menus from loaded assets 2022-04-15 12:54:37 +02:00
Jan
0f3d1d3488 Load shader from disk if they are only available as referenced assets to write techniques using them 2022-04-15 12:54:10 +02:00
Jan
7d80ff670d Convert technique passes 2022-04-14 20:11:51 +02:00